The Journey of a New Warshade


5th_Player

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I don't know how I missed that! But I already have five purple sets slotted in that build, so the extra 2.5% would actually mean losing 7.5%.
Ah I didn't notice that


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Both of those builds look great.

Quote:
Originally Posted by Dechs Kaison View Post
I probably won't use the stacking stuns all that often, but when I need to I'll be thankful I have 'em. I also figure I ought to keep the ability to go boom should I want it.
This is my thinking exactly. The stacking stuns have saved my and my team's bacon on more than a few occasions. I use Unchain on every second spawn since I have so much recharge. At lower levels of recharge it becomes a decidedly less appealing power, keep that in mind. There might be another power that would serve you better. And Quasar is great to have simply because it looks So. Freakin'. Cool.

As an aside, your guide regarding the defense softcap has been incredibly useful to me. It inspired me to put together some capped builds on some of my squishies. So, thanks!


...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville

Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar

 

Posted

Here's my own twist on your cheaper build. I traded in some of your +Max Endurance for better numbers in some of the other powers (Hope you don't mind )
Note: I took the 5th Slot out of Dark Nova Bolt because the chance for buildup won't do much for you considering you have 2 Mires, both of which are more effective than Build Up (When used against 10 enemies). The 6.25% Recharge bonus in Dark Nova Bolt wasn't doing anything seeing as it was already capped.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Defying the Curse: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment

Hero Profile:
Level 1: Shadow Bolt -- Dev'n-Acc/Dmg:50(A)
Level 1: Absorption -- S'fstPrt-ResKB:30(A)
Level 2: Gravimetric Snare -- Enf'dOp-Acc/Immob:50(A)
Level 4: Gravity Shield -- S'fstPrt-ResDam/Def+:30(A)
Level 6: Dark Nova -- P'Shift-End%:50(A)
Level 8: Starless Step -- Acc-I:50(A)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(19)
Level 12: Sunless Mire -- Sciroc-Acc/Rchg:50(A), Oblit-Acc/Rchg:50(15), RechRdx-I:50(15)
Level 14: Shadow Cloak -- LkGmblr-Rchg+:50(A)
Level 16: Super Speed -- QckFt-EndRdx/RunSpd:50(A)
Level 18: Gravity Well -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(19), BasGaze-Rchg/Hold:30(21), BasGaze-EndRdx/Rchg/Hold:30(27), Lock-%Hold:50(36), Lock-Acc/Hold:50(36)
Level 20: Black Dwarf -- ImpArm-ResDam/EndRdx:40(A), ImpSkn-ResDam/EndRdx:30(21), TtmC'tng-ResDam/EndRdx:40(25), Aegis-ResDam/EndRdx:40(25), P'Shift-End%:50(43)
Level 22: Stygian Circle -- Efficacy-EndMod:50(A), Efficacy-EndMod/EndRdx:50(23), Efficacy-EndMod/Rchg:50(23)
Level 24: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 26: Gravitic Emanation -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(37), Stpfy-Acc/EndRdx:50(37), Stpfy-Acc/Stun/Rchg:50(37), Stpfy-Stun/Rng:50(50)
Level 28: Inky Aspect -- Rope-Acc/Stun:50(A)
Level 30: Unchain Essence -- Posi-Dmg/Rchg:50(A), Det'tn-Dmg/Rchg:50(34), AirB'st-Dmg/Rchg:50(34), Posi-Dam%:20(40)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(40), ExRmnt-Dmg/EndRdx:50(42), ExRmnt-Acc/Dmg/Rchg:50(42), ExRmnt-EndRdx/Dmg/Rchg:50(42), RechRdx-I:50(43)
Level 35: Stygian Return -- RechRdx-I:50(A)
Level 38: Eclipse -- TtmC'tng-ResDam/Rchg:40(A), Aegis-ResDam/Rchg:40(39), ImpArm-ResDam/Rchg:40(39), RctvArm-ResDam/Rchg:40(39), Acc-I:50(40)
Level 41: Quasar -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), M'Strk-Dmg/Rchg:50(43), Oblit-Dmg/Rchg:50(45), Sciroc-Dmg/Rchg:50(50)
Level 44: Stealth -- LkGmblr-Rchg+:50(A)
Level 47: Grant Invisibility -- LkGmblr-Rchg+:50(A)
Level 49: Invisibility -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Jnt-EndRdx/Rng:50(A)
Level 10: Shadow Recall -- IntRdx-I:50(A)
------------
Level 6: Dark Nova Bolt -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(7), Decim-Acc/Dmg/Rchg:40(48)
Level 6: Dark Nova Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(7), Decim-Acc/EndRdx/Rchg:40(11), Decim-Acc/Dmg/Rchg:40(46)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(5), Posi-Dmg/EndRdx:50(9), Posi-Acc/Dmg/EndRdx:50(13), Posi-Dam%:50(46)
Level 6: Dark Nova Detonation -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(5), Posi-Dam%:50(9), Posi-Dmg/Rchg:50(13), Posi-Acc/Dmg/EndRdx:50(45), RechRdx-I:50(46)
Level 20: Black Dwarf Strike -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(33), C'ngImp-Acc/Dmg:50(33), C'ngImp-Acc/Dmg/Rchg:50(33), C'ngImp-Dmg/EndRdx:50(48)
Level 20: Black Dwarf Smite -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(31), C'ngImp-Acc/Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/EndRdx:50(31), C'ngImp-Dmg/EndRdx/Rchg:50(48)
Level 20: Black Dwarf Mire -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(29), EndRdx-I:50(45), Oblit-Acc/Dmg/EndRdx/Rchg:50(50)
Level 20: Black Dwarf Drain -- Nictus-Acc/Heal:50(A), Dct'dW-Heal/Rchg:50(17), Numna-Heal/Rchg:50(17), Nictus-Heal/HP/Regen/Rchg:50(34)
Level 20: Black Dwarf Step -- Winter-ResSlow:50(A)
Level 20: Black Dwarf Antagonize -- Mocking-Taunt/Rchg:50(A), Mocking-Rchg:50(36)
------------
Set Bonus Totals:

  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 4.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 6.3% Max End
  • 41% Enhancement(Accuracy)
  • 3% Enhancement(Stun)
  • 91.3% Enhancement(RechargeTime)
  • 100.4 HP (9.37%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 12.4%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 6.9%
  • MezResist(Terrorized) 2.5%
  • 13.5% (0.23 End/sec) Recovery
  • 10% (0.45 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
------------
Set Bonuses:
Steadfast Protection
(Absorption)
  • Knockback Protection (Mag -4)
Steadfast Protection
(Gravity Shield)
  • 3% Defense(All)
Luck of the Gambler
(Shadow Cloak)
  • 7.5% Enhancement(RechargeTime)
Basilisk's Gaze
(Gravity Well)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Lockdown
(Gravity Well)
  • 3% DamageBuff(All)
Efficacy Adaptor
(Stygian Circle)
  • 12 HP (1.12%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Stupefy
(Gravitic Emanation)
  • 2.5% (0.04 End/sec) Recovery
  • 20.1 HP (1.87%) HitPoints
  • 3% Enhancement(Stun)
  • 6.25% Enhancement(RechargeTime)
Positron's Blast
(Unchain Essence)
  • 2.5% (0.04 End/sec) Recovery
Expedient Reinforcement
(Dark Extraction)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% (0.45 HP/sec) Regeneration
Obliteration
(Quasar)
  • MezResist(Stun) 2.2%
Luck of the Gambler
(Stealth)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Grant Invisibility)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Invisibility)
  • 7.5% Enhancement(RechargeTime)
Decimation
(Dark Nova Bolt)
  • MezResist(Immobilize) 2.75%
  • 12 HP (1.12%) HitPoints
  • 2.25% Max End
Decimation
(Dark Nova Blast)
  • MezResist(Immobilize) 2.75%
  • 12 HP (1.12%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Positron's Blast
(Dark Nova Emanation)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Positron's Blast
(Dark Nova Detonation)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Crushing Impact
(Black Dwarf Strike)
  • MezResist(Immobilize) 2.2%
  • 12 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Crushing Impact
(Black Dwarf Smite)
  • MezResist(Immobilize) 2.2%
  • 12 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Obliteration
(Black Dwarf Mire)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Touch of the Nictus
(Black Dwarf Drain)
  • 20.1 HP (1.87%) HitPoints
Winter's Gift
(Black Dwarf Step)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Mocking Beratement
(Black Dwarf Antagonize)
  • 1.8% Max End

This build has quite a bit of focus on using Unchain Essence and Quasar as often as possible, so I wouldn't advise following it unless that fits your playstyle


 

Posted

Quote:
Originally Posted by The_MercsMan View Post
This build has quite a bit of focus on using Unchain Essence and Quasar as often as possible, so I wouldn't advise following it unless that fits your playstyle
To use Unchain Essence actively would you not slot Gravity Well as an attack so you can easily 1 shot minions?


