Omegus

Citizen
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  1. Quote:
    Originally Posted by Imaheroe View Post
    I really enjoy my Claws/SR and am having great fun with him. But I would like to start up another one but so far I am not enjoying them as much.

    Tried DM/elec and petered out at 17
    DM/Inv(made long ago pre-I3) who is 37 now, but boring
    Kat/regen stopped at 27, it was enh.

    So what is a good clean fun combo?

    Thinking of Fire/Will or spine/Will.

    especially now that spines have real graphics now(not the bananas of lethality)
    I'm having fun and success w/ one of my most recent Scrappers. I'm using Martial Arts/Fire powers as secondary. Martial Arts is great for up close fighting if you prefer that. Firesheild I like because it surrounds your character w/ an aura that looks more like flame rather than flaming aura. It also grants a measure of defense as well. Also depending on powers selected, there's something like Healing Flames (I think) that recovers health and Consume which allows you to take endurance from your opponents to increase your own. W/ these two power combinations (MA/F) my charater (Heat-Seaker) is just awsome to fight as. Oh and one other thing. In the Martial Arts power set you can also customize your powers to the point where you can change some of your moves. Fore example you can change some of those kicks into deadly punches. Something I just discovered.

    Well anyway, hope this helps out....

    Regards

    Gman 38
  2. Quote:
    Originally Posted by Digito View Post
    Now I've been playing CoX for kind of a while now, and for the longest time I've intended to give Blasters a fair shot. I've finally decided to get around to making one pretty much now, hoping to round out my characters a bit.

    Problem being I don't know a whole lot about Blasters, just a few basics. They do incredible damage, they make badguys go away even faster than my Scrappers or Masterminds, and they tend to be awesome to watch, especially with Power Customization. I've fiddled with a few that never made it out of the single digit levels, and... That's pretty much it

    So really I guess I'm kinda looking for quick Blaster tips in general as well as powerset suggestions for someone setting foot in the world of Making Things Die Mega Fast for the first time, though I'm already kinda eying Fire/Energy or Archery/Energy, they both seem pretty powerful and fun, but Fire/Energy looks like it'd be flashier. And flashy is good, in fact powersets will win bonus points with me for being exceedingly flashy with pretty colors and shiny explosions. (Though I'll probably make an Archery Blaster anyhow at some point as the powerset just looks like fun.)

    So yes... thanks in advance for any and all advice!
    Hi,

    I've experimented w/ different types of powers. Right now, I'm improving on my Blaster heroes. This is what helped me and I hope this can help you as well. Energy, Fire and Electricity are the primary Blasters I use. If applied well, your hero will be exceptionally formidable. When applying your powers to your hero, don't just rely on long range blasters. Sometimes they are are not as affective at close range. Use also close range abilities. You will need these when your advasaries get up close. Fore example w/ energy Blaster there are powers like energy punch, energy thrust, etc. These powers will help you against advasaries that are Scrappers or Tankers. To make this all short, when adding powers to your hero, make sure he/she is balanced. Formidable at long range and close range combat. When equiping Blasters, following this simple rule aided my heroes in accompling difficult missions and defeating powerful opponents while playing solo.

    Note: Unless you're an experienced or well skilled player, it's best to avoid battles w/ opponents above your level. Example, if I'm level 6, I'm not going to try and take down an opponent who is two or three levels above me, especially if there is more than one of them....

    Sorry this is a bit long but I hope it helps. Feel free to reply back if you have any questions or comments.

    Regards

    Omegus