Liquefy Slotting


Doomguide

 

Posted

So I'm gonna be starting up a Sonic soon and while playing on mids I can several different ways to slot up Liquefy. Never worked with this set before so asking people who have, how they have their liquefy slotted.

Atm I'm planning him to an Energy/Sonic corr, plans can change though of course.


 

Posted

First for Recharge, next for To Hit Debuff and lastly for Defdebuff and Endred.

In my case I'm aiming for 6 slots: 2 Lady Grey, 2 Dark Watchers Despair, 2 Dampened Spirits >> defdebuff/rech/endred, defdebuff/rech, to hit debuff/rech/endred, to hit debuff/rech, to hit debuff/rech/endred and to hit debuff/rech.

Edit: and just to note that's on a Sonic/Sonic defender


 

Posted

Thats similar to what I've got as well, I've got a hold proc and -res proc as well. How well do procs fire in this power? I know the whole 10 second thing, but it really depends on how the power fires off. I'm thinking the -res one will fire once per target in the field every 10 seconds. But procs and powers have strange effects sometimes.


 

Posted

Frankenslots seem good for it, I'm going

Dark Watcher Despair: Tohit/Rech
Dampened Spirits Tohit/Rech
Deflated Ego: tohit/Rech
Discouraging Words: Tohit/Rech
Undermined Defenses: Def/Rech
Achille's Heel: chance for -res

That gives you ED capped recharge and really good -tohit (for defenders it's -52%) for a corrupter you might want to get another -tohit/rech from one of the accurate tohit debuff sets instead.


No

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Posted

I slotted mine with 3 HO Acc/TOhit/Def debuffs and 3 lvl 50 IO's. Maxed out -to hit and -def debuffage, maxed out recharge, and farily cheap to build. (Them HO's, the name excapes me, aren't very expensive.) I didn't go with a Achilles prog cause it's on such a longer timer it didn't seem worth it. (20% chance every... 1.5 to 2 mins? The av is over before the second cast thanks to sonic massive -res debuffs anyways.)

It's been working wonders for me.


@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
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Posted

3 membranes(tohit/defense debuff+recharge hami-o)

it doesnt deserve any more.


 

Posted

Quote:
Originally Posted by Solo_One View Post
3 membranes(tohit/defense debuff+recharge hami-o)

it doesnt deserve any more.

Membranes are accually buffs, and while they still WORK, they may not forever if the dev's ever get around to fixing that. I wouldn't count on it, but still, you should disclamer that part. And they are EXPENSIVE. I got 3 for my Emp/Sonic's Fort. It cost me a mint, but was well worth it for Fort. Not sure i'd spend it for Liquefy though..


@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

while on the subject of the "exploit"(im using quotes sarcastically here, not poking fun at you), you can also slot your ally shields with just 2 centrioles and get ED max resistance enhancement. i used to do this when i pvp'd on my sonic defender and thermal corruptor.

to fix this "exploit" the devs would have to do alot of work and considering how busy they are all the time with the next issue etc etc.. i doubt it will get looked into before you get tired of the toon, unless youre a 1 toon person or something.

the cost was negligible to me because my server is the best raiding server, justice.


 

Posted

Quote:
Originally Posted by KingSnake View Post
Membranes are accually buffs, and while they still WORK, they may not forever if the dev's ever get around to fixing that. I wouldn't count on it, but still, you should disclamer that part. And they are EXPENSIVE. I got 3 for my Emp/Sonic's Fort. It cost me a mint, but was well worth it for Fort. Not sure i'd spend it for Liquefy though..
Castle commented on this sometime during I12 beta when it was brought up that Membranes would decrease the recharge time of Mind Link (the post has since been eaten by the forum monster). He basically said such abilities were an "unintended" benefit of Hami-Os because of how the enhancement system works, but it was extremely unlikely to be fixed because it would require so much work to "solve" a few fringe cases. Three Membranes is certainly not the cheapest slotting for Liquefy, but given three slots it's the best slotting.


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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
Castle commented on this sometime during I12 beta when it was brought up that Membranes would decrease the recharge time of Mind Link (the post has since been eaten by the forum monster). He basically said such abilities were an "unintended" benefit of Hami-Os because of how the enhancement system works, but it was extremely unlikely to be fixed because it would require so much work to "solve" a few fringe cases. Three Membranes is certainly not the cheapest slotting for Liquefy, but given three slots it's the best slotting.

