Please help me decide on a Farmin' Scrap!


Aliana Blue

 

Posted

I'm trying to decide on a farmer. Something other than Fire/Kin. What kind of Scrapper do you use to farm with? There are just so many options that I can't decide.

Here's my list so far:
Fire/Fire
Fire/SD
Fire/Elec
Elec/Fire
Elec/SD
Elec/Elec
Spines/Fire
Spines/Elec

I'm leaning on Elec/SD or Fire/SD mainly for a quick 1+2 punch that will give them no time to run. But a damage aura might be more useful... So please, let me know your favorite Scrapper to farm with and maybe I can narrow it down to one.


 

Posted

Spine/Regen, Spine/Elec and Spine/WP are what I use...I also have a Spine/Dark but its on a deac acct. I mean, ill be honest, I have up and back raced other people in the Jamison office park (Demon Farm) on both sides and won't lose. My Aoe's are just done status...BU>SB>TS>SB +1's are dead. +2's 80% you get the idea...I breeze through the most with my Regen though especially if no bosses, taking the Alpha is cake status and Mog is up like every other group if I feel like bosses, in that case Ill do all the same but add ripper targeting him...also he has sets, the other 3 are just IOed

Just an opinion...


@Possible

A couple of this, a couple of that.

Join Liberty

 

Posted

I use an ElM/Shield. I spent quiet a bit and he is softcapped with 72% global recharge. Farming for drops I can clear the "Close the dimensional ruptures" map in about 10 mins; +0's by the way. If I am pling someone running at +3/8, no bosses, about 16 minutes.

I would say go fire/Shield simply because you won't need as much recharge to get fire sword circle back up. For sure you won't go wrong with fire/shield or ElM/Shield.

Here is my build sans the set of Hecatombs.


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Posted

Will you be mostly soloing it, or do you plan on having help?

My SG mate has a Spines/WP that just wont quit....does stupid constant AoE and since the WP set is mostly passive, it's a breeze for him. If it ever gets overwhelming, he just tosses out Energy Torrent (all knock down, no knock back) and lets RTTC do it's thing. Spines/WP gets my vote for Solo...that could just be because there are 3,840,028 Elec/SD scrappers out there now too. XD

My 2nd vote would be for Fire/SD....more burst damage thanks to AAO+SC -> FSC, and pretty easy to softcap on a farming only build. Incinerate+GFS is usually all that's needed to finish off a Boss after that. The going gets a little slow when SC is down though, so I would build for +rech to keep that up as often as possible.


 

Posted

No love for Spines/Dark (once IOed a bit for endurance)?

/Dark adds a second constant damage aura and a heal that is vastly superior to /Fiery Aura's. As long as you can time the heal decently you're all-but-unkillable.

And Oppressive Gloom should neutralize all minions, very handy for farming.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

My favourite scrapper for farming is my Spine/Inv, though my Fire/Shield was nice too (doesn't currently have any enhancements on it am doing a refit, should be nice again).

I quite like the feel of Fire/Fire too but mine's not as tough as the two above I have so it doesn't get to play very often


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

Quote:
Originally Posted by Pure_Massacre View Post
I use an ElM/Shield. I spent quiet a bit and he is softcapped with 72% global recharge. Farming for drops I can clear the "Close the dimensional ruptures" map in about 10 mins; +0's by the way. If I am pling someone running at +3/8, no bosses, about 16 minutes.

I would say go fire/Shield simply because you won't need as much recharge to get fire sword circle back up. For sure you won't go wrong with fire/shield or ElM/Shield.

Here is my build sans the set of Hecatombs.


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I tweaked your build with no budget in sight lol

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Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Elec/Shield is currently the *Premier* Farming Scrap combo. But its stupidly expensive to build.

Elec/Fire does almost as well as Elec/Sheild, but doesn't cost a fortune.

Same with Spines/Fire.


 

Posted

Quote:
Originally Posted by SkillyHizoh View Post
Will you be mostly soloing it, or do you plan on having help?

My SG mate has a Spines/WP that just wont quit....does stupid constant AoE and since the WP set is mostly passive, it's a breeze for him. If it ever gets overwhelming, he just tosses out Energy Torrent (all knock down, no knock back) and lets RTTC do it's thing. Spines/WP gets my vote for Solo...that could just be because there are 3,840,028 Elec/SD scrappers out there now too. XD

My 2nd vote would be for Fire/SD....more burst damage thanks to AAO+SC -> FSC, and pretty easy to softcap on a farming only build. Incinerate+GFS is usually all that's needed to finish off a Boss after that. The going gets a little slow when SC is down though, so I would build for +rech to keep that up as often as possible.
Yeah I'll be planning to solo only. I'm seeing 3 votes for Fire/Shield so far and now that I think about it, it would also have Fire Ball. So FSC -> SC -> FB and move on might be pretty effective.

