Tickets


ClawsandEffect

 

Posted

Alright, I16 has killed the AE. It is now Mostly Dead, and unless we find a Miracle Max somewhere, which seems unlikely, it will probably remain that way.

I don't particularly care. I didn't use AE for anything XP related. I did use it for tickets, as they represent a huge savings when it comes to buying salvage. Unfortunately, tickets have undergone just as heavy handed a treatment as the rest of the AE.

Since tickets are ONLY usable in the AE and are not tradeable, and as such can only impact the game in a very limited and specific way, two things need to be done with them. First remove the ticket cap. It's highly unlikely, on a map mostly populated by minions, that you'll be able to reach the ticket cap now just through defeats, but the mission reward is very often diminished by the cap, which has always felt like a slap in the face and even moreso now.

Second, increase the ticket drop rate. At least double them for each enemy rank. The only respectable ticket drops come from bosses, especially considering a rare salvage piece costs over five hundred tickets and you can't carry enough to even buy ten at once. Minion ticket drops are utterly pitiful, hardly worth the time it takes to defeat them. Lieutenants are... just okay.

Alternatively, you could make every single enemy, without exception, always drop tickets. And, it would be nice if they always dropped the same amount of tickets per enemy rank. Such as, 25 for minions, 75 for LTs, and 120 for bosses, or something similar.

I loved AE for the availability of salvage that often takes multiple millions to purchase, if it's even available. Now that there's going to be a serious shortage of rare salvage again, AE is the best way for a casual player who doesn't have several hundred million Inf to throw around to acquire these. At least, it used to be. Please fix it so it still can be.


"Timid men prefer the calm of despotism to the tempestuous sea of liberty."

"Nothing is unchangeable but the inherent and unalienable rights of man."

- Thomas Jefferson

 

Posted

Quote:
Originally Posted by SablePhoenix View Post
Alright, I16 has killed the AE. It is now Mostly Dead, and unless we find a Miracle Max somewhere, which seems unlikely, it will probably remain that way.
Not dead.
Quote:
I don't particularly care. I didn't use AE for anything XP related. I did use it for tickets, as they represent a huge savings when it comes to buying salvage. Unfortunately, tickets have undergone just as heavy handed a treatment as the rest of the AE.
They at least said they didn't touch ticket drop rates.
Quote:
Since tickets are ONLY usable in the AE and are not tradeable, and as such can only impact the game in a very limited and specific way, two things need to be done with them. First remove the ticket cap. It's highly unlikely, on a map mostly populated by minions, that you'll be able to reach the ticket cap now just through defeats, but the mission reward is very often diminished by the cap, which has always felt like a slap in the face and even moreso now.
You can still pretty easily hit cap with moderate difficulty settings on a map populated by canon mobs.
I would like to see the end bonus tickets ignore the cap though.
Quote:
Second, increase the ticket drop rate. At least double them for each enemy rank. The only respectable ticket drops come from bosses, especially considering a rare salvage piece costs over five hundred tickets and you can't carry enough to even buy ten at once. Minion ticket drops are utterly pitiful, hardly worth the time it takes to defeat them. Lieutenants are... just okay.

Alternatively, you could make every single enemy, without exception, always drop tickets. And, it would be nice if they always dropped the same amount of tickets per enemy rank. Such as, 25 for minions, 75 for LTs, and 120 for bosses, or something similar.
You are posing that for every.. 24 minions you kill, you can get 1 piece of rare salvage of your choosing? For every 8 Lts and for every 5 bosses? ... So basically you want to be able to run ONE AE ticket farm, and get 5-10 pieces of rare salvage?

I could see perhaps MAYBE a slight increase in drop rate, or perhaps the end of mission bonus being better.
Quote:
I loved AE for the availability of salvage that often takes multiple millions to purchase, if it's even available. Now that there's going to be a serious shortage of rare salvage again, AE is the best way for a casual player who doesn't have several hundred million Inf to throw around to acquire these. At least, it used to be. Please fix it so it still can be.
Still is.
Just isn't as insanely good as boss/lt farms.