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
To use Unchain Essence actively would you not slot Gravity Well as an attack so you can easily 1 shot minions?
I have wondered about the prevalence of slotting Grav Well as a hold. To be sure, I can see the value in that, but considering it's the most damaging attack a WS can get outside of Quasar it seems wasteful to me. Slotted for damage it does ~50% more damage than Unchain (albeit ST rather than AoE) and ~75% the damage of Quasar. At level 50 with a full Crushing Impact set and 2 capped mires it does 754 damage! Ouch! As opposed to an extra 12.4 seconds of hold and 570 damage with a full Lockdown set.

The necessity of holding something longer than 13.4 seconds (GW's base duration) seems like such an infrequent thing that giving up that much ST damage seems unnecessary. Perhaps bumping up the duration to make it stackable vs. bosses? But stacking Gravitic Emanation with Inky Aspect seems more reliable. Plus you could use Grav Well to then kill the aforementioned boss.

It's the same confusion I have when people slot their troller's ST hold for hold instead of damage, and then complain that they have no decent damage until pets at 32.

Of course YMMV and all that. I'm not impugning those who do it, just having trouble seeing the cost/benefit part of that choice.


...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville

Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar

 

Posted

Quote:
Originally Posted by Mr_Enigma View Post
I have wondered about the prevalence of slotting Grav Well as a hold. To be sure, I can see the value in that, but considering it's the most damaging attack a WS can get outside of Quasar it seems wasteful to me. Slotted for damage it does ~50% more damage than Unchain (albeit ST rather than AoE) and ~75% the damage of Quasar. At level 50 with a full Crushing Impact set and 2 capped mires it does 754 damage! Ouch! As opposed to an extra 12.4 seconds of hold and 570 damage with a full Lockdown set.

The necessity of holding something longer than 13.4 seconds (GW's base duration) seems like such an infrequent thing that giving up that much ST damage seems unnecessary. Perhaps bumping up the duration to make it stackable vs. bosses?
This is my main reason for slotting the purple melee damage set into Gravity Well.

Not only is the damage insane (not even counting the proc) but the recharge is so high you can still stack holds to lock down bosses.


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

Quote:
Originally Posted by Mr_Enigma View Post
I have wondered about the prevalence of slotting Grav Well as a hold. To be sure, I can see the value in that, but considering it's the most damaging attack a WS can get outside of Quasar it seems wasteful to me. Slotted for damage it does ~50% more damage than Unchain (albeit ST rather than AoE) and ~75% the damage of Quasar. At level 50 with a full Crushing Impact set and 2 capped mires it does 754 damage! Ouch! As opposed to an extra 12.4 seconds of hold and 570 damage with a full Lockdown set.

The necessity of holding something longer than 13.4 seconds (GW's base duration) seems like such an infrequent thing that giving up that much ST damage seems unnecessary. Perhaps bumping up the duration to make it stackable vs. bosses? But stacking Gravitic Emanation with Inky Aspect seems more reliable. Plus you could use Grav Well to then kill the aforementioned boss.

It's the same confusion I have when people slot their troller's ST hold for hold instead of damage, and then complain that they have no decent damage until pets at 32.

Of course YMMV and all that. I'm not impugning those who do it, just having trouble seeing the cost/benefit part of that choice.
I do half agree with you, but the set bonus' you can get from the hold sets are very appealing, especially if you only have limited slots left.

The thing with Gravity Well is that although it is an amazingly damaging power it sees more use in some playstyles that others. For those who use it a lot then slotting for damage is best, but if you only use it once in a blue moon then you probably get better mileage out of a hold set (Particularly 4 x Basilisks Gaze).


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
I do half agree with you, but the set bonus' you can get from the hold sets are very appealing, especially if you only have limited slots left.

The thing with Gravity Well is that although it is an amazingly damaging power it sees more use in some playstyles that others. For those who use it a lot then slotting for damage is best, but if you only use it once in a blue moon then you probably get better mileage out of a hold set (Particularly 4 x Basilisks Gaze).
Why not a compromise? Four Basilisks Gaze and two level 50 Damage IOs?