Quote:
Originally Posted by Sailboat View Post
And Oppressive Gloom should neutralize all minions, very handy for farming.
Does it do pretty well in keeping them from running? I had that problem on my Spines/Fire.

Quote:
Originally Posted by Santorican View Post
It really depends on what you plan on farming
I was thinking of farming the Council mish Unai gives.


 

Posted

My current and by far favorite scrapper is Fire/Shield/Blaze. I'd put it up against any scrapper for farming speed. I also think Elec/Shield would be comparable for pure no boss farming, but lacks the single target damage to finish off bosses as fast as Fire.

Aside from farming, a F/S/B scrapper is a top notch all around scrapper. The single target damage make it a superior candidate for AV and GM killing (on teams). With Aid Self, you would also be a pretty solid AV soloer, though I personally did not go this route.

All that said, its going to be expensive to get to that point. But hey, what good is farming if you have nothing to spend it on, right?


 

Posted

How much cash are you willing to spend on it?


 

Posted

Quote:
Originally Posted by Machine_Man_X View Post
My current and by far favorite scrapper is Fire/Shield/Blaze. I'd put it up against any scrapper for farming speed. I also think Elec/Shield would be comparable for pure no boss farming, but lacks the single target damage to finish off bosses as fast as Fire.

Aside from farming, a F/S/B scrapper is a top notch all around scrapper. The single target damage make it a superior candidate for AV and GM killing (on teams). With Aid Self, you would also be a pretty solid AV soloer, though I personally did not go this route.

All that said, its going to be expensive to get to that point. But hey, what good is farming if you have nothing to spend it on, right?
Care to post a copy of your FM/SD/Blaze scrapper? I'd love to see it!


 

Posted

Quote:
Originally Posted by DaveMebs View Post
How much cash are you willing to spend on it?
I've got about 2 billion. I would prefer to skip Purples and PvPs. Anything else is game.


 

Posted

Alright I think I'm gonna go Elec or Fire/Shield/Blaze. I wish Thunder Strike had a larger radius and Chain Induction would still chain off a target it kills, though. Fire only really has FSC for AoE, but it's great damage and recharges fast. Not to mention, it also has an effective ST attack chain for bosses. Soooo Fire/SD/Blaze it is! I'll post up a build in a little bit and see what y'all think.


 

Posted

If you choose Elec/ don't forget the FF +rech proc in Thunderstrike. This little thing has a chance to proc for every critter hit, and therefore procs alot while farming.

It really makes a difference on the recharge side, and your Shield Charge comes back faster


 

Posted

Quote:
Originally Posted by Ehina View Post
If you choose Elec/ don't forget the FF +rech proc in Thunderstrike. This little thing has a chance to proc for every critter hit, and therefore procs alot while farming.

It really makes a difference on the recharge side, and your Shield Charge comes back faster
Damn.. that is a pretty good point. I swear by the FF on my SS toons. Does it work in Shield Charge? Even if it did, I guess it wouldn't be that useful on a 30 second recharge.


 

Posted

The problem with the FFB in Thunderstrike is that unlike Footstomp, the radius on TS is teeny. As for in Shield Charge, it does work but because of how SC works you don't get the buff.

The damage and KD in SC is caused by a pet (Scrapper Shield Charge) so the summon gets the buff, not you.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Ever since I finished building my Elec/Shield AND set the difficulty to +3/x8, the world has become one gigantic farm

Tele-AoEs are ADDICTIVE!


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Posted

Quote:
Originally Posted by Aliana Blue View Post
Ever since I finished building my Elec/Shield AND set the difficulty to +3/x8, the world has become one gigantic farm

Tele-AoEs are ADDICTIVE!
True and Elec has some extra KD that Fire would lack.


 

Posted

Quote:
Originally Posted by Aliana Blue View Post
Ever since I finished building my Elec/Shield AND set the difficulty to +3/x8, the world has become one gigantic farm

Tele-AoEs are ADDICTIVE!
Would you mind posting your build?


 

Posted

Quote:
Originally Posted by Machine_Man_X View Post
My current and by far favorite scrapper is Fire/Shield/Blaze. I'd put it up against any scrapper for farming speed. I also think Elec/Shield would be comparable for pure no boss farming, but lacks the single target damage to finish off bosses as fast as Fire.

Aside from farming, a F/S/B scrapper is a top notch all around scrapper. The single target damage make it a superior candidate for AV and GM killing (on teams). With Aid Self, you would also be a pretty solid AV soloer, though I personally did not go this route.

All that said, its going to be expensive to get to that point. But hey, what good is farming if you have nothing to spend it on, right?
This. Electric is great with no bosses. Fire is going to be much faster if you decide to farm with bosses. They may even be equal in terms of farming no boss maps.


