double size coming in GR


Aisynia

 

Posted

And here's the exact quote:

"In the upcoming expansion City of Heroes Going Rogue, we'll be doubling the file size capacity for Architect arcs."

Silver Gale has a thread about it over on the City Life section too.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Egads, that's horrible. If they increase the number of missions it's going to mean more interminable boring arcs. Whether they do or not it's going to mean arcs stuffed with even more custom mobs, the vast majority of which will be ugly and no fun to fight.

The file size limit ain't broke. They shouldn't be screwing with it. We don't need ten-mission arcs and we don't need arcs with thirty custom mobs in them.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

Quote:
The file size limit ain't broke. They shouldn't be screwing with it. We don't need ten-mission arcs and we don't need arcs with thirty custom mobs in them.
You don't need them. You don't speak for everyone. Thankfully so.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Venture View Post
Egads, that's horrible. If they increase the number of missions it's going to mean more interminable boring arcs. Whether they do or not it's going to mean arcs stuffed with even more custom mobs, the vast majority of which will be ugly and no fun to fight.
That's file size, not number of missions


@Golden Girl

City of Heroes comics and artwork

 

Posted

If they're not increasing the number of missions then there is really nothing you can use that much file space on except custom mobs, and we really, really do not need arcs with twice as many custom mobs as we get now.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

Quote:
Egads, that's horrible. If they increase the number of missions it's going to mean more interminable boring arcs. Whether they do or not it's going to mean arcs stuffed with even more custom mobs, the vast majority of which will be ugly and no fun to fight.
Or... -shrug-... people could use the extra space to format their arcs to make them easier for players to digest so they wouldn't seem so terminable and boring, I suppose.


 

Posted

Quote:
Originally Posted by Venture View Post
If they're not increasing the number of missions then there is really nothing you can use that much file space on except custom mobs, and we really, really do not need arcs with twice as many custom mobs as we get now.
Yes, I do. I can't complete my arc properly with the current limit.

Again, cease pretending to speak for everyone.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Venture View Post
If they're not increasing the number of missions then there is really nothing you can use that much file space on except custom mobs, and we really, really do not need arcs with twice as many custom mobs as we get now.

I disagree and so do The Wannabes!


WN


Check out one of my most recent arcs:
457506 - A Very Special Episode - An abandoned TV, a missing kid's TV show host and more
416951 - The Ms. Manners Task Force - More wacky villains, Wannabes. things in poor taste

or one of my other arcs including two 2010 Player's Choice Winners and an2009 Official AE Awards Nominee for Best Original Story

 

Posted

You would be hard-pressed to use all the available space now without using custom mobs. In fact I'm not even sure it's possible.

Because of that, anyone complaining about runnning out of space has to be complaining they can't use as many custom mobs as they'd like, and that almost certainly means the arc in question is "just a bunch of stuff that happens". The quality of MA arcs will not improve because the FX budget is doubled, and frankly I expect it to degrade.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

Quote:
Originally Posted by Venture View Post
If they're not increasing the number of missions then there is really nothing you can use that much file space on except custom mobs...
Text and formatting. If we hopefully get more types of objectives and more direct control over our arcs then arc size needs to increase by default.

Very nice to hear but it's not the specific change I was looking for. Still, no need for pessimism with this announcement.


 

Posted

Quote:
Originally Posted by Venture View Post
You would be hard-pressed to use all the available space now without using custom mobs. In fact I'm not even sure it's possible.
I can't recall off the top of my head a single arc I've played that hasn't included a single custom mob. That includes yours.

Quote:
Because of that, anyone complaining about runnning out of space has to be complaining they can't use as many custom mobs as they'd like, and that almost certainly means the arc in question is "just a bunch of stuff that happens". The quality of MA arcs will not improve because the FX budget is doubled, and frankly I expect it to degrade.
The quality of MA arcs will not improve if the FX budget remains the same either. At least, not by your measure of quality. The quality of gameplay in some arcs will improve with a bigger filesize, and many authors will have the flexibility to make a bunch of stuff happen the way they want it to. The wants of the many outweigh the wants of you.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Hopefully this means MA power customization too.

Oh and I'd like the ability to select custom powersets with NPC models. Would be awesome.


[CENTER]Euro side: [B]@Orion Star[/B] & [B]@Orions Star[/B][/CENTER]

 

Posted

-shrugs-

I'm sitting on 99.98% on my arc with no formatting. And yes, it includes a custom group. And no, I don't intend to take them away because you've run a bazillion arcs and are apparently tired of doing so. And yes, my arc would be better if I had more file space simply because I could make it easier for the player to read it.


