So...DB...


Deft_Bow

 

Posted

Looking at pages upon pages of threads I see no mention of Dual Blades in any capacity. Is it really that bad of a set? I've actually been planning on doing a grinding challenge of DB/EA. It's going to be...interesting. Before I did that though I wanted to ask around about how it's been since the hype died down. People still soloing AVs with it? Does it suck end bad? Why does no one use Empower in their late-game builds? How do you type with boxing gloves on?


 

Posted

Quote:
Originally Posted by Deft_Bow View Post
People still soloing AVs with it?
Hmm... I didn't know that they were doing that...


Quote:
Originally Posted by Deft_Bow View Post
Does it suck end bad?
Doesn't just about everything? I, personally, always slot an EndRed in my main attacks and toggles, even on /Regen and /WP characters.


Quote:
Originally Posted by Deft_Bow View Post
Why does no one use Empower in their late-game builds?
Currently, I have two DB/ characters, a Level 50 Scrapper, and a Level 10 Brute. I use all of the combos with my Scrapper, and plan to use them all with my Brute.


Quote:
Originally Posted by Deft_Bow View Post
How do you type with boxing gloves on?
I think this should answer that question.




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Posted

Quote:
Originally Posted by Kheldarn View Post
Hmm... I didn't know that they were doing that...
Was a thread a while back in Brutes. A Scrapper did it as well with a ridiculous amount of +rech in his build, however. I don't think the Brute had the same.


 

Posted

Quote:
Originally Posted by Deft_Bow View Post
Looking at pages upon pages of threads I see no mention of Dual Blades in any capacity. Is it really that bad of a set? I've actually been planning on doing a grinding challenge of DB/EA. It's going to be...interesting. Before I did that though I wanted to ask around about how it's been since the hype died down. People still soloing AVs with it? Does it suck end bad? Why does no one use Empower in their late-game builds? How do you type with boxing gloves on?
People probably solo AVs with it, but it's not the best set for it. (specialy when you factor in lethal damage) Pretty much any primary can solo at least a few AVs, specialy if you use insp.
The guy you're talking about is Shredding Monkey, who soloed 20+ AVs, i think without insps. He did have a min-maxed (secret)build with insane recharge.

I don't think it sucks end any worst then most of brute's primary, but i haven't played one that long.

People don't use empower because it's a waste of time for a very small buff, specialy on brutes. I don't remember the number but i know it wasn't worth it when i calculated. Actually, the best DB single target attack chain don't use any combo. You just single the 2-3 best attacks.

I wouldn't worry about seeing no threads about it. It mostly goes and leaves, like every other sets. For older sets, people usually just ask question when there's a very specific one, or for extreme farming/TF/PVP build.


(P.S. DB/EA is probably one of the worst combo possible =P)


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Quote:
Originally Posted by FireWyvern View Post
(P.S. DB/EA is probably one of the worst combo possible =P)
Current endgame build can do Empower into Attack Vitals with no gaps and has 38.4% defense in its weakest area (fire/cold) and 48.3% defense in its strongest (S/L). It's built for survivability and hopefully has some av solo potential...although with no way to take my defense further (like SR has) I don't think it'll be able to do it without a tray full of Lucks, just popping one every time the other wears off =/

Just shows how weak EA is, I guess. It can cap defense, sure, but is there the punch-packing Against All Odds? No. Can it bring its defense to ridiculous proportions like SR? No. Does it even have a Damage Aura to help with AoE? No. It does have the new and improved Energy Drain though! You can heal...3% of your HP per target...gee...thanks.

Decided at 6 that I'm gonna roll up DB/SR instead. Seems pretty decent on a Brute.


 

Posted

Advantages of Dual Blades for Brutes:
Fast-cycling powers, Designed to chain together smoothly - Builds Rage well.
Individual attacks are Endurance light.
Your 'booster' and 'special' powers are in the Combos, so just about every Tier is an Attack.
It looks Sweet! Whirling, jumping, choppity-choppity, STAB!, sweep, kick 'em in the jewels, all fall down!

Disadvantages of Dual Blades for Brutes:
Endurance light powers cycle Fast, so the blue bar is still very much an issue.
Individual powers are also Damage light, so you have to chain them together quickly, to maintain your damage output.
Your 'booster' and 'special' powers are in the Combos, so you have to complete the Combos to get the effects. You can't just pop Rage or Build Up and go to town, you have to hit your attacks in the proper order, in the proper timing, if you want the effects - Attack Chains and Accuracy are more critical.
Combos mean that you can't just cherry-pick three attacks from the set, but almost need to take them all - makes for tight builds, with fewer 'utility' power pools.
All of your damage is S/L, so enemies with stronger defenses against S/L damage will be more difficult to take down. AVs doubly so.