 

Posted

Quote:
Originally Posted by SablePhoenix View Post
I loved AE for the availability of salvage that often takes multiple millions to purchase, if it's even available. Now that there's going to be a serious shortage of rare salvage again, AE is the best way for a casual player who doesn't have several hundred million Inf to throw around to acquire these. At least, it used to be. Please fix it so it still can be.
Beg your pardon? How exactly, with everyone going back to "regular" farming, is there going to be a shortage of any kind of salvage? It's not like the farmers evaporated.

Moreover, I consider the phrases "casual player" and "rare salvage" to be quite contradictory, but maybe that's just me.


Never surrender! Never give up!
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Posted

Quote:
Originally Posted by IanTheM1 View Post
Beg your pardon? How exactly, with everyone going back to "regular" farming, is there going to be a shortage of any kind of salvage? It's not like the farmers evaporated.

Moreover, I consider the phrases "casual player" and "rare salvage" to be quite contradictory, but maybe that's just me.
So casual players never make IO Set inventions.

Got it.


"Timid men prefer the calm of despotism to the tempestuous sea of liberty."

"Nothing is unchangeable but the inherent and unalienable rights of man."

- Thomas Jefferson

 

Posted

Quote:
Originally Posted by ToySoldierZolgar View Post
You are posing that for every.. 24 minions you kill, you can get 1 piece of rare salvage of your choosing? For every 8 Lts and for every 5 bosses? ... So basically you want to be able to run ONE AE ticket farm, and get 5-10 pieces of rare salvage?

I could see perhaps MAYBE a slight increase in drop rate, or perhaps the end of mission bonus being better.
Actually... yes. Considering that tickets cannot be traded and are utterly useless outside of AE I don't think that's excessive.

I do like your suggestions though... keep the current drop rate, pathetic though it may be, and increase the end of mission bonus for a compromise, maybe double the in mission drops instead of a straight 1:1 matchup. And remove the cap, as well.


"Timid men prefer the calm of despotism to the tempestuous sea of liberty."

"Nothing is unchangeable but the inherent and unalienable rights of man."

- Thomas Jefferson

 

Posted

Quote:
Originally Posted by ToySoldierZolgar View Post
Not dead.
Oh, and, to engage in a tangent.

I've seen exactly three people in AEs since I16 came out.

Seems pretty dead.


"Timid men prefer the calm of despotism to the tempestuous sea of liberty."

"Nothing is unchangeable but the inherent and unalienable rights of man."

- Thomas Jefferson

 

Posted

Just a side note. Don't worry, it is on topic.

Am I the only person who sees tickets as a great way to get DO's and SO's for characters? Particularly at those cash strapped, mid-teen levels?

I'm not much of a marketeer. For me, the market is a place to turn salvage I can't use into infuence/infamy that I can use. Tickets give me a great alternative bit of financing.
Even with ticket rates as they are now, I can run one or two AE missions and have enough tickets to pick up most of the enhancements I need at low to mid levels.

Oh, well, there's room for everyone in Paragon.


Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.

 

Posted

Quote:
Originally Posted by jwbullfrog View Post
Just a side note. Don't worry, it is on topic.

Am I the only person who sees tickets as a great way to get DO's and SO's for characters? Particularly at those cash strapped, mid-teen levels?

I'm not much of a marketeer. For me, the market is a place to turn salvage I can't use into infuence/infamy that I can use. Tickets give me a great alternative bit of financing.
Even with ticket rates as they are now, I can run one or two AE missions and have enough tickets to pick up most of the enhancements I need at low to mid levels.

Oh, well, there's room for everyone in Paragon.
You're not the only one, however that's a small part of a character's career, quickly left behind, and a proportionately smaller investment in tickets. That's the only reason I've not concentrated on it.


"Timid men prefer the calm of despotism to the tempestuous sea of liberty."

"Nothing is unchangeable but the inherent and unalienable rights of man."

- Thomas Jefferson

 

Posted

Quote:
Originally Posted by SablePhoenix View Post
Oh, and, to engage in a tangent.

I've seen exactly three people in AEs since I16 came out.

Seems pretty dead.
And those three people were probably (gasp) running interesting, non-farm missions. (gasp!)

Just like the devs intended in the first place (GASP!!!)

Oh noes, what do we do now?

Solution looking for a problem here if you ask me. If you run AE arcs for the stories (I know, what a dirty word to use there) you'll find that you get plenty of tickets while you're actually having fun doing it.

Imagine that.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
And those three people were probably (gasp) running interesting, non-farm missions. (gasp!)

Just like the devs intended in the first place (GASP!!!)

Oh noes, what do we do now?

Solution looking for a problem here if you ask me. If you run AE arcs for the stories (I know, what a dirty word to use there) you'll find that you get plenty of tickets while you're actually having fun doing it.

Imagine that.
Your sarcasm isn't welcome. You seem to be accusing me of being some kind of powerleveler or something, or not liking stories, or... I really don't know what. Never mind that I play CoV almost exclusively specifically because the stories and writing are better than CoH. My point was that 3 out of however many thousands that play is for all intents and purposes going unused.

I'm not going to argue with you over assumptions. I'll just state that you're wrong because you don't know anything about me personally. Just keep your tone civil from now on.

As for running stories on AE and getting tickets... well, if there were any decent stories (there are a mere handful among mountains of complete dreck), that might be useful. But once you've exhausted anything good (and I have, I can tell a poor story the moment I read its description and just quit it), the only thing left is running missions for tickets. If that's not rewarding, there's no reason to ever return. Increasing ticket drop rates and removing the cap would solve that.


"Timid men prefer the calm of despotism to the tempestuous sea of liberty."

"Nothing is unchangeable but the inherent and unalienable rights of man."

- Thomas Jefferson

 

Posted

let's see... run AE missions, get 1500 tickets, roll bronze rolls in low levels to get some decent drops, sell to vendor what isn't worth it, make or sell recipes that are worth it which entails spending a few moments at BM researching, make gobs of infamy. rinse and repeat. now you can afford anything you want.

think of the AE as a carnival. the tickets you get at the carnival can not be used anywhere else so why would they give tickets from doing dev created content when they already give merits for most of them.


 

Posted

I'll have to see about digging up some actual ticket numbers for you, but I have to agree with others in this thread who say that this is a solution seeking a problem.

I'm putting the finishing touches on a 5-mission arc using custom and standard enemies. I was pleasantly surprised to find that the ticket drop rates were nowhere near as low as I thought they'd be. But that likely has a lot to do with how the custom critters are designed. If I recall correctly, to achieve maximum drop rates, custom critters have to include minions, lieutenants, and bosses, and can't all be strictly melee, and should include critters with Hard & Extreme settings. Mine have never been typical farming zombies (melee-only lieutenants or bosses). So, when I fired up the mission in the AE and did the test runs, XP and ticket drop rates were just where I expected them to be from previous runs.

Granted, the mission is challenging. But it's a hell of a lot of fun (I can't wait to watch a team of 8 pee all over themselves). And that'll make for some great advertising.

My point is this: AE isn't dead, ticket drop rates aren't broken (only changed), and farming won't be gone for long (they will figure out how to get around it). Oh, and Miracle Max is off enjoying a nice MLT. They're so perky!

So chill out, relax, go with the flow. I'm enjoying the reprieve from all the farming. It means we can see heroes/villains in the streets doing missions again. Cripes, there were TWO INSTANCES OF PEREGRINE last night.


 

Posted

Quote:
Originally Posted by SablePhoenix View Post
rare salvage piece costs over five hundred tickets and you can't carry enough to even buy ten at once.
One rare = 540 tickets
Ten rares = 5400 tickets
Max ticket capacity = 9999 tickets

5400 > 9999

Gotcha.


@Roderick

 

Posted

Quote:
Originally Posted by SablePhoenix View Post
Actually... yes. Considering that tickets cannot be traded and are utterly useless outside of AE I don't think that's excessive.
Do you feel money is utterly useless in real life? I mean, you can't eat it, you *could* wear it with some work, you can't drive it, you can't live in it (well, again, maybe with a lot of work and bills you could build a money tent or something,) you can't use it to play games, you can read it but there's not a lot to it...

Very useless. Except, of course, that it CAN be redeemed at locations to purchase those very things - homes, clothes, food, entertainment, vehicles... pretty much anything.

... just like AE tickets in-game. Which can be redeemed in every non-hazard zone for salvage, recipes, enhancements, inspirations (including large - not purchasable with INF reliably,) a badge, more stuff to use inside AE stories you create and more.

... just like Merit rewards, which are useless outside of Merit vendors, can be used to purchase recipes, salvage, inspirations, etc.

... just like INF, which is useless inside of missions but can be used outside of it, to purchase enhancements, recipes, inspirations, etc.

... just like Prestige, which is the most limited, but can be used to provide a base, furnish it and make it a personal transportation, storage, and crafting hub.

So, where was that uselessness again?

And if you've only seen three people inside of AE since I16 began, (a) I hope that's right and you were in Atlas Park, and (b) you didn't look in the other buildings, or see who was inside AE *missions.* The buildings are not like Pocket D. Each zone's is an individual entity. If I enter AE in Port Oakes, Peregrine, or the RWZ and you enter it in King's Row, you won't see me.

Throwing in with the "Solution in search of a problem" crowd here.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Do you feel money is utterly useless in real life? I mean, you can't eat it, you *could* wear it with some work, you can't drive it, you can't live in it (well, again, maybe with a lot of work and bills you could build a money tent or something,) you can't use it to play games, you can read it but there's not a lot to it...

Very useless. Except, of course, that it CAN be redeemed at locations to purchase those very things - homes, clothes, food, entertainment, vehicles... pretty much anything.

... just like AE tickets in-game. Which can be redeemed in every non-hazard zone for salvage, recipes, enhancements, inspirations (including large - not purchasable with INF reliably,) a badge, more stuff to use inside AE stories you create and more.

... just like Merit rewards, which are useless outside of Merit vendors, can be used to purchase recipes, salvage, inspirations, etc.

... just like INF, which is useless inside of missions but can be used outside of it, to purchase enhancements, recipes, inspirations, etc.

... just like Prestige, which is the most limited, but can be used to provide a base, furnish it and make it a personal transportation, storage, and crafting hub.

So, where was that uselessness again?

And if you've only seen three people inside of AE since I16 began, (a) I hope that's right and you were in Atlas Park, and (b) you didn't look in the other buildings, or see who was inside AE *missions.* The buildings are not like Pocket D. Each zone's is an individual entity. If I enter AE in Port Oakes, Peregrine, or the RWZ and you enter it in King's Row, you won't see me.

Throwing in with the "Solution in search of a problem" crowd here.

Yeah I gotta agree with Bill and everyone else. "Solution in search of a problem" sums up this suggestion nicely.


 

Posted

Quote:
Originally Posted by SablePhoenix View Post
Actually... yes. Considering that tickets cannot be traded and are utterly useless outside of AE I don't think that's excessive.
Let's see..
We'll just say that you run a mission with
100 minions
40 lts.
20 bosses.

That's going to equate to, under your proposal..
25*100= 2500
75*40= 3000
120*20= 2400
Or: 7900 tickets.
7900/540 for a piece of rare salvage= 14 pieces of rare salvage
We'll say you get pieces worth 1.5 million inf, which is a pretty standard rate for high end rare salvage, and since you can cherry pick it, of course you're going to get sought after pieces.
That is 21 million inf from one relatively easy mission, not counting the inf. drop rates of the baddies.

