Deadly Apocalypse: Possible Strat


brophog02

 

Posted

After watching the lemming rush attempt Champion made at the Deadly Apocalypse this afternoon, I've come up with a couple of ideas that might help tune this event in for everyone and remove some of the chaos.

  1. One person needs to take the role of director/leader/head monkey. This person would simply coordinate which zone is next and which banner in the current zone is attacked.
  2. Two groups form in a zone. Each team splits evenly, with one half going with one group and the other going to the other one.
  3. One group, one banner. Once the first two banners go down, the second two are targeted.
  4. Finally, both groups reform on the GM and take it out.
  5. If necessary or desired, the head monkey calls the next zone and the two groups swap out their banner assignments.
I realize this requires a modicum of organization, but we do successful raids in other areas of the game -- Hami and Mothership, specifically -- and these have organized strats.

Of course, I don't think this is the end-all, be-all strat and folks should discuss to come up with something that works for everyone and/or most situations.


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Posted

I prefer zerging it


 

Posted

Quote:
Originally Posted by PKDauntless View Post
After watching the lemming rush attempt Champion made at the Deadly Apocalypse this afternoon, I've come up with a couple of ideas that might help tune this event in for everyone and remove some of the chaos.
  1. One person needs to take the role of director/leader/head monkey. This person would simply coordinate which zone is next and which banner in the current zone is attacked.
  2. Two groups form in a zone. Each team splits evenly, with one half going with one group and the other going to the other one.
  3. One group, one banner. Once the first two banners go down, the second two are targeted.
  4. Finally, both groups reform on the GM and take it out.
  5. If necessary or desired, the head monkey calls the next zone and the two groups swap out their banner assignments.
I realize this requires a modicum of organization, but we do successful raids in other areas of the game -- Hami and Mothership, specifically -- and these have organized strats.

Of course, I don't think this is the end-all, be-all strat and folks should discuss to come up with something that works for everyone and/or most situations.
You don't need any of that stuff for this.

Here's what you need:

A bunch of people.

That's it!

People are blitzkrieging these things so fast that the number one complaint is things fall before people can get their badges. The number two complaint is the servers can't handle the number of people and zones are crashing.

Here's my "guide":

See zone alert, go to zone.
Find banner you don't yet have badge for.
Beat on things until banner becomes vulnerable.
Beat on Banner until it falls.
Follow Nav directions to find GM.
Beat on GM.

The lower population servers/zones/factions may need someone just to disperse parties so that they aren't all on one banner for the clearing phase, but the number of people in the higher population areas don't even need that.


 

Posted

The big issue I ran into last night (other than mapserving from a second zone instance as the last banner goes down, timing out, then being unable to log back into that toon), was inconsiderate people zerging the GM as soon as the last banner goes down before people can arrive from booting downing distant banners.




Faultline is ESPECIALLY bad for this. As one of the banners spawns on the far side of the dam, and you have two door transitions before you're back in the main area. So it can take a LONG time (relatively speaking) to cross a zone.



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Posted

That will always happen, Hyper. Unfortunately, you're not going to get people to stand aroun and be courteous in that endeavor.

That's why the suggestion was made in test to increase the hit points of the GM (who seems to go down incredibly easy). An increase in the time between banners falling and the GM spawning have also been made.

(On that note, why is it CoX takes in so much feedback and yet doesn't utilize some of the most important stuff. Dozens of people told them what would happen with MA, and it happened that way......only to be a black eye for everyone. Every test event like this important notes like this are said, and way too many aren't put into place. If you're gonna take feedback, then you need to take all of it into some account and not just code created bug issues. The players tend to have a good idea on how things will go, particularly in the area of exploiting a commodity).


 

Posted

Quote:
Originally Posted by brophog02 View Post
(On that note, why is it CoX takes in so much feedback and yet doesn't utilize some of the most important stuff. Dozens of people told them what would happen with MA, and it happened that way......only to be a black eye for everyone. Every test event like this important notes like this are said, and way too many aren't put into place. If you're gonna take feedback, then you need to take all of it into some account and not just code created bug issues. The players tend to have a good idea on how things will go, particularly in the area of exploiting a commodity).
because they can. because they have a "we cant possibly be wrong" complex.


 

Posted

It depends on if you have alot of people, or a single team of 8.

With a single team, you need 2 at each station until you can attack them, then you need to regroup at 1 and take them down 1 at a time.

With large numbers you dont need that level of precision.


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Posted

Quote:
Originally Posted by NetMinder View Post
It depends on if you have alot of people, or a single team of 8.

With a single team, you need 2 at each station until you can attack them, then you need to regroup at 1 and take them down 1 at a time.