Despite all of this, it's a fun set!

Be Well!
Fireheart


 

Posted

The proc options brutes have with db are delicious.


 

Posted

Quote:
Originally Posted by Fireheart View Post
Combos mean that you can't just cherry-pick three attacks from the set, but almost need to take them all - makes for tight builds, with fewer 'utility' power pools.
Depends on your recharge, and i suppose, concept.

It's easy to run power slice + attack vitals combo for very good damage. I believe decent recharge slotting in the attacks and hasten can get you here. Once you get out of the low levels and can run this, it's wholly viable to respec out of earlier attacks, or some combos entirely.

At a very very high recharge, i believe one can run blinding feint - ablating strike - sweeping strike for even greater damage. I think this is the chain Shred Monkey used. No combos here, just fast animating unrelenting damage.

It's a fun middle-of-the-road set, with good single target, good aoe, and a feel that no other set really matches.


50s:
Grimmloch, Tactically Delicious, Ugly Frankie, Operative Tracker, CryoFurnace, Professional Help, Silver Sphinx, Aries Knight, Tachyon Aegis, Jade Sphinx
Currently building:
Any one of half a dozen alts!

 

Posted

That pretty much sums DB up. One thing to note is that if you intend on using the Combos, take Nimble Slash as your starting power. Power Slice is useless, combo-wise, until you can pick up One Thousand Cuts at 32, since it's only used as part of the Sweep Combo, which goes One Thousand Cuts -> Power Slice -> Typhoon's Edge.

With Nimble Slash, you can have your first combo, Weaken, by Level 6: Nimble Slash -> Ablating Strike -> Typhoon's Edge. And at 8, if you pick up Blinding Feint, you can have your second como, Empower: Nimble Slash -> Ablating Strike -> Blinding Feint.

Good luck, and most of all, have fun!




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Posted

Dual Blades is the suckssauce. Well in PvP it is.


@KoolVirus

 

Posted

Quote:
Originally Posted by Kool_Virus View Post
Dual Blades is the suckssauce. Well in PvP it is.
So is every other melee AT. What else is new?


 

Posted

So many myths and false accusations thrown around about DB. The truth is DB is a great set. I don't bother with the empower combo because it is completely useless, but Vitals and Weaken are nice, and Sweep can increase your survivability if you need that.

Most the people that say DB sucks are the ones that try to take every attack and use all the combos. Just like any melee set, if you try to take all the attacks you will be weak, but if you focus on either being a single target killer, or an AoE mob destroyer...DB is very effective at either.

I'm still working on my second build for my main. It is an AoE build. My main build is single target and it is awesome. I have a level 50 of every brute primary and most Scapper primaries as well, and I have found no other set that is as effective at single target damage. Slot for as much recharge as you can get and put damage procs in all your attacks. I solo AVs, I surprise alot of people in PvP. DB can be very, very good. Honestly, the folks that say it sucks just don't know how to use it.


 

Posted

Hey JDub, not trying to threadjack but im sure it can be useful to the op also. Did you put more than 1 proc in your attacks and did you find some procs to be better than others ? I'm guessing Mako is out since we already deal leathal dam... You can always dump your build if you dont mind. I've been wanting to make a DB brute for a while but I'm only acquainted witht he Stalker version. Ty



Beware what lurks in the Shadows

 

Posted

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Jacobi Law: Level 50 Natural Brute
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Power Slice

