scrapper quandry, what to play?


AF_Bill

 

Posted

I really enjoy my Claws/SR and am having great fun with him. But I would like to start up another one but so far I am not enjoying them as much.

Tried DM/elec and petered out at 17
DM/Inv(made long ago pre-I3) who is 37 now, but boring
Kat/regen stopped at 27, it was enh.

So what is a good clean fun combo?

Thinking of Fire/Will or spine/Will.

especially now that spines have real graphics now(not the bananas of lethality)


 

Posted

Quote:
Originally Posted by Imaheroe View Post
I really enjoy my Claws/SR and am having great fun with him. But I would like to start up another one but so far I am not enjoying them as much.

Tried DM/elec and petered out at 17
DM/Inv(made long ago pre-I3) who is 37 now, but boring
Kat/regen stopped at 27, it was enh.

So what is a good clean fun combo?

Thinking of Fire/Will or spine/Will.

especially now that spines have real graphics now(not the bananas of lethality)
friend has a spines/fa, but has like 500 mil in his build or so, and he is weak as all hell. My petty spines/sr has only been out done by him once. However you would have two damage auras, two build up powers, a heal, and burn patch, which with spines is kinda stupid to do.

spines/wp might be good but the tactic I use with my spines/sr is I jump in with spine burst, target end of spawn and jump back as I throw spines, hitting the whole spawn, and with a tick or two of quills the minions are dead, one more spine burst and lt's are down, bosses getting pretty close by that point.

So the jump in and out tactic utilizeing throw spine's massive arc, really can't apply to WP needing baddies to fuel RTTC.

I would vote fire/wp, over spines/wp. fire is less resisted, and does it have higher ST dmg than spines?


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

Everything has better ST dmg than spines.

And Id actually vote for Spines, its classically fun, and I can vouch for Spines/SR if you chose that route.


 

Posted

Quote:
Originally Posted by Imaheroe View Post
I really enjoy my Claws/SR and am having great fun with him. But I would like to start up another one but so far I am not enjoying them as much.

Tried DM/elec and petered out at 17
DM/Inv(made long ago pre-I3) who is 37 now, but boring
Kat/regen stopped at 27, it was enh.

So what is a good clean fun combo?

Thinking of Fire/Will or spine/Will.

especially now that spines have real graphics now(not the bananas of lethality)
I'm having fun and success w/ one of my most recent Scrappers. I'm using Martial Arts/Fire powers as secondary. Martial Arts is great for up close fighting if you prefer that. Firesheild I like because it surrounds your character w/ an aura that looks more like flame rather than flaming aura. It also grants a measure of defense as well. Also depending on powers selected, there's something like Healing Flames (I think) that recovers health and Consume which allows you to take endurance from your opponents to increase your own. W/ these two power combinations (MA/F) my charater (Heat-Seaker) is just awsome to fight as. Oh and one other thing. In the Martial Arts power set you can also customize your powers to the point where you can change some of your moves. Fore example you can change some of those kicks into deadly punches. Something I just discovered.

Well anyway, hope this helps out....

Regards

Gman 38


 

Posted

I've been playing a Spines/Elec...it's up to level 28 right now...very fun...tons of damage.


 

Posted

Spines/Dark
Spines/Fire
Spines/Elec

Would all be AOE joy if you want something along those lines.


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Posted

Quote:
Originally Posted by protector_knight View Post
and burn patch, which with spines is kinda stupid to do.
Note that the complaints about foes running out of burn have traditionally come from Tankers, because Scrappers didn't have Fiery Aura until recently. It's a different story on Scrappers, who (unlike Tankers) can get an area immobilize in their ancillary pool (Tenebrous Tentacles in Darkness mastery). Scrappers in the 40s and above can utilize Burn just fine on big masses of foes, if they choose the right pool.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Sailboat View Post
Scrappers in the 40s and above can utilize Burn just fine on big masses of foes, if they choose the right pool.
Hmm, wouldnt choosing your pool because of Burn be kind of silly? I mean, its not that good, or am i missing something? And doesnt spines have some slows to make the Burn work ok? (Quills and throw spines iirc) *shrug*

Quote:
Originally Posted by protector_knight View Post
I would vote fire/wp, over spines/wp. fire is less resisted, and does it have higher ST dmg than spines?
Err... actually fire is one of the best ST dmg dealers for scrappers...
Check there: http://boards.cityofheroes.com/showthread.php?t=132369
or there: http://boards.cityofheroes.com/showthread.php?t=132894


 

Posted

Quote:
Originally Posted by Xandez View Post

Hmm, wouldnt choosing your pool because of Burn be kind of silly? I mean, its not that good, or am i missing something? And doesnt spines have some slows to make the Burn work ok? (Quills and throw spines iirc) *shrug*


Ummm yes, burn is that good. If the baddies can't run, burn deals massive damage. And no, no it would not be silly to choose the dark pool if you have a fire secondary. Plus, the dark pool offers some mitigation to help fire not be so weak. Also, you would be a fool to slot throw spines for slows. And quills slotted for slows isnt going to keep the baddies from running out of burn


That said, I would probably take WP over fire. It has less damage than fire but the survivability you gain more than makes up for it. My spine/wp wreaks havoc and I have never felt myself wishing for more damage, but I am sure I would wish I was tougher if I was a spine/fire. Plus, WP has QR which helps a lot with spines since spines is very end-heavy. Consume certainly helps as well, but I much prefer QR.


 

Posted

I've been thinking of going elec/fire, but I have a couple other projects going right now. I know it would not be the most powerful, but could be a bunch of fun.


 

Posted

Personally, i hate /fire on a scrapper. I felt way to squishy with a few hundred mil in my spines/fire. Atm, i'm doin respecs and getting my sets off of him to delete him. (50 btw)

Spines is a really fun scrapper, but it feels alot weaker than my Kat and my wifes Fire scrappers. Although the post talking about a spines/elec sounds terribly fun.

To the OP, if i were to start a new scrapper, i'd probably want to try a Fire/Electric or Katana/Inv. I have a 50 Katana and he does AWESOME damage.


 

Posted

Quote:
Originally Posted by DaveMebs View Post
Ummm yes, burn is that good. If the baddies can't run, burn deals massive damage. And no, no it would not be silly to choose the dark pool if you have a fire secondary. Plus, the dark pool offers some mitigation to help fire not be so weak. Also, you would be a fool to slot throw spines for slows. And quills slotted for slows isnt going to keep the baddies from running out of burn
Ok. So burn is ba... err good
Wouldnt slot quills for more slow either, just that doesnt even that slow which it has help? *shrug*
(apparently it is not enuff thou)


 

Posted

If I correctly understand City of Data's tables (an iffy proposition with a pseudo-pet power) it looks like Burn ticks every 0.2 seconds -- that's 5 times a second -- for 10.25 seconds. That's 51 ticks of damage, which is 3.34 fire damage at 50. That's 6.5 fire damage per tick when enhanced to the ED cap.

Burn can affect 5 targets; a well-enhanced Tenebrous Tentacles will almost certainly immobilize at least 5 if used right after clumping the enemies.

6.5 x 51 tics is 332 damage. Scrapper Burn recharges in 25 seconds base; it's not unreasonable to assume you could get it down to 10 seconds (my English-major's math skills say you'd need 55% global recharge, so hasten would more than do it while it's active).

By contrast, using the same enhancement assumptions, Headsplitter is 317 damage every 6 seconds, but harder to line up to hit all 5 possible targets, and a more resisted damage type.

So Burn -- IF you can hold them in the patch somehow -- is roughly competitive with the very hardest-hitting Scrapper attacks.

Edit: You can use Build Up with both -- but only Fiery Aura gets a "second Build Up," Fiery Embrace, which gives its best bonus (+125% damage) with...Fire powers. Stacked up, that's impressive.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Imaheroe View Post
I really enjoy my Claws/SR and am having great fun with him. But I would like to start up another one but so far I am not enjoying them as much.

Tried DM/elec and petered out at 17
DM/Inv(made long ago pre-I3) who is 37 now, but boring
Kat/regen stopped at 27, it was enh.

So what is a good clean fun combo?

Thinking of Fire/Will or spine/Will.

especially now that spines have real graphics now(not the bananas of lethality)
I'm a great fan of Sword and Board myself (either Fire/Shield or BS/Shield)


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Posted

Well like many others have pointed out any/SD is pretty good. So, my vote for any/SD.


 

Posted

swords/SD are great,parry is wonderful in early levels.nice mix of single target and aoe.only real drawback is that their are so many custom costume combos,that even with 5 slote,s you can not do all that you want to.

dark/sd is great also.dark gives sd the heal it is missing.sd helps darks lack of aoe a lot.

currently working up a electric/sd.two nukes in the later levels is a beautiful thing let me tell you.i just ripped through two levels nuking groups of freaks in crey's.

of course with scrappers there are tons of fun combos,i am just a bit SD obsessed at the moment.


 

Posted

Quote:
Originally Posted by EvilGeko View Post
I'm a great fan of Sword and Board myself (either Fire/Shield or BS/Shield)
I'm running a fire sword and board atm and it's been great right from the start. Fire gets a solid 3 attack chain pretty quickly. And if you're going to io up at all, you don't really need the added melee def mitigation from regular swords (BS) if you're using SD, so why not take the extra damage from fire?