Originally Posted by Xalaqia
I like surprises. I like mysteries. I like clues. I don't mind not all questions being answered.
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Story Telling Style: Do you like being confused?
I don't mind mysteries. I don't even mind the odd unexplained story element. However, I find it frustrating when crucial points are left unresolved. This always seems to me like the author either showing off, if he's skilled, or being lazy or just unintelligent, if he's not.
Marcian, I recommend you read some works by Gene Wolfe, if you haven't already. I particularly enjoy his "Latro in the Mist" (the best thing I've ever read about ancient Greece) and "Wizard Knight" series. Wolfe leaves all kinds of things unexplained. Minor characters wander in and out seemingly at random, scenes that have critical importance later in the plot are omitted, and characters' motivation often has to be deduced rather than being spelled out, even if the character is the narrator. Wolfe is generally well-respected as a novelist, and I enjoy his styling, so he reads to me as if he's showing off. Despite that, I find him entertaining, and given the preferences you've expressed here, I think you would as well.
"Bombarding the CoH/V fora with verbosity since January, 2006"
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Marcian, I recommend you read some works by Gene Wolfe, if you haven't already. I particularly enjoy his "Latro in the Mist" (the best thing I've ever read about ancient Greece) and "Wizard Knight" series. Wolfe leaves all kinds of things unexplained. Minor characters wander in and out seemingly at random, scenes that have critical importance later in the plot are omitted, and characters' motivation often has to be deduced rather than being spelled out, even if the character is the narrator. Wolfe is generally well-respected as a novelist, and I enjoy his styling, so he reads to me as if he's showing off. Despite that, I find him entertaining, and given the preferences you've expressed here, I think you would as well.
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I like a good mystery. Following a story and seeing if you can out guess the author can be fun. However if, like a certain TV cult hit involving a plane crash and an island, you write episode after episode of questions without ever providing answers, then you've just completely alienated me.
to sum up: Agatha Christie=Good Needlessly confusing TV island show = Bad. |
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I do not like films/books/etc that explain everything carefully as if you were a 3 year old, in order to make sure that you don't miss anything. The older generation, even my parents who aren't as bad as those even older, confuse me entirely with their complete aggravation at any piece of fiction that doesn't have massive exposition to make sure they don't have to wonder about anything for five minutes, or infer anything from the actions and statements of the characters.
I also think that sometimes it's a massive mistake to try and wrap things up too neatly, explain every little thing (Midichlorians, anyone?), and so on. I tend to think any story should make you think and leave you with questions, because ultimately, how YOU answer those questions is more important than how the author might have.
But the flip-side is of course, Lost. And other stories where the authors are lazy and realize that they can get people to pay them money just by creating nonsense and never answering anything. They don't have an idea of the answer themselves, or even a real game plan for the plot. They just develop it as they go along, and it's all a giant mess.
And there are stories where the author clearly did have an plan, but it was so nonsensical that it just leaves you going "Huh?" at the end.
Basically I like to have to wonder and guess at things as the story develops. And I do think there needs to be some resolution to the story at the end. But, as in real life, there are no real "endings", so I don't think everything should be wrapped up or answered at the end.
Finding the balance between the two is, I think, where the skill of a writer is tested.
What *IS* this game? You tweet about it often, and googling "The Path" is all but useless.
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Been doing this for the last hour and a half... here you go. My review of The Path.
The older generation, even my parents who aren't as bad as those even older, confuse me entirely with their complete aggravation at any piece of fiction that doesn't have massive exposition to make sure they don't have to wonder about anything for five minutes, or infer anything from the actions and statements of the characters.
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And there are stories where the author clearly did have an plan, but it was so nonsensical that it just leaves you going "Huh?" at the end.
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Just my thoughts on that subject.
On this subject, mainly I would say that I enjoy such stories when they're well done. Something as lowly as Star Trek (or even CoX) can do it and manage to pull it off decently (it is just a matter of story construction, really, at that level), while when it done really well it can be a real experience, like saaaay David Lynch films. Many people walk out of his films going "That was so nonsensical that it just left me going "Huh?" at the end!" (it always happens to me too). Like any good surrealism work of art though, there's a method to everything going on inside of them and they all tie up together in these wonderful tangles of "dream logic" and recursive narrative. But you have to invest the time in putting it together yourself, sort of like looking at a drawing for a little while before catching the other, underlying subject like so.
I could criticize that drawing based on the fact that I can't really tell what that guy's face looks like, but that would be missing the point, yes?
Well... We may be talking about two different things when we say older generation. I'm 32. My parents are in their 50s. And I'm thinking of my grandparents' generation and the movies from the 40s and 50s where absolutely EVERYTHING is explained, there are no surprises whatsoever, and you never have to wonder what's happening or even what will happen next.