  • (A) Mako's Bite - Chance of Damage(Lethal): Level 30
  • (3) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 30
  • (7) Mako's Bite - Damage/Endurance: Level 30
  • (21) Mako's Bite - Accuracy/Damage: Level 30
  • (31) Mako's Bite - Damage/Recharge: Level 30
  • (37) Mako's Bite - Accuracy/Endurance/Recharge: Level 30
Level 1: High Pain Tolerance
  • (A) Numina's Convalescence - Heal: Level 50
  • (3) Numina's Convalescence - Heal/Recharge: Level 50
  • (13) Numina's Convalescence - Heal/Endurance: Level 50
  • (29) Aegis - Resistance/Recharge: Level 50
  • (46) Aegis - Resistance: Level 50
  • (50) Aegis - Resistance/Endurance: Level 50
Level 2: Ablating Strike
  • (A) Mako's Bite - Chance of Damage(Lethal): Level 30
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 30
  • (11) Mako's Bite - Accuracy/Damage: Level 30
  • (19) Mako's Bite - Damage/Endurance: Level 30
  • (31) Mako's Bite - Damage/Recharge: Level 30
  • (31) Mako's Bite - Accuracy/Endurance/Recharge: Level 30
Level 4: Fast Healing
  • (A) Numina's Convalescence - Heal: Level 50
  • (5) Numina's Convalescence - Heal/Endurance: Level 50
  • (13) Numina's Convalescence - Heal/Recharge: Level 50
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (7) Luck of the Gambler - Defense: Level 50
  • (11) Luck of the Gambler - Defense/Endurance: Level 50
  • (19) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 8: Blinding Feint
  • (A) Hecatomb - Damage/Endurance: Level 50
  • (9) Perfect Zinger - Chance for Psi Damage: Level 35
  • (9) Hecatomb - Damage/Recharge: Level 50
  • (17) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (21) Hecatomb - Accuracy/Recharge: Level 50
  • (23) Hecatomb - Chance of Damage(Negative): Level 50
Level 10: Indomitable Will
  • (A) Luck of the Gambler - Defense/Endurance: Level 40
  • (15) Luck of the Gambler - Defense: Level 50
  • (15) Luck of the Gambler - Recharge Speed: Level 50
  • (17) Luck of the Gambler - Defense/Endurance/Recharge: Level 40
  • (46) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
Level 12: Swift
  • (A) Run Speed IO: Level 50
Level 14: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%): Level 50
Level 16: Rise to the Challenge
  • (A) Numina's Convalescence - Heal: Level 50
  • (23) Numina's Convalescence - Heal/Endurance: Level 50
  • (25) Numina's Convalescence - Heal/Recharge: Level 50
Level 18: Vengeful Slice
  • (A) Mako's Bite - Damage/Recharge: Level 50
  • (27) Mako's Bite - Chance of Damage(Lethal): Level 50
  • (27) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (33) Mako's Bite - Accuracy/Damage: Level 50
  • (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 40
  • (34) Mako's Bite - Damage/Endurance: Level 40
Level 20: Quick Recovery
  • (A) Endurance Modification IO: Level 50
  • (25) Endurance Modification IO: Level 50
Level 22: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (34) Numina's Convalescence - Heal: Level 50
  • (37) Numina's Convalescence - Heal/Endurance: Level 30
  • (42) Miracle - +Recovery: Level 40
  • (42) Miracle - Heal: Level 40
  • (42) Regenerative Tissue - +Regeneration: Level 30
Level 24: Stamina
  • (A) Endurance Modification IO: Level 50
  • (40) Endurance Modification IO: Level 50
Level 26: Sweeping Strike
  • (A) Armageddon - Chance for Fire Damage: Level 50
  • (37) Armageddon - Damage: Level 50
  • (39) Perfect Zinger - Chance for Psi Damage: Level 50
  • (39) Armageddon - Damage/Recharge: Level 50
  • (39) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (40) Armageddon - Accuracy/Recharge: Level 50
Level 28: Heightened Senses
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (29) Luck of the Gambler - Defense: Level 50
  • (36) Luck of the Gambler - Defense/Endurance: Level 50
  • (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (36) Kismet - Accuracy +6%: Level 30
Level 30: Mind Over Body
  • (A) Reactive Armor - Resistance: Level 40
  • (33) Reactive Armor - Resistance/Endurance: Level 40
  • (34) Gladiator's Armor - TP Protection +3% Def (All): Level 50
  • (43) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (46) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 32: Kick
  • (A) Explosive Strike - Chance for Smashing Damage: Level 20
Level 35: Tough
  • (A) Aegis - Resistance: Level 50
  • (43) Aegis - Resistance/Endurance: Level 50
  • (45) Aegis - Resistance/Endurance/Recharge: Level 50
Level 38: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (40) Endurance Reduction IO: Level 50
  • (43) Luck of the Gambler - Defense: Level 50
  • (45) Luck of the Gambler - Defense/Endurance: Level 50
  • (45) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 41: Resurgence
  • (A) Recharge Reduction IO: Level 50
Level 44: Strength of Will
  • (A) Resist Damage IO: Level 50
Level 47: Gloom
  • (A) Apocalypse - Damage/Endurance: Level 50
  • (48) Apocalypse - Chance of Damage(Negative): Level 50
  • (48) Cloud Senses - Chance for Negative Energy Damage: Level 30
  • (48) Apocalypse - Damage: Level 50
  • (50) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (50) Apocalypse - Accuracy/Recharge: Level 50
Level 49: Hurdle
  • (A) Jumping IO: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 1: Fury
------------
Set Bonus Totals:
  • 13% DamageBuff(Smashing)
  • 13% DamageBuff(Lethal)
  • 13% DamageBuff(Fire)
  • 13% DamageBuff(Cold)
  • 13% DamageBuff(Energy)
  • 13% DamageBuff(Negative)
  • 13% DamageBuff(Toxic)
  • 13% DamageBuff(Psionic)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 12.3% Defense(Fire)
  • 12.3% Defense(Cold)
  • 12.9% Defense(Energy)
  • 12.9% Defense(Negative)
  • 6% Defense(Psionic)
  • 6% Defense(Melee)
  • 17.9% Defense(Ranged)
  • 9.13% Defense(AoE)
  • 60% Enhancement(RechargeTime)
  • 66% Enhancement(Accuracy)
  • 292.4 HP (19.5%) HitPoints
  • MezResist(Held) 9.9%
  • MezResist(Immobilize) 11%
  • 10.5% (0.18 End/sec) Recovery
  • 104% (6.51 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 3% Resistance(Smashing)
  • 3% Resistance(Lethal)
  • 8.04% Resistance(Fire)
  • 8.04% Resistance(Cold)
  • 3% Resistance(Energy)
  • 3% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 10% RunSpeed
------------
Set Bonuses:
Mako's Bite
(Power Slice)
  • MezResist(Immobilize) 3.3%
  • 22.5 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Numina's Convalescence
(High Pain Tolerance)
  • 12% (0.75 HP/sec) Regeneration
  • 28.1 HP (1.88%) HitPoints
Aegis
(High Pain Tolerance)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Mako's Bite
(Ablating Strike)
  • MezResist(Immobilize) 3.3%
  • 22.5 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Numina's Convalescence
(Fast Healing)
  • 12% (0.75 HP/sec) Regeneration
  • 28.1 HP (1.88%) HitPoints
Luck of the Gambler
(Combat Jumping)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Hecatomb
(Blinding Feint)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Indomitable Will)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Shield Wall
(Indomitable Will)
  • 3% Resistance(All)
Winter's Gift
(Super Jump)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Numina's Convalescence
(Rise to the Challenge)
  • 12% (0.75 HP/sec) Regeneration
  • 28.1 HP (1.88%) HitPoints
Mako's Bite
(Vengeful Slice)
  • MezResist(Immobilize) 3.3%
  • 22.5 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Numina's Convalescence
(Health)
  • 12% (0.75 HP/sec) Regeneration
  • 28.1 HP (1.88%) HitPoints
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
Armageddon
(Sweeping Strike)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Heightened Senses)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Reactive Armor
(Mind Over Body)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Gladiator's Armor
(Mind Over Body)
  • 3% Defense(All)
Steadfast Protection
(Mind Over Body)
  • 3% Defense(All)
Aegis
(Tough)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Luck of the Gambler
(Weave)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Apocalypse
(Gloom)
  • 16% (1 HP/sec) Regeneration
  • 45 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)



