All 3 options should not be the same.
You can reset the choices by leaving and re-entering the zone. That said, it is a pain in the butt to have to do that until you get a mission you want to do.
I've seen it suggested that we have a button or something to reset the scanner/paper and get a new batch of missions, so we wouldn't have to jump back and forth all the time.
Since there are only three types of missions (kidnapping, theft, or boss fight), I would say just have one of each appear every time. Seems better that way.
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Since there are only three types of missions (kidnapping, theft, or boss fight), I would say just have one of each appear every time. Seems better that way.
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roll for slot one -- kidnapping!
roll for slot two -- check roll one! reroll until you don't get kidnapping! heist!
roll for slot three -- check roll one, check roll two! roll and reroll until you don't get kidnapping or heist! boss fight!
That way you always get different ones, but you're not blocking a type by having only three static options.
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When doing a paper/scanner, all 3 shouldn't be the same (i.e. all 3 are defeats, or all 3 are kidnaps, etc). Now you might be saying "but nobody will ever do a kidnap anymore!" So? Kidnaps are annoying and I mainly do papers/scanners to try to get a bank mission. It's bad enough that I have to do 5 missions to unlock a bank mission to unlock a contact.
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I want to open by saying that I think CoV's system of unlocking contacts via Mayhem missions is a mistake. It doesn't make the game more proactive, since you're still reacting to opportunities. It just makes it more cumbersome.
Secondly, while I'd be happy to have a variety of paper/scanner mission TYPES, I'd really like to have the ability to target a specific faction. It really helps with hunts, and sometimes I just feel like taking on someone in specific.
Here's what I have in mind. We want something that's proactive, right? So instead of waiting for the paper to print something for us to react to, why not have a source of information on the enemy groups where we can go to check? It'd go something like this:
This is the PPD criminal database. Who would you like to investigate?
1. Freakshow
2. Council
3. Warriors
4. Tsoo
5. Family
6. Sky Raiders
Prompt: 3
Listing recent Warriors activity. Which would you like to investigate?
1. Robbery of a local pawn shop
2. Kidnapping of Dr. Winslow from the local hospital
3. Theft of Isis' Divining Rod
4. Suspected possession of illegal artefacts
5. Arrest warrant for Yanis "The Strong" Sertakis.
6. Suspected gang activity in the abandoned Peterson office complex.
Prompt: 5
Yanis Sertakis, the leader of a violent Warriors faction suspected of multiple thefts, assaults and a murder, is believed to be hiding out in a cave complex underneath Talos Island. Sertakis is considered armed and extremely dangerous, and no PPD forces of sufficient strength are currently available to enact his arrest. This is an official request for any licensed heroes to arrest Yanis Sertakis and bring him in for questioning.
---
Of course, that sort of thing is a lot of work to pull together and a lot of work writing missions. However, these missions might end up being slightly less random (and random isn't exactly good, judging from experience), make more sense AND give us better opportunities to actually do something truly proactive. And I mean proactive in terms of narrative, not just proactive in that "I clicked a button, it wasn't automatic."
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I love Sam's idea.
As for kidnapping/rescuing , not a big fan of it either but if there are no other options I'm not going to zone switch to get new missions. The missions are are too short to not really be bothered about that.
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@Lyrik
I want to open by saying that I think CoV's system of unlocking contacts via Mayhem missions is a mistake. It doesn't make the game more proactive, since you're still reacting to opportunities. It just makes it more cumbersome.