With large numbers you dont need that level of precision.
Yeah, I experienced the "large numbers" approach and that's what spurred me to even think of this. Took four zones to get the badges, had to reform teams in each zone because of the confusion, and five or six people each yelling "come to my banner next" confusing the issue. I'm not looking for a level of coordination equal to a Hamidon raid. Just thirty seconds of "You four guys take the northern two banners and we'll all listen to Net about which zone to go to next."


Author of There's Something in the Water (Arc # 60327)

Not only was that genuine frontier jibberish...

Courtesy: Preventing unnecessary homicides for over 4000 years.

 

Posted

Another strategy would be to have a teammate with Assemble the Team hanging back somewhere in the middle of the zone (if there's plenty of other folks killing banners). As soon as they find the Aspect, they TP their team to the GM and make sure that at least their team gets the badge.

After finding out that it took the 10% team damage to get the badge after the first run, I used this strategy the second time and it seemed to work fine. There's so many events happening during the two weeks that it's tough to not get those badges eventually.

Standing around waiting for everyone to gather around the Aspect sounds good, but there's always gonna be one team that starts fighting earlier than the others. Might as well make sure that team includes you.


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Posted

I have to agree with PK! I experienced a lot of problems during the event too. I noticed a lot of people wouldn't "listen" to a leader if one tried. I myself tried several times and could get maybe half the zone to listen and follow some sort of a strategy. It would be wise to appoint somebody and follow their lead. PK's strategy is great and makes complete sense. It's just the matter of getting others to listen and follow... especially when people start heading to only the banner they need. Which is rediculuous and quite greedy considering the fact the badges are easy to get and no matter you will get them within a couple hours. I do hope more people will step forward to lead and that more people will listen. Failure to not work together will result in you not getting your badges as quickly and easily.


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Posted

Quote:
Originally Posted by NetMinder View Post
It depends on if you have alot of people, or a single team of 8.

With a single team, you need 2 at each station until you can attack them, then you need to regroup at 1 and take them down 1 at a time.

With large numbers you dont need that level of precision.
I did one with only 7 people in zone on villains, with no directions given except someone shouting the location of the GM when he spawned. We just attacked whatever we felt like, and had no problems.


 

Posted

Quote:
Originally Posted by Kahlan_ View Post
I did one with only 7 people in zone on villains, with no directions given except someone shouting the location of the GM when he spawned. We just attacked whatever we felt like, and had no problems.
That's because for the most part villain teams are more like lawyers using expensive high quality cocaine, whereas hero teams for the most part are like methheads seriously jonesing for a fix.


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Posted

Haha, if only I knew what that meant.


 

Posted

I found that with not many in-zone, the issue was making sure all banners were being assaulted. (redside.) When teams came through, they were all on one banner....no progress happened until we had people attacking every banner's spawns. After that, taking the banners down was a matter of all zone teams coordinating to hit one banner with all fire at at time.


 

Posted

Quote:
Originally Posted by _Cherry_ View Post
because they can. because they have a "we cant possibly be wrong" complex.

I think that's going a bit overboard.

Just because they take our suggestions and don't use all of them doesn't mean they don't think about them. It simply may be that there are other considerations that we aren't aware of or haven't thought of that would monkey-wrench our suggestion from something straightforward and simple into something ugly, hackish, and possibly unfun in corner cases.



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Posted

Quote:
Originally Posted by Dazz_Marvelous View Post
I have to agree with PK! I experienced a lot of problems during the event too. I noticed a lot of people wouldn't "listen" to a leader if one tried.
A lot of this is the first "GOTSTA HAZ DEM NAO!!!" rush. Hopefully this'll peter out in a day or two when the impatient gits have gotten their fill and move on to something else.



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Posted

Quote:
Originally Posted by Hyperstrike View Post
The big issue I ran into last night (other than mapserving from a second zone instance as the last banner goes down, timing out, then being unable to log back into that toon), was inconsiderate people zerging the GM as soon as the last banner goes down before people can arrive from booting downing distant banners.
Welcome to every Halloween event ever in the game when it first gets released.


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Posted

Quote:
Originally Posted by Cobalt_Azurean View Post
Welcome to every Halloween event ever in the game when it first gets released.
True story, remember hunting the Unseelies the first year those were around?


 

Posted

Quote:
Originally Posted by _Force_ View Post
That was bloody murder.
Re-murder.


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Posted

Quote:
Originally Posted by Kahlan_ View Post
Haha, if only I didn't know what that meant.

fix'd to apply to me.

