Shatter Armor (a buff for Bane)?


Brynstar

 

Posted

As of today, the patch says SoA no longer has Focused Accuracy from Mace Mastery (which is great!) but instead they get a Mace Attack called Shatter Armor that can reduce target's Damage resistance (at first I thought it's reducing the target's "damage").

This is such a good thing because 1. FA is really not needed 2. Bane is the only branch that uses Mace and Bane has received most complaints about survival/activation. This allows Bane to hit even harder on single target.

I am logging to Test now to get the data.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Shatter Armor at lvl 50 (you need to take either Mace Beam or Web Envelops)


- Base Damage 153.48 (Shatter does 154.60)
- Activation time: 2.33s
- Recharge: 30s (ouch!)
- 20% Resistance Debuff for 20s


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This is a GREAT addition for Bane as this means Bane has two heavy attack to open the battle with. You start with Shatter Armor and then Shatter!


I need to test to see if Shatter Armor can critical because the description does not list critical damage.

I may just re-make my Bane because of this new power! I am excited.



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Ok, I just did some testings. Shatter Armor CANNOT critical. I guess it's because it's patron power. The base damage is pretty high. 30s recharge is on the long side but Bane has mental training so it's alright.

My main problem with this power is not the power but the Mace Beam and Web Envelop, yet, another two over-lapping powers. It would be nice if the dev can move Mace Beam to 2nd tier and Shatter Armor to tier 1.

Other than that, I think it's a pretty neat addition for SoA.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

very nice!


 

Posted

Why is web envelope overlapping for a bane? Just take that instead of WaWG, then you don't have to redraw the mace. Web Envelope is better than WaWG anyway.


Level 50s: to many to remember at this point

 

Posted

Quote:
Originally Posted by Brynstar View Post
Why is web envelope overlapping for a bane? Just take that instead of WaWG, then you don't have to redraw the mace. Web Envelope is better than WaWG anyway.
You are right that web envelop is better but I still think it's somewhat overlapping when we can get that from Soldier branch (but minus the weapon draw).

It is still nice if Shatter Armor is in tier 1. Oh well. I just don't like mace beam being tier 1. Envelop is fine.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

It's a nice heavy attack, but that's way too high on the recharge, even if it does debuff resistance (which would explain the high recharge).

You can use pulverize with 119 base damage, a Mag 2 stun, 8 seconds recharge, 1.5s activation, and the ability to crit.

If i could get it at 41, I'd probably take it though. Heck, at 41, I'd really really think about taking it and dropping surveilance just to build a better attack chain.


 

Posted

The recharge is fine considering it is not a primary/secondary power, and that it has the -20% dmg resistance tagged on it.

I might actually roll a bane for this. Being able to dish out perma -60% resistance on a single target before any procs go off is really nice, especially considering it isnt really even a buff/debuff AT.


 

Posted

I tested this one aswell.

It's a good addition and step in the right direction. I know some banes that can finally drop the venom grenade (and redraw) because of this.
Too bad the power is only available at the very end of the game.

But yeah, it's a good "buff". Maybe (just maybe) they will work on bane survivability next.


 

Posted

Some claim that it's actually just 15% Resistance Debuff in the game. I need to pay attention more later. Oh well, 15% resistance debuff is still not bad considering it's "front-load" damage is even higher than Shatter (Shatter's overall damage is 1pt higher after the toxic kicks in).


Now if they can allow Shatter Armor to critical, then we've got a winner here!

Build Up, Shatter Armor, Placate, Shatter = Broken Bones everywhere!


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Deleted. The board is slow.. double clicked.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Gaspard View Post
I tested this one aswell.

It's a good addition and step in the right direction. I know some banes that can finally drop the venom grenade (and redraw) because of this.
Too bad the power is only available at the very end of the game.
No SoA should drop venom grenade for shatter armor, not only is venomG. an AoE, but will also stack with Shatter armor for even better resistance debuffing.


 

Posted

Focused Accuracy was just a poorly-thought-out choice for a patron pool. Shatter Armor's nice but still not a good pick (why would I want a single-target resistance debuff with a long recharge when I can get an AoE resistance debuff/DoT with a shorter base recharge? Sure, Venom Grenade forces redraw, but who cares? I'd rather have to deal with the minor annoyance than have a not-so-wonderful attack. If it could crit from hide, even if it were a partial crit, it might be worth it. However, it comes too late in the game to be worthwhile and has no real advantages except the -res.

I maintain that VEATs should've been given something like PFF or Physical Perfection in that 5th slot.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

<QR>

Too little, too late.


 

Posted

Quote:
Originally Posted by macskull View Post
Focused Accuracy was just a poorly-thought-out choice for a patron pool.
Oh, c'mon, who wouldn't want Focused Accuracy to stack with Tactical Training: Leadership, Combat Training: Offensive, (Mind Link for Widows) and Tactics for that "no, really, I'm going to hit you" build?