I always thought it seemed pretty clear by the end of the TV's arcs that the Television and Radio Free Opportunity were two American Gods style new divinities of their respective concepts, general spirits or manifestations of TV and radio.
(Obviously they're both doomed when Internet gets in on the fight.) Or maybe I'm just crazy. |
From everything I've done for the Radio, it's written as a very bizarre radio show which ends up helping YOU. In fact, the DJ actually says one time "...broadcasting from our secret location. And boy, we better remain secret because..." Now, we can go the route of conjecture and start guessing whether it's a mind experiment, some kind of ancient spirit, or the God of Radio, but it's written as a bunch of guys broadcasting over the radio waves.
Television is HEAVILY implied to actually be a foreign intelligence behind the picture, as deduced from the narrator being less a real picture and sound and more a combination of odd static, like those ghost voices people hear on audio tapes of seances. If I had to put my writer's cap for a moment, I'd personally enjoy expanding this as a sort of "ghost in the machine" story where some entity is either trapped in the airwaves, or is able to abuse the airwaes to control people's minds, and it's there all the time, behind the the picture on the televisions screen, if only you know what to look for. Kind of like watching the Matrix screens. It looks like green symbols scrolling down, but once you get used to it, you see blonds, brunettes and red heads. Or... Something.
See, I like guesstimating about the implications of an unclear story as much as the next guy. But unless the story actually comes up with an answer, it's all idle speculation that has no actual meaning. As we've proven time and time again, RP can prove and disprove absolutely everything if you put your back into it, so guessing over a story with an open end is, really, only vaguely interesting, but not really meaningful. Unless a sequel comes out or a conclusion gives an explanation, or at least an allusion for an explanation, I might as well go off and write my own story from scratch.
Again, I enjoy stories wrapped up nice and tidy with little to no loose ends. I don't mind morality left in question, because there really is no one answer to any moral question. But FACTS shouldn't be left unanswered, because facts aren't a matter of belief and opinion. A story has to come to SOMETHING by the end, or it really IS meaningless.
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I don't mind a mysterious story as long as the mystery is eventually explained.
Looking at you, Lost.
I don't terribly mind Borgesian or inconclusive fiction, especially if presented in an inviting format. I loved Dictionary of the Khazars by Milorad Pavić. I could not finish If on a Winter's Night a Traveler by Italo Calvino.
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"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
Well, we sort of know his background - I think the more important question is "which one is the real one?"
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Infinite realities = Infinite Nemesis
There is no such thing as an "innocent bystander"
I don't terribly mind Borgesian or inconclusive fiction, especially if presented in an inviting format. I loved Dictionary of the Khazars by Milorad Pavić. I could not finish If on a Winter's Night a Traveler by Italo Calvino.
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The Dictionary of the Khazars is one of my favorite works of fiction. In fact, I'm not sure it even qualifies as "inconclusive." Pavic wraps up most of his points eventually. You just have to look for them.
If you haven't read the Dictionary of the Khazars, go find it now. I'll wait . . .
(In an unrelated matter, where are the tags to insert italics and whatnot on the new fora?)
"Bombarding the CoH/V fora with verbosity since January, 2006"
Djinniman, level 50 inv/fire tanker, on Victory
-and 40 others on various servers
A CoH Comic: Kid Eros in "One Light"
I'll put it another way:
I like a mysterious show as long as the writing is good. Looking at you, Heroes. |
It isn't unreasonable to ask for Act 3 to the 3 Act story you set up...
So, what about you? Do you enjoy not having all the details of a story, or do you want a complete explanation for what's going on?
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I despise confusion for the sake of obfuscation or denial of conclusion. Massive leaps of logic, or simply throwing things out from left field with no explanation of how or why, that's bad writing. Whether it's because the writer simply couldn't reconcile plot points, or thought it made sense before he/she proofed it and removed a key clue or explanation, or is just an awful writer, I don't care what the reason may be, it's not a good way to tell a story. Keep your reader/viewer guessing, twist the plot until it makes no sense but tie the plot twists together logically, leave clues to be found and contemplated. Put it all together at some point so the reader/viewer doesn't walk away scratching his/her head and wondering what crack-induced psychotic episode spawned it.
Deep, convoluted story: good.
Confused mishmash with no logical progression from twist to twist: bad.
I think the far more important question here is, "am I holding the real Nemesis's brain in my hand after this fight?"
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But that's just what he wants you to do.
A bunch of stuff gets handwaved away. The trick is not to make it anything the story leans too heavily on. If you set somebody up to believe that understanding a villain group's motivation is going to be key to defeating them and then just have everything explode in a poof of fairy dust, that's worse than never bothering to give them anything at all.