That's almost the ED cap for damage, plus all the accuracy/endurance/recharge you should need.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Why not a compromise? Four Basilisks Gaze and two level 50 Damage IOs?

That's almost the ED cap for damage, plus all the accuracy/endurance/recharge you should need.
I only really have the 4 slots in my build (And would KILL for a melee damage set with 7.5% recharge as the 4th bonus!), but that is a good compromise.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Why not a compromise? Four Basilisks Gaze and two level 50 Damage IOs?

That's almost the ED cap for damage, plus all the accuracy/endurance/recharge you should need.
Wow, that is pretty nice slotting, you're right. I tried out various slotting and there a ton of good options:

  • 4 B. Gaze, a generic damage IO, and the Hecatomb: Damage
  • 5 Crushing Impact and a generic hold
  • 5 Crushing Impact and a dam/mez Hami-o


All were really good.

This is why I love IO sets - so much versatility!


...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville

Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar

 

Posted

Quote:
Originally Posted by Mr_Enigma View Post

I also STRONGLY recommend slotting Dark Extraction with Expedient Reinforcement Acc/Rech, Acc/Dam, Acc/Dam/Rech, End/Dam/Rech and Soulbound Allegiance Dam/Rech, Chance for Build Up once you hit 50. It gives excellent enhancement numbers (74% acc, 95% dam, 95% rech, 21% end red) and great bonuses (5% status res, 3% global damage, 6.25% global recharge, 16% regen). And let me tell you, that proc goes off ALL THE TIME. With all the aoe's fluffy uses there are many, many opportunities for it to fire since it makes a check for each target. Since they added the buff icon for build up procs in i16 I am continually amazed at how often it's up.
Boy is it tacky to quote oneself (sorry!), but I realized an important trick last night regarding this proc. I totally forgot that the proc has a 16% chance to buff YOU when you summon fluffy. I used to eclipse > mires > grav well a minion > unchain > summon fluffy. From now on I will summon fluffy before I unchain, hoping for the proc to fire first. It would bump unchain's aoe damage from 508 to 578 16% of the time (assuming I'm not at the damage cap). It's worth a shot, at least.

Just thought I'd throw this out there for folks who may not have thought of it already.


...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville

Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar

 

Posted

Quote:
Originally Posted by Mr_Enigma View Post
I totally forgot that the proc has a 16% chance to buff YOU when you summon fluffy.
Really? I never knew that, good spot


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Usually when I'm about to hit off Unchain Essence I'll be in Dwarf; I'll hit a minion with Black Dwarf Mire, then an attack or two and then another dwarf mire, usually killing the minion, so I have 3 mires up and a dead body to use Unchain Essence on. A nice little bonus of this is that with Black Dwarf Mire being slotted for damage most; of the time the Lieutenants will be dead and the bosses will be under 50% of their max HP.

I can see the attraction of slotting GW for damage but as I usually Dance and get most of my damage from the forms I rarely use it. At the moment it is usually reserved for helping Controllers/Dominators to hold pesky AVs (Such as Ghost Widow or Nosferatu), or else wiping up a boss after a fight.


 

Posted

First let me say I haven't posted in a long time in the Kheldian forum. It's good to see Dechs likes the tri-form-shade, too. I have a couple questions, not to get up in anyone's face, it's just me trying to figure this one out.

Superspeed on a warshade? For the stealth? I know teleport and fly are available.

Concealment?

Resistance in Black Dwarf, yay us! I put to-hit in Nova; I guess that's a no-go.

Here is what I am working with. I will have to look at all these options for slotting. I don't have nearly enough slots either.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Quark Scampi: Level 48 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed

Hero Profile:
Level 1: Shadow Bolt -- Empty(A)
Level 1: Absorption -- Empty(A)
Level 2: Gravity Shield -- Empty(A)
Level 4: Gravimetric Snare -- Empty(A)
Level 6: Dark Nova -- Empty(A)
Level 8: Hasten -- Empty(A)
Level 10: Shadow Blast -- Empty(A)
Level 12: Sunless Mire -- Empty(A)
Level 14: Orbiting Death -- Empty(A)
Level 16: Shadow Cloak -- Empty(A)
Level 18: Gravity Well -- Empty(A)
Level 20: Black Dwarf -- Empty(A)
Level 22: Stygian Circle -- Empty(A)
Level 24: Essence Drain -- Empty(A)
Level 26: Gravitic Emanation -- Empty(A)
Level 28: Unchain Essence -- Empty(A)
Level 30: Dark Detonation -- Empty(A)
Level 32: Dark Extraction -- Empty(A)
Level 35: Quasar -- Empty(A)
Level 38: Eclipse -- Empty(A)
Level 41: Stygian Return -- Empty(A)
Level 44: Twilight Shield -- Empty(A)
Level 47: Inky Aspect -- Empty(A)
Level 49: Penumbral Shield -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Empty(A)
Level 10: Shadow Recall -- Empty(A)
------------
Level 6: Dark Nova Bolt -- Empty(A)
Level 6: Dark Nova Blast -- Empty(A)
Level 6: Dark Nova Emanation -- Empty(A)
Level 6: Dark Nova Detonation -- Empty(A)
Level 20: Black Dwarf Strike -- Empty(A)
Level 20: Black Dwarf Smite -- Empty(A)
Level 20: Black Dwarf Mire -- Empty(A)
Level 20: Black Dwarf Drain -- Empty(A)
Level 20: Black Dwarf Step -- Empty(A)
Level 20: Black Dwarf Antagonize -- Empty(A)


I really didn't know what to take after level 41


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
First let me say I haven't posted in a long time in the Kheldian forum.
Welcome back then..

Quote:
Originally Posted by Psylenz View Post
Superspeed on a warshade? For the stealth? I know teleport and fly are available.
On my TriFormShade(s)™ I usually take Superspeed and Grant Invisibility. Superspeed so it can stack with Shadow Cloak and help me ghost missions and move around faster when I don't feel like flying/teleporting, and Grant Invisibility because it's a good mule for an LoTG +Recharge IO and also great fun making my fluffies/teammates invisible so they often get less aggro.

Quote:
Originally Posted by Psylenz View Post
Concealment?
Indeed, mostly for the LoTG slots.

Quote:
Originally Posted by Psylenz View Post
Resistance in Black Dwarf, yay us! I put to-hit in Nova; I guess that's a no-go.
That all depends on your playstyle really... how often will you try to tough it out using Dwarf? How comfortable are you hover-blasting?

Quote:
Originally Posted by Psylenz View Post
Here is what I am working with. I will have to look at all these options for slotting. I don't have nearly enough slots either.
Don't worry, no one has enough slots So... are you requesting slotting recommendations?


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Posted

Quote:
Originally Posted by Psylenz View Post
Superspeed on a warshade? For the stealth? I know teleport and fly are available.

Concealment?
I'm not going to comment on your build (I doubt I'm qualified), but I will answer these questions.

I picked superspeed for stealth and ease of travel, and because I already took hasten. Flying in nova is a bit slow, and I normally don't want to shift just to start traveling, but I use it when I want to AFK travel. TP can be a bother for short distances thanks to overshoot and correction.

Concealment was picked for places to put the LOTG recharge bonus.

I only use human form for the control powers, stygian circle, mire, and the occasional quasar.


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Posted

I inferred that taking tohit in nova would mean less slots to dedicate to accuracy in the nova blasts. I guess I am asking for slotting help.

Concealment I have used with kinetics, just didn't click with no speed boost 'push' to helping ghost. This might help with my level 40 power selections.

For some reason, I don't purple out, pvp with any character once they hit 50, sigh.

I try many attacks styles tri-form. TP in with Lobster mode, hit a mire. After aggro has shot, maybe 2 seconds, switch to human form, mire, look for body with bind to hit unchain essence. BAM, first big boom. Go Quasar, hit blue pez, hit Stygian, hit Dark Extraction. Set up for next group.

But I am just as happy to 'tank' for a team and duke it out with piles of bad guys. Get a couple mires and then finish off the battleground with AoE of death from above.

I slotted mostly for AoEs, mires, recharges. I very much like unchain essence, dark extraction, quasar, and the stygian. Stygian is the defining power.


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Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Like other commenters, I took SS for stacking stealth and a travel that's speedier than nova flight and less hassle than Shadow Step. I took Concealment pool and Combat Jumping for 4 more LoTG slots (wanted perma-Hasten).

Plus Grant Invis comes in handy quite often.

On a TriFormShade I find that pool powers' actual powers aren't all that useful, with the glaring exception of Hasten. YMMV, of course.

