Scrapper or Brute


Another_Fan

 

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Originally Posted by Atomic_Funk View Post
I am interested in playing a Claws character and have been mulling over whether to go Brute or Scrapper. I am mostly a soloer and having just returned to game and chosen a new server, I am not worried about uber builds and the like. The secondaries I am interested in are /Elec, /WP, and /SR. Elec looks good from a visual point of view, whereas WP and SR seem to look better on paper for a solo player. Any thoughts from the community out there? I am mostly looking for something fun, capable soloer, and team contribution down the line.

Thank you!

Atomic Funk
The simple answer is, if you want to be the "good" guy, roll a scrapper. If you want to be a "bad" guy, roll a brute. You said yourself your not worried about "uber" builds, and if that's the case, the difference between the two class are, IMO, just not relevent enough to matter. Both will work. So, pick the side of the game you cant to play more.


@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

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Originally Posted by docbuzzard View Post
I've never really had that issue. I've rarely seen more than two brutes on a team, and you can generally always can get enough aggro to keep fury up. Though if you have your attack chain set up right, you can keep fury up that way in any case.

Also on teams the brute can get buffed to truly godly status.
Brutes, IMO, have the POTENTUAL to be the hands down BEST melee toons in the game. They blend the tanks caps in HP and defence, with scrapper level damage, and to round it out, have decent argo tools if you develop them. But they can only acheive them highs if they build for it and get good teammates. A rarity in my expearince red side... a pitty really. I can't wait for GR. Once it hits, it may well spell the end of the scrapper and tank AT in my case. Esspecally if they keep proflifating powers like i hope they do.


@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

The only reason I would ever consider a Scrapper (outside of PvP, where Brutes serve little purpose other than a tauntbot for a team because Fury doesn't work well in a PvP environment) over a Brute is an Elec/Shield. Why? Shield Charge and Lightning Rod have a higher base damage and Against All Odds gives more damage bonus per enemy in range because of AT modifiers. Almost any other situation, I'd rather have a Brute.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

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Originally Posted by KingSnake View Post
The simple answer is, if you want to be the "good" guy, roll a scrapper. If you want to be a "bad" guy, roll a brute. You said yourself your not worried about "uber" builds, and if that's the case, the difference between the two class are, IMO, just not relevent enough to matter. Both will work. So, pick the side of the game you cant to play more.
Whats funny is that I enjoy being the good guy. But what I have done is created a character concept that will take into account the fact that my brute will go good once GR comes out. This way I can have the right mindset now to play a villain, yet still end up a hero in the end.


Got more funky styles than my laserjet got font

 

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Did the same thing on my latest stalker. The origin is side switching compatible.

My previous stalker is pretty much pure bad. No side switching gonna happen there (name is Skorzeny, you can figure out the reference).


Too many alts to list.

 

Posted

I'm still on the fence with my main scrapper. On the one hand, going evil is more than natural for him. And he'd keep all his badges. On the other hand, he'd be even better as a brute being claws/sr. Tough call, that.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Atomic_Funk View Post
I am interested in playing a Claws character and have been mulling over whether to go Brute or Scrapper. I am mostly a soloer and having just returned to game and chosen a new server, I am not worried about uber builds and the like. The secondaries I am interested in are /Elec, /WP, and /SR. Elec looks good from a visual point of view, whereas WP and SR seem to look better on paper for a solo player. Any thoughts from the community out there? I am mostly looking for something fun, capable soloer, and team contribution down the line.
My natural preference would be for the scrapper.

Redside forces you into places you don't want to go. I did make a claws brute, but it's rather slow going levelling the character exclusively through Mission Architect to get past the 20-25 hump where so many of my redside characters stall. I have another goal for the character: to get to level 50 without any Longbow or Arachnos defeat badges.

Blueside, there is simply more content available to you. Accolades are easier to come by. You don't get stuck with level 30 Carnies, kinetic Tsoos, Succubi, and endless missions full of Longbow and Arachnos. Your bank missions don't generate ambushes keyed to a five-man team solo. I plan on rescuing most of my redside characters once Going Rogue goes live, and have put most of their levelling on hold in anticipation.

Both Brutes and Scrappers can be built for tanking if that's what you want. I'd go with a defense set that has
  • a taunt aura,
  • a defense component, and
  • something besides defense to fall back on
. There are several good options, including Shields, Willpower, and Invulnerability.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

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Originally Posted by Heraclea View Post
Blueside, there is simply more content available to you. Accolades are easier to come by.
I would so argue that point. Since the redside change there's far less farmy stuff required. It doesn't take that long to work off the debt or get the damage badge. Damage is even something that you can do while AFK.

Comparatively, redside might require one GM, or one half of a task force (in SEPARATE accolades) while blue ones require 6 TFs in one badge, or 2 GMs + 1 TF + 1600+ kills for one. Or 13 specific AVs for one.

To date I've earned the full HP/end set for no less than 5 villains, because I can easily earn all of them in about a day or two, with only having to fight one GM and do one (half of a) TF. Demonic is the easiest one to get redside. Force of Nature I've only earned twice, because it is admittedly pretty grindy.

Blueside, I've only earned Portal Jockey and Geas one time, because they're so taxing and time-consuming. The redside ones may be grindy but they're the sorts of things you can do solo in an hour or so, sometimes even AFK. And to date I've never earned the Task Force Commander or Magus accolades because the requirements are just so right-out.

