The Journey of a New Warshade


5th_Player

 

Posted

I started playing CoX shortly after launch and took a few breaks. I've tried every "normal" AT at least once, but only recently decided to try a warshade. I just hit level 38, and let me tell you, this has been the absolute most interesting journey a character has ever been for me. I can't say I've ever had this much fun for this much of the progression of a character. One of the biggest reasons is that every new power seemed to revolutionize the way I play.

The closest thing I can compare this to is how a controller gets a pet at level 32. At that point, everything changes. You're able to do things you never could before. But this happens with a warshade for almost every new power! Beyond that even, there were so many time were I thought "If I only had a few more slots!"

Before even creating the character, though, I was sure to read Plasma's and the other Kheldian guides. I made up my mind early on about becoming a "dancing" warshade.

Now, just about everyone does a sewer run. I, however, did two. One got me to level 6 for nova. Then I joined a second team, exemplar'd down to level 2 and ran through the sewers again, but this time AS a nova. I heard several comments about how that was the quickest sewer run any of them had been on.

Level twelve came and I first learned the two-step. This was my first real taste of the "warshade dance." I was already dropping out of nova to occasionally fire hasten, but now I had purpose!

I tried to team as much as I could to make the most out of the inherent, especially now since it is active in the forms. Things were going alright, but somewhere in there I messed some things up, so I used one of my vetspecs. Lo and behold! I could slot up the nova form without "throwing away" any slots!

So now I had superspeed, nebulous form, and recall friend... It's time to run a Positron TF. I had developed a simple strategy by the end of the TF: run into the tightly packed group completely invisible to saturate a mire before going nova. We ghosted what we were able to, and had a great time. So much fun, in fact, that I organized a second one, but this time I brought some new toys with me.

Gravity Well, amazing little drug used to treat quantumstomach and voidaches. Side effects include loss of fear. Not only that, I had finished the "dance" by adding dwarf form to my repertoire. Have I mentioned how much I love the new exemplar settings? I'm running Positron with dwarf form! Granted, nothing is slotted well, but the mire is accurate. That simple strategy from before now had so many more options. Go Dwarf, teleport into the middle and soak the alpha, dwarf mire, drop for sunless mire, gravity well the boss who was now on the last leg of his life, go nova and maybe get one AoE off with both mires still active if i was quick enough. Or I could sunless mire first, go dwarf and scrap it out with good damage. Better yet, I could sunless mire, dwarf mire, and go nova with time to fire three blasts with double mire goodness. What's more, when sunless was still recharging, I could do a dwarf mire for two quick AoEs from nova. I had never seen so many big orange numbers at such a low level in my life.

Ahhhhh, Stygian Circle. I never imagined how often this would be ready out of the box. Use it after every battle to race ahead of the silly normal ATs who are still sucking wind. I used to occasionally stop firing to recoup endurance, but not anymore! Not necessarily strategy altering, but I loved what it did for my abilities.

What's this new toy? Gravatic Emanation? So, you're telling me I can stun the whole group and bunch them into a corner for mires? I actually started to solo a bit at this point. Great opener, love the knockback, adore the stun. At this point, I felt I had everything I wanted. Except of course, more slots. I knew there were some other cool powers to come, but ... meh. I got what I need. Gimmie more slots!

Nevermind what I just said. Having a fluffy ball of doom following me around all the time... That's awesome. Wait, I add some recharge and now there's often two of them? Rock on.

Self rez? I almost never use these, but strangely, this one had a different effect on me. I wanted the chance to use it, but more than that, it was a challenge to me. Do everything right, just like always, but race the team. Get there first. Take more on. More aggro. Meaner aggro. Find out what kills you. Then get back up and make them regret it!

Last night on a KHTF (the first one I'd ever done), just before the last mission, I hit level 38. I had heard so much about Eclipse. I didn't think I needed it, but I was still excited. We zoned into that last mission.

"Hey, you guys wait here, I want to try something."
"Famous last words..."
"S'ok, I got a self rez."

You all know what happened. Invis my way into the middle of an 8 man spawn of red caps and fire off an un-enhanced Eclipse. Mire, nova... destroy. Wow. I love my warshade.

So what's the point of this thread anyway? I guess I don't know. Maybe someone on the fence will read this and try a warshade. Maybe someone will be inspired. Maybe someone will think I'm an idiot for wasting all this time. Either way, I really enjoyed this character and wanted to share my experience. I hope it was at least an entertaining read.

Have any of you ever felt like this about your warshade?


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

First, thank you for sharing, really, I mean it.

Secondly, you're just in love with your Warshade, and that's just fine. It's actually kind of normal for people who care more about what their character can actually DO rather than simply how much consistent DPS it can pump out, not that Warshades lack in the DPS department, but they do have to work for it, or rather "dance" for it.

As a TriFormShade™, I normally start by teleporting into a mob, then hit Black Dwarf Mire and use that to buff up Eclipse which in turn allows me to resist damage while using Sunless Mire and then going to Nova to blast which comes naturally at this point. I'm so hooked on the trick that I'd sometimes stay in Nova till my health dips dangerously into the red only to use Stygian Circle (or the Rez if I misjudged). It's all good.

Have fun with your Warshade, get it to Lv50 and work on an IO plan with all the nifty bonuses you want. When you get tired with your Warshade, take a break from the game I guess, because I don't know of any class that can compete in the fun factor.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Quote:
Originally Posted by LordXenite View Post
First, thank you for sharing, really, I mean it.
You're welcome.

Quote:
Originally Posted by LordXenite View Post
Secondly, you're just in love with your Warshade, and that's just fine. It's actually kind of normal for people who care more about what their character can actually DO rather than simply how much consistent DPS it can pump out, not that Warshades lack in the DPS department, but they do have to work for it, or rather "dance" for it.
It is nice how much variety I have. Tank goes afk because his cats start attacking each other? Eclipse or Dwarf up and go. The controller DC'd and we need some mezzers taken care of? Use the gravity well and emanation a bit more. Want to stealth a mission? Full stealth and recall friend. Otherwise, dance and destroy!

Quote:
Originally Posted by LordXenite View Post
Have fun with your Warshade, get it to Lv50 and work on an IO plan with all the nifty bonuses you want. When you get tired with your Warshade, take a break from the game I guess, because I don't know of any class that can compete in the fun factor.
I've already started with the IOs. I have two level 25 +end Performance Shifter procs and one LOTG +recharge made out of merits. I've recently fell into a small fortune and started buying 5 piece sets of Decimation for the two nova ST attacks since they only go up to level 40. I'm doing the same for Impervium Armors to go into dwarf and eclipse. +Max endurance goodness.

