double size coming in GR
And here's the exact quote:
"In the upcoming expansion City of Heroes Going Rogue, we'll be doubling the file size capacity for Architect arcs."
Silver Gale has a thread about it over on the City Life section too.
@Golden Girl
City of Heroes comics and artwork
Egads, that's horrible. If they increase the number of missions it's going to mean more interminable boring arcs. Whether they do or not it's going to mean arcs stuffed with even more custom mobs, the vast majority of which will be ugly and no fun to fight.
The file size limit ain't broke. They shouldn't be screwing with it. We don't need ten-mission arcs and we don't need arcs with thirty custom mobs in them.
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
The file size limit ain't broke. They shouldn't be screwing with it. We don't need ten-mission arcs and we don't need arcs with thirty custom mobs in them. |
Be well, people of CoH.
If they're not increasing the number of missions then there is really nothing you can use that much file space on except custom mobs, and we really, really do not need arcs with twice as many custom mobs as we get now.
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
Egads, that's horrible. If they increase the number of missions it's going to mean more interminable boring arcs. Whether they do or not it's going to mean arcs stuffed with even more custom mobs, the vast majority of which will be ugly and no fun to fight. |
If they're not increasing the number of missions then there is really nothing you can use that much file space on except custom mobs, and we really, really do not need arcs with twice as many custom mobs as we get now.
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Again, cease pretending to speak for everyone.
Be well, people of CoH.
If they're not increasing the number of missions then there is really nothing you can use that much file space on except custom mobs, and we really, really do not need arcs with twice as many custom mobs as we get now.
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I disagree and so do The Wannabes!
WN
Check out one of my most recent arcs:
457506 - A Very Special Episode - An abandoned TV, a missing kid's TV show host and more
416951 - The Ms. Manners Task Force - More wacky villains, Wannabes. things in poor taste
or one of my other arcs including two 2010 Player's Choice Winners and an2009 Official AE Awards Nominee for Best Original Story
On the other hand some of these custom groups will be more diverse and therefore more fun to fight.
If you don't need double the file size, don't use it.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
You would be hard-pressed to use all the available space now without using custom mobs. In fact I'm not even sure it's possible.
Because of that, anyone complaining about runnning out of space has to be complaining they can't use as many custom mobs as they'd like, and that almost certainly means the arc in question is "just a bunch of stuff that happens". The quality of MA arcs will not improve because the FX budget is doubled, and frankly I expect it to degrade.
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
If they're not increasing the number of missions then there is really nothing you can use that much file space on except custom mobs...
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Very nice to hear but it's not the specific change I was looking for. Still, no need for pessimism with this announcement.
You would be hard-pressed to use all the available space now without using custom mobs. In fact I'm not even sure it's possible.
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Because of that, anyone complaining about runnning out of space has to be complaining they can't use as many custom mobs as they'd like, and that almost certainly means the arc in question is "just a bunch of stuff that happens". The quality of MA arcs will not improve because the FX budget is doubled, and frankly I expect it to degrade. |
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Hopefully this means MA power customization too.
Oh and I'd like the ability to select custom powersets with NPC models. Would be awesome.
[CENTER]Euro side: [B]@Orion Star[/B] & [B]@Orions Star[/B][/CENTER]
-shrugs-
I'm sitting on 99.98% on my arc with no formatting. And yes, it includes a custom group. And no, I don't intend to take them away because you've run a bazillion arcs and are apparently tired of doing so. And yes, my arc would be better if I had more file space simply because I could make it easier for the player to read it.
Text and formatting. If we hopefully get more types of objectives and more direct control over our arcs then arc size needs to increase by default. |
I don't see formatting as being a factor. I don't need extra space for bold or italic codes.
I can't recall off the top of my head a single arc I've played that hasn't included a single custom mob. That includes yours. |
The quality of MA arcs will not improve if the FX budget remains the same either. |
The quality of gameplay in some arcs will improve with a bigger filesize |
The wants of the many outweigh the wants of you. |
Hopefully this means MA power customization too. |
Oh and I'd like the ability to select custom powersets with NPC models. Would be awesome. |
I'm sitting on 99.98% on my arc with no formatting. |
And yes, my arc would be better if I had more file space simply because I could make it easier for the player to read it. |
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
Well, to be completely blunt, I tend to take it with a grain of salt when someone says that I need to cut something that they haven't read/seen/played. It fits at the moment. If others who have played it tell me it drags or it needs to be cut down or they are feeling overwhelmed by the amount of text, then I'll consider making changes. But I doubt that I will do so based on someone's blanket preconceived notion based on... um... never having seen it.