(in my younger, stupider, days)


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Posted

"Deadly Apocalypse
As if our Heroes and Villains didn’t have enough foul-smelling fiends with rotting flesh to deal with during a zombie apocalypse, this year Heroes and Villains have to come up with new strategies to tackle a new terror. When Haunted Sigils appear, destroy them quickly and prepare for wave after wave of relentless foes. Only after all the foes have been defeated will you be rewarded with a ghoulish surprise. It’s a trick and treat!"
~ Dev's Blueboard post

Early morn for 6 hrs and have picked up 16 Event badges already lol.... Banners, GM killing, ToT'ing, couple Zombie attacks..... and led the first and successful Banner event this early morning. The first attempt failed cuz none of us knew what the hell we were doing and figured it out towards the end. The second attempt successful w/ about 10-12 peeps.

Starts with Zone event notice -
"Supernatural activity detected in (zone)"
Head to that zone and you have 5minutes to organize a team, and formulate a battle plan before the Banners become active.

You'll wanna have at least an 8man team to start with. Its possible to do it with a very powerful 4man team, but no sense in doing that for a zone-wide event. This event operates very similarly like RV's bases event, and also have a time limit, of 15minutes, which counts down.

On your compass, will be the 4 banner waypoints that you can click on and get an immediate heading, the Banner vulnerability bar(which starts out red), and the countdown of how much time you have left to defeat all 4 Banners. These are the Banners -

Banner of Fiends - Red waypoint
Council & Redcaps

Banner of Mayhem - Purple waypoint
Shivans

Banner of Terror - Green waypoint
Ghosts & Apparitions

Banner of Scorn - Blue waypoint
Praetorians & Witches

What is required is for the participants to attack all 4 waypoints jointly, in order to make an increase on the Banner Vulnerability bar. This will be visually shown by a blue bar overlapping the established red bar, from left to right, as you make progress. Attacking the waypoints is basically killing the continuously-spawned mobs, the more killed the faster the bar will move. So, for an 8man team, generally you'd split into pairs and each pair would take on a waypoint, and defeat there till the Banner Vulnerability bar is completely filled. You will be notified when that happens.

When the Banners become vulnerable, they will be targetable to be attacked. These Banners would be classified as GM class w/ their attributes. They do have massive regen and 40k+ HP. So you MUST have at least 1 -regen defender, or at least 2 -regen controllers. Remember, you're being timed and so this event WILL fail if the Banners are not dropped fast enough. Gather all the participants and Focus Fire on one Banner at a time, and they will drop fast if you got 2 -regen'rs.

After successfully defeating the Banners in time, you will search for the GM next. Locate the Giant Monster (think you got a 20min count to locate and defeat him) by looking at your compass. You will see a 3-4 digit number that will increase/decrease as you move. Use that number to locate the GM cuz its waypointed to him. Generally, there's gonna be enough players at this point to overwhelm him easily. He kind of reminds me of a Adamastor. Make sure those -regen'rs debuff him and you'll drop him quickly.
SUCCESS!

You get more badges and a choice between 4-5 1hr temp powers or a medium inspiration(lawlz). The Defense temp isnt a toggle and will become a temp inherent....


 

Posted

WOW! Pure genus Phire! Did you figure that all out by yourself ;D lol!

Anyways... I think we got THAT part down bud! It's the working together to accomplish all that we may need help with!


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Posted

Quote:
Originally Posted by PHlRE View Post


When the Banners become vulnerable, they will be targetable to be attacked. These Banners would be classified as GM class w/ their attributes. They do have massive regen and 40k+ HP. So you MUST have at least 1 -regen defender, or at least 2 -regen controllers. Remember, you're being timed and so this event WILL fail if the Banners are not dropped fast enough. Gather all the participants and Focus Fire on one Banner at a time, and they will drop fast if you got 2 -regen....
I've yet to see one fail and haven't even begun to see this statement as true or necessary. I'm seeing banner's fall with a small handful of random people taking them out.

I suppose by chance I could simply always be teamed with a lot of -regen, but the odds of that are astronomical. This event isn't even close to requiring the steps I'm seeing posted.


 

Posted

Quote:
Originally Posted by Dazz_Marvelous View Post
WOW! Pure genus Phire! Did you figure that all out by yourself ;D lol!

Anyways... I think we got THAT part down bud! It's the working together to accomplish all that we may need help with!
lol, ya jerk! Nice for the forumites to jump all over my koolaid when providing explicit information from personal experiences.... not sure how i stepped on toes how it was presented.....

actually i this was op'd on my sg's forum early this morning, but ran out of time to do a copy posting here, which would have preceeded most of the loose info presented on this thread....

The time we did this was like around 5-6am..... i normally dont operate during peak hours since i work for a living :P So the tactics and setup was very applicable for that timeframe....
At those times, you're lucky to even get an 8man team, even luckier if you get a balanced team. I was running w/ 5 scrappers and a blaster i think....