After I iron a few more kinks out, I'll post a build for critiquing. I've got a few slots I'm not sure I like the placement of.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

This is what I got so far... The focus was on recharge. The last few power picks were only as LOTG mules. Phase shift because... well I don't know. Maybe I'll panic one day. Or go to PvP. Either way, it'd be better than the nebulous form's 3 second delay. Is anything else worth taking in that spot? There's one 6.25% recharge bonus that's over the cap, but that's OK because it gets replaced by a purple set eventually. This is a character that I don't see ever getting boring, so I don't expect gaining purples will be an arduous process.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Defying the Curse: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment

Hero Profile:
Level 1: Shadow Bolt -- Dev'n-Acc/Dmg(A)
Level 1: Absorption -- S'fstPrt-ResKB(A)
Level 2: Gravimetric Snare -- GravAnch-Hold%(A)
Level 4: Gravity Shield -- S'fstPrt-ResDam/Def+(A)
Level 6: Dark Nova -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(43), P'Shift-End%(45), P'Shift-EndMod(45)
Level 8: Starless Step -- Acc-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(40)
Level 12: Sunless Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(17)
Level 14: Shadow Cloak -- LkGmblr-Rchg+(A)
Level 16: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 18: Gravity Well -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(21), BasGaze-EndRdx/Rchg/Hold(27), Lock-%Hold(36), Lock-Acc/Hold(36)
Level 20: Black Dwarf -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(21), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam/Rchg(25), P'Shift-End%(43), P'Shift-EndMod(45)
Level 22: Stygian Circle -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(23), EndRdx-I(23)
Level 24: Orbiting Death -- Acc-I(A)
Level 26: Gravitic Emanation -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(37), Stpfy-Acc/EndRdx(37), Stpfy-Acc/Stun/Rchg(37), Stpfy-Stun/Rng(50)
Level 28: Inky Aspect -- Acc-I(A)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(40), ExRmnt-Dmg/EndRdx(42), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-EndRdx/Dmg/Rchg(42), RechRdx-I(43)
Level 35: Stygian Return -- RechRdx-I(A)
Level 38: Eclipse -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(39), ImpArm-ResDam/Rchg(39), ImpArm-ResDam/EndRdx/Rchg(39), P'Shift-Acc/Rchg(40), P'Shift-EndMod/Rchg(48)
Level 41: Maneuvers -- LkGmblr-Rchg+(A)
Level 44: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 47: Stealth -- LkGmblr-Rchg+(A)
Level 49: Phase Shift -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Jnt-EndRdx/Rng(A)
Level 10: Shadow Recall -- IntRdx-I(A)
------------
Level 6: Dark Nova Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(7), Decim-Build%(11), Decim-Acc/Dmg/Rchg(48)
Level 6: Dark Nova Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(46)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(5), Posi-Dmg/EndRdx(9), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(46)
Level 6: Dark Nova Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dam%(9), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(46)
Level 20: Black Dwarf Strike -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dmg/EndRdx(33), Mako-Dam%(33)
Level 20: Black Dwarf Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 20: Black Dwarf Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(50)
Level 20: Black Dwarf Drain -- Nictus-%Dam(A), Nictus-Heal/HP/Regen/Rchg(34), Nictus-Acc/Heal(34), Nictus-Acc/EndRdx/Heal/HP/Regen(34), Nictus-Acc/EndRdx/Rchg(50)
Level 20: Black Dwarf Step -- Winter-ResSlow(A)
Level 20: Black Dwarf Antagonize -- Mocking-Taunt(A), Mocking-Taunt/Rng(36)
------------
Set Bonus Totals:

  • 17% DamageBuff(Smashing)
  • 17% DamageBuff(Lethal)
  • 17% DamageBuff(Fire)
  • 17% DamageBuff(Cold)
  • 17% DamageBuff(Energy)
  • 17% DamageBuff(Negative)
  • 17% DamageBuff(Toxic)
  • 17% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 6.75% Defense(Psionic)
  • 3% Defense(Melee)
  • 4.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 13.1% Max End
  • 52% Enhancement(Accuracy)
  • 3% Enhancement(Stun)
  • 5% Enhancement(Heal)
  • 91.3% Enhancement(RechargeTime)
  • 20% FlySpeed
  • 92.4 HP (8.62%) HitPoints
  • 20% JumpHeight
  • 20% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 13.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 6.9%
  • MezResist(Terrorized) 2.5%
  • 14.5% (0.24 End/sec) Recovery
  • 10% (0.45 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 20% RunSpeed


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

You just convinced me to give my Bots/Traps another shot. Now I want to make a warshade. Someone should hire you to convince people to play their games.


I've never had a WS before but I leveled a PB into the 30s and I hated it. Anyways, great post.


 

Posted

Quote:
Originally Posted by SevereCalamity View Post
You just convinced me to give my Bots/Traps another shot. Now I want to make a warshade. Someone should hire you to convince people to play their games.


I've never had a WS before but I leveled a PB into the 30s and I hated it. Anyways, great post.
Wow. Thanks. Ok, I'm glad I wrote this.

Out of curiosity, which of my posts made you go back to Bots/Traps? Was it either the scrapperlock thread or the "I've discovered my limits" thread?


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

It was actually a few different posts. I can't keep track of where exactly, but I'm pretty sure I saw you post about it in at least 3 places. It took a few posts to read, but eventually you had me convinced to give it a shot again.

My Bots/Traps was actually my first villain when CoV launched, and it got deleted around 33 or 34 because it was so hit or miss with damage vs. survivablity. This was before IOs and bodyguard mode. I made a new one for double XP weekend and got him close to 30. I already have a +5% pet defense IO, and waiting for 41 to slot my steadfast +3% defense.



After I finish studying for an exam I have tonight, I will be rolling a warshade. Hopefully I'll be able to get around to playing my MM again.


 

Posted

I just wanted to pop in here for a moment to say that reading this thread has been the thing that has inspired me to try playing a Warshade for the first time. That said, my MA/Elec Scrapper is still just 34... so by extension, this has also finally given me the drive to shoot for 50 for the first time. Well done OP, well done.

With any luck at all I'll be back on this board soon asking about my own first Warshade.


 

Posted

Quote:
Originally Posted by SevereCalamity View Post
You just convinced me to give my Bots/Traps another shot.
I keep forgetting which server my bots/traps is ON. >.< (170-some characters. It happens.)


 

Posted

The wife swears by her Bot/Traps, I swear by my Bots/Dark, together we pawn so hard the Internet goes down!

It's also a very awesome duo (Bots/Dark + Bots/Traps) because our characters have linked backgrounds!

EDIT :: Very nice focused build. Should be very good for slowing stuff down (AV/EB/GM) and allowing a team to have fun with it, and give you good all around DPS. Not exactly how I'd go, because I'm very into controlling enemies with holds and stuns, but as we all know there's more ways to skin a Bobcat.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Quote:
Originally Posted by LordXenite View Post
The wife swears by her Bot/Traps, I swear by my Bots/Dark, together we pawn so hard the Internet goes down!