This is a pretty pimped out build, but even without spending billions of Infamy you can get enough recharge to pull off BF+Vitals fairly easy. It is a great single target chain. To answer your question about procs, I have the Mako's lethal damage proc in 3 of my attacks, but that is only because I have full Mako sets slotted for the defense bonuses. To get the best bang for your buck damage wise you wanna use taunt IOs. The Perfect Zinger: Chance for Psi Damage is great. Most things in this game are weak to Psi.


 

Posted

Agreed, all of my Dual Bladers use all of the combos. Weaken is good mitigation, Empower is an great self-buff - I wouldn't try to skip either one. Certainly Not while trying to Level!

Granted, once you get to level 50, you may be so covered in Awesome that you can afford to drop some abilities, or trade-off for something else and fill the blanks with IOs.

Be Well!
Fireheart


 

Posted

Thx JDub, gave me a few ideas And yeah I do intend to take all the attacks... I can see use for all of the combos.



Beware what lurks in the Shadows

 

Posted

I don't take all of the combos on my Dual Bladers. On Brutes in particular, I think that Empower is particularly worthless. Fury should really give you much more of a buff than Empower would. Weaken is ok, but the only two combos I subscribe to on my db brute are Sweep and Attack Vitals.

On the whole, I find it fun from a thematic point of view, but the dmg is definitely on the low side until you start rolling in Fury.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality