Invention Sets


AquaJAWS

 

Posted

Hi All,

I'm getting into the invention sets and am looking for what Sets are best for my level 50 Controller. I'm Gravity/Storm

Powers as follows:

Gravity

Lift (3)
Grav Distortion (6)
Propel (6)
Grav Dist Field (6)
Wormhole (3)
Singularity (6)

Storm

Gale (3)
O2 Boost (3)
Snow Storm (3)
Hurricane (3)
Steamy Mist (4)
Freezing Rain (3)
Thunder Clap (3)
Tornado (3)
Lightning Storm (6)

Fire Mastery

Fire Ball (6)
Rise of the Pheonix (6)
Fire Shield (3)
Consume (3)

The numbers in brackets are how I have slotted them and Gravity Distortion field I have slotted with Lockdown

Many Thanks in Advance for any info/tips or links to how to use invention sets for all you alts

UO


Universal One Level 50 Gravity/Storm Controller
Galactic One Level 32 Gravity/Kinetic Controller
Knights Bane Level 50 Stalker
The Ironic Joke Level 43 Mastermind
Earthern Soul Level 43 Tanker

 

Posted

Quote:
Originally Posted by Universal_One View Post
Hi All,

I'm getting into the invention sets and am looking for what Sets are best for my level 50 Controller.
There is no real way to answer your question based on the information you've provided. What are your goals with this character? What kind of budget do you have? 50 million? 500 million? 2 billion?


 

Posted

To be honest it's not about budget more about advise. I don't know anything about invention sets, what does what, what goes where etc.

Kimbasinger has given me the perfect answer. I can see my build and see what I think fits my controller best.

Thanks to Kimbasinger.

But if you have some good advise atm I have 120 million and I just want to make sure that I can control the mobs without taking them out of tangibility (I hate that).

Lock em down and nuke them.


Universal One Level 50 Gravity/Storm Controller
Galactic One Level 32 Gravity/Kinetic Controller
Knights Bane Level 50 Stalker
The Ironic Joke Level 43 Mastermind
Earthern Soul Level 43 Tanker

 

Posted

Probably the best route for you to go at this point, would be to play around with Mid's for a bit, come up with what you feel is a build that you like, and use the export function to post the build in the Controller section asking for feedback & advice.


 

Posted

Quote:
Lock em down and nuke them.
If that's your goal, you should consider a respec.

6 Slots in Wormhole. Look at Stun and knockback sets for a good mix/match of bonuses.
6 Slots in Crushing Field- this is a big source of AoE damage you don't take advantage of.
5-6 Slots in Freezing Rain- Depending on what sets you look at. Definitely get an Achille's Heel- Chance for Resistance Debuff in it though.
6 slots in Tornado- This is a big source of damage on tightly packed foes, and Grav is a master at tightly packing foes.

The approximate procedure is as follows. Wormhole an entire group into a corner. Drop Snowstorm, Crushing Field, Freezing Rain, and Tornado on them. Then worry about other attacks like Fireball and Lightning Storm, but remember to spam Crushing Field since it recycles very fast.

If Grav Distortion Field is available (it won't be for every spawn unless you get a lot of Recharge bonuses from sets, and Hasten) use that right after you wormhole instead of CF, because the -KB effect in the Hold will hold everything nice and tight and the Tornado will wreck them all.

This isn't a specific build I've given you, and I probably won't. I'm not expert enough in those sets together to build it. I have an Illusion Storm, and I have a Gravity Kinetic both at 50 and have a pretty good idea on how to make things awesome though.

As others said though, you can get good advice in the Controller forum.
Good Bonuses to focus on:
Knockback Protection for yourself
A Stealth IO to put somewhere and stack with your Steamy Mist, for Full invisibility in most cases.
Global Recharge for all your powers
Bonus Recovery to keep your End up with the new faster build.

Good Luck!


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Universal_One View Post
Gravity

Wormhole (3)
Singularity (6)
More slots on Wormhole, less on Singularity.

I've never played Storm.

Quote:
Fire Mastery

Fire Ball (6)
Rise of the Pheonix (6)
Fire Shield (3)
Consume (3)
Why do you have 6 slots on a self-rez power? If that's part of your 'attack chain', you're doing something seriously wrong. (Unless you like to Self-Destruct regularly - but that has a long enough recharge that 6 slots on Rise is still crazy.)


Paragon City Search And Rescue
The Mentor Project

 

Posted

Honestly I've never seen Rise of the Pheonix used and have never used it so have no idea what it'll give me. One way I guess to look at that is if I'm not using it why slot it so high?

Time to respec again. Thanks for all the advise so far.


Universal One Level 50 Gravity/Storm Controller
Galactic One Level 32 Gravity/Kinetic Controller
Knights Bane Level 50 Stalker
The Ironic Joke Level 43 Mastermind
Earthern Soul Level 43 Tanker

 

Posted

Don't get us wrong. RoTP is a great power. the best of the self rez powers. However it's very situational. Usually that means it doesn't need a lot of slots. It really depends on how often you plan on dying. Keep the power, shift the slots, thats my advice.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Universal_One View Post
Honestly I've never seen Rise of the Pheonix used and have never used it so have no idea what it'll give me. One way I guess to look at that is if I'm not using it why slot it so high?
I've taken it and used it and it kicks butt. It just doesn't need 6 slots. I have one slot on it. If I'm dying so often it would need more slots, I must be screwing up.


Paragon City Search And Rescue
The Mentor Project

 

Posted

The best thing to do when finding invention sets to use is to answer two questions.

1.) How much you are willing/able to spend.
2.) What do you NEED. What weeknesses are you experiencing or what is your goal.

On my lvl 50 main (DM/INV) I picked mostly for defense set bonuses.
On my lvl 50 Ill/Rad Im going for recharge bonuses to perma Hastan and AM (And MAYBE get enough for perma or close to perma PA)
On my lvl 50 fire/kin farmer I got lots of damage procs (3 in cinders, 2 in fire cages, etc.) Plus regen and some fire defense.


Some people might try to get a blaster with great regen, recovery, accuracy, and damage bonuses, while some might go for soft capping ranged defense, then playing a kind of ranged tank-mage game. haha. Thats the beauty of invention sets. from cheap frankenslotting to the wide variety of set bonuses, there are many options, all valid.


 

Posted

Quote:
Originally Posted by Ironblade View Post
I've taken it and used it and it kicks butt. It just doesn't need 6 slots. I have one slot on it. If I'm dying so often it would need more slots, I must be screwing up.
Or you partner a lot with a friend who likes Vengeance and Fallout (If I am remembering the Rad power that triggers off of a friendly corpse correctly).


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Roughly I think of IO's as having about three "levels" of strength. This is my personal thought process and not something built into the game.

First- Generic IO's. Work like SO's that never go red. Simple and cheap.
Second- "Frankenslotting" aka mixed cheap set IO's. The reason for this is that an Accuracy/Damage set IO gives you more than half an Accuracy and more than half a Damage. You can usually frankenslot for about 20 million inf, but you may want one or two "special" IO's (karma -knockback for me, usually) which can be as expensive as the rest of your build.
Third- Set bonuses. This is where the price can go sky high. This gives roughly the same benefits as the second level ("seven IOs in five slots") but you can get, for instance, five +5% Recharge bonuses and have almost another Recharge slot in every power you have.

I have a guide to frankenslotting in my sig.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Fulmens View Post
Third- Set bonuses. This is where the price can go sky high. This gives roughly the same benefits as the second level ("seven IOs in five slots") but you can get, for instance, five +5% Recharge bonuses and have almost another Recharge slot in every power you have.
um... er... it's a trade-off.
Generally, frankenslotting will get you better performance on that one power at the expense of set bonuses. Slotting a full set always seems to throw in some effects that you really don't care about, that could have been something you actually wanted, and WOULD have been if you were frankenslotting.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Ironblade View Post
um... er... it's a trade-off.
Generally, frankenslotting will get you better performance on that one power at the expense of set bonuses. Slotting a full set always seems to throw in some effects that you really don't care about, that could have been something you actually wanted, and WOULD have been if you were frankenslotting.
A properly designed set IO build will have better enhancement on all powers and some neat effects besides for as long as it does not lose set bonuses to exemplaring, since it can go over the ED cap. That's the entire point of building for set bonuses in the first place.


 

Posted

Quote:
Originally Posted by Universal_One View Post
To be honest it's not about budget more about advise. I don't know anything about invention sets, what does what, what goes where etc.

Kimbasinger has given me the perfect answer. I can see my build and see what I think fits my controller best.

Thanks to Kimbasinger.

But if you have some good advise atm I have 120 million and I just want to make sure that I can control the mobs without taking them out of tangibility (I hate that).

Lock em down and nuke them.
Mids will help. Also understanding how globals and procs and set bonuses work together will help you figure out the best way to taylor your build to how you want to play. Best advice would be to read the wiki article: http://wiki.cohtitan.com/wiki/Invent...n_Enhancements (and the linked pages on there) on IOs and go from there. Pay attention to the The Rule of Five, Globals, and Procs.


 

Posted

Quote:
Originally Posted by Laevateinn View Post
A properly designed set IO build will have better enhancement on all powers and some neat effects besides for as long as it does not lose set bonuses to exemplaring, since it can go over the ED cap. That's the entire point of building for set bonuses in the first place.
Emphasis on SOME neat effects. The simple fact is that most of the IO sets do not have the optimum combination of effects and slotting a full set will genuinely gimp the power in exchange for the set bonuses. Please note, I'm not saying you'll end up worse than if you used SO's. I'm saying that slotting a full set will often give WORSE enhancement to the power than if you slotted multiple partial sets or went completely frankenslot.

Each IO set needs to be evaluated for how close to optimum it gets (some are really good - some are just horrible) and how much you are willing to sacrifice to get particular set bonuses. If you're going for recharge or certain types of defense and resistance, these are often the 4th or 5th bonus, forcing you to slot all or most of what may be a suboptimal set.


Paragon City Search And Rescue
The Mentor Project