Stalker and Scrapper /Glass Cannon set.
POWERSUIT!!!!! just with a very power orientated feel to it.
- dam aura
- +dam/acc taunt aura
- +res all +more res smash lethal and fire =)
- Auto explode on death, like the nemesis bots style
- Mez protection (knockback, hold, imob, sleep, repel, stun)
- +recovery
- +regen
- god mode, +recharge/dam/acc/ end reduction
- +speeds
something like that????????
ps: forget the debt, that gimps out on badging, get something like no debt powers, like how self destruct doesn't give debt.... dunno where you'de put that, maybe in each click power??
As a random thought, I would like to propose the tier 9 be a +damage and +toHit buff, like kind of a super version of SS's rage, possible with a +recharge (run out of end faster!), and maybe even a defense and resistance debuff on self.
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Alright, I think I've settled on a theme of berserker/raging maniac for the set. The general principle here is "I don't care what happens to me, I'm going to get you." I'm taking some ideas from the thread and really putting an attempt at an ordered list here. I'm also taking a lot of inspiration from the Willpower set because this set, while not the will to survive, is very much the will to destroy. I'm realizing that this fits scrappers less and brutes more, except for the fact that killing yourself ruins fury generation.
(Tier 1) Breath of the Dying - A lethal threat even in his last few seconds, the berserker is able to strike one last blow before he goes down. This is a burst of energy from his very essence, and as such cannot be used very often. Superior PBAoE energy damage upon defeat. This is the power you have to pick; it's an auto self destruct. To prevent the awaken-spamming, there should be a one or two minute period using the No Phase mechanic which would prevent this from happening if you were to die again.
(Tier 2) Perseverance - Your have a strong drive to see your enemies fall, and you feel less pain than most because of this drive. Sensing the end only makes you stronger, and as you come closer to defeat, your perseverance shines. Another auto power like high pain tolerance in that it gives a passive minor resistance to all damage. There is no HP boost with this power, but the resistance scales upwards (to a max of ~25% unenhanced) as health dwindles like the SR scaling resists.
(Tier 3) Quick Recovery - You don't have a particularly large vocabulary, but "tired" is certainly not a word you know. You refuse to let fatigue slow you down. Quick Recovery clone.
(Tier 4) Resilience - Able to shrug off things that should keep another person down, the berserker is undaunted by fear and other effects. Standard mez protection toggle.
(Tier 5) Unnerving Presence - Merely standing in the presence of a berserker inspires fear. Those that face him often break eye contact and find it hard to land a blow with full strength. I really liked the name of this. I want this toggle to have a PBAoE -tohit and -damage, but it might be too powerful because it helps the whole team. If it were only one effect, I think -damage would be more fitting. Perhaps a very minor chance to cause low magnitude fear for flavor.
(Tier 6) Blind Rage - The signature of a beserker is his blind rage. When in a rage, the beserker completely disregards his own safety in order to lay waste to those before him. For every foe in sight, he is empowered to strike them down. Toggle damage buff for every enemy in PBAoE, but a heavy self defense debuff. No negative effect on enemies in range. Perhaps instead of the defense debuff it could be a self damage like Oppressive Gloom.
(Tier 7) Hasty Assault - A good berserker is quick to position himself and quicker to strike, as well as resists any effects that slow him down. Quickness clone.
(Tier 8) Rebound - A true berserker never stays down for long, and defeat offers only further encouragement. I'm thinking a simple self rez, no real bonuses here, but the recharge should be relatively short.
(Tier 9) Death Wish/Final Gambit - Every berserker seeks the glory of a battle against insurmountable odds. They desire to be overwhelmed and take down as many foes as they can before the end which is sure to come. In this state, the berserker is all but impossible to defeat while he attracts as many foes as he is able. In the end, however, the exhaustion from this causes the berserker to collapse. The way I envision it, this is the godmode tier nine to end all, balanced by a crash like no other. I think it should be massive resistance and defense to everything, along with a huge PBAoE of massive taunt. The most important part is that the duration of this power is equal to or longer than the "No Self Destruct" which negates the Tier 1 power. Why? Because the "crash" of this power is death. Unstoppable leaves you to die, this kills you. That's the balance in the power. You will die.
You'll notice I didn't put the debt protection in like I mentioned earlier. I don't think it needs it, despite how encouraging death is. If you're playing this set, you have to expect it, and it can even be considered a balancing point. I still don't know much about the numbers, I haven't begun to think about how to balance them. The order of powers is pretty solid in my mind, but I'm up to more suggestions.
Let me know what this round looks like.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
I'd play it.
Only thing is I think that the T9 shouldn't prevent Self Destruct from tiggering, I think it would actually be a nice element "just in case". If you don't manage to take every last foe down before your crash, you have one last ditch chance to do so.. And the self destruct IS kinda the signaturre idea of this set
I do, however, like I said, think that it whould, when you die, recycle your self rez. (if the self rez has a 3 minute timer, you have to wait 3 minutes, or use a 'wakey (which has risks) or be revived by a team mate)
I'd play it.
Only thing is I think that the T9 shouldn't prevent Self Destruct from tiggering, I think it would actually be a nice element "just in case". If you don't manage to take every last foe down before your crash, you have one last ditch chance to do so.. And the self destruct IS kinda the signaturre idea of this set I do, however, like I said, think that it whould, when you die, recycle your self rez. (if the self rez has a 3 minute timer, you have to wait 3 minutes, or use a 'wakey (which has risks) or be revived by a team mate) |
Said another way: If the "No SD" lasts one minute, the godmode should last one minute and five seconds, just so the "No SD" has worn off by the time you die.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
The concept is just unique and it pwns!
Cant wait to get it
Perhaps combine the self destruct with the self rez so the self rez would make you explode and then rez you. Also this would be a good set for Brutes. The only thing is that you would have to change the way Fury works so it stays after death. imagine how powerful you would be after exploding and rezzing. That would be cool.
On Victory
Justice Bruiser DM/Regen Scrapper - LVL 50
Pocket Loki � Rad/Sonic Defender � LVL 50
And Many Others
On Protector
Warden of Hades - Fire/Fire Dom � LVL 50
Debt Bomb � Fire/Kin Corruptor
And many others
I still rather like this set. I'm not sure that having the Self Rez at level 28 is such a good idea on a set almost designed for dying , though. Should come much earlier. Tier 4 perhaps, though I'd have to think longer on exactly how things should be shifted around.
However, it turned out that Smith was not a time-travelling Terminator
Personally I would love to see a proper berserker.
second, the Brutes fury bar... yeah, compare that to a dominators and you will see just how sad fury really is.
(I went out for a 3 minute smoke break and my dominator still had half thier domination bar... did the same with my brute and watched it, 30 seconds later, no fury.)
So a true Berserker (which is what I belive brutes were meant to be) would be freakin awesome.
In missions this isn't a problem, because while missions give half debt compared to outside, this isn't due to debt protection. The debt accrued is just half as much.
Maybe instead of 50% debt protection from the set, make it 30-40%? Then you still have a fair amount of protection, and you can still get some dying while outside in the RWZ.
Without actually going into Mids' and speccing it out, I think it would be possible to achieve around 26% debt protection from IOs (on a melee character), but it would be hard to fit in all the necessary powers. So that's worth considering as well.
http://www.fimfiction.net/story/36641/My-Little-Exalt