New Publishers?


Aura_Familia

 

Posted

Seems like every publish over the last year or so had to be done 3 times to get it semi-right. I don't remember this being the case in the past. We have some new hires or temps working here now?


 

Posted

what?


 

Posted

The development team has increased in size a good bit since the end of 2007, but the issues with this latest patch, at least in my experience, seem to be the exception rather than the rule.


@Demobot

Also on Steam

 

Posted

Quote:
Originally Posted by eryq2 View Post
Seems like every publish over the last year or so had to be done 3 times to get it semi-right. I don't remember this being the case in the past. We have some new hires or temps working here now?
2 patches rolled back out of the 22 this year

11-10-2009
8-04-2009


'Every patch' is very far from the reality.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

I swear, this person's questions get more and more obscure in incomprehensible with each post... pretty soon I suspect it will be entirely in leetspeak. I give it.... 2 months, tops.


 

Posted

Quote:
Originally Posted by eryq2 View Post
Seems like every publish over the last year or so had to be done 3 times to get it semi-right. I don't remember this being the case in the past. We have some new hires or temps working here now?
All I'll say is, these issues we've had are why the people who ask for "a lot more small updates instead of big Issues" are wrong. The game doesn't handle incremental builds as well, it never has. They're inherently riskier because it's harder to get a decent playerbase onto test to load it out, and even when only a few small fixes are made, they can have consequences no one happened to get to test in a shorter test window.

I personally don't have an issue with rollbacks. They're inconvenient, but even so the overall downtime of this game is far shorter than most others. When WoW had patch issues, it quite often turned 6hour downtimes into 12, and it still happened more often than it does here.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Lemur Lad View Post
All I'll say is, these issues we've had are why the people who ask for "a lot more small updates instead of big Issues" are wrong. The game doesn't handle incremental builds as well, it never has. They're inherently riskier because it's harder to get a decent playerbase onto test to load it out, and even when only a few small fixes are made, they can have consequences no one happened to get to test in a shorter test window.

I personally don't have an issue with rollbacks. They're inconvenient, but even so the overall downtime of this game is far shorter than most others. When WoW had patch issues, it quite often turned 6hour downtimes into 12, and it still happened more often than it does here.
Pretty much this.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

2? Are you counting the emergency shutdowns also? It seems like alot more than 2 times we've had a problem with a patch or update or an event which caused alot of lag problems for players. It may not have been "rolled back", but shutdown for maint.

I could care less if we get rollbacks, downtime, or whatever it takes to make it run smoothly. Personally, it could be down a whole day if it makes it smoother for everyone. Even the flamers, they need love too, since they act like they don't get any at home.