All 3 options should not be the same.


Aggelakis

 

Posted

When doing a paper/scanner, all 3 shouldn't be the same (i.e. all 3 are defeats, or all 3 are kidnaps, etc). Now you might be saying "but nobody will ever do a kidnap anymore!" So? Kidnaps are annoying and I mainly do papers/scanners to try to get a bank mission. It's bad enough that I have to do 5 missions to unlock a bank mission to unlock a contact.


 

Posted

You can reset the choices by leaving and re-entering the zone. That said, it is a pain in the butt to have to do that until you get a mission you want to do.

I've seen it suggested that we have a button or something to reset the scanner/paper and get a new batch of missions, so we wouldn't have to jump back and forth all the time.


 

Posted

Since there are only three types of missions (kidnapping, theft, or boss fight), I would say just have one of each appear every time. Seems better that way.


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Posted

Quote:
Originally Posted by Smash_Zone View Post
Since there are only three types of missions (kidnapping, theft, or boss fight), I would say just have one of each appear every time. Seems better that way.
There's also heists (or stop heists), in banks, shops, police stations, etc. So instead of making them all the same each time (removing the possibility of heists, which I prefer over anything else), just make it so that it checks each time

roll for slot one -- kidnapping!
roll for slot two -- check roll one! reroll until you don't get kidnapping! heist!
roll for slot three -- check roll one, check roll two! roll and reroll until you don't get kidnapping or heist! boss fight!

That way you always get different ones, but you're not blocking a type by having only three static options.


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Posted

Quote:
Originally Posted by kojirodensetsu View Post
When doing a paper/scanner, all 3 shouldn't be the same (i.e. all 3 are defeats, or all 3 are kidnaps, etc). Now you might be saying "but nobody will ever do a kidnap anymore!" So? Kidnaps are annoying and I mainly do papers/scanners to try to get a bank mission. It's bad enough that I have to do 5 missions to unlock a bank mission to unlock a contact.
I would prefer that you can just unlock a contact without doing Radio/Newspapers. Just to give people more incentive to try contact arcs instead.


 

Posted

I want to open by saying that I think CoV's system of unlocking contacts via Mayhem missions is a mistake. It doesn't make the game more proactive, since you're still reacting to opportunities. It just makes it more cumbersome.

Secondly, while I'd be happy to have a variety of paper/scanner mission TYPES, I'd really like to have the ability to target a specific faction. It really helps with hunts, and sometimes I just feel like taking on someone in specific.

Here's what I have in mind. We want something that's proactive, right? So instead of waiting for the paper to print something for us to react to, why not have a source of information on the enemy groups where we can go to check? It'd go something like this:

This is the PPD criminal database. Who would you like to investigate?
1. Freakshow
2. Council
3. Warriors
4. Tsoo
5. Family
6. Sky Raiders
Prompt: 3

Listing recent Warriors activity. Which would you like to investigate?
1. Robbery of a local pawn shop
2. Kidnapping of Dr. Winslow from the local hospital
3. Theft of Isis' Divining Rod
4. Suspected possession of illegal artefacts
5. Arrest warrant for Yanis "The Strong" Sertakis.
6. Suspected gang activity in the abandoned Peterson office complex.
Prompt: 5

Yanis Sertakis, the leader of a violent Warriors faction suspected of multiple thefts, assaults and a murder, is believed to be hiding out in a cave complex underneath Talos Island. Sertakis is considered armed and extremely dangerous, and no PPD forces of sufficient strength are currently available to enact his arrest. This is an official request for any licensed heroes to arrest Yanis Sertakis and bring him in for questioning.

---

Of course, that sort of thing is a lot of work to pull together and a lot of work writing missions. However, these missions might end up being slightly less random (and random isn't exactly good, judging from experience), make more sense AND give us better opportunities to actually do something truly proactive. And I mean proactive in terms of narrative, not just proactive in that "I clicked a button, it wasn't automatic."


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
I want to open by saying that I think CoV's system of unlocking contacts via Mayhem missions is a mistake. It doesn't make the game more proactive, since you're still reacting to opportunities. It just makes it more cumbersome.

Secondly, while I'd be happy to have a variety of paper/scanner mission TYPES, I'd really like to have the ability to target a specific faction. It really helps with hunts, and sometimes I just feel like taking on someone in specific.

