PermaPets


beyeajus

 

Posted

I know there's several real reasons, but hypothetically, I was wondering why pets aren't just perma? I mean... it doesn't seem overpowering from my perspective.

Please enlighten me.


Please fight My Brute: http://2hero.mybrute.com

Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.

 

Posted

Well, really the idea of "perma" comes from a power being ready to hit again by the time the power wares off.

So if your pets die, I don't know the recharge time for the average pets, but I do know it's less than a minute. So if you'r keeping your pets alive for more than that, it actually IS perma. Do you just not want them to die? me neither, they're great, but it's not gonna happen unfortunately.


 

Posted

Quote:
Originally Posted by beyeajus74018 View Post
Do you just not want them to die? me neither, they're great, but it's not gonna happen unfortunately.
It's the unsummoning that's awkward. I like my weedy electric pet (it's pretty useless), but I have to summon it so often that it's really not worth the effort. I am on the verge of respeccing out of the power.


Please fight My Brute: http://2hero.mybrute.com

Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.

 

Posted

He's not referring to "Perma" in the .. game slang sense of it fully recharges while the power is still active.

What he means is..

"Why aren't more pets like the Mastermind pets, where you only have to summon them once, instead of constantly resummoning them."

Which of course, even then:

Most of the pets in the game do fall in to this category.
Mastermind pets and Controller/Dominator T9s all do.

Generally the only pets that do not fall in to this category are specialty pets that have certain special elements, or offer a pet to an archtype which does not typically receive pets.

Which that right there answers the question as to why these are not "perma". The pet has certain traits which the developers felt would be off balance to have them ot at all times (without working for it.)

Do I claim to know what those traits are? Nope, not at all familiar with the in-question Voltaic Sentinel.


 

Posted

Hands off my Dark Extraction. I likes my multiple fluffies. No to perma-fluffies.

Sparky isn't really a pet, he's more like a moving Lightning Cloud. He's not targetable and can't be killed can he, he just transfers aggro across to you. Even FFG and Acid Mortar from Traps are more pet-like. That said I don't see much of a reason not to quadruple his Life Span & recharge time just to make him less frustrating.


 

Posted

Quote:
Originally Posted by Carnifax View Post
Hands off my Dark Extraction. I likes my multiple fluffies. No to perma-fluffies.

Sparky isn't really a pet, he's more like a moving Lightning Cloud. He's not targetable and can't be killed can he, he just transfers aggro across to you. Even FFG and Acid Mortar from Traps are more pet-like. That said I don't see much of a reason not to quadruple his Life Span & recharge time just to make him less frustrating.
And give him a second, chain-lightning style attack.


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

Posted

Quote:
Originally Posted by Hero2 View Post
It's the unsummoning that's awkward. I like my weedy electric pet (it's pretty useless), but I have to summon it so often that it's really not worth the effort. I am on the verge of respeccing out of the power.


oh ok I see, you were talking about the non-mm pets. My bad dude, but yah as mentioned after me, most pets like voltaic or darkservant are perma right out of the box. From what I've heard, voltaic sentinel is a pretty useless power for it's tier anyway, and most do respec out of it.


 

Posted

Quote:
Originally Posted by beyeajus74018 View Post
oh ok I see, you were talking about the non-mm pets. My bad dude, but yah as mentioned after me, most pets like voltaic or darkservant are perma right out of the box. From what I've heard, voltaic sentinel is a pretty useless power for it's tier anyway, and most do respec out of it.
Yeah, it's a shame that a lot of powers are utterly crap, but I suppose that's what happens when "devs don't care"(tm). Do you think they do a search for that? Hmm. Anyway, I'll delete the toon - electric (ranged) seems rubbish and I don't like dark anymore.


Please fight My Brute: http://2hero.mybrute.com

Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.

 

Posted

Just to be clear:

Voltaic Sentinel has the potential to do about 10 times Charged Bolts damage for less than 10 times the end cost, and an animation much less than 10 times the length.

That makes it very good overall DPS if you summon it at the right times (when there's something there to attack).


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

The cardinal rules of pets are as follows:

Henchmen are permanent. No exceptions.

Pets in control sets are permanent. No exceptions.

Any other pets in any other sets are temporary. No exceptions.

Mind you, there's no such thing as ACTUALLY permanent. "Permanent" pets just have a duration of 99999 seconds, which comes up to about 27 hours.

*edit*
Actually, come to think of it, there ARE exceptions:

The soul from Soul Extraction is a an actual henchman which obeys henchman commands, but it is temporary and fades away after about two or three minutes.

Gang War is a summon from a Henchman set, but they are actually pets, not henchmen, and are also temporary.

Phantom Army decoys are summons from a control set, but they are still temporary, and on a rather short timer, as are the Creeper Vines, I believe.

So there are exceptions, but for the most part, the rules hold true.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

My Voltaic Sentinel character has a perma pet. While my character phases in and out once a minute, my human pet is always there. (well, until he gets himself killed. Silly pet A.I.)


The Bacon Compels You.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Pets in control sets are permanent. No exceptions.

Any other pets in any other sets are temporary. No exceptions.

Mind you, there's no such thing as ACTUALLY permanent. "Permanent" pets just have a duration of 99999 seconds, which comes up to about 27 hours.

[..]
Phantom Army decoys are summons from a control set, but they are still temporary, and on a rather short timer, as are the Creeper Vines, I believe.

So there are exceptions, but for the most part, the rules hold true.
So is the reason my fluffy and sentinel vanish after 4 and 1 minutes respectively, afaik, that I am a defender? The equivalent pets in controller last until killed/zoned?


Please fight My Brute: http://2hero.mybrute.com

Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.

 

Posted

Quote:
Originally Posted by Hero2 View Post
So is the reason my fluffy and sentinel vanish after 4 and 1 minutes respectively, afaik, that I am a defender? The equivalent pets in controller last until killed/zoned?
No.

Fluffy and sentinel have durations set for those powers in the context of their sets. In other words, the devs balance sets, not so much individual powers. Now the fact that electric is still allowed to under-perform is shocking, but there you go.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by Hero2 View Post
So is the reason my fluffy and sentinel vanish after 4 and 1 minutes respectively, afaik, that I am a defender? The equivalent pets in controller last until killed/zoned?
Only pets from Control and Henchman sets are permanent. The Dark Servant is a pet from a support set, and those are never permanent as far as I know.

*edit*
Are you saying a Controller Dark Fluffy is permanent and a Defender one isn't?

*edit*
I withdraw my question. Controllers don't have access to Dark Miasma.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Or voltaic sentinel for that matter.

/Elec Doms have it in their assault set, and as you would expect it is not perma there.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617