Now, this isn't an invitation to play my arc by any means. Based on what I've seen in your review thread, you either seem completely burned out on the activity or you never much enjoy anything in the first place. I certainly wouldn't want to contribute something else for you to fail to enjoy.
You would be hard-pressed to use all the available space now without using custom mobs. In fact I'm not even sure it's possible.
Because of that, anyone complaining about runnning out of space has to be complaining they can't use as many custom mobs as they'd like, and that almost certainly means the arc in question is "just a bunch of stuff that happens". The quality of MA arcs will not improve because the FX budget is doubled, and frankly I expect it to degrade. |
You need to cut something, then. If you're as creative as you think you are that won't be a problem. |
4 for 4. I'll assume you'll continue doing this all night.
Be well, people of CoH.
I shall now state my opinion regarding the doubling of MA file size in GR:
Awesome!
I shall now retreat from this thread while the pointless arguments about why this is good (of which I agree with 100% and my regard for everyone on this side has increased by several thousand points) versus why this is bad (of which I agree 0%) to continue.
M.A. Arcs
Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice! )
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)
I did not say they should not be used at all. I only said that filling an arc with them is almost always a sign that there's no actual story involved. (And if necessary I could rewrite my arcs to use no custom mobs. I wouldn't advocate that but it can be done.)
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Quote:
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How? Custom mobs are not "better gameplay" in any objective sense. In fact, on the whole they're probably a good bit worse. I cannot think of a single custom mob that was any more interesting or fun to fight than anything I've fought in the stock missions, but I can think of lots that were much, much worse (some of which I designed -- c.f. "Psychophage"). |
The best way to destroy a game (or a piece of software) is to give the player (or user) what he wants instead of what he really needs. |
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I'm glad to see Paragon finally hired someone from the playerbase. I advocated something like that a long time ago. Every time I saw a dev move or decision that was annoying or frustrating, I'd want an actual player at the table to give the devs our perspective. So congrats Fearghas, now Dr. Aeon! Make us proud.
To Venture: check out the film Amadeus, the part where the King is asked what he didn't like about Mozart's symphony. His answer? "Too many notes. Just cut a few and it'll be perfect."
Brevity can be a virtue when an artist doesn't have much to say. When there is substance there, I'd give the artist all the space he or she needed. Haven't you ever read a book that you didn't want to end?
In other words, short stories are fine, but once in awhile a book that draws you into an epic world is fine too. AE could and should encompass all types of stories, not just be a collection of short ones.
The best way to destroy a game (or a piece of software) is to give the player (or user) what he wants instead of what he really needs.
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I'm glad the devs don't listen to you.
On another note, I'm very happy to see that the ranks of the devs are open to players - it means that poor Samuraiko still has a chance. *There* is definitely someone who deserves a shot.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
You would be hard-pressed to use all the available space now without using custom mobs. In fact I'm not even sure it's possible.
Because of that, anyone complaining about runnning out of space has to be complaining they can't use as many custom mobs as they'd like, and that almost certainly means the arc in question is "just a bunch of stuff that happens". The quality of MA arcs will not improve because the FX budget is doubled, and frankly I expect it to degrade. |
Personally, I'd give my eye teeth for enough additional memory to add some extra formatting to my text and to add a couple tweaks that would make the war effort seem even more real. I don't see where I'd use twice as much memory, but I *can* see how twice as much--in the right hands--could make for some very good work.
The SOLUS Foundation - a Liberty and Pinnacle SG
"The Consequences of War" - Arcs # 227331 and 241496
I'm glad to see Paragon finally hired someone from the playerbase. I advocated something like that a long time ago. Every time I saw a dev move or decision that was annoying or frustrating, I'd want an actual player at the table to give the devs our perspective. So congrats Fearghas, now Dr. Aeon! Make us proud.
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Way to go Paragon Studios, this is one the best news of the year!
(And congrats to Fearghas, obviously..)
[COLOR=darkorchid]Nebulhym's AE Arcs: Try them now![/COLOR]
# 12647: Of feathers and fur...[COLOR=yellow]Winner of [B]The American Legion[/B]'s January 2011 AE Author Contest![/COLOR]
# 292389: From Tartarus with love...
# 459592: Interdimensional Headache
On another note, I'm very happy to see that the ranks of the devs are open to players - it means that poor Samuraiko still has a chance. *There* is definitely someone who deserves a shot.
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Still, I was absolutely thrilled for Fearghas when I realized he'd scored the job he wanted there. God knows that ever since I-14 closed beta, he's been the go-to guy for Architect.
Michelle
aka
Samuraiko/Dark_Respite
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)
Check out Dr. Aeon aka. Fearghas's interview at massively.
1) I didn't know Dr. Aeon was Fearghas, gratz to him!
2) around the middle, he mentions that in GR they want to double the filesize of architect files.