Here's what I have in mind. We want something that's proactive, right? So instead of waiting for the paper to print something for us to react to, why not have a source of information on the enemy groups where we can go to check? It'd go something like this:

This is the PPD criminal database. Who would you like to investigate?
1. Freakshow
2. Council
3. Warriors
4. Tsoo
5. Family
6. Sky Raiders
Prompt: 3

Listing recent Warriors activity. Which would you like to investigate?
1. Robbery of a local pawn shop
2. Kidnapping of Dr. Winslow from the local hospital
3. Theft of Isis' Divining Rod
4. Suspected possession of illegal artefacts
5. Arrest warrant for Yanis "The Strong" Sertakis.
6. Suspected gang activity in the abandoned Peterson office complex.
Prompt: 5

Yanis Sertakis, the leader of a violent Warriors faction suspected of multiple thefts, assaults and a murder, is believed to be hiding out in a cave complex underneath Talos Island. Sertakis is considered armed and extremely dangerous, and no PPD forces of sufficient strength are currently available to enact his arrest. This is an official request for any licensed heroes to arrest Yanis Sertakis and bring him in for questioning.

---

Of course, that sort of thing is a lot of work to pull together and a lot of work writing missions. However, these missions might end up being slightly less random (and random isn't exactly good, judging from experience), make more sense AND give us better opportunities to actually do something truly proactive. And I mean proactive in terms of narrative, not just proactive in that "I clicked a button, it wasn't automatic."
So freakings /SIGNED
Awesome idea. I'd love to see that get in game someday =]


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
I want to open by saying that I think CoV's system of unlocking contacts via Mayhem missions is a mistake. It doesn't make the game more proactive, since you're still reacting to opportunities. It just makes it more cumbersome.

Secondly, while I'd be happy to have a variety of paper/scanner mission TYPES, I'd really like to have the ability to target a specific faction. It really helps with hunts, and sometimes I just feel like taking on someone in specific.

Here's what I have in mind. We want something that's proactive, right? So instead of waiting for the paper to print something for us to react to, why not have a source of information on the enemy groups where we can go to check? It'd go something like this:

This is the PPD criminal database. Who would you like to investigate?
1. Freakshow
2. Council
3. Warriors
4. Tsoo
5. Family
6. Sky Raiders
Prompt: 3

Listing recent Warriors activity. Which would you like to investigate?
1. Robbery of a local pawn shop
2. Kidnapping of Dr. Winslow from the local hospital
3. Theft of Isis' Divining Rod
4. Suspected possession of illegal artefacts
5. Arrest warrant for Yanis "The Strong" Sertakis.
6. Suspected gang activity in the abandoned Peterson office complex.
Prompt: 5

Yanis Sertakis, the leader of a violent Warriors faction suspected of multiple thefts, assaults and a murder, is believed to be hiding out in a cave complex underneath Talos Island. Sertakis is considered armed and extremely dangerous, and no PPD forces of sufficient strength are currently available to enact his arrest. This is an official request for any licensed heroes to arrest Yanis Sertakis and bring him in for questioning.

---

Of course, that sort of thing is a lot of work to pull together and a lot of work writing missions. However, these missions might end up being slightly less random (and random isn't exactly good, judging from experience), make more sense AND give us better opportunities to actually do something truly proactive. And I mean proactive in terms of narrative, not just proactive in that "I clicked a button, it wasn't automatic."
This would be a lovely way to have the system!


 

Posted

Quote:
Originally Posted by kojirodensetsu View Post
When doing a paper/scanner, all 3 shouldn't be the same (i.e. all 3 are defeats, or all 3 are kidnaps, etc). Now you might be saying "but nobody will ever do a kidnap anymore!" So? Kidnaps are annoying and I mainly do papers/scanners to try to get a bank mission. It's bad enough that I have to do 5 missions to unlock a bank mission to unlock a contact.
The type of mission is not such a bother to me, but having 3 of the same GROUP is a pain in the neck, particularly if you really dislike a group. Personally, I try to avoid CoT and Carnies, but often I get a grouping of 3 on them.

On the flip side, folks seem to love it when Freaks come in 3's.