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"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
I can't believe this thread hasn't had a single mention of Momento or the first season of the Melancholy of Haruhi Suzumiya yet. Both are fun examples of nonlinear stories that can throw the veiwer for a loop.
I don't think I'd have used the term confusion for any of those examples. I love mysteries. Mysteries intentionally don't spoon feed details and sometimes give you information which leads to an incorrect conclusion. That's not confusing to me, as is not having all of the back story in a show like Pushing Daisies or doing the Radio missions and not knowing exactly why or how the radio is directing me. That's intriguing. Confusion is frustrating.
Some stories are told out of oder, like Pulp Fiction. That, to me, is a little more confusing than just not having all the pieces. As long as it all comes together, I don't feel confused and I generally try to trust the story teller to make sure it does. Most of them do, as I think was done in Pulp Fiction. The Radio missions may still leave people wondering, but in the end it doesn't matter why, so I don't feel like the not knowing leaves me unsatisfied or confused.
When story tellers don't start putting pieces together in a timely manner, throw in too many red herrings or side stories just because they can, or have strange and pointless things going on for no reason, or have a lot of contradictions in the plots, then I might get confused or frustrated. A better example of this, I think, would be David Lynch's Twin Peaks television series. Twin Peaks was the Winchester Mystery House of the television neighborhood. There were plots that seemed important one week, then went nowhere. A few quirky people is one thing, but the town was full of eccentrics with no explanation. What was up with the backward-speaking dancing dwarf? I stuck with the show through every episode and enjoyed it as something I thought of as unique, but it bore little resemblance to what we've come to expect as a typical TV show and that bothered a lot of people. Unless you only cared about the "Wow, I wonder what crazy thing will happen next," there was no pay day on your investment. It was self-indulgent craziness. (Which you could say about anything Lynch has done, really.) I liked it, but sometimes it was confusing or frustrating because it didn't delivery what's expected of most television shows. Expectation has a lot to do with this kind of thing. If I considered it "entertainment," and didn't expect it to be like other shows, it was and I enjoyed it. If I expected it to deliver something that made sense of it all, I was let down.
Lost sometimes borders on that, but they've learned to include more payoffs than Lynch did. They leave you with questions, but they do deliver answers. They mislead you, but they make up for it. Make me think, make me work to figure some things out on my own, but don't waste my time doing it. You don't have to give me everything right away, but give me something so I feel that I can trust that you'll deliver in the end. That's the difference, I think, between confusion and keeping people guessing. I enjoyed Twin Peaks but I never trusted that Lynch would have a satisfactory payoff in the end, even if it hadn't been canceled. Lynch never delivered enough smaller payoffs for me to trust him with that. I loved Pushing Daisies and I did trust that the story tellers there would give me a satisfactory payoff because that was the pattern they'd established in the conclusion of every episode. (In the end it was nearly satisfactory, but they were rushed when they got canceled.) Pulp Fiction delivered, even though it didn't wrap up everything into a neat little package and left you wondering about some things. That made people talk and I think it was great.
I like stories that keep me guessing and have a payoff. I tend not to like stories that leave me confused, never seem to get to a point or have no payoff, and seem to be more about the story teller saying, "look how clever I am" than about the actual story. Keep me guessing, then deliver. If the story is just muddled confusion and can't deliver or the story teller changes the balance so I don't feel the delivery is worth waiting for or worth my effort, I'm most likely not interested.
If you do enjoy movies that make you work and may or may not confuse you, check out Primer. The less you know about it going in, the better.
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When story tellers don't start putting pieces together in a timely manner, throw in too many red herrings or side stories just because they can, or have strange and pointless things going on for no reason, or have a lot of contradictions in the plots, then I might get confused or frustrated. A better example of this, I think, would be David Lynch's Twin Peaks television series. Twin Peaks was the Winchester Mystery House of the television neighborhood. There were plots that seemed important one week, then went nowhere. A few quirky people is one thing, but the town was full of eccentrics with no explanation. What was up with the backward-speaking dancing dwarf? I stuck with the show through every episode and enjoyed it as something I thought of as unique, but it bore little resemblance to what we've come to expect as a typical TV show and that bothered a lot of people. Unless you only cared about the "Wow, I wonder what crazy thing will happen next," there was no pay day on your investment. It was self-indulgent craziness. (Which you could say about anything Lynch has done, really.) I liked it, but sometimes it was confusing or frustrating because it didn't delivery what's expected of most television shows. Expectation has a lot to do with this kind of thing. If I considered it "entertainment," and didn't expect it to be like other shows, it was and I enjoyed it. If I expected it to deliver something that made sense of it all, I was let down.
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