FAST - Archery / Mental


BlackBellatrix

 

Posted

I have been able to make a build that gives me 200% recharge and Rain of arrows every 15.4 seconds, I was wondering if anyone is able to top this and if so please post the mids link so I can see if there is anything that I haven't taken into consideration.

Thanks,
Donna.


Consciousness: that annoying time between naps.

 

Posted

It might be more helpful if you post yours so we can see what you may have missed.......................

Also that way there's no worry that someone gimps your play style by taking powers that you wouldn't use.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
It might be more helpful if you post yours so we can see what you may have missed.......................

Also that way there's no worry that someone gimps your play style by taking powers that you wouldn't use.
here we are,





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Consciousness: that annoying time between naps.

 

Posted

I did create one in Mids that perma'd Drain Psyche - I dread the cost of it though.
Not at home at present so can't post it yet.


Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant

 

Posted

This one has 6 efficacy adaptors in Drain psyche, which gives 73.78% Recharge.

But because of global recharge it only has a 2.1 sec downtime, could be perma with more than 73.78% enchanced but I like the 5% global recharge from the 6th Adaptor IO.


Consciousness: that annoying time between naps.

 

Posted

Quote:
Originally Posted by Donna_ View Post
This one has 6 efficacy adaptors in Drain psyche, which gives 73.78% Recharge.

But because of global recharge it only has a 2.1 sec downtime, could be perma with more than 73.78% enchanced but I like the 5% global recharge from the 6th Adaptor IO.
What about a Doctored Wounds in Drain Psyche?
IMO +Regeneration is better than +Recovery

Doctored set bonuses except for the -RECHARGE are a bit meh,
but you would have another slot to play with.

Drain Psyche
(A) Doctored Wounds - Heal/Endurance: Level 50
(X) Doctored Wounds - Endurance/Recharge: Level 50
(X) Doctored Wounds - Heal/Recharge: Level 50
(X) Doctored Wounds - Heal/Endurance/Recharge: Level 50
(X) Doctored Wounds - Recharge: Level 50

EndDisco: 73,78%
Heal: 73,78%
Recharge: 97,49%


Something else:
I think Accuracy in RoA is wasted since it's a pseudo-pet that has its own ACC
Maybe you can trick out more damage or recharge or end disco here?


 

Posted

Quote:
Originally Posted by munecaroon View Post
What about a Doctored Wounds in Drain Psyche?
IMO +Regeneration is better than +Recovery

Doctored set bonuses except for the -RECHARGE are a bit meh,
but you would have another slot to play with.

Drain Psyche
(A) Doctored Wounds - Heal/Endurance: Level 50
(X) Doctored Wounds - Endurance/Recharge: Level 50
(X) Doctored Wounds - Heal/Recharge: Level 50
(X) Doctored Wounds - Heal/Endurance/Recharge: Level 50
(X) Doctored Wounds - Recharge: Level 50

EndDisco: 73,78%
Heal: 73,78%
Recharge: 97,49%


Something else:
I think Accuracy in RoA is wasted since it's a pseudo-pet that has its own ACC
Maybe you can trick out more damage or recharge or end disco here?
I had gone recovery instead of regen in psyche to compensate for the high rate of fire...
Loads of Aoe's and cones with less than 2-3 secs recharges is going to cost End big time, so for that reason I would like to keep it efficacy adaptor.

I could change the Hammi in RoA to a Damage proc, the nrg one from positron's blast set might be nice, or a damage recharge IO perhaps.

How does thie accuracy work with pseudo-pets, its the 1st I've heard of that.


Consciousness: that annoying time between naps.

 

Posted

Okay what I said was wrong, +ACC in RoA still makes sense if any slotted Accuracy bonus carries over to the pseudo-pet.
Taken from this awesome guide : http://boards.cityofheroes.com/showthread.php?t=122244

Quote:
Originally Posted by Luminara View Post
The accuracy for Rain of Arrows is a special case. The base accuracy is 1.6, but the power summons a pseudo-pet, which has a base accuracy of 1.0. The pseudo-pet's accuracy overrides the power's accuracy, so the final, real accuracy of RoA is 1.0. Yes, it makes about as much sense as an alligator in a chiffon wedding gown, but that's how it works.

