Trying something a lil diff/new...


AllYourBase

 

Posted

Working on a Elec/Mace Tank
Anyone else tried this? Any and all advice would be helpful?
Wanted to mix things up a bit. Never tried mace thought it could be fun.
Btw...Its not a Thor remake, just wanted to clear that up XD
Thanks again


 

Posted

Might be interesting especially if you built for haste. A few set bonuses and lightning reflexes might combine to make a nasty blurring beatstick.


 

Posted

Quote:
Originally Posted by Plusone View Post
Might be interesting especially if you built for haste. A few set bonuses and lightning reflexes might combine to make a nasty blurring beatstick.

That's what I was thinking, a lil Tank & Spank never hurt anyone XD


 

Posted

I persoanlly think that a Thor themed character would be cool =P expecially if you could make your mace(hammer) strike people with lightning =P

Elec armour is pretty descent, but make sure you get some S/L def in there, i'm not sure how much is needed tho, someone else should be able to help with that =)


 

Posted

Sweet idea, always nice to see people being unique! Now I haven't had time to try out electric armor yet but I have teamed with a few and it seems like It would be great for speed. Also it does loads of damage.

The Mace is an interesting add to it because you usually see it with like invul, wp, or stone. You can probably build this toon to be very AoE. I am not 100% sure though because like I said, never touched electric.

EDIT: I think electric armor is pretty BOMB when you have tough and weave, but not 100% sure on that either. Anyways Good luck with the build!


Pinnacle - The Drunk Server!
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante

 

Posted

Quote:
Originally Posted by Desitre View Post
Sweet idea, always nice to see people being unique! Now I haven't had time to try out electric armor yet but I have teamed with a few and it seems like It would be great for speed. Also it does loads of damage.

The Mace is an interesting add to it because you usually see it with like invul, wp, or stone. You can probably build this toon to be very AoE. I am not 100% sure though because like I said, never touched electric.

EDIT: I think electric armor is pretty BOMB when you have tough and weave, but not 100% sure on that either. Anyways Good luck with the build!
Thanks for the heads up, I'm looking forward to this...


 

Posted

Please, feel free to post some builds you think may work well with this set.


 

Posted

Ok, this has 60% global recharge (nearly a perma Hasten of its own), with 18 secs of downtime for Hasten. Soft-cap for Melee, and a fair shake of Acc and Dmg bonuses. Should be a demon in combat.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Not Thor: Level 50 Science Tanker
Primary Power Set: Electric Armor
Secondary Power Set: War Mace
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping

Hero Profile:
Level 1: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(5), TtmC'tng-EndRdx/Rchg(33), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-ResDam(43), TtmC'tng-EndRdx(46)
Level 1: Bash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(23)
Level 2: Conductive Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-EndRdx/Rchg(3), TtmC'tng-ResDam/EndRdx/Rchg(5), TtmC'tng-EndRdx(27), TtmC'tng-ResDam(40)
Level 4: Jawbreaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(21)
Level 6: Static Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(7), TtmC'tng-EndRdx/Rchg(7), TtmC'tng-ResDam/EndRdx/Rchg(9), TtmC'tng-ResDam(29), TtmC'tng-EndRdx(29)
Level 8: Hurdle -- Jump-I(A)
Level 10: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(48)
Level 14: Super Speed -- Run-I(A)
Level 16: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(19), Dct'dW-Rchg(19)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), P'Shift-End%(23)
Level 22: Lightning Field -- Sciroc-Dmg/EndRdx(A), M'Strk-Dmg/EndRdx(25), Sciroc-Acc/Dmg(27)
Level 24: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(25), Zinger-Taunt/Rng(43), Zinger-Dam%(45), Zinger-Taunt/Rchg/Rng(48), Zinger-Acc/Rchg(48)
Level 26: Power Sink -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(31), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/Acc/Rchg(45)
Level 28: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33)
Level 30: Whirling Mace -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(36), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 32: Boxing -- Empty(A)
Level 35: Shatter -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(46)
Level 41: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(42), TtmC'tng-EndRdx/Rchg(42), TtmC'tng-ResDam/EndRdx/Rchg(50), TtmC'tng-ResDam(50), TtmC'tng-EndRdx(50)
Level 44: Weave -- LkGmblr-Rchg+(A), DefBuff-I(45)
Level 47: Lightning Reflexes -- Run-I(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:

  • 16.5% DamageBuff(Smashing)
  • 16.5% DamageBuff(Lethal)
  • 16.5% DamageBuff(Fire)
  • 16.5% DamageBuff(Cold)
  • 16.5% DamageBuff(Energy)
  • 16.5% DamageBuff(Negative)
  • 16.5% DamageBuff(Toxic)
  • 16.5% DamageBuff(Psionic)
  • 24.3% Defense(Smashing)
  • 24.3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 35.2% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 40% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 27% Enhancement(Accuracy)
  • 5% FlySpeed
  • 161.6 HP (8.63%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 13.8%
  • MezResist(Immobilize) 8.25%
  • MezResist(Sleep) 8.8%
  • MezResist(Stun) 11%
  • MezResist(Terrorized) 4.95%
  • 20% (1.56 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 5% RunSpeed


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Rylas View Post
Ok, this has 60% global recharge (nearly a perma Hasten of its own), with 18 secs of downtime for Hasten. Soft-cap for Melee, and a fair shake of Acc and Dmg bonuses. Should be a demon in combat.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Not Thor: Level 50 Science Tanker
Primary Power Set: Electric Armor
Secondary Power Set: War Mace
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping

Hero Profile:
Level 1: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(5), TtmC'tng-EndRdx/Rchg(33), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-ResDam(43), TtmC'tng-EndRdx(46)
Level 1: Bash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(23)
Level 2: Conductive Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-EndRdx/Rchg(3), TtmC'tng-ResDam/EndRdx/Rchg(5), TtmC'tng-EndRdx(27), TtmC'tng-ResDam(40)
Level 4: Jawbreaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(21)
Level 6: Static Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(7), TtmC'tng-EndRdx/Rchg(7), TtmC'tng-ResDam/EndRdx/Rchg(9), TtmC'tng-ResDam(29), TtmC'tng-EndRdx(29)
Level 8: Hurdle -- Jump-I(A)
Level 10: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(48)
Level 14: Super Speed -- Run-I(A)
Level 16: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(19), Dct'dW-Rchg(19)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), P'Shift-End%(23)
Level 22: Lightning Field -- Sciroc-Dmg/EndRdx(A), M'Strk-Dmg/EndRdx(25), Sciroc-Acc/Dmg(27)
Level 24: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(25), Zinger-Taunt/Rng(43), Zinger-Dam%(45), Zinger-Taunt/Rchg/Rng(48), Zinger-Acc/Rchg(48)
Level 26: Power Sink -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(31), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/Acc/Rchg(45)
Level 28: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33)
Level 30: Whirling Mace -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(36), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 32: Boxing -- Empty(A)
Level 35: Shatter -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(46)
Level 41: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(42), TtmC'tng-EndRdx/Rchg(42), TtmC'tng-ResDam/EndRdx/Rchg(50), TtmC'tng-ResDam(50), TtmC'tng-EndRdx(50)
Level 44: Weave -- LkGmblr-Rchg+(A), DefBuff-I(45)
Level 47: Lightning Reflexes -- Run-I(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 16.5% DamageBuff(Smashing)
  • 16.5% DamageBuff(Lethal)
  • 16.5% DamageBuff(Fire)
  • 16.5% DamageBuff(Cold)
  • 16.5% DamageBuff(Energy)
  • 16.5% DamageBuff(Negative)
  • 16.5% DamageBuff(Toxic)
  • 16.5% DamageBuff(Psionic)
  • 24.3% Defense(Smashing)
  • 24.3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 35.2% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 40% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 27% Enhancement(Accuracy)
  • 5% FlySpeed
  • 161.6 HP (8.63%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 13.8%
  • MezResist(Immobilize) 8.25%
  • MezResist(Sleep) 8.8%
  • MezResist(Stun) 11%
  • MezResist(Terrorized) 4.95%
  • 20% (1.56 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 5% RunSpeed


Interesting build, I see you picked up lightning field. Added bits of damage that helpful or the sake of taunting mobs?


 

Posted

I didn't go War Mace I went with Fire and I'd agree that adding defense is necessary unless you can push the "Kill faster" aspect of the build .(which is what I'm starting to look at) WM does have Disorient and Stun (?), I don't recall) which will help mitigate damage so you might be able to get by with less defense. From the quick (non-purp) planning I did with Mids, it looks like 25% is doable without breaking the bank. Higher S/L can be pushed using ToD, KC and Obliteration but might be an expensive/long term goal.




