Want to play a melee Artic Air Toon Dom or Troller


BlackBellatrix

 

Posted

I really want to try to make Artic Air work for me. I think I want to do a concept, melee/melee-ish toon that uses Artic Air and Ice Slick as mitigation.

I know that Artic Air is a huge drain on Endurance, but I'll do my best to make it work.

I've been thinking:

Cold/Kin Controller -- This is the big one with "help" on endurance with Transference

Cold/Electric Dom

Cold/Fire Dom

Any other suggestions that might work? Which of these would be the best and why?


 

Posted

I would try a dom for something like that. Ice/Fire(consume) or Ice/Psi(drain psyche)


 

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Looking at it from a pure melee attack perspective an Ice/Electric or Ice/Energy dominator would work well also - possibly better than fire or psi as electric and energy both have better melee attacks. Fire really has no good melee and psi assaults is ok but not great.

EDIT: keep in mind that ALL dom's come with an end replenishment tool - it's called domination. Fire and Psi effectively get two end tools - domination and consume/drain psyche. Now that you don't need domination up to do decent damage you can save it for either end recovery, mez resistance, extra mez magnitude or you can still go for perma-dom and get full end recovery every 90 seconds.


Globals: @Midnight Mystique/@Magik13

 

Posted

Quote:
Originally Posted by Talionis View Post
I really want to try to make Artic Air work for me. I think I want to do a concept, melee/melee-ish toon that uses Artic Air and Ice Slick as mitigation.

I know that Artic Air is a huge drain on Endurance, but I'll do my best to make it work.

I've been thinking:

Cold/Kin Controller -- This is the big one with "help" on endurance with Transference

Cold/Electric Dom

Cold/Fire Dom

Any other suggestions that might work? Which of these would be the best and why?
I'd consider a Cold/Kin/Psi Controller. This would give you access to WoC to stack with Arctic Air. That plus the purple confuse set would equal good times.


 

Posted

Give the good old Ice/Rad Controller a try. Between Arctic Air and Choking Cloud and Ice Slick dropped at your feet, there's triple mitigation that causes major shutdown


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Ice/Fire dom is super fun by the way. Even though fire is more ranged, it's a great combo. Powerful, beautiful animations, good early.


 

Posted

I have an Ice/Cold Controller if you aren't set on redside. All of her powers are long recharges and quick activations, so after a couple quick tosses, she hops into melee range and debuffs with AA. She doesn't have a lot of powers she has to use to be effective. After patches drop and Snow Storm goes up, she benefits the team by sitting close to enemies in melee while they slip and fall. Even if she did have a lot of powers to use (at higher levels she'll get some attacks to spam), she's going to be getting Heat Loss which is a crazy endurance buff power, and another excuse for her to be in melee.

Most of her job is to keep shields up, so since she doesn't have a lot to do after patches go down, I sit in melee range rebuffing allies so that I have something to do and shields never drop. With 2x DEF and 1x DEF/END in the two shields, she never runs out of endurance, and this is currently with +91% in Stamina, with AA and Arctic Fog running, BEFORE Heat Loss. You should have no endurance issues if you do Ice/Cold. And the combination of AA+Jack+Sleet+SS along with other misc debuffs will keep enemies slowed to the floor and with severe recharge problems.


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Posted

Quote:
Originally Posted by Talionis View Post
I really want to try to make Artic Air work for me. I think I want to do a concept, melee/melee-ish toon that uses Artic Air and Ice Slick as mitigation.

I know that Artic Air is a huge drain on Endurance, but I'll do my best to make it work.

I've been thinking:

Cold/Kin Controller -- This is the big one with "help" on endurance with Transference

Cold/Electric Dom

Cold/Fire Dom

Any other suggestions that might work? Which of these would be the best and why?
You can make an ice/earth dom if you'd like a melee toon using arctic air and ice slick for mitigation. Earth assault was clearly meant to be a melee-focused assault set, right down to the screen shakes. Also, the slows in ice control mesh nicely with the knockdown in earth assault because things get up slower after you knock them down.

Set the earth assault powers to "crystal" and tint them light blue and/or white, if you'd like a cold-based character.


 

Posted

Quote:
Originally Posted by ShoeTattoo View Post
You can make an ice/earth dom if you'd like a melee toon using arctic air and ice slick for mitigation. Earth assault was clearly meant to be a melee-focused assault set, right down to the screen shakes. Also, the slows in ice control mesh nicely with the knockdown in earth assault because things get up slower after you knock them down.

Set the earth assault powers to "crystal" and tint them light blue and/or white, if you'd like a cold-based character.
Funnily enough this is exactly what I'm planning to do for my next dominator (which will be a Yeti shaman-type character that can use ice magic), or at least I will once I've finished levelling my Plant/Electric Dominator (and a few other current projects).

I'm sure Ice/Earth will have terrible end issues, not just because of Arctic Air, or because the I15 dom changes seem to have given doms worse end issues than they had before (or so it seems for my three doms), but because Stone Melee - which Earth Assault borrows most of its powers from - is a very end-heavy set too. My friend has a Stone/Shield Brute, which I duo'd with all the way to L50, and it had worse end issues than any of his other dozen or so L50s, and much worse than any of my 17 L50s ever had.

But if it is possible to make it work then an Ice/Earth dom should have a ton of mitigation in melee and be rather effective.


 

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An Ice/Earth Dominator is what you want.

You have PBAoE toggles of Mud Pots and Arctic Air, a glot of melee attacks, a great PBAoE atttack, and a solid targeted AoE attack. Domination provides a ton of endurance over time as well-- especially when it becomes permanent.


 

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I enjoyed my Ice/Storm. The build is versatile even though I do spend most of my time in melee.