Even with additional accuracy, though, it can and does miss. Each tick is checked individually, per foe. Most of the critters in the AoE will be hit twice, some will be hit three times, some only once. I have never, in all the time I've been using RoA, seen any critters take 0 damage, and I can't think of a single instance of the first tick ever missing either. Using Aim and Build Up or Power Build Up before Rain of Arrows is a good idea, not only because they help it hit more often, but because they all increase the damage as well. Higher accuracy means more ticks hitting and more damage delivered, and that is Rain of Arrows, damage delivered on a silver platter with a side of "ZOMG!".


 

Posted

Ok, so up to now plan is..... leave build as is????

lol


Consciousness: that annoying time between naps.

 

Posted

Currently I'm merging your build with my capped ranged def + Force Mastery version.
No, I won't be able to beat your 15,4, 15, 1 or 15,0 sec on RoA (@16,5 sec here)

Well, if you want a suggestion, I'd get Blazing Arrow, your build looks a bit weak in the single target department, but maybe that's not what you want/need?


 

Posted

The idea of a defense that is so low freaks me out a bit, so I added def in while upping your recharge marginally. The range on the cones suffered a lil bit , however that is just positioning so not a huge deal in the scheme of things. I also added KB protection as this is gonna need it IMO.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Aimed Shot -- Decim-Acc/Dmg:40(A), Decim-Acc/EndRdx/Rchg:40(15), Decim-Acc/Dmg/Rchg:40(15), Decim-Dmg/EndRdx:40(46), Decim-Dmg/Rchg:40(46)
Level 1: Subdual -- GravAnch-Immob:50(A), GravAnch-Immob/Rchg:50(17), GravAnch-Acc/Immob/Rchg:50(43), GravAnch-Acc/Rchg:50(43), GravAnch-Immob/EndRdx:50(46)
Level 2: Fistful of Arrows -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(3), Posi-Dmg/Rchg:50(3), Posi-Dmg/Rng:50(9), Posi-Acc/Dmg/EndRdx:50(17)
Level 4: Telekinetic Thrust -- KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/KB:50(5), KinCrsh-Rchg/KB:50(5), KinCrsh-Rechg/EndRdx:50(7), KinCrsh-Dmg/EndRdx/KB:50(7), KinCrsh-Acc/Dmg/KB:50(37)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9)
Level 10: Psychic Scream -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(11), Posi-Dmg/Rchg:50(11), Posi-Dmg/Rng:50(13), Posi-Acc/Dmg/EndRdx:50(13)
Level 12: Aim -- AdjTgt-ToHit:50(A)
Level 14: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(37)
Level 16: Health -- Mrcl-Rcvry+:40(A)
Level 18: Concentration -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(19), AdjTgt-ToHit/EndRdx/Rchg:50(19), AdjTgt-EndRdx/Rchg:50(34), AdjTgt-Rchg:50(36)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(21), Efficacy-EndMod/Acc/Rchg:50(21), Efficacy-Acc/Rchg:50(27), Efficacy-EndMod/Acc:50(48), Efficacy-EndMod/EndRdx:50(48)
Level 22: Drain Psyche -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(23), Efficacy-EndMod/Acc/Rchg:50(23), Efficacy-Acc/Rchg:50(25), Efficacy-EndMod/Acc:50(25), Efficacy-EndMod/EndRdx:50(31)
Level 24: Combat Jumping -- LkGmblr-Rchg+:50(A), RedFtn-Def/EndRdx:50(27), RedFtn-Def:50(34), RedFtn-Def/Rchg:50(36), RedFtn-Def/EndRdx/Rchg:50(37), RedFtn-EndRdx:50(40)
Level 26: Super Jump -- Zephyr-ResKB:50(A), Zephyr-Travel:50(36)
Level 28: World of Confusion -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(29), CoPers-Acc/Conf/Rchg:50(29), CoPers-Acc/Rchg:50(31), CoPers-Conf/EndRdx:50(31), CoPers-Conf%:50(40)
Level 30: Stealth -- LkGmblr-Rchg+:50(A)
Level 32: Rain of Arrows -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(33), Ragnrk-Acc/Dmg/Rchg:50(33), Ragnrk-Acc/Rchg:50(33), Ragnrk-Dmg/EndRdx:50(34)
Level 35: Grant Invisibility -- LkGmblr-Rchg+:50(A)
Level 38: Psychic Shockwave -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(39), Armgdn-Acc/Dmg/Rchg:50(39), Armgdn-Acc/Rchg:50(39), Armgdn-Dmg/EndRdx:50(40)
Level 41: Stunning Shot -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(42), Amaze-Acc/Stun/Rchg:50(42), Amaze-Acc/Rchg:50(42), Amaze-EndRdx/Stun:50(43)
Level 44: Shocking Bolt -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(45), BasGaze-Rchg/Hold:30(45), BasGaze-EndRdx/Rchg/Hold:30(45)
Level 47: Static Discharge -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(50), Posi-Dmg/Rng:50(50), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Phase Shift -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance


 

Posted

Awesome idea with the mule in Brawl (it's a one-billion power? lol)
However, you have more than 5 times a +10% RECH bonus, which gets capped (6 purples in your build).


 

Posted

What about this, KB prot. + set mule in brawl giving another 6.25% rech.


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Or this, I changed the KB IO into travel powers, prob be using SS + CJ together ne way.
This allows another LotG and a Recharge IO in RoA dropping it to 14.5 sec

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Consciousness: that annoying time between naps.

 

Posted

Quote:
Originally Posted by Donna_ View Post
Sorry that doesn't work, you have 6 purple sets giving 10% recharge.

Rule of 5 means that you loose the set bonus on the 6th set.
Yeah already fix'd it. I think I hit edit as soon as I sent it

Look now.


 

Posted

Posted 2 builds including the set mule.

Is it worth the shuffling around? I'm quiet partial to the 1st of the 2 builds.

Hecatomb in brawl + acro in 49


Consciousness: that annoying time between naps.

 

Posted

This is what I can come up with:

RoA on 15,3 sec
Added Blazing Arrow
Changed Epic pool to Force Mastery
~30% Ranged Def
(Personal Force Field is a okay substitution for Hyper Phase IMO, but YMMV)


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Posted

My Current Arch/MM

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Clintar: Level 50 Natural Blaster
Primary Power Set: Archery
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Cold Mastery

