Another question: Does Recall Friend and/or Group Teleport work on MM pets?


Catwhoorg

 

Posted

I'm planning a respec. Thinking about taking the teleport pool to help my pets when they get lost. Also thinking about getting Teleport Foe to go with my Trip Mines. Does anyone have experience with the teleport pool and masterminds?

Thanks for any help!


 

Posted

Yes you can TP your pets.


 

Posted

Tp foe is pretty nifty as well, as it works from out of Line of sight.

Pull a minion/Lt into the middle of your pets and watch them go at it.

And yes it works great with traps



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Yay! Thanks folks!


 

Posted

Quote:
Originally Posted by Schismatrix View Post
On a related note: Do your traps teleport with you if you use Team Teleport?
Traps do not move with you. They used to, but then the traps were given teleport protection.


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Posted

Quote:
Originally Posted by Knightslayer View Post
LOL, that must've been awesome - instantly wipe a group by TPing into it with trip mines
I don't think the mines ever moved, but acid mortar for sure did, even with recall friend. I think teamport was the only thing that could move a triage beacon since it was not target-able.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Interestingly, Acid Mortar will zone with you. I was on a small team last night, and the mission had a hot door. We team-wiped, went to the hosp, and resummoned pets and re-buffed. I accidently fired off my Acid Mortar when I went to click the door to enter the mission. When I loaded in, my Acid Mortar was there with me, firing and DeBuffing its little heart out.




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