It's also a very awesome duo (Bots/Dark + Bots/Traps) because our characters have linked backgrounds!
I want to make a bots/dark so very badly, but I just cannot rationalize a concept. Nanite swarm is the best I can do, and I'm just not happy with it. Maybe after my character "dies" he'll come back as a ghost to reanimate his robots with nether worldly energy... but Dechs Kaison is not likely to die anytime soon...

Quote:
Originally Posted by LordXenite View Post
EDIT :: Very nice focused build. Should be very good for slowing stuff down (AV/EB/GM) and allowing a team to have fun with it, and give you good all around DPS. Not exactly how I'd go, because I'm very into controlling enemies with holds and stuns, but as we all know there's more ways to skin a Bobcat.
I did slot gravity well for hold as opposed to damage, as well as adding the +2 mag proc. The same is true for Gravatic Emanation, slotted for stun. I'm leaving myself capable of such controllery stuff, I just don't expect to do it often.

I spend most of my time in forms and just drop for buffs, so recharge seemed to be the best focus for me. Eclipse is perma, even mire can be, but that requires me to drop way too bloody often. I also didn't slot any toggle powers, since I don't plan on staying human long enough to make use of them. I'm no good with attack chains, but with the amount of recharge I'm packing, it may very well end up as the two AoEs in nova. I know the dwarf mire can actually STACK with this build.

Do you stay human longer and make use of the Opressive Gloom clone I can't remember the name for? How else are you holding/stunning enemies that I may not be seeing?


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by dechs kaison View Post
i want to make a bots/dark so very badly, but i just cannot rationalize a concept. Nanite swarm is the best i can do, and i'm just not happy with it.
That sort of is my background story. My Bots/Dark Mastermind was a woman whose body was taken over, and modified, by an advanced AI she herself created. Her "dark" powers are essentially manifestations of nanite swarms.

Quote:
Originally Posted by dechs kaison View Post
I did slot gravity well for hold as opposed to damage, as well as adding the +2 mag proc. The same is true for gravatic emanation, slotted for stun. I'm leaving myself capable of such controllery stuff, i just don't expect to do it often.
And that's the difference between our concepts/tactics. I will more often attempt to disable enemies first and kill them later, it's fun for me that way. To this end, I made sure I have IA, GM and UE which together stack disorients very nicely. Adding Chance for Holds IO's to my Nova single-target blasts allows me to alternate those twin-blasts like a purple (or light-blue) Twin Ion Cannon right after GW (or IS on my PB) and once the enemy is encased in a Tesla Cage I hit it again with another GW/IS once it's recharged.

It's just awesome fun knowing I helped a put an AV in a Tesla Cage, even more so than merely defeating said AV!

Quote:
Originally Posted by dechs kaison View Post
...so recharge seemed to be the best focus for me.
Even without going for perma-anything, +Recharge is what a lot of Warshades crave, even if it's just so they can have more than 2/3 fluffies at a time and on their own without any outside buffs!

Quote:
Originally Posted by dechs kaison View Post
Do you stay human longer and make use of the opressive gloom clone i can't remember the name for [Inky Aspect]? How else are you holding/stunning enemies that i may not be seeing?
Usually, I won't be using Inky Aspect, but when the mood strikes me, I do.

Unchain Essence, Gravitic Emanations and Inky Aspect are the three powers Warshades get that disorient enemies. I can turn on Inky Aspect, lock on to a minion, teleport myself in, hit the minion with GW and while jumping backwards, hit the enemies with Gravitic Emanations. If the minion I hit did not die yet, I proceed to blow it to bits with other attacks and when it dies, I use Unchain Essence on its corpse. Unchain Essence stacks its disorient with IA and GE and usually I'd have a disoriented pack of enemies walking around in a daze.

This of course is quite dangerous especially since my TriFormShade™ has no shields to speak of in Human form, but I've learned to estimate when this tactic would work and when it's going to fail and I still want to try it, I take some Inspirations and it all works out nicely anyway!

I also love using IO's like I previously mentioned, to turn those two innocent, yet fast recharging, Nova/Human single-target blasts into a ranged-hold power, and although it's unreliable at best, I derive loads of fun when it actually does work.

If you ever play with me when I'm on my PB, and you see me dive-bomb enemies with Incandescent Strike and then shift to Nova and blast them just with my twin blasts, you can be certain I'm trying to hold the enemy. Naturally most enemies aren't even worthy of this, but it's awesome when it works on Bosses and above.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Deichs, your playstyle and build style seem very close to my own, but I do have a few things to mention (Some minor, some pointless, some just because I have nothing better to do):

Sprint: A good place to slot a +stealth IO. I know you have SS + Shadow Cloak for invis but there are many times when SS has just been too much for me, and I prefer having other options.

Dark Nova Emanation/Detonation: I find that Positron's Blast doesn't give enough of a recharge bonus, so if you are going to spend lots of time in Nova consider a 6th slot with a lvl 50 Recharge IO. It makes a massive difference being able to get that extra AoE out each spawn.

Black Dwarf Antagonise: It is the recharge you really want to slot it for, the times you really need to hold aggro you will find hasten drops and then the faster it is up the better. But I would drop the 2nd slot and just put a recharge IO into the main slot. Even if you don't I can't see the +range helping.

Shadow Recall: Do you use it in combat that often? I don't so use a range IO for the shadow shard.

Black Dwarf Mire: Many people disagree with me, but this is a power you want to spam whenever it is up, so that is every 5.7 seconds, but at 13 end a pop you won't be able to use it much before the end starts to bite. I frankenslot this power and forgo any set bonus'. Even then it can still be quite end heavy, or at least was until I got the chance for +end proc.

Dark Nova/Black Dwarf: You have slotted the Chance for +End, which is fair enough, but the rest of the EndRdx or EndMod only add up to +0.2 eps for Nova and +.26 eps for Dwarf, which I don't think is the best place for the slots, especially since I think you should find 2 more slots for the Nova AoE's

Maneuvers/Inky Aspect/Orbiting Death/Phase Shift: Do you use these powers? If the answer is no I recommend dropping all 3 and getting Invisibility (LoTG mule instead of Maneuvers) and Stimulant/Aid Self/Resuscitate. You will definately use Resuscitate (Often!), and stimulant works well for Mo runs (Aid Self isn't great but it does give you stun resistance!). Also phase shift is a purchasable temp power in case you ever do PvP, so no great loss.

Eclipse: Amazing power that it is you shouldn't need to enhance the EndMod. I went 4 x Res/Rech and 1 x Acc IO.

Dark Extraction: Drop the recharge IO and the Dam/End and get the purple Acc/Dam/Rec and the purple Proc. Not cheap but not too expensive and the pets are worth it and then some.

Dark Nova Bolt: I don't think the chance for build up proc is worth being picked over the acc/end/rech, but if you do then I would slot Dark Nova Blast the same for twice the chance.

Black Dwarf Drain: The only other power I frankenslot, Acc/Heal/Rech and as much of it as you can. This power can be a lifesaver.

Sunless Mire: Blashpemy for some but a playstyle choice for me. I once had it perma in my build, and I think the optimum playstyle involves making full use of it and dropping every 30s, but there is no way I can manage that, and I guess the same if for you. In that case, once you get some purples in your build and can afford to drop the recharge bonus you might want to consider just giving it 3 slots of Acc/Rec IO's and leaving it at that, freeing up slots elsewhere for more used powers.

Gravity Well: I think slotting for hold is a perfectly valid choice and do the same. Since you don't have Unchain Essence you don't really need to ability to 1 shot kill something.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
Deichs, your playstyle and build style seem very close to my own, but I do have a few things to mention (Some minor, some pointless, some just because I have nothing better to do):
First, little nitpick. It's Dechs. Pronounced "dex." Very notably not short for Dexter. I'm certainly not upset or anything; I know it's an unusual name.

Second, thanks for taking the time to offer suggestions. I really appreciate it.

Quote:
Originally Posted by PrincessDarkstar View Post
Sprint: A good place to slot a +stealth IO. I know you have SS + Shadow Cloak for invis but there are many times when SS has just been too much for me, and I prefer having other options.
Good plan. I don't like running into walls when I'm trying to sneak my way around. It's especially difficult in the Council caves. That's on the list of things to get now.

Quote:
Originally Posted by PrincessDarkstar View Post
Dark Nova Emanation/Detonation: I find that Positron's Blast doesn't give enough of a recharge bonus, so if you are going to spend lots of time in Nova consider a 6th slot with a lvl 50 Recharge IO. It makes a massive difference being able to get that extra AoE out each spawn.
I may do that, I'll have to play around with slots to get the extras. In general, I wasn't too concerned about recharge because there's so much in bonuses worked in all over the place. I don't know if the build link shows it, but my alternate slotting for Emanation has the purple set in it. I do plan to fully purple out eventually, it's just a matter of time.

Quote:
Originally Posted by PrincessDarkstar View Post
Black Dwarf Antagonise: It is the recharge you really want to slot it for, the times you really need to hold aggro you will find hasten drops and then the faster it is up the better. But I would drop the 2nd slot and just put a recharge IO into the main slot. Even if you don't I can't see the +range helping.
I must have thought that +range was +recharge. Reading comprehension FTW. I was after the +max end bonus though. You'll notice I try to grab a lot of that.

Quote:
Originally Posted by PrincessDarkstar View Post
Shadow Recall: Do you use it in combat that often? I don't so use a range IO for the shadow shard.
"I hate waiting." -Inigo.

I already have the recharge taken care of with set bonuses and hasten, so the only way to minimize waiting seemed to be interrupt. I hadn't thought about the Shard. I've never actually been there. (Please don't hit me. This is my first hero since i4. It's not my fault! I swear!)

Quote:
Originally Posted by PrincessDarkstar View Post
Black Dwarf Mire: Many people disagree with me, but this is a power you want to spam whenever it is up, so that is every 5.7 seconds, but at 13 end a pop you won't be able to use it much before the end starts to bite. I frankenslot this power and forgo any set bonus'. Even then it can still be quite end heavy, or at least was until I got the chance for +end proc.
I actually did plan on using this as my "heavy hitter" when I'm tanking in dwarf. It's up all the time, stacking with itself, and this is where I plan to put the purple PBAoE set. The heavy end usage is one of the reasons I try to grab those +max end bonuses. They indirectly increase recovery as well.

Quote:
Originally Posted by PrincessDarkstar View Post
Dark Nova/Black Dwarf: You have slotted the Chance for +End, which is fair enough, but the rest of the EndRdx or EndMod only add up to +0.2 eps for Nova and +.26 eps for Dwarf, which I don't think is the best place for the slots, especially since I think you should find 2 more slots for the Nova AoE's
Yeah, those endmods are kind of superfluous. The +ends I already have, and figured the movement bonus might be nice in dwarf form. I'll consider the fact that the slots might be better elsewhere.

Quote:
Originally Posted by PrincessDarkstar View Post
Maneuvers/Inky Aspect/Orbiting Death/Phase Shift: Do you use these powers? If the answer is no I recommend dropping all 3 and getting Invisibility (LoTG mule instead of Maneuvers) and Stimulant/Aid Self/Resuscitate. You will definately use Resuscitate (Often!), and stimulant works well for Mo runs (Aid Self isn't great but it does give you stun resistance!). Also phase shift is a purchasable temp power in case you ever do PvP, so no great loss.
Nope, don't use them at all. Maneuvers is a LoTG mule, but yeah, I should probably use invisibility. The others... I don't know why I picked them. Maybe one day I'll want inky aspect because the team could use more control? Maybe? Orbiting death is just a cool visual, and if I'm going to pick a power I won't use, it might as well look good.

Quote:
Originally Posted by PrincessDarkstar View Post
Eclipse: Amazing power that it is you shouldn't need to enhance the EndMod. I went 4 x Res/Rech and 1 x Acc IO.
Yeah, I grabbed another movement bonus and enhanced the accuracy/recharge. I don't think the movement is that necessary though, so I'll revise this. I'm not changing Impervium Armor, since I want the +max end.

Quote:
Originally Posted by PrincessDarkstar View Post
Dark Extraction: Drop the recharge IO and the Dam/End and get the purple Acc/Dam/Rec and the purple Proc. Not cheap but not too expensive and the pets are worth it and then some.
This is eventually getting the full purple set. Until then, I'm getting the set bonus for global recharge while having as many fluffy balls of doom as I can. I know how awesome that proc is, since I have it on my Assbot.

Quote:
Originally Posted by PrincessDarkstar View Post
Dark Nova Bolt: I don't think the chance for build up proc is worth being picked over the acc/end/rech, but if you do then I would slot Dark Nova Blast the same for twice the chance.
Meh, I figured the power recharges fast enough on its own, might as well use it as a "please proc" kind of power.

Quote:
Originally Posted by PrincessDarkstar View Post
Black Dwarf Drain: The only other power I frankenslot, Acc/Heal/Rech and as much of it as you can. This power can be a lifesaver.
Pretty sure the heal and recharge were ED capped, I'll have to look at it again. I can't see mids right now, but I think I went for another +max end here.