Hero Profile:
------------
Level 1: Aimed Shot Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/EndRdx/Rchg:40(3), Decim-Dmg/Rchg:40(5), Decim-Dmg/EndRdx:40(7), Decim-Acc/Dmg:40(9)
Level 1: Subdual GravAnch-Immob:50(A), GravAnch-Immob/Rchg:50(3), GravAnch-Acc/Immob/Rchg:50(5), GravAnch-Acc/Rchg:50(7), GravAnch-Immob/EndRdx:50(9)
Level 2: Fistful of Arrows Posi-Acc/Dmg/EndRdx:50(A), Posi-Dmg/Rng:50(11), Posi-Dmg/Rchg:50(11), Posi-Dmg/EndRdx:50(13), Posi-Acc/Dmg:50(13)
Level 4: Mind Probe Hectmb-Dmg/EndRdx:50(A), Hectmb-Dmg:50(15), Hectmb-Dmg/Rchg:50(15), Hectmb-Acc/Dmg/Rchg:50(17), Hectmb-Acc/Rchg:50(17)
Level 6: Blazing Arrow Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/EndRdx/Rchg:40(19), Decim-Dmg/Rchg:40(19), Decim-Dmg/EndRdx:40(21), Decim-Acc/Dmg:40(21)
Level 8: Hurdle Empty(A)
Level 10: Psychic Scream Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(23), Posi-Dmg/EndRdx:50(23), Posi-Dmg/Rchg:50(25), Posi-Dmg/Rng:50(25)
Level 12: Explosive Arrow Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(27), Posi-Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(29), Posi-Dmg/Rng:50(29)
Level 14: Hasten RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
Level 16: Super Speed Zephyr-ResKB:50(A)
Level 18: Health Numna-Regen/Rcvry+:50(A), Numna-Heal:50(31), Heal-I:50(33)
Level 20: Stamina P'Shift-EndMod:50(A), P'Shift-End%:50(33), Efficacy-EndMod:50(33)
Level 22: Drain Psyche Dct'dW-Rchg:50(A), Dct'dW-Heal:50(34), Dct'dW-Heal/Rchg:50(39), Dct'dW-Heal/EndRdx/Rchg:50(39), Dct'dW-EndRdx/Rchg:50(50)
Level 24: Concentration RechRdx-I:50(A), RechRdx-I:50(34), RechRdx-I:50(34)
Level 26: Aim RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 28: World of Confusion CoPers-Conf/EndRdx:50(A), CoPers-Acc/Rchg:50(36), CoPers-Acc/Conf/Rchg:50(37), CoPers-Conf/Rchg:50(37), CoPers-Conf:50(37)
Level 30: Combat Jumping LkGmblr-Rchg+:50(A)
Level 32: Rain of Arrows Ragnrk-Dmg/EndRdx:50(A), Ragnrk-Dmg:50(39), Ragnrk-Dmg/Rchg:50(40), Ragnrk-Acc/Dmg/Rchg:50(40), Ragnrk-Acc/Rchg:50(40), RechRdx-I:50(42)
Level 35: Ranged Shot Mantic-Dmg/EndRdx/Rchg:50(A), Mantic-Acc/Dmg:50(42), Mantic-Dmg/EndRdx:50(42), Mantic-Acc/ActRdx/Rng:50(43), Mantic-Dmg/ActRdx/Rchg:50(43)
Level 38: Stealth LkGmblr-Rchg+:50(A)
Level 41: Psychic Shockwave Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Dmg:50(43), Oblit-Acc/Rchg:50(45), Oblit-Dmg/Rchg:50(45), Oblit-Acc/Dmg/Rchg:50(45)
Level 44: Flash Freeze FtnHyp-Sleep/EndRdx:50(A), FtnHyp-Sleep:50(46), FtnHyp-Acc/Rchg:50(46), FtnHyp-Acc/Sleep/Rchg:50(46), FtnHyp-Sleep/Rchg:50(48)
Level 47: Frozen Armor LkGmblr-Def/EndRdx:50(A), Aegis-ResDam/EndRdx:50(48), TtmC'tng-ResDam/EndRdx:50(48), S'fstPrt-ResDam/Def+:30(50), LkGmblr-Rchg+:50(50)
Level 49: Hoarfrost Dct'dW-Heal/Rchg:50(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:
10% DamageBuff(Smashing)
10% DamageBuff(Lethal)
10% DamageBuff(Fire)
10% DamageBuff(Cold)
10% DamageBuff(Energy)
10% DamageBuff(Negative)
10% DamageBuff(Toxic)
10% DamageBuff(Psionic)
3% Defense(Smashing)
3% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
3.94% Defense(Energy)
3.94% Defense(Negative)
3% Defense(Psionic)
3% Defense(Melee)
4.88% Defense(Ranged)
3% Defense(AoE)
4.5% Max End
121.3% Enhancement(RechargeTime)
4% Enhancement(Heal)
96% Enhancement(Accuracy)
4% Enhancement(Confused)
5% FlySpeed
27.1 HP (2.25%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Immobilize) 5.5%
MezResist(Stun) 2.2%
MezResist(Terrorized) 2.2%
27.5% (0.46 End/sec) Recovery
34% (1.71 HP/sec) Regeneration
16.1% Resistance(Fire)
16.1% Resistance(Cold)
5% RunSpeed


@Radmind - Justice Server
ClintarCOH - Twitter

[/center]

 

Posted

This is exactly why you should include a data chunk or direct link kiddies .. I wasted about 20 minutes building the above shared build ... it's not close to what the OP is looking for and, frankly, I don't get what you're shooting for. It's about as average as you can get with 5 purple sets.

For those that don't want to spend the time in Mids .. here ya go.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Radminds build: Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Aimed Shot -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/EndRdx/Rchg:40(3), Decim-Dmg/Rchg:40(5), Decim-Dmg/EndRdx:40(7), Decim-Acc/Dmg:40(9)
Level 1: Subdual -- GravAnch-Immob:50(A), GravAnch-Immob/Rchg:50(3), GravAnch-Acc/Immob/Rchg:50(5), GravAnch-Acc/Rchg:50(7), GravAnch-Immob/EndRdx:50(9)
Level 2: Fistful of Arrows -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Dmg/Rng:50(11), Posi-Dmg/Rchg:50(11), Posi-Dmg/EndRdx:50(13), Posi-Acc/Dmg:50(13)
Level 4: Mind Probe -- Hectmb-Dmg/EndRdx:50(A), Hectmb-Dmg:50(15), Hectmb-Dmg/Rchg:50(15), Hectmb-Acc/Dmg/Rchg:50(17), Hectmb-Acc/Rchg:50(17)
Level 6: Blazing Arrow -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/EndRdx/Rchg:40(19), Decim-Dmg/Rchg:40(19), Decim-Dmg/EndRdx:40(21), Decim-Acc/Dmg:40(21)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Psychic Scream -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Dmg/Rng:50(23), Posi-Dmg/Rchg:50(23), Posi-Dmg/EndRdx:50(25), Posi-Acc/Dmg:50(25)
Level 12: Explosive Arrow -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Dmg/Rng:50(27), Posi-Dmg/Rchg:50(27), Posi-Dmg/EndRdx:50(29), Posi-Acc/Dmg:50(29)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
Level 16: Super Speed -- Zephyr-ResKB:50(A)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(31), Heal-I:50(33)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(33), Efficacy-EndMod:50(33)
Level 22: Drain Psyche -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(34), Dct'dW-Heal/Rchg:50(39), Dct'dW-Heal/EndRdx/Rchg:50(39), Dct'dW-EndRdx/Rchg:50(50)
Level 24: Concentration -- RechRdx-I:50(A), RechRdx-I:50(34), RechRdx-I:50(34)
Level 26: Aim -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 28: World of Confusion -- CoPers-Conf/EndRdx:50(A), CoPers-Acc/Rchg:50(36), CoPers-Acc/Conf/Rchg:50(37), CoPers-Conf/Rchg:50(37), CoPers-Conf:50(37)
Level 30: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 32: Rain of Arrows -- Ragnrk-Dmg/EndRdx:50(A), Ragnrk-Dmg:50(39), Ragnrk-Dmg/Rchg:50(40), Ragnrk-Acc/Dmg/Rchg:50(40), Ragnrk-Acc/Rchg:50(40), RechRdx-I:50(42)
Level 35: Ranged Shot -- Mantic-Dmg/EndRdx/Rchg:50(A), Mantic-Acc/Dmg:50(42), Mantic-Dmg/EndRdx:50(42), Mantic-Acc/ActRdx/Rng:50(43), Mantic-Dmg/ActRdx/Rchg:50(43)
Level 38: Stealth -- LkGmblr-Rchg+:50(A)
Level 41: Psychic Shockwave -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Dmg:50(43), Oblit-Acc/Rchg:50(45), Oblit-Dmg/Rchg:50(45), Oblit-Acc/Dmg/Rchg:50(45)
Level 44: Flash Freeze -- FtnHyp-Sleep/EndRdx:50(A), FtnHyp-Sleep:50(46), FtnHyp-Acc/Rchg:50(46), FtnHyp-Acc/Sleep/Rchg:50(46), FtnHyp-Sleep/Rchg:50(48)
Level 47: Frozen Armor -- LkGmblr-Def/EndRdx:50(A), Aegis-ResDam/EndRdx:50(48), TtmC'tng-ResDam/EndRdx:50(48), S'fstPrt-ResDam/Def+:30(50), LkGmblr-Rchg+:50(50)
Level 49: Hoarfrost -- Dct'dW-Heal/Rchg:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance


 

