Lord_Nexus

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  1. Just a thought...Dunno if its been said yet or not but I was wondering if we could have the option of no gun and just have our pointer fingers extended, thumbs up of course. I know its prob a no go. But thought I'd mention it.
  2. Quote:
    Originally Posted by High_Dragon View Post
    At level 42 with my Electric/Mace tank. Wicked fun. I don't use power sink anymore, and will probably respec out of it. Plannin on adding physical perfection, laser beam eyes, and already got focused accuracy.
    Interesting, I may pick up another attack then...Thanks for the heads up.
  3. Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: War Mace
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Charged Armor -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(3), Aegis-ResDam/EndRdx/Rchg:50(9), Aegis-ResDam/Rchg:50(17), Aegis-Psi/Status:50(29)
    Level 1: Bash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(7), KntkC'bat-Dmg/Rchg:35(9), Mako-Acc/Dmg/EndRdx/Rchg:50(15)
    Level 2: Conductive Shield -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(5), TtmC'tng-ResDam:50(11), TtmC'tng-EndRdx:50(34), TtmC'tng-EndRdx/Rchg:50(36), TtmC'tng-ResDam/EndRdx/Rchg:50(37)
    Level 4: Jawbreaker -- T'Death-Acc/Dmg:35(A), T'Death-Dmg/EndRdx:35(5), T'Death-Dmg/Rchg:35(13), T'Death-Dmg/EndRdx/Rchg:35(33), T'Death-Acc/Dmg/EndRdx:40(34), T'Death-Dam%:40(40)
    Level 6: Static Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(7), RctvArm-ResDam/Rchg:40(15), RctvArm-ResDam/EndRdx/Rchg:40(29)
    Level 8: Grounded -- S'fstPrt-ResDam/Def+:30(A)
    Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(17)
    Level 12: Energize -- Dct'dW-Rchg:50(A), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal:50(19), Dct'dW-Heal/EndRdx/Rchg:50(19), Dct'dW-Heal/EndRdx:50(31), Dct'dW-EndRdx/Rchg:50(48)
    Level 14: Super Speed -- Run-I:50(A)
    Level 16: Hurdle -- Jump-I:50(A)
    Level 18: Health -- Mrcl-Rcvry+:40(A), RgnTis-Regen+:30(37), Numna-Regen/Rcvry+:50(50)
    Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc/Rchg:50(21), Efficacy-EndMod/Acc:50(21), Efficacy-EndMod/Rchg:50(23), Efficacy-Acc/Rchg:50(23), Efficacy-EndMod/EndRdx:50(27)
    Level 22: Taunt -- Insult-Dsrnt%:20(A)
    Level 24: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(25), GSFC-ToHit/Rchg/EndRdx:50(25), GSFC-Rchg/EndRdx:50(27), GSFC-ToHit/EndRdx:50(50), GSFC-Build%:50(50)
    Level 26: Power Sink -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc/Rchg:50(31), Efficacy-EndMod/Rchg:50(31), Efficacy-Acc/Rchg:50(33), Efficacy-EndMod/Acc:50(33), Efficacy-EndMod/EndRdx:50(34)
    Level 28: Whirling Mace -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(43), Oblit-%Dam:50(46), Oblit-Dmg/Rchg:50(48), Oblit-Acc/Dmg/Rchg:50(48)
    Level 30: Boxing -- KntkC'bat-Knock%:35(A)
    Level 32: Tough -- TtmC'tng-ResDam/Rchg:50(A), TtmC'tng-ResDam:50(36), TtmC'tng-EndRdx:50(37), TtmC'tng-EndRdx/Rchg:50(39), TtmC'tng-ResDam/EndRdx:50(40), TtmC'tng-ResDam/EndRdx/Rchg:50(40)
    Level 35: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(46)
    Level 38: Crowd Control -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-%Dam:50(42), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(43)
    Level 41: Shatter -- Oblit-Dmg:50(A), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Rchg:50(45), Oblit-Acc/Dmg/EndRdx/Rchg:50(45), Oblit-Dmg/Rchg:50(45), Oblit-%Dam:50(46)
    Level 44: Conserve Power -- RechRdx-I:50(A)
    Level 47: Physical Perfection -- Heal-I:50(A)
    Level 49: Lightning Reflexes -- Run-I:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 19% DamageBuff(Smashing)
    • 19% DamageBuff(Lethal)
    • 19% DamageBuff(Fire)
    • 19% DamageBuff(Cold)
    • 19% DamageBuff(Energy)
    • 19% DamageBuff(Negative)
    • 19% DamageBuff(Toxic)
    • 19% DamageBuff(Psionic)
    • 19.3% Defense(Smashing)
    • 19.3% Defense(Lethal)
    • 8.94% Defense(Fire)
    • 8.94% Defense(Cold)
    • 5.5% Defense(Energy)
    • 5.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 28% Defense(Melee)
    • 6.13% Defense(Ranged)
    • 10.2% Defense(AoE)
    • 4% Enhancement(Heal)
    • 32.5% Enhancement(RechargeTime)
    • 27% Enhancement(Accuracy)
    • 5% FlySpeed
    • 210.8 HP (11.3%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 8.25%
    • MezResist(Immobilize) 6.6%
    • MezResist(Sleep) 4.4%
    • MezResist(Stun) 11%
    • MezResist(Terrorized) 2.2%
    • 5.5% (0.09 End/sec) Recovery
    • 30% (2.35 HP/sec) Regeneration
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 1.26% Resistance(Toxic)
    • 4.26% Resistance(Psionic)
    • 10% RunSpeed
    • 2.5% XPDebtProtection
  4. Quote:
    Originally Posted by Desitre View Post
    Has anyone played the build above or did they just build it on hero planner? If they did I noticed there's like no kb protection, maybe some new sets should be considered?