Tanker Tuesdays: Meet in King's Row by IP Gate 6pm PT9pm ET.
1st Tuesday on Champion, 2nd Tuesday on Justice
3rd Tuesdays (Odd months) Freedom, (Even months) Virtue, 4th Tuesday, Tour, Server TBA
Brutal Thrashing Thursdays: Justice (ask Papa Slade when),meet in RWZ 6pm PT9pm ET.

 

Posted

Quote:
Originally Posted by Lord_Nexus View Post
Interesting build, I see you picked up lightning field. Added bits of damage that helpful or the sake of taunting mobs?
Both. LF is pure energy damage, so it's less resisted. And damage auras do a lot of damage over time for the endurance they cost you.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Rylas View Post
Both. LF is pure energy damage, so it's less resisted. And damage auras do a lot of damage over time for the endurance they cost you.
Curious why no Build up, slot'd with Gaussian's Sycn you get a nice lil bonus. Better to pick up another attack? In my current build I didn't pick up Clobber.

With your build if you grab'd build up just for the sake of build up your damage would increase further, just by removing LF. Idea for you or rather have that constant damage? Also the end usage you have without Energize is costly with everything running, true power sync helps, but going in a long fight could be trouble some.

Thoughts... I'm I totally off base here?


 

Posted

Has anyone played the build above or did they just build it on hero planner? If they did I noticed there's like no kb protection, maybe some new sets should be considered?

Of course I could be completely wrong because I have never touched electric armor.

Other than that its a pretty good build.


Pinnacle - The Drunk Server!
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante

 

Posted

Quote:
Originally Posted by Desitre View Post
Has anyone played the build above or did they just build it on hero planner? If they did I noticed there's like no kb protection, maybe some new sets should be considered?

Of course I could be completely wrong because I have never touched electric armor.

Other than that its a pretty good build.
Grounded has KB always on cost no end
Also Nry/NegNry Res and Immob gewd stuff there


 

Posted

Quote:
Originally Posted by Lord_Nexus View Post
Grounded has KB always on cost no end
Also Nry/NegNry Res and Immob gewd stuff there
Oh that's nice, that gives you some room to really be creative with the build. I'm also digging those damage bonuses, you can really own with that.


Pinnacle - The Drunk Server!
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante

 

Posted

Quote:
Originally Posted by Lord_Nexus View Post
Curious why no Build up, slot'd with Gaussian's Sycn you get a nice lil bonus. Better to pick up another attack? In my current build I didn't pick up Clobber.

With your build if you grab'd build up just for the sake of build up your damage would increase further, just by removing LF. Idea for you or rather have that constant damage? Also the end usage you have without Energize is costly with everything running, true power sync helps, but going in a long fight could be trouble some.

Thoughts... I'm I totally off base here?
It's up to you. You have to 6 slot Gaussians for the defense bonus, so you'd have to figure out where you take those other slots from. You'd need a better numbers person than myself to tell you if you get more damage out with constant LF, or with periodic BU.

You do know that you have an end recovery power with Power Sink, right? And with Physical Perfection, you have half the power of Stamina added to your recovery. You should have no issues with endurance no matter how long the fight.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Just throwing in my 2 cents as well.

As most people have alluded to, I think pairing Mace with Electric Armor is a fantastic idea. It will make the mace attacks fire more quickly, and you'll be able to counter the fairly high endurance usage of your attacks with Power Sink.

One unconventional idea you might try is going without a true travel power. My Electric/Electric build was REALLY tight, so I decided to skip my travel and rely on the movement increase from Lighting Reflexes and Swift. I also ended up with a good amount of movement bonuses from I/O sets, though I don't have the numbers off the top of my head. He's at 45 now, and his ground speed is much faster than 3-slotted flight, and he still has 1.5 hours of his jump- and jet-packs if vertical movement is necessary. This could free up a couple slots for Build Up and whatever else that proposed build was lacking.

Finally, you could try slotting Sink and Field fairly heavily for End Mod. I believe I have 2 Recharge/3 End Mod in Sink and 1 Acc/1 Taunt/1 End Mod/2 Damage in Field. Depending on the level you're fighting at, 1 application of Sink will come pretty close to flooring the mobs' blue bars, and Field will further drain them and keep them empty. Of course, this works even better with /Electric as all the attacks further drain the mobs, but you might find it helpful even with /Mace in longer battles.