That's more reward for one easy mission than you are LIKELY to get out of a full level 50 ITF. Sure it takes a little effort on your part ot sell the salvage, but not much.

That isn't at ALL excessive?


 

Posted

Quote:
Originally Posted by SablePhoenix View Post
Actually... yes. Considering that tickets cannot be traded and are utterly useless outside of AE I don't think that's excessive.

I do like your suggestions though... keep the current drop rate, pathetic though it may be, and increase the end of mission bonus for a compromise, maybe double the in mission drops instead of a straight 1:1 matchup. And remove the cap, as well.
I think you missed his point. THough you might consider getting 1 orange salvage for every 24 minions you kill fine and dandy, that is a drop rate that would highly exceed the drop rate of the same type of slavage for a live mission when defeating enemies. I dont have a problem with the drop rates, my problem right now is that the cap seems to have been lowered on me. In all the discussion of XP changes i might have missed this. But I "maxed" out running a mission one time at around a 1000 ticket gain. I ran the mission again to try and actaully pay closer attention and seemed to hit the cap around 742 tickets. Which seemed an odd number to cap at.


 

Posted

Quote:
Originally Posted by QuiJon View Post
I think you missed his point. THough you might consider getting 1 orange salvage for every 24 minions you kill fine and dandy, that is a drop rate that would highly exceed the drop rate of the same type of slavage for a live mission when defeating enemies. I dont have a problem with the drop rates, my problem right now is that the cap seems to have been lowered on me. In all the discussion of XP changes i might have missed this. But I "maxed" out running a mission one time at around a 1000 ticket gain. I ran the mission again to try and actaully pay closer attention and seemed to hit the cap around 742 tickets. Which seemed an odd number to cap at.
ticket cap now goes by how big the map is i believe.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
ticket cap now goes by how big the map is i believe.
That 742 max was on a large warehouse map. So I am guessing that the 1500 cap is basicly unattainable now. I really dont like the idea of capping the returns off the size of the map. The real game doesnt put a cap on how many salvage peices or recipies you get based on map size, its a random roll on each kill. If by numbers its a good chance i will get a peice of common salvage for every X number of minions killed, then the ticket drops should just reflect that same rate or approximate to it.


 

Posted

Quote:
Originally Posted by SablePhoenix View Post
So casual players never make IO Set inventions.

Got it.
Quote:
Originally Posted by IanTheM1 View Post
For me, once more than a couple pieces of rare salvage/IO sets get involved, you're toeing the line of casual player. Like I said, maybe it's just me.
It's very possible to be a casual player and still enjoy IO sets. I would consider myself a casual player as I play only once or twice a week for a couple hours depending on where I am in my work rotation. I have a fully IO'd including 5 Purp sets Arch/MM blaster. It took me almost a year after he hit 50 to get all my IO's.

Probably just you.

I don't think anything needs to be changed with Ticket drop rates either though.

Now if they could fix regular drop rates for Recipes!


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Posted

Quote:
Originally Posted by QuiJon View Post
That 742 max was on a large warehouse map. So I am guessing that the 1500 cap is basicly unattainable now. I really dont like the idea of capping the returns off the size of the map. The real game doesnt put a cap on how many salvage peices or recipies you get based on map size, its a random roll on each kill. If by numbers its a good chance i will get a peice of common salvage for every X number of minions killed, then the ticket drops should just reflect that same rate or approximate to it.
I agree.
Especially on the cap.

742 was the max on a large warehouse though?
I know on test the AP map (the one that's used at the start of the Kahn TF) capped at 114* (Don't recall the last digit, but was an equally weird number.)

If they're going to have the rewards cap, it should really be at a fairly high level, because.. seriously, 742 in a large warehouse? you're probably gonna get more than that in playing a normal arc. >.>