    Of course I could be completely wrong because I have never touched electric armor.

    Other than that its a pretty good build.
    Grounded has KB always on cost no end
    Also Nry/NegNry Res and Immob gewd stuff there
  5. Quote:
    Originally Posted by Rylas View Post
    Both. LF is pure energy damage, so it's less resisted. And damage auras do a lot of damage over time for the endurance they cost you.
    Curious why no Build up, slot'd with Gaussian's Sycn you get a nice lil bonus. Better to pick up another attack? In my current build I didn't pick up Clobber.

    With your build if you grab'd build up just for the sake of build up your damage would increase further, just by removing LF. Idea for you or rather have that constant damage? Also the end usage you have without Energize is costly with everything running, true power sync helps, but going in a long fight could be trouble some.

    Thoughts... I'm I totally off base here?
  6. Quote:
    Originally Posted by Rylas View Post
    Ok, this has 60% global recharge (nearly a perma Hasten of its own), with 18 secs of downtime for Hasten. Soft-cap for Melee, and a fair shake of Acc and Dmg bonuses. Should be a demon in combat.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Not Thor: Level 50 Science Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: War Mace
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping

    Hero Profile:
    Level 1: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(5), TtmC'tng-EndRdx/Rchg(33), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-ResDam(43), TtmC'tng-EndRdx(46)
    Level 1: Bash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(23)
    Level 2: Conductive Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-EndRdx/Rchg(3), TtmC'tng-ResDam/EndRdx/Rchg(5), TtmC'tng-EndRdx(27), TtmC'tng-ResDam(40)
    Level 4: Jawbreaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(21)
    Level 6: Static Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(7), TtmC'tng-EndRdx/Rchg(7), TtmC'tng-ResDam/EndRdx/Rchg(9), TtmC'tng-ResDam(29), TtmC'tng-EndRdx(29)
    Level 8: Hurdle -- Jump-I(A)
    Level 10: Grounded -- S'fstPrt-ResDam/Def+(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(48)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(19), Dct'dW-Rchg(19)
    Level 18: Health -- Heal-I(A)
    Level 20: Stamina -- EndMod-I(A), P'Shift-End%(23)
    Level 22: Lightning Field -- Sciroc-Dmg/EndRdx(A), M'Strk-Dmg/EndRdx(25), Sciroc-Acc/Dmg(27)
    Level 24: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(25), Zinger-Taunt/Rng(43), Zinger-Dam%(45), Zinger-Taunt/Rchg/Rng(48), Zinger-Acc/Rchg(48)
    Level 26: Power Sink -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(31), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/Acc/Rchg(45)
    Level 28: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33)
    Level 30: Whirling Mace -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(36), Oblit-Acc/Dmg/EndRdx/Rchg(43)
    Level 32: Boxing -- Empty(A)
    Level 35: Shatter -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 38: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(46)