 

Posted

Still working on my Mids build. It's a little tough to soft cap when taking Fire Ball. Also, Cremate or Incinerate? I'm leaning towards Incinerate. Could also get both and skip GFS. I've heard the 'FS-Cremate-Incin-FS' chain is pretty effective. Might have their order mixed up?


 

Posted

Okay, here's what I've come with. Soft capped to Melee and Ranged. 44.43% to AoE. I could soft cap AoE, but I'd have to use 5 slots of Miracle on True Grit. I'd lose 35hp and that's more important to me than 1.88% AoE. Let me know what you guys think. I'm sure I missed something on it, lol.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(42), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(3), LkGmblr-Rchg+(42)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Def(7), LkGmblr-Rchg+(9)
Level 4: True Grit -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(5), Mrcl-Rcvry+(7), Numna-Heal/EndRdx(42), Numna-Heal/Rchg(46), Numna-Heal(50)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(11), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(13), GSFC-ToHit/EndRdx(15), GSFC-Build%(15)
Level 8: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(9), Zephyr-ResKB(25), LkGmblr-Rchg+(31)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(19)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(34)
Level 20: Health -- Numna-Heal/EndRdx(A), Numna-Heal(25), Numna-Regen/Rcvry+(39)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(34)
Level 28: Kick -- FrcFbk-Rechg%(A)
Level 30: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(31), S'fstPrt-ResKB(34)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 41: Ring of Fire -- TotHntr-Acc/Rchg(A)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(50)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Against All Odds -- EndRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 16.5% DamageBuff(Smashing)
  • 16.5% DamageBuff(Lethal)
  • 16.5% DamageBuff(Fire)
  • 16.5% DamageBuff(Cold)
  • 16.5% DamageBuff(Energy)
  • 16.5% DamageBuff(Negative)
  • 16.5% DamageBuff(Toxic)
  • 16.5% DamageBuff(Psionic)
  • 9.88% Defense(Smashing)
  • 9.88% Defense(Lethal)
  • 8.94% Defense(Fire)
  • 8.94% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 16.8% Defense(Melee)
  • 15.5% Defense(Ranged)
  • 14.9% Defense(AoE)
  • 2.25% Max End
  • 65% Enhancement(RechargeTime)
  • 52% Enhancement(Accuracy)
  • 10% FlySpeed
  • 261 HP (19.5%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Held) 6.05%
  • MezResist(Immobilize) 11%
  • MezResist(Stun) 4.4%
  • 11.5% (0.19 End/sec) Recovery
  • 54% (3.02 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 10% RunSpeed



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|1CF01B0E55D792F03EE77CF73DE7BEF7E31EB297E77521AE1E139AE744CD6CB70BF|
|962CB6C3665CBB9228B957AA3D6286F09871022DCBB50C8CA9A94C66255B6B6781C|
|DDBB342F3765BD2D8D7CA52A6BA5DED4B754AFC896AC778CDE40CF351A3563599AC|
|D6ABDCC93C56AA72EDB6D274DF24D294B6E552F573AE0F22F34AB45E378CDBC220B|
|59B3DD81BB8720561ABED7301F7DBA7671169012CE7384F135427A9D30BBC128B0C|
|50DD06895550CC220232C01C610213D4C70814F533E8D7D36F6F5B1AF9F7D3AF8AC|
|ECB35B1734BC856D89D07792903E45BED93C2173867003B2DB5576FB0B0B969CBB0|
|4FD25E315C1F39AF1863002AB1C2A93E30B95FABF1242DF08E39CC90D9906D82706|
|66048586A52E55724D532908253767B0B879373FEFE6E7DDE260F02A8397B719FC0|
|737C1E0534FE1FB4E6B867E307E72E05F8C2E2126AC0807AC0A70144B809B13E2AE|
|4CAD7267C130AC5A3A7C979626EF11A6EE331E1052DB8C1D82179E25A89E30C87DB|
|8051B8DAA7CA39B14395C665408FBAA8C8B84D8258205568DF12A31769DF6B64229|
|A2224746601011E341422C44B08121AA7E9928BF2D13FCB64CF0DB32C1897C1032A|
|E12C5B96309EE58823B96E08E25B96349EED86DD87D9257D926CF53C89449D85F64|
|941892F00C6E32AD1E607A9BEEFB1C4A336A87991D3A08071E321E311E13324F08B|
|B603794DD784B9B1E7CC778CFF840C87C2478C03E4787A52BE662DC52DBDEE1843F|
|112A2DFF5D9AA552CEA6CE2294B42495A27F5CFFF5F9A4F7CEF9C06927E80A4A0E4|
|45BC5D11ACA3A4E377064E2E8024A11A7DDCF7A2F85F710063A8C7204E528CA1D34|
|395C202E141DC58DE241F1A20CA204504650C2284F51BABF012903F3F1|
|-------------------------------------------------------------------|


 

Posted

Ranged is showing as 41% when I put it into mids, sky.