At the very least, I think you'll find your pairing very speedy and active. You've got me wanting to scrap my baby WP/Mace and try your build instead :-).

Helix


It's a dog's life/In a rope leash or a diamond collar...

 

Posted

Quote:
Originally Posted by Lord_Nexus View Post
Grounded has KB always on cost no end
Also Nry/NegNry Res and Immob gewd stuff there
I also exclusively use Grounded as my KB resist. It works fine, but keep in mind that if you're really active in battle jumping around, or fighting on uneven ground where you might not have contact with the floor at all times, you WILL get knocked down occasionally. It's not enough to compel me to spend slots on -KB I/O's, but it's something to consider if you want your protection to be flawless.

Helix


It's a dog's life/In a rope leash or a diamond collar...

 

Posted

Actually, I made an EA/Mace Tank as soon as the EA set became available (and he IS a Thor-based character), but I have to admit, I haven't played him much lately. I found the endurance costs just painful to play.

I switched to redside and have been playing the same character (essentially) as a Brute, but have had the same problem. I'm at work now, so I'll post the builds of each when I get home, for your analysis.


 

Posted

Quote:
Originally Posted by Ultimo_ View Post
Actually, I made an EA/Mace Tank as soon as the EA set became available (and he IS a Thor-based character), but I have to admit, I haven't played him much lately. I found the endurance costs just painful to play.
What level did you get him to? I find almost all tanks very painful on endurance usage till at least 22, sometimes even later, but you should be in the clear once you hit 26 and get Power Sink. It improves with slotting, but it's already terrific out of the box. I found that I never even thought of my end usage after 26 with my Elec/Elec.

Helix


It's a dog's life/In a rope leash or a diamond collar...

 

Posted

Actually, most well built characters don't really have to worry about endurance once they have DOs, at least for most fights. AVs in Faultline may be different, but those are the exception, not the rule.

Slot an end redux (or two!) into each attack, two especially into any AoE attacks. That plus an Acc DO should get you hitting +0 and +1 pretty reliably. Put an end redux into each toggle (2 of em if they are damage auras, like Lightning Field) and don't get too over zealous. Know when it's best to take a knee, so that you can get through the next two or three mobs while Rest is recharging.

I have yet to find a character so heavy on endurance that the above slotting couldn't compensate. Only time I run out of end after I get DOs is when I get stupid and don't rest when I should, or when I'm facing enemies with end drain (Clockwork and Mu show up early and can really hurt your blue bar if you aren't careful). Again, those are the exceptions, and not the rule.

Hope this helps!

~WP


Just my opinion, feel free to disregard...

 

Posted

Quote:
Originally Posted by Helix_the_Cat View Post
What level did you get him to? I find almost all tanks very painful on endurance usage till at least 22, sometimes even later, but you should be in the clear once you hit 26 and get Power Sink. It improves with slotting, but it's already terrific out of the box. I found that I never even thought of my end usage after 26 with my Elec/Elec.

Helix
The Tank is sitting at L15, I think. The Brute is L12 now.


 