Quote:
Originally Posted by PrincessDarkstar View Post
Sunless Mire: Blashpemy for some but a playstyle choice for me. I once had it perma in my build, and I think the optimum playstyle involves making full use of it and dropping every 30s, but there is no way I can manage that, and I guess the same if for you. In that case, once you get some purples in your build and can afford to drop the recharge bonus you might want to consider just giving it 3 slots of Acc/Rec IO's and leaving it at that, freeing up slots elsewhere for more used powers.
Well, with purples this becomes so very close to perma. I have a bind that drops just to use this power. I don't think I will be able to manage to keep it perma, but with enough practice, maybe. As it is, it's getting me a 5% recharge bonus, but I should probably look at it more as a boost and less as an AoE attack.

Quote:
Originally Posted by PrincessDarkstar View Post
Gravity Well: I think slotting for hold is a perfectly valid choice and do the same. Since you don't have Unchain Essence you don't really need to ability to 1 shot kill something.
Yeah, that was my plan. Basilisk's gaze gives a very rare 7.5% recharge bonus, and lockdown proc is there for the chance to hold bosses. The other lockdown enhancer ED caps some things and give me a slight recovery boost.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
First, little nitpick. It's Dechs. Pronounced "dex." Very notably not short for Dexter. I'm certainly not upset or anything; I know it's an unusual name.
Argh that annoys me, spelling mistakes are bad enough but getting a name wrong is just... bad. My apologies!

Quote:
Originally Posted by Dechs Kaison
I may do that, I'll have to play around with slots to get the extras. In general, I wasn't too concerned about recharge because there's so much in bonuses worked in all over the place. I don't know if the build link shows it, but my alternate slotting for Emanation has the purple set in it. I do plan to fully purple out eventually, it's just a matter of time.
I never look at 2nd builds because I forget the feature even exists!

Quote:
Originally Posted by Dechs Kaison
I must have thought that +range was +recharge. Reading comprehension FTW. I was after the +max end bonus though. You'll notice I try to grab a lot of that.
I didn't actually notice to be honest, but that is probably because I don't find +end or +recovery to be particularly useful on a Warshade. In human form and short fights you have Stygian Circle, so just don't run out of endurance, and in long fights either the attacks are slotted well enough (The chance for +end does a good job too) or the bonus' aren't really going to be enough imho. Or indeed you can use Eclipse every 90s for +33 end.

Quote:
Originally Posted by Dechs Kaison
I already have the recharge taken care of with set bonuses and hasten, so the only way to minimize waiting seemed to be interrupt. I hadn't thought about the Shard. I've never actually been there. (Please don't hit me. This is my first hero since i4. It's not my fault! I swear!)
I don't hold not going to the shard against you, I imagine a fair few people have never been (But take a day trip - it is spectacular - and will take all day ).
And although I think you know this, interrupt IO's don't do anything to make the power work faster.

Quote:
Originally Posted by Dechs Kaison
Nope, don't use them at all. Maneuvers is a LoTG mule, but yeah, I should probably use invisibility. The others... I don't know why I picked them. Maybe one day I'll want inky aspect because the team could use more control? Maybe? Orbiting death is just a cool visual, and if I'm going to pick a power I won't use, it might as well look good.
Totally agree, when I first levelled my Warshade up (And went through exactly what you described in the 1st post!) I had a lot of powers that never got used. In the end I figured it was better to have a power that got used once every now and then instead, hence the medicine pool. Being able to drop back, TP and rez the dead <insert important to victory AT here> and get back into the fight is a good thing to have and adds another level of things we can do.

Quote:
Originally Posted by Dechs Kaison
Yeah, I grabbed another movement bonus and enhanced the accuracy/recharge. I don't think the movement is that necessary though, so I'll revise this. I'm not changing Impervium Armor, since I want the +max end.
Since the new changes to Black Dwarf Mire I have been considering movement bonus' but I think you need a lot to make any real difference. And again I don't know just how much the +end does for you in real terms.

Quote:
Originally Posted by Dechs Kaison
This is eventually getting the full purple set. Until then, I'm getting the set bonus for global recharge while having as many fluffy balls of doom as I can. I know how awesome that proc is, since I have it on my Assbot.
I would still keep it slotted the way I suggested instead of the purple set - the bonus' are better and the raw %'s are only a tiny bit short.

Quote:
Originally Posted by Dechs Kaison View Post
Pretty sure the heal and recharge were ED capped, I'll have to look at it again.
My bad if they were/are.

Quote:
Originally Posted by Dechs Kaison
Well, with purples this becomes so very close to perma. I have a bind that drops just to use this power. I don't think I will be able to manage to keep it perma, but with enough practice, maybe. As it is, it's getting me a 5% recharge bonus, but I should probably look at it more as a boost and less as an AoE attack.
I find that if I pay enough attention I can keep it perma, but I really don't pay that kind of attention often enough and the loss of fun doesn't compensate for the increase in awesome. Speed Boosting every minute is bad enough, nevermind doing something every 30 seconds!

Overall I know you know which bits of advice to take and which not to from reading your various posts all over the place, but I would say look at just what you are getting for those endurance bonus'. I have counted every last % of end on my scrapper to ensure the attack chain is sustainable, but I can't see that being necessary on a Warshade (On a PB yes) and I have never ran my endurance bar down that far in 1000 hours fighting probably everything in the game bar Hami (Even spending an hour taking down Reichsman on a poorly made up team didn't bottom me out).

When making mine I went for perma-hasten and as soon as I had enough recharge I stopped caring about set bonus' and just made sure the %'s in each power were as high as they could possibly be.


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Originally Posted by Aggelakis View Post
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Posted

Quote:
Originally Posted by PrincessDarkstar View Post
And although I think you know this, interrupt IO's don't do anything to make the power work faster.
This may make me sound stupid, but it'd be worse if I didn't ask.

Really? I've never actually put an enhancer in these powers, so I don't know, but I thought it went like this:

Click power -> interrupt time -> cast time -> TP happens.

So I thought that reducing the interrupt time would allow me to TP people faster. What am I understanding incorrectly?

EDIT: Nevermind, I found it. http://paragonwiki.com/wiki/Interrupt


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The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
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Posted

Quote:
Originally Posted by Dechs Kaison View Post
So I thought that reducing the interrupt time would allow me to TP people faster. What am I understanding incorrectly?
Yeah, I SO hoped that slotting Rest for Interrupt would make it activate faster, since that's the only thing I could think of other than Heal that would make the time it took me to get back to full HP/End less. It actually takes only one Heal to cap Rest, any more has no effect on the regen time. What can I say, I had an early idea for an "energy battery" concept for a Tanker that would have to recharge every few minutes, and I knew that would be annoying to teammates if I couldn't get it down to a few seconds.

Anyway, yeah, it just reduces the time you can be interrupted, but not the amount of time it takes to cast.