In fact, blueside accolades may be a prime factor in deciding whether I side-switch some toons or not. I have 26 characters and I just can't be bothered to run 182 task forces when I could earn the accolades redside in a couple days.

Really, just for fun (HP/end accolades only):

Blueside:
10 Exploration Badges
3 History Badge
1 Story Arc
700 Kills
13 (specific) AVs
6 Task Forces

Redside:
15 Exploration Badges
3 History Badges
3 Story Arcs
460 Kills
1 GM
1 (half of a) Task Force
1,000,000 damage
200,000 debt

If you go Geas/FoN/Magus/Demonic it may change. Geas and FoN are both a big pain to get, both requiring over 1500 defeats. FoN is actually MORE defeats (over 2000), but in general stuff you should fight a lot of in your career, unlike Geas which is over 1600 kills on units that only appear in one zone that is easy to skip. Magus, well... +700 defeats, none of those being fun. Yeah.

Just one character blueside, to get the HP/end plus the two clickies, has to do 3065 defeats, 7 TFs, kill 2 GMs, and 13 AVs. Redside it's 2705 defeats, 1 (half of a) TF, 1 GM, and 4 AVs (technically you have to kill 4 to get Marshal). So for 26 characters:

Blueside:
79,690 defeats
182 TFs
52 GMs
338 AVs

Redside:
70,330 defeats
26 TFs (or 13 if you consider them half, and don't do the second half)
26 GMs
104 AVs

Red please.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

I enjoy Brutes greatly, when I'm in the mood to play one. Otherwise, it is usually 95% Scrapper-time for me. I would agree at this point it comes down to playstyle preference, content preference, and powerset preference. One of those will change post Going Rogue and another when powerset proliferation finalizes so in the end, you're left with playstyle preference.

So what'll it be, Ferocious or Rabid? Either one is going to kick *** and look good doing it.


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Posted

Quote:
Originally Posted by Heraclea View Post

Blueside, there is simply more content available to you. Accolades are easier to come by. You don't get stuck with level 30 Carnies, kinetic Tsoos, Succubi, and endless missions full of Longbow and Arachnos. Your bank missions don't generate ambushes keyed to a five-man team solo. I plan on rescuing most of my redside characters once Going Rogue goes live, and have put most of their levelling on hold in anticipation.

Not to derail the the thread but accolades are about equal difficulty on both sides. (Pretty damn easy). The one exception would be invader, which while not proof that the devs hate villains, it sure is an indication they hate power levelers.


 

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Originally Posted by bAss_ackwards View Post
So what'll it be, Ferocious or Rabid? Either one is going to kick *** and look good doing it.
It looks like the choice is between an energetic, upside down <famous company> "swoosh" and a Steel Clad Fist.


Well that settles the debate for me then!!


 

Posted

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Originally Posted by Dispari View Post
In fact, blueside accolades may be a prime factor in deciding whether I side-switch some toons or not. I have 26 characters and I just can't be bothered to run 182 task forces when I could earn the accolades redside in a couple days.
If I can earn the other side's accolades (not double-dip, mind you, just earn the ones I don't have) without having to fully switch sides, and there are no game-breaking penalities for going grey, I'll totally be bringing my heroes redside for Demonic and Invader. High Pain Threshold is really a toss-up between sides. A good team can bang out Portal Jockey much faster than someone can do Born in Battle (1 million damage still takes a while to AFK farm and 95% of PJ's requirements, including the exploration badges, can be done via Ouro flashbacks, not to mention BiB requires finding a GM that's not always around). I would likewise bring villains blueside for Geas since Force of Nature's always been grindy and the reduced badge requirements for it in I16 were more or less wiped out by SSK making it so you can't just sweep a lowbie's mish for the badges. Atlas Medallion/Marshal are a toss-up as well, though I'd give the nod to Atlas Medallion since it doesn't require you to run a task force. I haven't bothered with the pistol accolade on more than one toon (my main hero badger) since it's no good for anything but show, and I haven't bothered with Megalomaniac/Vanguard since I13 because of the mez changes in PvP.

Of course, this is all hinging around me being able to just go grey without too much of a penalty and grab the accolades I don't have. If I have to fully switch sides, I'm a lot less likely to do that and I'll probably continue to have toons without some of the accolades.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

I believe devs confirmed we won't be able to double-up on accolades. So a few questions remain unanswered: Can we "mix and match" accolades, like getting Born in Battle, Atlas Medallion, Demonic Aura, with Geas? Or does side-switching entirely wipe our accolades and we have to earn the accolades for that side?

If the latter, I won't be switching any toons to pure hero, because that would be dooming myself to running 7 task forces and doing tons of painful hunts. If however we can mix and match, I'll probably be picking up Atlas heroside just because I can do it solo (starting an LRSF takes 7 other people, and then you have to do half the TF).

Of course, as you said, also hinges on the reward/penalty for switching/not switching not being too crazy.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
I believe devs confirmed we won't be able to double-up on accolades. So a few questions remain unanswered: Can we "mix and match" accolades, like getting Born in Battle, Atlas Medallion, Demonic Aura, with Geas? Or does side-switching entirely wipe our accolades and we have to earn the accolades for that side?
i'm guessing we'll be able to earn accolades by fulfilling the requirements of whichever faction we're a member of and that once it's unlocked it doesn't matter if we fulfill the unlock conditions twice, we'll already have the accolade. Sort of how the game announces that we've unlocked EATS every time we hit 50.

Of course i don't know this for certain. It's possible even the Devs don't at this moment.


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