Posted

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: War Mace
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Charged Armor -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(3), Aegis-ResDam/EndRdx/Rchg:50(9), Aegis-ResDam/Rchg:50(17), Aegis-Psi/Status:50(29)
Level 1: Bash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(7), KntkC'bat-Dmg/Rchg:35(9), Mako-Acc/Dmg/EndRdx/Rchg:50(15)
Level 2: Conductive Shield -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(5), TtmC'tng-ResDam:50(11), TtmC'tng-EndRdx:50(34), TtmC'tng-EndRdx/Rchg:50(36), TtmC'tng-ResDam/EndRdx/Rchg:50(37)
Level 4: Jawbreaker -- T'Death-Acc/Dmg:35(A), T'Death-Dmg/EndRdx:35(5), T'Death-Dmg/Rchg:35(13), T'Death-Dmg/EndRdx/Rchg:35(33), T'Death-Acc/Dmg/EndRdx:40(34), T'Death-Dam%:40(40)
Level 6: Static Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(7), RctvArm-ResDam/Rchg:40(15), RctvArm-ResDam/EndRdx/Rchg:40(29)
Level 8: Grounded -- S'fstPrt-ResDam/Def+:30(A)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(17)
Level 12: Energize -- Dct'dW-Rchg:50(A), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal:50(19), Dct'dW-Heal/EndRdx/Rchg:50(19), Dct'dW-Heal/EndRdx:50(31), Dct'dW-EndRdx/Rchg:50(48)
Level 14: Super Speed -- Run-I:50(A)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Health -- Mrcl-Rcvry+:40(A), RgnTis-Regen+:30(37), Numna-Regen/Rcvry+:50(50)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc/Rchg:50(21), Efficacy-EndMod/Acc:50(21), Efficacy-EndMod/Rchg:50(23), Efficacy-Acc/Rchg:50(23), Efficacy-EndMod/EndRdx:50(27)
Level 22: Taunt -- Insult-Dsrnt%:20(A)
Level 24: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(25), GSFC-ToHit/Rchg/EndRdx:50(25), GSFC-Rchg/EndRdx:50(27), GSFC-ToHit/EndRdx:50(50), GSFC-Build%:50(50)
Level 26: Power Sink -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc/Rchg:50(31), Efficacy-EndMod/Rchg:50(31), Efficacy-Acc/Rchg:50(33), Efficacy-EndMod/Acc:50(33), Efficacy-EndMod/EndRdx:50(34)
Level 28: Whirling Mace -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(43), Oblit-%Dam:50(46), Oblit-Dmg/Rchg:50(48), Oblit-Acc/Dmg/Rchg:50(48)
Level 30: Boxing -- KntkC'bat-Knock%:35(A)
Level 32: Tough -- TtmC'tng-ResDam/Rchg:50(A), TtmC'tng-ResDam:50(36), TtmC'tng-EndRdx:50(37), TtmC'tng-EndRdx/Rchg:50(39), TtmC'tng-ResDam/EndRdx:50(40), TtmC'tng-ResDam/EndRdx/Rchg:50(40)
Level 35: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(46)
Level 38: Crowd Control -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-%Dam:50(42), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(43)
Level 41: Shatter -- Oblit-Dmg:50(A), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Rchg:50(45), Oblit-Acc/Dmg/EndRdx/Rchg:50(45), Oblit-Dmg/Rchg:50(45), Oblit-%Dam:50(46)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Physical Perfection -- Heal-I:50(A)
Level 49: Lightning Reflexes -- Run-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:

  • 19% DamageBuff(Smashing)
  • 19% DamageBuff(Lethal)
  • 19% DamageBuff(Fire)
  • 19% DamageBuff(Cold)
  • 19% DamageBuff(Energy)
  • 19% DamageBuff(Negative)
  • 19% DamageBuff(Toxic)
  • 19% DamageBuff(Psionic)
  • 19.3% Defense(Smashing)
  • 19.3% Defense(Lethal)
  • 8.94% Defense(Fire)
  • 8.94% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 28% Defense(Melee)
  • 6.13% Defense(Ranged)
  • 10.2% Defense(AoE)
  • 4% Enhancement(Heal)
  • 32.5% Enhancement(RechargeTime)
  • 27% Enhancement(Accuracy)
  • 5% FlySpeed
  • 210.8 HP (11.3%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 8.25%
  • MezResist(Immobilize) 6.6%
  • MezResist(Sleep) 4.4%
  • MezResist(Stun) 11%
  • MezResist(Terrorized) 2.2%
  • 5.5% (0.09 End/sec) Recovery
  • 30% (2.35 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 1.26% Resistance(Toxic)
  • 4.26% Resistance(Psionic)
  • 10% RunSpeed
  • 2.5% XPDebtProtection


 

Posted

Looks like a fun build. Only thing that jumps out at me is possibly swapping the levels that you're taking Shatter and Weave. You'll only have four attacks till you pick up Shatter at 41 (I never really consider Boxing or the vet attacks as part of a regular attack chain). I think you'll be plenty survivable till 41 without the added defense, but I might be more offensive minded. If you're looking to be as sturdy as you can be as early as you can be, your choice should be fine.

Helix


It's a dog's life/In a rope leash or a diamond collar...

 

Posted

At level 42 with my Electric/Mace tank. Wicked fun. I don't use power sink anymore, and will probably respec out of it. Plannin on adding physical perfection, laser beam eyes, and already got focused accuracy.