I need a bind to target specific mobs...


Aggelakis

 

Posted

Hello

I am looking for a bind that will target a named mob. I want it to find Family Bosses for me in St Martial. Is this possible?

Thank you


 

Posted

Quote:
Originally Posted by Unitron View Post
Hello

I am looking for a bind that will target a named mob. I want it to find Family Bosses for me in St Martial. Is this possible?

Thank you
I use this one:

v "targetenemynext$$ targetcustomnext enemy alive quantum$$ targetcustomnext enemy alive dwarf$$ targetcustomnext enemy alive void$$ targetcustomnext enemy alive cyst"

on my Khelds to target cysts, quantums, voids, etc. It's bound to my "v" key. I'm sure that if you change the target names from void/cyst/etc to whatever you're looking for it should work.

Play around with it and see what happens.

Good Luck!


 

Posted

your_key_here "targetcustomnext consigliere"

should to the trick


 

Posted

My standard is to use the macro:

/macro find "targetcustomnext targetname"

Macros can be edited by right-clicking them, and you can extend it if you want:

/macro Find "targetcustomnext targetname1$$targetcustomnext targetname2$$targetcustomnext targetname 3"

And so on. Of course you can also add modifiers like "enemy" and "alive" like SkyRocker's post suggested.

As a rather large tangent it occurs to me that it would probably be possible to code a program for use in PvP and general play that would set a teammate's called target as a targeting bind using a program similar to herostats and the /bindload command.


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i make stuff...

 

Posted

/bind h "targetcustomnext consigliere$$follow"

This is what ended up working. it targets and follows the Consiglier. Thank you for the bind help


 

Posted

Quote:
Originally Posted by Unitron View Post
/bind h "targetcustomnext consigliere$$follow"

This is what ended up working. it targets and follows the Consiglier. Thank you for the bind help
Excellent. i still prefer to use macros because otherwise you have to retype the bind every time you need to find a new enemy type. Also, my macros get pretty large after a while since at the higher levels i have a lot of secondary targets i set and forget beyond the target of the moment. Things like sorcerors, sappers, surgeons, cysts, quantums, voids, meat doctors and the like. i may be searching for "bomb", but i like to know if there's a sapper or the like around as well.


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Posted

Quote:
Originally Posted by Schismatrix View Post
Excellent. i still prefer to use macros because otherwise you have to retype the bind every time you need to find a new enemy type. Also, my macros get pretty large after a while since at the higher levels i have a lot of secondary targets i set and forget beyond the target of the moment. Things like sorcerors, sappers, surgeons, cysts, quantums, voids, meat doctors and the like. i may be searching for "bomb", but i like to know if there's a sapper or the like around as well.
My current setup: /bind <key1> beginchat /bind tilde targetcustomnext enemy alive

This uses <key1> to open a chat line with the beginnings of the bind to the tilde key for whatever enemy I want to look for. I can edit on the fly pretty quickly, and since the tilde key is right next to my tab key, it's not that hard to look for specifics first, then switch to general targeting.


 

Posted

Quote:
Originally Posted by Schismatrix View Post
Excellent. i still prefer to use macros because otherwise you have to retype the bind every time you need to find a new enemy type. Also, my macros get pretty large after a while since at the higher levels i have a lot of secondary targets i set and forget beyond the target of the moment. Things like sorcerors, sappers, surgeons, cysts, quantums, voids, meat doctors and the like. i may be searching for "bomb", but i like to know if there's a sapper or the like around as well.
I also use macros for that reason, but I then bind the powexectray command to a key so that that key activates the macro.


 

Posted

Quote:
Originally Posted by Schismatrix View Post
Excellent. i still prefer to use macros because otherwise you have to retype the bind every time you need to find a new enemy type. Also, my macros get pretty large after a while since at the higher levels i have a lot of secondary targets i set and forget beyond the target of the moment. Things like sorcerors, sappers, surgeons, cysts, quantums, voids, meat doctors and the like. i may be searching for "bomb", but i like to know if there's a sapper or the like around as well.
I made a bind that creates a new target bind each time.

Example:
/bind DIVIDE "beginchat /bind TILDE targetcustomnext "

All I do is press "/" on the numpad, and most of the command is written for me in the chat, and then I type what I want to search for. Then all I have to do is keep pressing the "~`" key to find my target.

This is one of my standard binds I have on ALL my characters. If I end up on a mission that requires a named boss/object/hostage, I can set up the bind quickly and find it easily.


 

Posted

Quote:
Originally Posted by Master-Blade View Post
I made a bind that creates a new target bind each time.

Example:
/bind DIVIDE "beginchat /bind TILDE targetcustomnext "

All I do is press "/" on the numpad, and most of the command is written for me in the chat, and then I type what I want to search for. Then all I have to do is keep pressing the "~`" key to find my target.

This is one of my standard binds I have on ALL my characters. If I end up on a mission that requires a named boss/object/hostage, I can set up the bind quickly and find it easily.
Does it find the target, be it a npc or bad guy, even if they are not in range?


 

Posted

Quote:
Originally Posted by Unitron View Post
Does it find the target, be it a npc or bad guy, even if they are not in range?
Bad guy, good guy or even an object. You can't target anything that's not in range though. That's a limitation of the game itself.

It's the same bind you have set up above, except it helps you re-program the bind to a different target the next time you want to search for something. You wont have to type it all out again.

Also, you can always easily add "alive " to the command so that it wont target a dead enemy.

Example:
/bind targetcustomnext alive Spirit


 

Posted

If you can see it, you can target it, even if it's out of range of your powers. But if it's not in view, you can't target it.


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Posted

Quote:
Originally Posted by Aggelakis View Post
If you can see it, you can target it, even if it's out of range of your powers. But if it's not in view, you can't target it.
In my experience, as long as the target and the objects/wall/etc are so far away that neither of them are graphically rendered, the targetcustomnext will target it. If you get close enough that the objects/wall/etc are rendered, then the targetcustomnext won't "see" the target that's behind the obstruction. Targetcustomnext works best if you can fly and have a lot of room to move.


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Posted

Quote:
Originally Posted by SerialBeggar View Post
In my experience, as long as the target and the objects/wall/etc are so far away that neither of them are graphically rendered, the targetcustomnext will target it. If you get close enough that the objects/wall/etc are rendered, then the targetcustomnext won't "see" the target that's behind the obstruction. Targetcustomnext works best if you can fly and have a lot of room to move.
It's sort of cheating, but i've used that trick several times. At certain distances on maps enemies render before the intervening walls do. It's especially amusing when you have Wormhole or Teleport Foe.


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Posted

This is correct. As long as it is in view (no matter if it's reasonable or not), you can target something.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.