    Level 41: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(42), TtmC'tng-EndRdx/Rchg(42), TtmC'tng-ResDam/EndRdx/Rchg(50), TtmC'tng-ResDam(50), TtmC'tng-EndRdx(50)
    Level 44: Weave -- LkGmblr-Rchg+(A), DefBuff-I(45)
    Level 47: Lightning Reflexes -- Run-I(A)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 16.5% DamageBuff(Smashing)
    • 16.5% DamageBuff(Lethal)
    • 16.5% DamageBuff(Fire)
    • 16.5% DamageBuff(Cold)
    • 16.5% DamageBuff(Energy)
    • 16.5% DamageBuff(Negative)
    • 16.5% DamageBuff(Toxic)
    • 16.5% DamageBuff(Psionic)
    • 24.3% Defense(Smashing)
    • 24.3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 35.2% Defense(Melee)
    • 3% Defense(Ranged)
    • 3% Defense(AoE)
    • 40% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 27% Enhancement(Accuracy)
    • 5% FlySpeed
    • 161.6 HP (8.63%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 13.8%
    • MezResist(Immobilize) 8.25%
    • MezResist(Sleep) 8.8%
    • MezResist(Stun) 11%
    • MezResist(Terrorized) 4.95%
    • 20% (1.56 HP/sec) Regeneration
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 5% RunSpeed


    Interesting build, I see you picked up lightning field. Added bits of damage that helpful or the sake of taunting mobs?
  7. Please, feel free to post some builds you think may work well with this set.
  8. Quote:
    Originally Posted by Desitre View Post
    Sweet idea, always nice to see people being unique! Now I haven't had time to try out electric armor yet but I have teamed with a few and it seems like It would be great for speed. Also it does loads of damage.

    The Mace is an interesting add to it because you usually see it with like invul, wp, or stone. You can probably build this toon to be very AoE. I am not 100% sure though because like I said, never touched electric.

    EDIT: I think electric armor is pretty BOMB when you have tough and weave, but not 100% sure on that either. Anyways Good luck with the build!
    Thanks for the heads up, I'm looking forward to this...
  9. Quote:
    Originally Posted by Plusone View Post
    Might be interesting especially if you built for haste. A few set bonuses and lightning reflexes might combine to make a nasty blurring beatstick.

    That's what I was thinking, a lil Tank & Spank never hurt anyone XD
  10. Working on a Elec/Mace Tank
    Anyone else tried this? Any and all advice would be helpful?
    Wanted to mix things up a bit. Never tried mace thought it could be fun.
    Btw...Its not a Thor remake, just wanted to clear that up XD
    Thanks again
  11. Now I know how Dorthy felt when the Wizard of Oz told her to come back tomorrow. >.<
  12. With this talk of 35-40 content and 45-50 content makes me think a little more. Maybe there is more to it than that. Would it be a stretch to say that if you have a level 50 already and go to make a new character that its ranges would start differntly, say 10-15 with new content attachted. Coming into battle already "Mentored" "Trained" to a higher level? This maybe me just reading in to it too much or I could be right. Just a thought, and if I am way off, I got this new idea out there...