Posted

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Blaster
Primary Power Set: Archery
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Snap Shot -- Decim-Build%:40(A), Decim-Dmg/Rchg:40(3), Decim-Acc/Dmg/Rchg:40(3), Decim-Dmg/EndRdx:40(5), Decim-Acc/Dmg:40(37)
Level 1: Subdual -- HO:Endo(A)
Level 2: Fistful of Arrows -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(5), Posi-Dmg/Rchg:50(7), Posi-Dmg/Rng:50(7), Posi-Dam%:50(9)
Level 4: Telekinetic Thrust -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(9), Mako-Dmg/Rchg:50(11), Mako-Acc/EndRdx/Rchg:50(11), Mako-Acc/Dmg/EndRdx/Rchg:50(13), Mako-Dam%:50(13)
Level 6: Blazing Arrow -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(15), Apoc-Acc/Dmg/Rchg:50(15), Apoc-Acc/Rchg:50(17), Apoc-Dmg/EndRdx:50(17)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19)
Level 10: Aim -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(19), AdjTgt-ToHit/EndRdx/Rchg:50(21), AdjTgt-ToHit/EndRdx:50(21), AdjTgt-Rchg:50(23)
Level 12: Psychic Scream -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rng:50(23), Posi-Dmg/Rchg:50(25), Posi-Acc/Dmg/EndRdx:50(25), Posi-Dam%:50(27)
Level 14: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(43)
Level 16: Concentration -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(27), GSFC-ToHit/Rchg/EndRdx:50(29), GSFC-Rchg/EndRdx:50(29), GSFC-ToHit/EndRdx:50(31), GSFC-Build%:50(31)
Level 18: Explosive Arrow -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(31), Posi-Dmg/Rchg:50(33), Posi-Dmg/Rng:50(33), Posi-Dam%:50(33)
Level 20: Drain Psyche -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(34), Numna-Heal/Rchg:50(34), Numna-Heal/EndRdx/Rchg:50(34), Numna-Heal:50(36), Numna-Regen/Rcvry+:50(36)
Level 22: Hover -- LkGmblr-Rchg+:50(A), Zephyr-Travel/EndRdx:50(37), Zephyr-Travel:50(48), LkGmblr-Def/EndRdx:50(48)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), SW-Def/EndRdx:50(36), SW-ResDam/Re TP:50(42), SW-Def/EndRdx/Rchg:50(43)
Level 26: Stunning Shot -- HO:Perox(A)
Level 28: World of Confusion -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(37), CoPers-Acc/Conf/Rchg:50(39), CoPers-Acc/Rchg:50(39), CoPers-Conf/EndRdx:50(39), CoPers-Conf%:50(40)
Level 30: Boxing -- Dmg-I:50(A)
Level 32: Rain of Arrows -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(40), Ragnrk-Acc/Dmg/Rchg:50(40), Ragnrk-Dmg/EndRdx:50(42), Ragnrk-Acc/Rchg:50(42), Posi-Dam%:50(43)
Level 35: Tough -- HO:Ribo(A), S'fstPrt-ResDam/Def+:30(50)
Level 38: Psychic Shockwave -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(45), Armgdn-Acc/Dmg/Rchg:50(45), Armgdn-Acc/Rchg:50(45), Armgdn-Dam%:50(46)
Level 41: Personal Force Field -- LkGmblr-Rchg+:50(A)
Level 44: Temp Invulnerability -- GA-3defTpProc:50(A), GA-ResDam:50(46), GA-End/Res:50(46), HO:Ribo(50)
Level 47: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def:50(50)
Level 49: Force of Nature -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance



This is a costly build, but it has almost 40% def to ranged, 16.7 on ROA recharge, almost perma Hasten. And WAY more damage than most I've seen here. My ROA is doing 1k + where others I see are doing around 800-900. My Blazing Arrow is doing 770ish dmg, that's more than some people's Ranged Shot. All my other attacks are doing huge damage as well. Finally, if all that wasn't good enough, I have almost 50% Resist to S/L before Force of Nature is turned on, capped when it's on.


 

Posted

OK you got me beat on the RoA - I'm only 15.7s but perma Drain Psyche was my target - I don't think it gimps too much elsewhere.

Apologies for the colour scheme - its the first I've posted a build

Hero Plan by Mids' Hero Designer 1.401

http://www.cohplanner.com/



Click this DataLink to open the build!



Odin's Servitor: Level 50 Magic Blaster

Primary Power Set: Archery

Secondary Power Set: Mental Manipulation

Power Pool: Flight

Power Pool: Fitness

Power Pool: Speed

Ancillary Pool: Cold Mastery



Hero Profile:

Level 1:  Aimed Shot  

  • (A) Thunderstrike - Accuracy/Damage/Recharge

  • (3) Thunderstrike - Accuracy/Damage

  • (5) Thunderstrike - Damage/Recharge

  • (5) Thunderstrike - Damage/Endurance/Recharge

Level 1:  Subdual  
  • (A) Gravitational Anchor - Chance for Hold

  • (13) Gravitational Anchor - Immobilize/Endurance

  • (15) Gravitational Anchor - Immobilize

  • (15) Gravitational Anchor - Immobilize/Recharge

  • (45) Gravitational Anchor - Accuracy/Immobilize/Recharge

  • (46) Gravitational Anchor - Accuracy/Recharge

Level 2:  Fistful of Arrows  
  • (A) Ragnarok - Damage

  • (3) Ragnarok - Damage/Recharge

  • (9) Ragnarok - Accuracy/Damage/Recharge

  • (9) Ragnarok - Accuracy/Recharge

  • (40) Ragnarok - Damage/Endurance

  • (46) Ragnarok - Chance for Knockdown

Level 4:  Mind Probe  
  • (A) Hecatomb - Damage

  • (13) Hecatomb - Damage/Recharge

  • (17) Hecatomb - Accuracy/Damage/Recharge

  • (17) Hecatomb - Accuracy/Recharge

  • (45) Hecatomb - Chance of Damage(Negative)