As far as tohit in Nova, the extra enhancement is such a small return on investment that I don't bother. Since 'Shades are so slot-starved I can always find a better use for those slots, especially in light of the plenitude of global accuracy bonuses available. In addition, I usually human Mire before switching to Nova. Mire gives a 4.5% (unslotted) tohit buff for each foe hit. Hitting enemies isn't usually a problem, although putting one tohit in the base slot is quite reasonable. It would bump Nova's tohit from 9% to 11.3% with a lvl 50 generic IO

I chose to slot a Freebird: Stealth in Nova's one slot. In conjunction with invis'd fluffies the stealth allows me to set up my opening Dark Nova Emanation cone (the nova form big-hitter) quite effectively. When I'm not Eclipse/Mireing first, obviously.

As an aside, I'm glad I started hanging out in this forum. Talking with so many WS geeks is so rewarding for a fellow geek such as myself!


...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville

Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar

 

Posted

I like this Warshade a lot. I can see the extra stealth in SS. I tend to bounce around in missions that are more dangerous in lobster form. I like the lobster tp, too.

I never thought about invising the lil fuzz balls, that's a good plan!

You say the tohit in Nova is roughly 11%. I took that to mean an equivalent of 44% total benefit because you have 4 power ranged attacks that it affects. Can you see a faint glimmer of that rationale?

I am sure there are many ways to effectively play warshades. I can't personally get a grip on human-only, but it's surely a challenge.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
You say the tohit in Nova is roughly 11%. I took that to mean an equivalent of 44% total benefit because you have 4 power ranged attacks that it affects. Can you see a faint glimmer of that rationale?
I can see the idea behind it, but the problem is that even 11% tohit doesn't really allow you to skimp on accuracy in the powers, even 3 slotting Nova for tohit means you will still want at least one accuracy IO in each individual power.

Imho you are better off putting something like an endmod/endrdx or flyspeed into the single Nova slot (I went for then End/Fly Hami-O) and just concentrate on the powers.


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Posted

Quote:
Originally Posted by PrincessDarkstar View Post
Imho you are better off putting something like an endmod/endrdx or flyspeed into the single Nova slot (I went for then End/Fly Hami-O) and just concentrate on the powers.
I'm going to suggest the performance shifter proc if you only put one slot in nova. Works out to 0.2 end/sec recovery. Not bad.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
I'm going to suggest the performance shifter proc if you only put one slot in nova. Works out to 0.2 end/sec recovery. Not bad.
Yep works very well too. I prefer the End/Fly combo because I like flying slightly faster, but that is a very good idea.


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Posted

Quote:
Originally Posted by PrincessDarkstar View Post
Yep works very well too. I prefer the End/Fly combo because I like flying slightly faster, but that is a very good idea.
I can see the value in flying fast, but I see it as a QoL enhancement, not necessarily a useful enhancement. Throwing in the end reduction in combo is also very nice, and since it's a split enhancement, you get more "total enhancing" than just one IO.

I know you already know all this, I'm just kind of... well I don't know what I'm doing.

Anyway, the real reason for me to pop back in this thread is for an update on my warshade. That cheap build is all but "finished." I say that in quotations because the character is only level 48, so there's still three more slots and a LOTG mule to pick up yet. I've got everything I need so far except for two LOTG recharge bonuses and a few other flair pieces. It amazes me how quickly you can burn through 350 million influence. Ok, so it's not cheap, but it doesn't have purples.

I've already seen an incredible improvement. I mean, I went from common IOs, Basillisk's Gaze, and two Impervium armors to the build you see overnight. I now have more recharge from set bonuses than I get from hasten. Eclipse is up surprisingly often. In dwarf form, I can stack mires. Considering how powerful I felt before... now I feel... über. I feel on par with my bots/traps, except that I don't have to wait for an entourage of pets to catch up. Actually I do. Well, I don't have to wait for the fluffies, but they're nice when they're behind me. Point is... wow I feel like a bottle of awesomesauce.

I just want to thank everyone again for the advice I've received. I am very happy with the results!


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

I rolled a new warshade on Virtue just to see what it would be like with no shields and no orbital debt. I took blasts, nova, mires, the well, dwarf, and stygian so far. It's been a real beast on ToT teams, raining death from above on groups that tanks and controllers keep together.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Coming into this thread very late, but I have a question. I see a number of builds here that have lvl3 and lvl5 slots in Dark Nova. How did you manage that?


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