best supporttoon for en ITF


1VB_FIST

 

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Originally Posted by Dispari View Post
And my answer is that A) any support character you make should do well so there's no need to make a fuss over it in a game that's very lenient on team makeup, and B) you'll have a lot more fun playing things you enjoy than playing things you think you have to play.

If the OP still insists on min/maxing and making things that other people think he should play, just do Kin and get it over with. Kins are always welcome in any content.

It's basically like asking "What's the best AT?" and expecting a definitive answer. There isn't one.
I don't agree. Asking "What's the best AT?" is way too broad a question and there are so many different ways to answer it. Whereas, what is the best toon for support on an ITF is a lot more specific because there are specific problem areas that certain debuffs will have a better time dealing with. We're not talking about huge changes in performance or anything.

I don't think people answering: "A good player," is particularily helpful at all. Obviously a good player is going to be an asset, but an average team will be at more of an advantage with that good player playing the best toon for the job.

As far as the enjoyment of the toon, I'm sure that if that was a concern, he wouldn't be asking which to create. For me, my enjoyment of my toons comes from how efficient and effective they are in a lot of cases.


 

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I find my SoA Huntsman is great for support/damage/debuffing on ITFs


 

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I will echo Star Seer's comment 100%. Only thing Huntsman does not provide is aoe defense debuffing. Does provide +tohit, though. Great aoe for the big spawns, great -res and respectable single-target dmg for the AVs.


50s:
Grimmloch, Tactically Delicious, Ugly Frankie, Operative Tracker, CryoFurnace, Professional Help, Silver Sphinx, Aries Knight, Tachyon Aegis, Jade Sphinx
Currently building:
Any one of half a dozen alts!

 

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ITF's are not really so difficult you need to plan a special "support" toon for it. It's only really got one, kind of sort of tricky part at the end, and 2 easy ways to overcome it. You either have enough damage to bumb rush Romi at the end, or you split of the heaing nicitus and kill romi.

So any support toon you build will be effective in that reguard. I tend to use either my Rad/Sonic, because he's my go to TF defender, or my Ill/Sonic controller because the resistince shields work well against the romen in perticular and it brings good -res with it.

But i've done it on all of my support toons. The only 2 support powersets i haven't leveled to 50 ATM are cold dom, and traps. My AR/Cold is almost lvl 30, so he's coming. And i've yet to figure out what kind of trap user i'll make. (i've been putting it off. Traps doesn't excite me, but have one of every support powerset at 50 is kind of a CoH lifetime goal of mine. LOL)

So my advice is to build a support hero/villian you enjoy playing in general, and he/she will do fine in an ITF.


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Well heavy burst does a little aoe def debuff, and you can slot an achilies heel -20% resist proc in it too


 

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Originally Posted by Roderick View Post
I've always liked Radiation Emission for TFs in general. +Def isn't going to be super useful on ITF, unless it grants Def Debuff Resistance (I don't think any support set does), because the Romans will strip the extra defense rather quickly.
Sufficient +Def is extremely useful, because they still have to hit you. I have been on many ITFs with +defense running in the 70s and higher thanks to defense buffs from multiple allies. Now, nothing over 45 actually reduces the mobs' chance to strike you, but everything over that still provides buffer room against their debuffs.

The one place +def does not help much is with the Sunless Mire nictus in play in the last mission, because it is either auto-hit or extremely high base toHit. I don't think particularly special support tactics are needed to deal with it, however. Something like Regen Aura, -Dam effects, or +DR effects can all usually carry teams I am on past that particular nictus effect, since it's the first one Romulus "consumes" to res. That means you can even get past it with orange inspirations, assuming your team isn't having problems killing Romulus to begin with.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Quote:
Originally Posted by Another_Fan View Post
I know no harm is meant by the above but its about as poor an answer as you can give. The OP is looking for something that will yield superior performance in a particular situation.
And the fact of the matter is, for the ITF, it really doesn't matter. There is no super special build for the ITF that is better than everything else. The ITF is *easy*.

There are a few things that help, like -Resistance, but thats about it.

Rads, Colds, Sonics, Darks, all are very popular for the ITF. Pretty much any Debuff set.


 

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Quote:
Originally Posted by UberGuy View Post
Sufficient +Def is extremely useful, because they still have to hit you. I have been on many ITFs with +defense running in the 70s and higher thanks to defense buffs from multiple allies. Now, nothing over 45 actually reduces the mobs' chance to strike you, but everything over that still provides buffer room against their debuffs.

The one place +def does not help much is with the Sunless Mire nictus in play in the last mission, because it is either auto-hit or extremely high base toHit. I don't think particularly special support tactics are needed to deal with it, however. Something like Regen Aura, -Dam effects, or +DR effects can all usually carry teams I am on past that particular nictus effect, since it's the first one Romulus "consumes" to res. That means you can even get past it with orange inspirations, assuming your team isn't having problems killing Romulus to begin with.
The Healing Nictus are not auto-hit. An old tactic way back in the day, back when the ITF was new shiny, and people thought it hard, was to buff Defense up, and than the Healing Nictus would not be able to heal as much.

If you want to see this in action, just take a REALLY cruddy team to fight Rommy, and bring a toon that has Vengeance, or even better, PB Veng. Rommy will heal significantly less when Veng is active.


 

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<QR>

Plant/Kin or Plant/Cold


 

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Quote:
Originally Posted by Candlestick View Post
The Healing Nictus are not auto-hit. An old tactic way back in the day, back when the ITF was new shiny, and people thought it hard, was to buff Defense up, and than the Healing Nictus would not be able to heal as much.

If you want to see this in action, just take a REALLY cruddy team to fight Rommy, and bring a toon that has Vengeance, or even better, PB Veng. Rommy will heal significantly less when Veng is active.
He is talking about the Mire Nictus, not the healer one, Sunless Mire (that one that keeps damages people in a PBAoE around the nictus, you hear the WS power SFX when it activates while the healer use the TG SFX), is autohit, i have seen many SR and other pure defense toons die standing next to it thinking they are perfectly safe.


"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton

-Lord Azazel

 

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Nobody's mentioned Sonic primary yet. I would have thought that the ally-targeted -Resistance and the general usefulness of +Resistance vs Romans would have come up. I wouldn't want my ONLY support character to be a Sonic/* defender, but I'd love my SECOND support character to be one.

As far as "kins that die a lot" my wife refers to it as "being addicted to your own crack." Fulcrum Shift is so very, very tempting, is it not?


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So you think you're a hero, huh.
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Dark/Rad fender is a good choice. Dark has plenty of debuff and a superb PBAoE heal as well as fear and Shadow Fall. Not to mention the potential of Rad secondary slotted with Achilles' Heel procs and more -def.


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