 

Posted

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Defying the Curse: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Concealment

Hero Profile:
Level 1: Shadow Bolt -- Dev'n-Acc/Dmg(A)
Level 1: Absorption -- S'fstPrt-ResKB(A)
Level 2: Gravimetric Snare -- GravAnch-Hold%(A)
Level 4: Gravity Shield -- S'fstPrt-ResDam/Def+(A)
Level 6: Dark Nova -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(43), P'Shift-End%(45)
Level 8: Starless Step -- Acc-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(40)
Level 12: Sunless Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(17)
Level 14: Shadow Cloak -- LkGmblr-Rchg+(A)
Level 16: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 18: Gravity Well -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(21), BasGaze-EndRdx/Rchg/Hold(27), Lock-%Hold(36), Lock-Acc/Hold(36)
Level 20: Black Dwarf -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(21), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam/Rchg(25), P'Shift-End%(43)
Level 22: Stygian Circle -- Mrcl-Heal/EndRdx/Rchg(A), Mrcl-EndRdx/Rchg(23), Mrcl-Heal/EndRdx(23)
Level 24: Stimulant -- EndRdx-I(A)
Level 26: Gravitic Emanation -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(37), Stpfy-Acc/EndRdx(37), Stpfy-Acc/Stun/Rchg(37), Stpfy-Stun/Rng(50)
Level 28: Aid Self -- Dct'dW-Heal/EndRdx(A)
Level 30: Resuscitate -- Dct'dW-EndRdx/Rchg(A)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(40), ExRmnt-Dmg/EndRdx(42), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-EndRdx/Dmg/Rchg(42), RechRdx-I(43)
Level 35: Stygian Return -- RechRdx-I(A)
Level 38: Eclipse -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(39), ImpArm-ResDam/Rchg(39), ImpArm-ResDam/EndRdx/Rchg(39), P'Shift-Acc/Rchg(40), P'Shift-EndMod/Rchg(48)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A)
Level 44: Stealth -- LkGmblr-Rchg+(A)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Jnt-EndRdx/Rng(A)
Level 10: Shadow Recall -- IntRdx-I(A)
------------
Level 6: Dark Nova Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(7), Decim-Build%(11), Decim-Acc/Dmg/Rchg(48)
Level 6: Dark Nova Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(46)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(5), Posi-Dmg/EndRdx(9), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(46)
Level 6: Dark Nova Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dam%(9), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(45), RechRdx-I(46)
Level 20: Black Dwarf Strike -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dmg/EndRdx(33), Mako-Dam%(33)
Level 20: Black Dwarf Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 20: Black Dwarf Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), EndRdx-I(45), Oblit-Acc/Dmg/EndRdx/Rchg(50)
Level 20: Black Dwarf Drain -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(34), Nictus-Acc/Heal(34), Nictus-Acc/EndRdx/Heal/HP/Regen(34), Nictus-Acc/EndRdx/Rchg(50)
Level 20: Black Dwarf Step -- Winter-ResSlow(A)
Level 20: Black Dwarf Antagonize -- Mocking-Taunt/Rchg(A), Mocking-Rchg(36)
------------
Set Bonus Totals:

  • 17% DamageBuff(Smashing)
  • 17% DamageBuff(Lethal)
  • 17% DamageBuff(Fire)
  • 17% DamageBuff(Cold)
  • 17% DamageBuff(Energy)
  • 17% DamageBuff(Negative)
  • 17% DamageBuff(Toxic)
  • 17% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 6.75% Defense(Psionic)
  • 3% Defense(Melee)
  • 4.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 13.1% Max End
  • 52% Enhancement(Accuracy)
  • 91.3% Enhancement(RechargeTime)
  • 5% Enhancement(Heal)
  • 3% Enhancement(Stun)
  • 5% FlySpeed
  • 112.4 HP (10.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 13.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 6.9%
  • MezResist(Terrorized) 2.5%
  • 14.5% (0.24 End/sec) Recovery
  • 10% (0.45 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 5% RunSpeed



Hey Princess, here's the latest. Tell me what you think of this.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

I figured I'd throw my advice hat into the ring, too.

You have a lot of stuff slotted for the max end bonuses, but do you really think you'll need so much considering you have stygian circle? I don't have much issue with endurance on my WS, and she only has 4.5% max end bonus (though she does have 27% recovery bonus, too). I find I slaughter stuff in a big hurry, then stygian from the carpet of dead bodies I leave in my wake. The only time I ever really find myself having end issues is if I am pounding for a long time on a single hard target while I am in dwarf (i.e. no bodies to stygian off of).

Stygian Circle is particularly helpful for solving end issues if you slot it for end mod and end reduction. It has such high heal numbers out of the box that I am rarely left wanting for health. Consider replacing the Miracles you have in there with Efficacy Adaptor End Mod, End Mod/Rech, End Mod/End Red.

I also STRONGLY recommend slotting Dark Extraction with Expedient Reinforcement Acc/Rech, Acc/Dam, Acc/Dam/Rech, End/Dam/Rech and Soulbound Allegiance Dam/Rech, Chance for Build Up once you hit 50. It gives excellent enhancement numbers (74% acc, 95% dam, 95% rech, 21% end red) and great bonuses (5% status res, 3% global damage, 6.25% global recharge, 16% regen). And let me tell you, that proc goes off ALL THE TIME. With all the aoe's fluffy uses there are many, many opportunities for it to fire since it makes a check for each target. Since they added the buff icon for build up procs in i16 I am continually amazed at how often it's up.

If you decide you are willing to forgo some of your max end bonuses you might consider frankenslotting Eclipse with 4 rech/res. You want Eclipse up as quickly as possible. Overlap is good; it gives you a cushion in case the timing for firing it off doesn't work out well (recharge debuffs, getting mezzed, etc).

I'm kinda "meh" on the medicine pool, to be honest. Stygian is really, really, really good, lol. Doing away with Medicine would allow you to get Inky Aspect (great for stacking with Grav Em to keep bosses perma-stunned - especially Dark Ring Mistresses, grrr) and Unchain Essence. Unchain becomes a great power in high recharge builds.

Here's my current build on live. It's pricey, yes, but it is a monster to play. It might give you some ideas. I've come up with a new build that includes Quasar that I'm going to respec into in the near future.

All that being said, however, Warshades are incredibly fun to play regardless of slotting strategies. Do what's fun for you!