 

Posted

Quote:
Originally Posted by Rodoan View Post
The type of mission is not such a bother to me, but having 3 of the same GROUP is a pain in the neck, particularly if you really dislike a group. Personally, I try to avoid CoT and Carnies, but often I get a grouping of 3 on them.
Ugh, /signed. Getting three CoT missions while I'm in the All Spectral Demons All The Time level band is basically an instant log for me if I'm on a lethal damage melee character.


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
I want to open by saying that I think CoV's system of unlocking contacts via Mayhem missions is a mistake. It doesn't make the game more proactive, since you're still reacting to opportunities. It just makes it more cumbersome.

Secondly, while I'd be happy to have a variety of paper/scanner mission TYPES, I'd really like to have the ability to target a specific faction. It really helps with hunts, and sometimes I just feel like taking on someone in specific.

Here's what I have in mind. We want something that's proactive, right? So instead of waiting for the paper to print something for us to react to, why not have a source of information on the enemy groups where we can go to check? It'd go something like this:

This is the PPD criminal database. Who would you like to investigate?
1. Freakshow
2. Council
3. Warriors
4. Tsoo
5. Family
6. Sky Raiders
Prompt: 3

Listing recent Warriors activity. Which would you like to investigate?
1. Robbery of a local pawn shop
2. Kidnapping of Dr. Winslow from the local hospital
3. Theft of Isis' Divining Rod
4. Suspected possession of illegal artefacts
5. Arrest warrant for Yanis "The Strong" Sertakis.
6. Suspected gang activity in the abandoned Peterson office complex.
Prompt: 5

Yanis Sertakis, the leader of a violent Warriors faction suspected of multiple thefts, assaults and a murder, is believed to be hiding out in a cave complex underneath Talos Island. Sertakis is considered armed and extremely dangerous, and no PPD forces of sufficient strength are currently available to enact his arrest. This is an official request for any licensed heroes to arrest Yanis Sertakis and bring him in for questioning.

---

Of course, that sort of thing is a lot of work to pull together and a lot of work writing missions. However, these missions might end up being slightly less random (and random isn't exactly good, judging from experience), make more sense AND give us better opportunities to actually do something truly proactive. And I mean proactive in terms of narrative, not just proactive in that "I clicked a button, it wasn't automatic."

Great idea /signed all the way. Hopefully it wouldn't require a ton of time to write out all the code


 

Posted

I would rather that they remove kidnaps and cave maps from the newspaper entirely.



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

Posted

Quote:
Originally Posted by Vega View Post
I would rather that they remove kidnaps and cave maps from the game entirely.
Fixed that for you.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I want to open by saying that I think CoV's system of unlocking contacts via Mayhem missions is a mistake. It doesn't make the game more proactive, since you're still reacting to opportunities. It just makes it more cumbersome.

Secondly, while I'd be happy to have a variety of paper/scanner mission TYPES, I'd really like to have the ability to target a specific faction. It really helps with hunts, and sometimes I just feel like taking on someone in specific.

Here's what I have in mind. We want something that's proactive, right? So instead of waiting for the paper to print something for us to react to, why not have a source of information on the enemy groups where we can go to check? It'd go something like this:

This is the PPD criminal database. Who would you like to investigate?
1. Freakshow
2. Council
3. Warriors
4. Tsoo
5. Family
6. Sky Raiders
Prompt: 3

Listing recent Warriors activity. Which would you like to investigate?
1. Robbery of a local pawn shop
2. Kidnapping of Dr. Winslow from the local hospital
3. Theft of Isis' Divining Rod
4. Suspected possession of illegal artefacts
5. Arrest warrant for Yanis "The Strong" Sertakis.
6. Suspected gang activity in the abandoned Peterson office complex.
Prompt: 5

Yanis Sertakis, the leader of a violent Warriors faction suspected of multiple thefts, assaults and a murder, is believed to be hiding out in a cave complex underneath Talos Island. Sertakis is considered armed and extremely dangerous, and no PPD forces of sufficient strength are currently available to enact his arrest. This is an official request for any licensed heroes to arrest Yanis Sertakis and bring him in for questioning.

---

Of course, that sort of thing is a lot of work to pull together and a lot of work writing missions. However, these missions might end up being slightly less random (and random isn't exactly good, judging from experience), make more sense AND give us better opportunities to actually do something truly proactive. And I mean proactive in terms of narrative, not just proactive in that "I clicked a button, it wasn't automatic."

/signed

I like this idea...a lot.
Reminds me of the old Matrix game.



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