As for Shatter Armor itself, I'm "meh" about it. Like many in the thread, I'd probably take it in a heartbeat if it were available at 41, but I don't know if it's really worth two power picks and let's face it, unless you want an AoE immobilize it's not like the first two choices in Mace Mastery are worthwhile. Yes, WAWG is worse than WE but you're probably going to use Venom Grenade anyway so the redraw is going to be there regardless and it's available just a wee bit sooner.

I also agree that it should critical - every single precedent available would indicate this as well.

As for the buffs, I'm more amused that they put Darkest Night in for ATs that are so easy to softcap already. Are they trying to tell everybody to go +4/x8?


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Posted

Quote:
Originally Posted by Dread_Shinobi View Post
No SoA should drop venom grenade for shatter armor, not only is venomG. an AoE, but will also stack with Shatter armor for even better resistance debuffing.
I'm aware.

My is friend already planning a new build for pvp with venom replaced. He dislikes the redraw, eventhough the damge is not that good on shatter armor.

But he also has a crab build for aoe, so he goes for st I think.


 

Posted

Quote:
Originally Posted by Siolfir View Post
I also agree that it should critical - every single precedent available would indicate this as well.
What precedent? That Stalkers can crit with their patrons?


 

Posted

I think this is a solid power, and I'll be switching to it on live. It animates like the current Shatter power. While I understand the damage and endurance costs may be tied to the animation time, I'm hoping the animation is only a placeholder. Seeing a new animation with a mace would greatly increase its visual appeal. Perhaps something like adding the mace to the new KO Blow animation, or Golden Dragonfly (slow it down a bit at the apex) wouldn't be out of line.


 

Posted

Quote:
Originally Posted by Brynstar View Post
Why is web envelope overlapping for a bane? Just take that instead of WaWG, then you don't have to redraw the mace. Web Envelope is better than WaWG anyway.
WaWG is better for the Huntsman really.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by DreadShinobi View Post
What precedent? That Stalkers can crit with their patrons?
Stalkers, Scrappers, Corruptors, Controllers... all of the ATs that have a "critical" effect get that effect with their epic/patron powers (except now, with the first melee patron attack available for Banes/Widows). That precedent.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Siolfir View Post
Stalkers, Scrappers, Corruptors, Controllers... all of the ATs that have a "critical" effect get that effect with their epic/patron powers (except now, with the first melee patron attack available for Banes/Widows). That precedent.
Stalkers can crit with their patron attacks from hide because that's how the patron attacks were programmed. VEATs just got a clone of the Brute pools and the "this attack can crit from hide" tag was never added. It should be, at least for Shatter Armor. I can undertstand why they wouldn't go back and add crit flags to the patron ranged attacks, because the in-set ranged attacks don't crit, but the melee ones do and Shatter Armor now sticks out like a sore thumb. I'm not going to bother asking for changes at this point because I really doubt they'll make another power swap.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Well, the fact that castle even changed FA to Shatter Armor proves that they are looking at SoA patrons. I think NW and Bane can eventually critical with patron attacks.. it just means more work!

I mean the dev can easily ignore all the complaints about Patron powers because we are lucky to even have access to Brute's. Warshade and Peacebringer don't even have epic powers.


This reminds me that I need to check out Darkest Night's debuff values. Has anyone checked it out on Test? If the values are the same as Brute's, then I won't even bother I think.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Warshade and Peacebringer don't even have epic powers
They have more powers than any other AT in the game, I am willing to go as far as to say they have an epic pool built in. Also they get two free powers that don't cost a power pick.


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

Quote:
Originally Posted by Da_Captain View Post
They have more powers than any other AT in the game, I am willing to go as far as to say they have an epic pool built in. Also they get two free powers that don't cost a power pick.
Oh.. sorry, haven't really played Heroes... but I think you are right!


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
Oh.. sorry, haven't really played Heroes... but I think you are right!
Yeah they inherent Fly and TP which locks them out of the Fly and TP pools, I guess because they didn't want them having the same power twice, which is real funny when I look at the Bane Spider Branch.

Honestly something really needs to be done about Mace Beam and Mace Beam Blast, those are two exact copies, I don't care wether they change the one in the primary or the patron Banes should not have exact copies of the same powers


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

Quote:
Originally Posted by Da_Captain View Post
They have more powers than any other AT in the game, I am willing to go as far as to say they have an epic pool built in. Also they get two free powers that don't cost a power pick.
Khelds each have 14 powers in their primary and 12 in their secondary, and get 2 free powers. Veats have, after branching, anywhere from 14 to 18 powers in their two primaries and 12 or 13 powers between their two secondaries. Veats also have full access to all power pools, unlike khelds. And veats get epics.

I don't think the total number of powers available to khelds can really justify not giving them epics, not when veats have the same number or more and *do* get epics. If they don't get them for some other reason, like theme, that's ok, of course, but if so, I wish it'd be explained.

edit: also, mace beam and mace blast are not exactly the same. Mace blast does 1.32 damage instead of 1.0, has a longer recharge and endurance cost, has a slightly longer range, and has lower magnitude of knockback. They certainly are very *similar* powers (and I presume they share an animation), but they're not identical.


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