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Aranna Null: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping

Hero Profile:
Level 1: Ebon Eye -- Dmg-I(A)
Level 1: Absorption -- S'fstPrt-ResKB(A)
Level 2: Gravity Shield -- TtmC'tng-ResDam/EndRdx(A)
Level 4: Gravimetric Snare -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(21), GravAnch-Acc/Rchg(21), GravAnch-Immob/EndRdx(23), GravAnch-Hold%(23)
Level 6: Dark Nova -- Frbd-Stlth(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 10: Starless Step -- Winter-ResSlow(A)
Level 12: Sunless Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-%Dam(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Dmg/Rchg(27)
Level 14: Shadow Cloak -- LkGmblr-Rchg+(A)
Level 16: Super Speed -- EndRdx-I(A)
Level 18: Gravity Well -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31)
Level 20: Black Dwarf -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(33), TtmC'tng-ResDam(33)
Level 22: Stygian Circle -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/EndRdx(34)
Level 24: Stealth -- LkGmblr-Rchg+(A)
Level 26: Gravitic Emanation -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(34), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(36), Amaze-ToHitDeb%(36)
Level 28: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 30: Unchain Essence -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(37), Ragnrk-Dmg/EndRdx(37), Ragnrk-Knock%(39), Posi-Dam%(50)
Level 32: Dark Extraction -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Rchg(39), ExRmnt-Acc/Dmg(39), ExRmnt-Acc/Dmg/Rchg(40), S'bndAl-Dmg/Rchg(40), S'bndAl-Build%(40)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Eclipse -- Aegis-ResDam/Rchg(A), RctvArm-ResDam/Rchg(42), TtmC'tng-ResDam/Rchg(42), ImpArm-ResDam/Rchg(50)
Level 41: Invisibility -- LkGmblr-Rchg+(A)
Level 44: Inky Aspect -- Dsrnt-I(A)
Level 47: Stygian Return -- Heal-I(A)
Level 49: Orbiting Death -- Dmg-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Heal-I(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Jnt-EndRdx/Rng(A)
Level 10: Shadow Recall -- Jnt-Rng(A)
------------
Level 6: Dark Nova Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(19)
Level 6: Dark Nova Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(19), Dev'n-Hold%(33)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(13), Posi-Dam%(15), ExStrk-Dam%(17)
Level 6: Dark Nova Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(13), Posi-Dam%(15), ExStrk-Dam%(17)
Level 20: Black Dwarf Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(46), C'ngImp-Dmg/Rchg(48), C'ngImp-Acc/Dmg/Rchg(48), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 20: Black Dwarf Smite -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(45), Hectmb-Acc/Rchg(45), Hectmb-Dmg/EndRdx(46), Hectmb-Dam%(46)
Level 20: Black Dwarf Mire -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(42), Armgdn-Acc/Rchg(43), Armgdn-Dmg/EndRdx(43), Armgdn-Dam%(43), RechRdx-I(45)
Level 20: Black Dwarf Drain -- Numna-Heal(A), Numna-Heal/Rchg(50)
Level 20: Black Dwarf Step -- Jnt-EndRdx/Rng(A)
Level 20: Black Dwarf Antagonize -- Zinger-Dam%(A)
------------
Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 4.5% Max End
  • 116% Enhancement(Accuracy)
  • 133.8% Enhancement(RechargeTime)
  • 60.2 HP (5.62%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilize) 14.9%
  • MezResist(Sleep) 7.2%
  • MezResist(Stun) 7.2%
  • MezResist(Terrorized) 5%
  • 26.5% (0.44 End/sec) Recovery
  • 28% (1.25 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 15.8% Resistance(Fire)
  • 15.8% Resistance(Cold)




Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville

Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar

 

Posted

Here's the new build with Quasar that I am going to switch to once I get an Apocalypse set:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Aranna Null: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping

Hero Profile:
Level 1: Ebon Eye -- Dmg-I(A)
Level 1: Absorption -- S'fstPrt-ResKB(A)
Level 2: Gravity Shield -- TtmC'tng-ResDam/EndRdx(A)
Level 4: Gravimetric Snare -- GravAnch-Hold%(A)
Level 6: Dark Nova -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 10: Starless Step -- Range-I(A)
Level 12: Sunless Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Dmg/Rchg(27), Sciroc-Dmg/Rchg(33)
Level 14: Shadow Cloak -- LkGmblr-Rchg+(A)
Level 16: Super Speed -- EndRdx-I(A)
Level 18: Gravity Well -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Dmg/EndRdx(31)
Level 20: Black Dwarf -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(33), Aegis-ResDam(33)
Level 22: Stygian Circle -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/EndRdx(23)
Level 24: Stealth -- LkGmblr-Rchg+(A)
Level 26: Gravitic Emanation -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(34), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(36), Amaze-ToHitDeb%(36)
Level 28: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 30: Unchain Essence -- Ragnrk-Dmg/Rchg(A), Ragnrk-Dmg(31), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(37), Ragnrk-Dmg/EndRdx(37)
Level 32: Dark Extraction -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(34), S'bndAl-Dmg/Rchg(34), ExRmnt-Acc/Rchg(39), ExRmnt-Acc/Dmg(39), S'bndAl-Build%(50)
Level 35: Quasar -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(50), M'Strk-Dmg/Rchg(50)
Level 38: Eclipse -- Aegis-ResDam/Rchg(A), RctvArm-ResDam/Rchg(40), ImpArm-ResDam/Rchg(40), TtmC'tng-ResDam/Rchg(42)
Level 41: Invisibility -- LkGmblr-Rchg+(A)
Level 44: Inky Aspect -- Dsrnt-I(A)
Level 47: Stygian Return -- Heal-I(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Jnt-EndRdx/Rng(A)
Level 10: Shadow Recall -- Range-I(A)
------------
Level 6: Dark Nova Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(19)
Level 6: Dark Nova Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(11), Apoc-Dmg/EndRdx(19)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(13), Posi-Dam%(15), ExStrk-Dam%(17)
Level 6: Dark Nova Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(13), Posi-Dam%(15), ExStrk-Dam%(17)
Level 20: Black Dwarf Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(46), C'ngImp-Dmg/Rchg(48), C'ngImp-Acc/Dmg/Rchg(48), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 20: Black Dwarf Smite -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(45), Hectmb-Acc/Rchg(45), Hectmb-Dmg/EndRdx(46), Hectmb-Dam%(46)
Level 20: Black Dwarf Mire -- Armgdn-Acc/Dmg/Rchg(A), Armgdn-Dmg/Rchg(42), Armgdn-Acc/Rchg(43), Armgdn-Dmg/EndRdx(43), Armgdn-Dam%(43), M'Strk-Dmg/EndRdx/Rchg(45)
Level 20: Black Dwarf Drain -- Numna-Heal(A), Numna-Heal/Rchg(21)
Level 20: Black Dwarf Step -- Winter-ResSlow(A)
Level 20: Black Dwarf Antagonize -- Zinger-Dam%(A)
------------
Set Bonus Totals:

  • 13% DamageBuff(Smashing)
  • 13% DamageBuff(Lethal)
  • 13% DamageBuff(Fire)
  • 13% DamageBuff(Cold)
  • 13% DamageBuff(Energy)
  • 13% DamageBuff(Negative)
  • 13% DamageBuff(Toxic)
  • 13% DamageBuff(Psionic)
  • 2.25% Max End
  • 132.5% Enhancement(RechargeTime)
  • 110% Enhancement(Accuracy)
  • 80.3 HP (7.5%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilize) 12.2%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 9.4%
  • MezResist(Terrorized) 5%
  • 22.5% (0.38 End/sec) Recovery
  • 44% (1.97 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 13.2% Resistance(Fire)
  • 13.2% Resistance(Cold)
  • 5% RunSpeed






...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville

Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Hey Princess, here's the latest. Tell me what you think of this.
I think Mr_enigma has everything I was going to say pretty much covered

Quote:
Originally Posted by Mr_Enigma View Post
You have a lot of stuff slotted for the max end bonuses, but do you really think you'll need so much considering you have stygian circle? I don't have much issue with endurance on my WS, and she only has 4.5% max end bonus (though she does have 27% recovery bonus, too). I find I slaughter stuff in a big hurry, then stygian from the carpet of dead bodies I leave in my wake. The only time I ever really find myself having end issues is if I am pounding for a long time on a single hard target while I am in dwarf (i.e. no bodies to stygian off of).
I know there is someone else on these forums who agrees (Can't remember who off the top of my head) with getting the +end and +recover bonus' so you (Dechs) aren't alone with wanting to get them, but I honestly don't think they make any noticable difference in all but the longest fights. That said you don't seem to have given up much to get them on this build, so I wouldn't let that worry you at this point, just don't be afraid to drop them if/when you decide on making a purple build.

Quote:
Originally Posted by Mr_Enigma
Stygian Circle is particularly helpful for solving end issues if you slot it for end mod and end reduction. It has such high heal numbers out of the box that I am rarely left wanting for health. Consider replacing the Miracles you have in there with Efficacy Adaptor End Mod, End Mod/Rech, End Mod/End Red.
I have mine pretty evenly slotted for health and endurance, but Mr_enigma is definately right with that slotting. And it will completely get rid of any of the endurance problems you may have thought you were having

Quote:
Originally Posted by Mr_Enigma
I also STRONGLY recommend slotting Dark Extraction with Expedient Reinforcement Acc/Rech, Acc/Dam, Acc/Dam/Rech, End/Dam/Rech and Soulbound Allegiance Dam/Rech, Chance for Build Up once you hit 50. It gives excellent enhancement numbers (74% acc, 95% dam, 95% rech, 21% end red) and great bonuses (5% status res, 3% global damage, 6.25% global recharge, 16% regen). And let me tell you, that proc goes off ALL THE TIME. With all the aoe's fluffy uses there are many, many opportunities for it to fire since it makes a check for each target. Since they added the buff icon for build up procs in i16 I am continually amazed at how often it's up.
Exactly the same as my build, and I think the perfect slotting

Quote:
Originally Posted by Mr_Enigma
If you decide you are willing to forgo some of your max end bonuses you might consider frankenslotting Eclipse with 4 rech/res. You want Eclipse up as quickly as possible. Overlap is good; it gives you a cushion in case the timing for firing it off doesn't work out well (recharge debuffs, getting mezzed, etc).
Again I agree with Mr_Enigma, your slotting is good so nothing to complain about, but I think 4 rech/res and 1 acc IO is best overall (I even ran without the +acc for a while).

Quote:
Originally Posted by Mr_Enigma
I'm kinda "meh" on the medicine pool, to be honest. Stygian is really, really, really good, lol. Doing away with Medicine would allow you to get Inky Aspect (great for stacking with Grav Em to keep bosses perma-stunned - especially Dark Ring Mistresses, grrr) and Unchain Essence. Unchain becomes a great power in high recharge builds.
In this case Mr_Enigma the medicine pool isn't for using on yourself, it is mainly for getting resuscitate which is a power you will use a lot more than any of the other powers.

Unchain Essence is a great looking power, and so is Inky Aspect, but they really need a particular playstyle (And slots for Unchain Essence) so if you are the type of player who doesn't use them very often I don't think the medicine pool will ever end up as a waste.

I personally can't count the number of times I have tp'd away and rezzed people who are important to winning an AV fight (Or even the whole team at times!).

That said I would just use normal IO's in the powers, heal IO in Aid Self and a recharge IO in Resuscitate.

I don't think I have much else to say, the build looks really good as it is so all the above is really nitpicking


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Thanks for all the helpful advice, both of you!

One more iteration, and I think this is the last. I've got two builds here, one is inexpensive, and the other has purples. Seeing as how I've got 600 million of my inherited fortune left, I think the inexpensive shouldn't be too far away, I just need to get to level 47 to start slotting it.

I'm still reluctant to give up the +end bonuses. I use Stygian Return a lot, but I find I need something for those times when we're down to just the AV and no bodies to fuel my fire.

I scrounged up a few slots by taking out the tohit buffs from nova and frankenslotting Mire and Dwarf Drain. I rethought the medicine pool... I can't see wasting the first two powers just to get resuscitate when everyone can make wakies. Ok, it could be helpful on a co-op TF, but otherwise, it feels like three wasted powers. This is the same reason I skip stamina on my characters that do. I replaced it with inky aspect, unchain essence, and quasar, but mainly because I was able to find a few more slots. I probably won't use the stacking stuns all that often, but when I need to I'll be thankful I have 'em. I also figure I ought to keep the ability to go boom should I want it.

Anyway, here goes. Cheap:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Defying the Curse: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment

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Not so cheap:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Defying the Curse: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment


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| Copy & Paste this data into Mids' Hero Designer to view the build |
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Where to now?
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The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
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Posted

Both those builds look good to me! Though you can swap the Basilisks Gaze for Unbreakable Constraint in Gravity Well for 2.5% expensive recharge

I semi agree with your decision to go for Inky Aspect, Quasar and Unchain Essence instead of the medicine pool, especially now you have found some spare slots and that is definately an individual decision.

What I would say though is once you get your 'cheap' build sorted out keep an eye out for how often you use those powers and when a rez would come in handy, I find the rez incredibly useful You can then judge which you prefer before you respec into the expensive build.


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Posted

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Originally Posted by PrincessDarkstar View Post
Both those builds look good to me! Though you can swap the Basilisks Gaze for Unbreakable Constraint in Gravity Well for 2.5% expensive recharge
I don't know how I missed that! But I already have five purple sets slotted in that build, so the extra 2.5% would actually mean losing 7.5%.

Quote:
Originally Posted by PrincessDarkstar View Post
I semi agree with your decision to go for Inky Aspect, Quasar and Unchain Essence instead of the medicine pool, especially now you have found some spare slots and that is definately an individual decision.

What I would say though is once you get your 'cheap' build sorted out keep an eye out for how often you use those powers and when a rez would come in handy, I find the rez incredibly useful You can then judge which you prefer before you respec into the expensive build.
I guess I'm still not perfectly settled into it, so I may rethink some things. At this point, though, I'm pretty solid in these choices. We'll see as I get some more time with the character. Thanks again!


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Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.