Secondly, while I'd be happy to have a variety of paper/scanner mission TYPES, I'd really like to have the ability to target a specific faction. It really helps with hunts, and sometimes I just feel like taking on someone in specific. Here's what I have in mind. We want something that's proactive, right? So instead of waiting for the paper to print something for us to react to, why not have a source of information on the enemy groups where we can go to check? It'd go something like this: This is the PPD criminal database. Who would you like to investigate? 1. Freakshow 2. Council 3. Warriors 4. Tsoo 5. Family 6. Sky Raiders Prompt: 3 Listing recent Warriors activity. Which would you like to investigate? 1. Robbery of a local pawn shop 2. Kidnapping of Dr. Winslow from the local hospital 3. Theft of Isis' Divining Rod 4. Suspected possession of illegal artefacts 5. Arrest warrant for Yanis "The Strong" Sertakis. 6. Suspected gang activity in the abandoned Peterson office complex. Prompt: 5 Yanis Sertakis, the leader of a violent Warriors faction suspected of multiple thefts, assaults and a murder, is believed to be hiding out in a cave complex underneath Talos Island. Sertakis is considered armed and extremely dangerous, and no PPD forces of sufficient strength are currently available to enact his arrest. This is an official request for any licensed heroes to arrest Yanis Sertakis and bring him in for questioning. --- Of course, that sort of thing is a lot of work to pull together and a lot of work writing missions. However, these missions might end up being slightly less random (and random isn't exactly good, judging from experience), make more sense AND give us better opportunities to actually do something truly proactive. And I mean proactive in terms of narrative, not just proactive in that "I clicked a button, it wasn't automatic." |
Awesome idea. I'd love to see that get in game someday =]
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I want to open by saying that I think CoV's system of unlocking contacts via Mayhem missions is a mistake. It doesn't make the game more proactive, since you're still reacting to opportunities. It just makes it more cumbersome.
Secondly, while I'd be happy to have a variety of paper/scanner mission TYPES, I'd really like to have the ability to target a specific faction. It really helps with hunts, and sometimes I just feel like taking on someone in specific. Here's what I have in mind. We want something that's proactive, right? So instead of waiting for the paper to print something for us to react to, why not have a source of information on the enemy groups where we can go to check? It'd go something like this: This is the PPD criminal database. Who would you like to investigate? 1. Freakshow 2. Council 3. Warriors 4. Tsoo 5. Family 6. Sky Raiders Prompt: 3 Listing recent Warriors activity. Which would you like to investigate? 1. Robbery of a local pawn shop 2. Kidnapping of Dr. Winslow from the local hospital 3. Theft of Isis' Divining Rod 4. Suspected possession of illegal artefacts 5. Arrest warrant for Yanis "The Strong" Sertakis. 6. Suspected gang activity in the abandoned Peterson office complex. Prompt: 5 Yanis Sertakis, the leader of a violent Warriors faction suspected of multiple thefts, assaults and a murder, is believed to be hiding out in a cave complex underneath Talos Island. Sertakis is considered armed and extremely dangerous, and no PPD forces of sufficient strength are currently available to enact his arrest. This is an official request for any licensed heroes to arrest Yanis Sertakis and bring him in for questioning. --- Of course, that sort of thing is a lot of work to pull together and a lot of work writing missions. However, these missions might end up being slightly less random (and random isn't exactly good, judging from experience), make more sense AND give us better opportunities to actually do something truly proactive. And I mean proactive in terms of narrative, not just proactive in that "I clicked a button, it wasn't automatic." |
When doing a paper/scanner, all 3 shouldn't be the same (i.e. all 3 are defeats, or all 3 are kidnaps, etc). Now you might be saying "but nobody will ever do a kidnap anymore!" So? Kidnaps are annoying and I mainly do papers/scanners to try to get a bank mission. It's bad enough that I have to do 5 missions to unlock a bank mission to unlock a contact.
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On the flip side, folks seem to love it when Freaks come in 3's.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
I want to open by saying that I think CoV's system of unlocking contacts via Mayhem missions is a mistake. It doesn't make the game more proactive, since you're still reacting to opportunities. It just makes it more cumbersome.