Level 6:  Blazing Arrow  
  • (A) Apocalypse - Damage

  • (7) Apocalypse - Damage/Recharge

  • (7) Apocalypse - Damage/Endurance

  • (34) Apocalypse - Chance of Damage(Negative)

  • (43) Apocalypse - Accuracy/Damage/Recharge

Level 8:  Aim  
  • (A) Adjusted Targeting - To Hit Buff

  • (11) Adjusted Targeting - Recharge

  • (11) Adjusted Targeting - To Hit Buff/Recharge

Level 10:  Hover  
  • (A) Luck of the Gambler - Recharge Speed

Level 12:  Explosive Arrow  
  • (A) Kinetic Crash - Accuracy/Damage/Knockback

  • (19) Kinetic Crash - Damage/Knockback

  • (19) Kinetic Crash - Recharge/Endurance

  • (31) Kinetic Crash - Damage/Endurance/Knockback

  • (46) Kinetic Crash - Recharge/Knockback

  • (50) Kinetic Crash - Accuracy/Knockback

Level 14:  Fly  
  • (A) Flight Speed IO

Level 16:  Hurdle  
  • (A) Jumping IO

Level 18:  Health  
  • (A) Healing IO

Level 20:  Stamina  
  • (A) Efficacy Adaptor - EndMod

  • (21) Efficacy Adaptor - EndMod/Accuracy

  • (21) Efficacy Adaptor - EndMod/Recharge

  • (31) Efficacy Adaptor - EndMod/Endurance

Level 22:  Drain Psyche  
  • (A) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration

  • (23) Touch of the Nictus - Accuracy/Endurance/Recharge

  • (23) Touch of the Nictus - Accuracy/Healing

  • (25) Touch of the Nictus - Healing

  • (25) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge

  • (27) Touch of the Nictus - Chance for Negative Energy Damage

Level 24:  Ranged Shot  
  • (A) Sting of the Manticore - Accuracy/Interrupt/Range

  • (36) Sting of the Manticore - Damage/Interrupt/Recharge

  • (36) Sting of the Manticore - Damage/Endurance

  • (36) Sting of the Manticore - Accuracy/Damage

  • (37) Sting of the Manticore - Damage/Endurance/Recharge

  • (37) Sting of the Manticore - Chance of Damage(Toxic)

Level 26:  Concentration  
  • (A) Adjusted Targeting - To Hit Buff

  • (27) Adjusted Targeting - To Hit Buff/Recharge

  • (31) Adjusted Targeting - Recharge

  • (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge

Level 28:  World of Confusion  
  • (A) Coercive Persuasion - Confused

  • (29) Coercive Persuasion - Confused/Recharge

  • (29) Coercive Persuasion - Contagious Confusion

Level 30:  Stunning Shot  
  • (A) Decimation - Damage/Recharge

  • (39) Decimation - Accuracy/Damage

  • (39) Decimation - Chance of Build Up

  • (40) Decimation - Damage/Endurance

  • (40) Decimation - Accuracy/Damage/Recharge

Level 32:  Rain of Arrows  
  • (A) Positron's Blast - Accuracy/Damage

  • (33) Positron's Blast - Damage/Endurance

  • (33) Positron's Blast - Damage/Recharge

  • (33) Positron's Blast - Damage/Range

  • (34) Positron's Blast - Accuracy/Damage/Endurance

  • (34) Positron's Blast - Chance of Damage(Energy)

Level 35:  Hasten  
  • (A) Recharge Reduction IO

  • (37) Recharge Reduction IO

Level 38:  Scare  
  • (A) Glimpse of the Abyss - Accuracy/Fear/Recharge

  • (39) Glimpse of the Abyss - Fear/Range

  • (48) Glimpse of the Abyss - Chance of Damage(Psionic)

