PermaPets
Well, really the idea of "perma" comes from a power being ready to hit again by the time the power wares off.
So if your pets die, I don't know the recharge time for the average pets, but I do know it's less than a minute. So if you'r keeping your pets alive for more than that, it actually IS perma. Do you just not want them to die? me neither, they're great, but it's not gonna happen unfortunately.
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The large majority of pets ARE perma.
Voltaic Sentinel being an annoying power is just Voltaic Sentinel being an annoying power.
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He's not referring to "Perma" in the .. game slang sense of it fully recharges while the power is still active.
What he means is..
"Why aren't more pets like the Mastermind pets, where you only have to summon them once, instead of constantly resummoning them."
Which of course, even then:
Most of the pets in the game do fall in to this category.
Mastermind pets and Controller/Dominator T9s all do.
Generally the only pets that do not fall in to this category are specialty pets that have certain special elements, or offer a pet to an archtype which does not typically receive pets.
Which that right there answers the question as to why these are not "perma". The pet has certain traits which the developers felt would be off balance to have them ot at all times (without working for it.)
Do I claim to know what those traits are? Nope, not at all familiar with the in-question Voltaic Sentinel.
Hands off my Dark Extraction. I likes my multiple fluffies. No to perma-fluffies.
Sparky isn't really a pet, he's more like a moving Lightning Cloud. He's not targetable and can't be killed can he, he just transfers aggro across to you. Even FFG and Acid Mortar from Traps are more pet-like. That said I don't see much of a reason not to quadruple his Life Span & recharge time just to make him less frustrating.
Hands off my Dark Extraction. I likes my multiple fluffies. No to perma-fluffies.
Sparky isn't really a pet, he's more like a moving Lightning Cloud. He's not targetable and can't be killed can he, he just transfers aggro across to you. Even FFG and Acid Mortar from Traps are more pet-like. That said I don't see much of a reason not to quadruple his Life Span & recharge time just to make him less frustrating. |
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It's the unsummoning that's awkward. I like my weedy electric pet (it's pretty useless), but I have to summon it so often that it's really not worth the effort. I am on the verge of respeccing out of the power.
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oh ok I see, you were talking about the non-mm pets. My bad dude, but yah as mentioned after me, most pets like voltaic or darkservant are perma right out of the box. From what I've heard, voltaic sentinel is a pretty useless power for it's tier anyway, and most do respec out of it.
oh ok I see, you were talking about the non-mm pets. My bad dude, but yah as mentioned after me, most pets like voltaic or darkservant are perma right out of the box. From what I've heard, voltaic sentinel is a pretty useless power for it's tier anyway, and most do respec out of it.
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Just to be clear:
Voltaic Sentinel has the potential to do about 10 times Charged Bolts damage for less than 10 times the end cost, and an animation much less than 10 times the length.
That makes it very good overall DPS if you summon it at the right times (when there's something there to attack).
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The cardinal rules of pets are as follows:
Henchmen are permanent. No exceptions.
Pets in control sets are permanent. No exceptions.
Any other pets in any other sets are temporary. No exceptions.
Mind you, there's no such thing as ACTUALLY permanent. "Permanent" pets just have a duration of 99999 seconds, which comes up to about 27 hours.
*edit*
Actually, come to think of it, there ARE exceptions:
The soul from Soul Extraction is a an actual henchman which obeys henchman commands, but it is temporary and fades away after about two or three minutes.
Gang War is a summon from a Henchman set, but they are actually pets, not henchmen, and are also temporary.
Phantom Army decoys are summons from a control set, but they are still temporary, and on a rather short timer, as are the Creeper Vines, I believe.
So there are exceptions, but for the most part, the rules hold true.
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My Voltaic Sentinel character has a perma pet. While my character phases in and out once a minute, my human pet is always there. (well, until he gets himself killed. Silly pet A.I.)
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Pets in control sets are permanent. No exceptions.
Any other pets in any other sets are temporary. No exceptions. Mind you, there's no such thing as ACTUALLY permanent. "Permanent" pets just have a duration of 99999 seconds, which comes up to about 27 hours. [..] Phantom Army decoys are summons from a control set, but they are still temporary, and on a rather short timer, as are the Creeper Vines, I believe. So there are exceptions, but for the most part, the rules hold true. |
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So is the reason my fluffy and sentinel vanish after 4 and 1 minutes respectively, afaik, that I am a defender? The equivalent pets in controller last until killed/zoned?
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Fluffy and sentinel have durations set for those powers in the context of their sets. In other words, the devs balance sets, not so much individual powers. Now the fact that electric is still allowed to under-perform is shocking, but there you go.

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So is the reason my fluffy and sentinel vanish after 4 and 1 minutes respectively, afaik, that I am a defender? The equivalent pets in controller last until killed/zoned?
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*edit*
Are you saying a Controller Dark Fluffy is permanent and a Defender one isn't?
*edit*
I withdraw my question. Controllers don't have access to Dark Miasma.
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Or voltaic sentinel for that matter.
/Elec Doms have it in their assault set, and as you would expect it is not perma there.

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I know there's several real reasons, but hypothetically, I was wondering why pets aren't just perma? I mean... it doesn't seem overpowering from my perspective.
Please enlighten me.
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Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.