 

Posted

Quote:
Text and formatting. If we hopefully get more types of objectives and more direct control over our arcs then arc size needs to increase by default.
I don't see that as being true at all. Adding more types of objectives does not require increasing file size unless people plan on using them all at once and it's not clear that's a good thing. Think of how many arcs you've run that have had you exasperated at the number of things you're expected to do and/or the number of chained objectives.

I don't see formatting as being a factor. I don't need extra space for bold or italic codes.

Quote:
I can't recall off the top of my head a single arc I've played that hasn't included a single custom mob. That includes yours.
I did not say they should not be used at all. I only said that filling an arc with them is almost always a sign that there's no actual story involved. (And if necessary I could rewrite my arcs to use no custom mobs. I wouldn't advocate that but it can be done.)

Quote:
The quality of MA arcs will not improve if the FX budget remains the same either.
Why not?

Quote:
The quality of gameplay in some arcs will improve with a bigger filesize
How? Custom mobs are not "better gameplay" in any objective sense. In fact, on the whole they're probably a good bit worse. I cannot think of a single custom mob that was any more interesting or fun to fight than anything I've fought in the stock missions, but I can think of lots that were much, much worse (some of which I designed -- c.f. "Psychophage").

Quote:
The wants of the many outweigh the wants of you.
The best way to destroy a game (or a piece of software) is to give the player (or user) what he wants instead of what he really needs.

Quote:
Hopefully this means MA power customization too.
Power customization would be a good example of a feature that would require expanded file space. But if they just up the space allotment and turn on customization people won't use it to make arcs with fifteen mobs with customized powers. They'll use it to make arcs with thirty mobs -- and then complain they don't have the space to customize them. (Three guesses what happens if you give them the space, and the first two don't count.) If they added space and added a hard cap on the number of custom mobs allowed per arc that would work but I don't see that happening.

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Oh and I'd like the ability to select custom powersets with NPC models. Would be awesome.
IIRC we were told this can't be implemented due to issues with animation "skeletons".

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I'm sitting on 99.98% on my arc with no formatting.
You need to cut something, then. If you're as creative as you think you are that won't be a problem.

Quote:
And yes, my arc would be better if I had more file space simply because I could make it easier for the player to read it.
I very much doubt adding whitespace or such is going to make any real qualitative difference in yours or anyone else's arc.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

Well, to be completely blunt, I tend to take it with a grain of salt when someone says that I need to cut something that they haven't read/seen/played. It fits at the moment. If others who have played it tell me it drags or it needs to be cut down or they are feeling overwhelmed by the amount of text, then I'll consider making changes. But I doubt that I will do so based on someone's blanket preconceived notion based on... um... never having seen it.

Now, this isn't an invitation to play my arc by any means. Based on what I've seen in your review thread, you either seem completely burned out on the activity or you never much enjoy anything in the first place. I certainly wouldn't want to contribute something else for you to fail to enjoy.


 

Posted

Quote:
Originally Posted by Venture View Post
You would be hard-pressed to use all the available space now without using custom mobs. In fact I'm not even sure it's possible.

Because of that, anyone complaining about runnning out of space has to be complaining they can't use as many custom mobs as they'd like, and that almost certainly means the arc in question is "just a bunch of stuff that happens". The quality of MA arcs will not improve because the FX budget is doubled, and frankly I expect it to degrade.
3 for 3 failures. Bravo.

Quote:
You need to cut something, then. If you're as creative as you think you are that won't be a problem.
Attacking players because your opinion lacks substance.

4 for 4. I'll assume you'll continue doing this all night.


Be well, people of CoH.

 

Posted

I shall now state my opinion regarding the doubling of MA file size in GR:

Awesome!

I shall now retreat from this thread while the pointless arguments about why this is good (of which I agree with 100% and my regard for everyone on this side has increased by several thousand points) versus why this is bad (of which I agree 0%) to continue.


M.A. Arcs
Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice! )
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)

 

Posted

Quote:
Originally Posted by Venture View Post
I did not say they should not be used at all. I only said that filling an arc with them is almost always a sign that there's no actual story involved. (And if necessary I could rewrite my arcs to use no custom mobs. I wouldn't advocate that but it can be done.)
And if necessary you could strip all the IOs out of your characters and play on Heroic. I could too, but it wouldn't be as much fun.

Quote:
Quote:
The quality of MA arcs will not improve if the FX budget remains the same either.
Why not?
Way to quote out of context. You really think keeping the file size limits the same will stop people from creating "Just a bunch of stuff that happened" stuffed to the gills with custom mobs? You think that in and of itself is going to make people better writers? Those who care enough to strive to improve will do so regardless of the tools they have to work with. Imposing artificial limits won't help anything.

Quote:
How? Custom mobs are not "better gameplay" in any objective sense. In fact, on the whole they're probably a good bit worse. I cannot think of a single custom mob that was any more interesting or fun to fight than anything I've fought in the stock missions, but I can think of lots that were much, much worse (some of which I designed -- c.f. "Psychophage").
Well-designed custom mobs can be at least as fun as a stock mob. Increasing the file size allows for better design of custom groups for those that are inclined to care. Those that design poor custom mobs will continue to design poor custom mobs regardless.

Quote:
The best way to destroy a game (or a piece of software) is to give the player (or user) what he wants instead of what he really needs.
The best way to destroy a game is to assume the player's needs match your wants.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

I'm glad to see Paragon finally hired someone from the playerbase. I advocated something like that a long time ago. Every time I saw a dev move or decision that was annoying or frustrating, I'd want an actual player at the table to give the devs our perspective. So congrats Fearghas, now Dr. Aeon! Make us proud.

To Venture: check out the film Amadeus, the part where the King is asked what he didn't like about Mozart's symphony. His answer? "Too many notes. Just cut a few and it'll be perfect."

Brevity can be a virtue when an artist doesn't have much to say. When there is substance there, I'd give the artist all the space he or she needed. Haven't you ever read a book that you didn't want to end?

In other words, short stories are fine, but once in awhile a book that draws you into an epic world is fine too. AE could and should encompass all types of stories, not just be a collection of short ones.


 

Posted

Quote:
Originally Posted by Venture View Post
The best way to destroy a game (or a piece of software) is to give the player (or user) what he wants instead of what he really needs.
How nice to see that in your omniscience you know exactly what we really need. After all, otherwise that would just be what a certain player wants, which is inherently wrong according to you.

I'm glad the devs don't listen to you.

On another note, I'm very happy to see that the ranks of the devs are open to players - it means that poor Samuraiko still has a chance. *There* is definitely someone who deserves a shot.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Quote:
Originally Posted by Venture View Post
You would be hard-pressed to use all the available space now without using custom mobs. In fact I'm not even sure it's possible.

Because of that, anyone complaining about runnning out of space has to be complaining they can't use as many custom mobs as they'd like, and that almost certainly means the arc in question is "just a bunch of stuff that happens". The quality of MA arcs will not improve because the FX budget is doubled, and frankly I expect it to degrade.
If, by "custom mobs," you're referring to... say... the seven I use sparingly as allies in my arcs, you may be correct. But, as you rated my first arc a 4 star, apparently the use of custom mobs isn't always as horrible as your posts to this thread make them seem.

Personally, I'd give my eye teeth for enough additional memory to add some extra formatting to my text and to add a couple tweaks that would make the war effort seem even more real. I don't see where I'd use twice as much memory, but I *can* see how twice as much--in the right hands--could make for some very good work.


The SOLUS Foundation - a Liberty and Pinnacle SG

"The Consequences of War" - Arcs # 227331 and 241496

 

Posted

Quote:
Originally Posted by Marsquake View Post
I'm glad to see Paragon finally hired someone from the playerbase. I advocated something like that a long time ago. Every time I saw a dev move or decision that was annoying or frustrating, I'd want an actual player at the table to give the devs our perspective. So congrats Fearghas, now Dr. Aeon! Make us proud.
He already made us proud with his story arcs, when he was "just" Fearghas. Now I understand why none of his arcs were submitted and nominated for the Hero-con awards...(and why one of them didn't win...when any could have easily won).

Way to go Paragon Studios, this is one the best news of the year!
(And congrats to Fearghas, obviously..)


[COLOR=darkorchid]Nebulhym's AE Arcs: Try them now![/COLOR]
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# 459592: Interdimensional Headache

 

Posted

Quote:
Originally Posted by Muon_Neutrino View Post
On another note, I'm very happy to see that the ranks of the devs are open to players - it means that poor Samuraiko still has a chance. *There* is definitely someone who deserves a shot.
*sighs* I tried at HeroCon, Muon, I really tried. At this point, I don't think I have a chance anymore, assuming I ever did, that is.

Still, I was absolutely thrilled for Fearghas when I realized he'd scored the job he wanted there. God knows that ever since I-14 closed beta, he's been the go-to guy for Architect.

Michelle
aka
Samuraiko/Dark_Respite


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