Level 41:  Psychic Shockwave  
  • (A) Armageddon - Damage

  • (42) Armageddon - Damage/Recharge

  • (42) Armageddon - Accuracy/Recharge

  • (42) Armageddon - Accuracy/Damage/Recharge

  • (43) Armageddon - Chance for Fire Damage

  • (43) Armageddon - Damage/Endurance

Level 44:  Snow Storm  
  • (A) Pacing of the Turtle - Chance of -Recharge

  • (45) Pacing of the Turtle - Range/Slow

Level 47:  Hoarfrost  
  • (A) Steadfast Protection - Knockback Protection

  • (48) Miracle - Heal/Recharge

  • (48) Miracle - +Recovery

Level 49:  Hibernate  
  • (A) Numina's Convalescence - Heal

  • (50) Numina's Convalescence - +Regeneration/+Recovery

------------

Level 1:  Brawl  
  • (A) Damage Increase IO

Level 1:  Sprint  
  • (A) Celerity - +Stealth

Level 2:  Rest  
  • (A) Recharge Reduction IO

Level 1:  Defiance  





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Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant

 

Posted

I concur with Drain Psyche being slotted with Doctored Wounds. Unless you routinely plan on only getting 1 or 2 mobs in DP, slotting End Mod won't really made a huge difference but having it perma and having a free slot will.


 

Posted

15.4 secs is amazing for RoA. I just started a version of this toon last week and I was alrdy enamored with the killing speed. I friggin lvl'd to 10 in about an hour and a half. Crazy fast for me. Da Da Da Da DA...Im Lovin it!


 

Posted

Quote:
Originally Posted by Ghost_Ripper View Post
(snipped Mid's build data)

This is a costly build, but it has almost 40% def to ranged, 16.7 on ROA recharge, almost perma Hasten. And WAY more damage than most I've seen here. My ROA is doing 1k + where others I see are doing around 800-900. My Blazing Arrow is doing 770ish dmg, that's more than some people's Ranged Shot. All my other attacks are doing huge damage as well. Finally, if all that wasn't good enough, I have almost 50% Resist to S/L before Force of Nature is turned on, capped when it's on.
How is it going without Health/Stamina?
I was toying with the Fighting pool as well (and full Numina's in Drain Psyche).
I rarely get into melee range though, so only fire DP once every so often.
Tried a lot with Shockwave but Lt's and bosses still getting hits on me.
Basically I don't want to rely on constant DP usage when I can stay at range.

Okay will try to get your build into Mid's, have to do it manually since the link is borked for me. I'm getting an error when I try to open it.


Quote:
Originally Posted by Nintova View Post
... it's not close to what the OP is looking for and, frankly, I don't get what you're shooting for. It's about as average as you can get with 5 purple sets.

....
OP's just looking for the fastest possible recharge on RoA as far as I can tell.
I wouldn't like a zero defense and low mitigation build, but maybe it's for teamplay only *shrugs*


 

Posted

Quote:
Originally Posted by Ghost_Ripper View Post
My ROA is doing 1k + where others I see are doing around 800-900.
Bug in Mid's.
It reads the chance for build up (+100% damage) on your Gaussian as a flat out bonus where it only goes off at a 5% chance (and hence should only apply 5% as the average damage bonus).


 

Posted

Hi guys, thankyou for all the replies... a few thoughts and feedback I was thinking as I looked through them.

Nintova posted,
[color:#B1C9F5]
Click this DataLink to open the build!
[/color]

Which stuck close to my original build, I wasn't too sure about the lack of slots in Aim, i can see why kinetic crash was picked for the 7.5% rech but seems like one of the only single target powers is now a kB power and more of a set mule...

Seems to be alot of emphasis on defense... which I don't usually go for... all in all it's a nice build but it's not pushing my buttons.

Munecaroon posted this build,

[color:#B1C9F5]Click this DataLink to open the build![/color]

I liked a few things about this, but again alot changed to get defense...? ?
Not really interested in Blazing arrrow, I am looking for a PvE Aoe powerhouse with really high recharge and damage output.

Radmind, I'm sorry there is no data link or chunk for your build... thank you for adding one Nintova.

Ghost_Ripper posted,
[color:#B1C9F5]
Click this DataLink to open the build!
[/color]

I think that you got a lilttle bit confused, I don't want a PvP build and a lot of the bonuses in your build as wonderful as they are... I would loose in PvE.

Gaia I thought your build was going to be amazing!! 255% recharge?! until I noticed you had added geas in the accolades... So i'm afraid thats not going to be any good.


The one that I am leaning towards is this build.

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|


I changed Stunning shot for Blazing arrow just for a little extra Single target damage on bosses and AV's etc....., and swapped psyche for Doc wounds and 1 End mod.
Can I ask for comments and critism please ?


thank you again,
Donna x


Consciousness: that annoying time between naps.