Secondly, while I'd be happy to have a variety of paper/scanner mission TYPES, I'd really like to have the ability to target a specific faction. It really helps with hunts, and sometimes I just feel like taking on someone in specific. Here's what I have in mind. We want something that's proactive, right? So instead of waiting for the paper to print something for us to react to, why not have a source of information on the enemy groups where we can go to check? It'd go something like this: This is the PPD criminal database. Who would you like to investigate? 1. Freakshow 2. Council 3. Warriors 4. Tsoo 5. Family 6. Sky Raiders Prompt: 3 Listing recent Warriors activity. Which would you like to investigate? 1. Robbery of a local pawn shop 2. Kidnapping of Dr. Winslow from the local hospital 3. Theft of Isis' Divining Rod 4. Suspected possession of illegal artefacts 5. Arrest warrant for Yanis "The Strong" Sertakis. 6. Suspected gang activity in the abandoned Peterson office complex. Prompt: 5 Yanis Sertakis, the leader of a violent Warriors faction suspected of multiple thefts, assaults and a murder, is believed to be hiding out in a cave complex underneath Talos Island. Sertakis is considered armed and extremely dangerous, and no PPD forces of sufficient strength are currently available to enact his arrest. This is an official request for any licensed heroes to arrest Yanis Sertakis and bring him in for questioning. --- Of course, that sort of thing is a lot of work to pull together and a lot of work writing missions. However, these missions might end up being slightly less random (and random isn't exactly good, judging from experience), make more sense AND give us better opportunities to actually do something truly proactive. And I mean proactive in terms of narrative, not just proactive in that "I clicked a button, it wasn't automatic." |
Great idea /signed all the way. Hopefully it wouldn't require a ton of time to write out all the code
I would rather that they remove kidnaps and cave maps from the newspaper entirely.
"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho
I want to open by saying that I think CoV's system of unlocking contacts via Mayhem missions is a mistake. It doesn't make the game more proactive, since you're still reacting to opportunities. It just makes it more cumbersome.
Secondly, while I'd be happy to have a variety of paper/scanner mission TYPES, I'd really like to have the ability to target a specific faction. It really helps with hunts, and sometimes I just feel like taking on someone in specific. Here's what I have in mind. We want something that's proactive, right? So instead of waiting for the paper to print something for us to react to, why not have a source of information on the enemy groups where we can go to check? It'd go something like this: This is the PPD criminal database. Who would you like to investigate? 1. Freakshow 2. Council 3. Warriors 4. Tsoo 5. Family 6. Sky Raiders Prompt: 3 Listing recent Warriors activity. Which would you like to investigate? 1. Robbery of a local pawn shop 2. Kidnapping of Dr. Winslow from the local hospital 3. Theft of Isis' Divining Rod 4. Suspected possession of illegal artefacts 5. Arrest warrant for Yanis "The Strong" Sertakis. 6. Suspected gang activity in the abandoned Peterson office complex. Prompt: 5 Yanis Sertakis, the leader of a violent Warriors faction suspected of multiple thefts, assaults and a murder, is believed to be hiding out in a cave complex underneath Talos Island. Sertakis is considered armed and extremely dangerous, and no PPD forces of sufficient strength are currently available to enact his arrest. This is an official request for any licensed heroes to arrest Yanis Sertakis and bring him in for questioning. --- Of course, that sort of thing is a lot of work to pull together and a lot of work writing missions. However, these missions might end up being slightly less random (and random isn't exactly good, judging from experience), make more sense AND give us better opportunities to actually do something truly proactive. And I mean proactive in terms of narrative, not just proactive in that "I clicked a button, it wasn't automatic." |
/signed
I like this idea...a lot.
Reminds me of the old Matrix game.
When doing a paper/scanner, all 3 shouldn't be the same (i.e. all 3 are defeats, or all 3 are kidnaps, etc). Now you might be saying "but nobody will ever do a kidnap anymore!" So? Kidnaps are annoying and I mainly do papers/scanners to try to get a bank mission. It's bad enough that I have to do 5 missions to unlock a bank mission to unlock a contact.