Membranes in mind link work just fine IMO becasuse mind link is abuff and membranes are TO HIT and Def BUFF HO's. Using it in Liquef, it should work as liquef is a debuffing power, but it does because buffs and debuffs are only seen in game code as either + or - negitive on the power side. Since HO's can be slotted in anything that accepts even one aspec of what it enhances, you can slot an HO that's intended to be a debuff in a buffing power and it works.

That's what i'm talking about. I accually have 3 membrans in my rad/sonic veng power. Seeing as how IO's do pretty much the same thing, in bypassing the no recharge aspec of the power, in my mind, a membrane isn't braking the rules in that power. since it's a buff and membranes are intended to be buffs.

And like Solo said, the odds of the dev's ever accualy fixing this is slim. They'd have to introduce a new power or powerset that HO can REALLY exploit in that manner before it'd be a big enough issue to worry about. Only a hand full of powers can be modified in this way.


@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

Quote:
Originally Posted by KingSnake View Post
Membranes in mind link work just fine IMO becasuse mind link is abuff and membranes are TO HIT and Def BUFF HO's. Using it in Liquef, it should work as liquef is a debuffing power, but it does because buffs and debuffs are only seen in game code as either + or - negitive on the power side. Since HO's can be slotted in anything that accepts even one aspec of what it enhances, you can slot an HO that's intended to be a debuff in a buffing power and it works.

That's what i'm talking about. I accually have 3 membrans in my rad/sonic veng power. Seeing as how IO's do pretty much the same thing, in bypassing the no recharge aspec of the power, in my mind, a membrane isn't braking the rules in that power. since it's a buff and membranes are intended to be buffs.

And like Solo said, the odds of the dev's ever accualy fixing this is slim. They'd have to introduce a new power or powerset that HO can REALLY exploit in that manner before it'd be a big enough issue to worry about. Only a hand full of powers can be modified in this way.
That's what I said - the reason buff Hamis will work in a debuff power is because the game system treats buffs as positive values and debuffs as negative values instead of two separate systems. Damage and damage resistance are also tied together somewhat, which is why slotting a Centriole into a Therm or Sonic shield will boost the damage resistance granted by that power.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by Gypsy_of_Paradox View Post
So I'm gonna be starting up a Sonic soon and while playing on mids I can several different ways to slot up Liquefy. Never worked with this set before so asking people who have, how they have their liquefy slotted.

Atm I'm planning him to an Energy/Sonic corr, plans can change though of course.
Let me know what you end up doing. After trying every possible slotting combination, I ended up skipping it.


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Posted

Quote:
Originally Posted by Solo_One View Post
while on the subject of the "exploit"(im using quotes sarcastically here, not poking fun at you), you can also slot your ally shields with just 2 centrioles and get ED max resistance enhancement. i used to do this when i pvp'd on my sonic defender and thermal corruptor.

to fix this "exploit" the devs would have to do alot of work and considering how busy they are all the time with the next issue etc etc.. i doubt it will get looked into before you get tired of the toon, unless youre a 1 toon person or something.

the cost was negligible to me because my server is the best raiding server, justice.
wait...

can someone confirm this?


No

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I think you underestimate our fools, sir.

Why /duel is a bad idea

 

Posted

Castle can and did, the post is gone now. Check Mids if you're not sure - it'll work.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Speaking of HOs working for both positive and negative values and enhancing things they shouldn't, if you slot sonic siphon or disruption field with Ribos which fit in for the end reduction will they enhance the -resist as well?


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Posted

As far as I understand, -res has no enhanceable form and never did, so it is unlikely that anything could effect that. (there simply is not statistic tying -res to enhances, unlike recharge and damage and all that.

Pure Speculation.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Quote:
Originally Posted by PuffCat View Post
Speaking of HOs working for both positive and negative values and enhancing things they shouldn't, if you slot sonic siphon or disruption field with Ribos which fit in for the end reduction will they enhance the -resist as well?
it shouldn't because the -res is marked "ignores enhancements and buffs"


No

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I think you underestimate our fools, sir.

Why /duel is a bad idea

 

Posted

Quote:
Originally Posted by PuffCat View Post
Speaking of HOs working for both positive and negative values and enhancing things they shouldn't, if you slot sonic siphon or disruption field with Ribos which fit in for the end reduction will they enhance the -resist as well?
the system is kinda tricky in a way, +damage and +res are tied together somehow but there is no way to enhance -damage or -resistance, outside of -resistance io procs.