Bad Mouthing CoH


Acemace

 

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Originally Posted by Neg_rogue View Post
I think the issue at hand was the guy created an AE arc and the guy rated it as if it was suppose to be a farm when it was more about the story. That would be like me going to see a horror flick and giving it a bad rating because it didn't make me laugh enough. If I wanted to laugh I probably picked the wrong movie to go see, don't you think? If the guy wanted a top-notch XP farm he probably picked the wrong mission to play and therefore rated it based on the wrong reasons.
Is that so much different than a storycentric person looking for arcs that might be farms to report them? If we want to be a community, we need to act like it. Stop the back biting and intentional infliction of "pain" on each other. We as a community acted badly from the beginning. If we had worked together to come up with some suggestions to make finding missions we liked easier it would have gone better. instead we got screaming and gnashing of teeth about the dirty "________(fill in the blank_____" The devs reacted to that like they have a history of doing. Too hard and without restraint. Both sides are guilty. I feel the result will be a AE that almost no one uses.


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Originally Posted by hedgehog_NA View Post
I feel the result will be a AE that almost no one uses.
Better than an AE that a lot of people exploit. Personally I don't have anything at all to do with AE so if the devs came out and said they were completely removing it from the game I don't think I'd be too disappointed. In fact just the opposite most likely.


 

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Originally Posted by Kitsune Knight View Post
Most of the article is just a quote of a completely different article with factually incorrect information (no, player bans weren't the first solution, they were hardly used at all!). There's really nothing new or insightful in the article.
The reading comprehension of people amazes me sometimes.


 

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Originally Posted by Kiralyn View Post
Hmm, not sure how that article was "bad mouthing".... seemed like a reasonably balanced editorial on issues of what players want, what they'll do when they're given total freedom, and other issues of game development. Seemed reasonably neutral in tone. /shrug
It's not really bad mouthing. It's essentially my view also on how the whole AE situation has been handled.


 

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Originally Posted by hedgehog_NA View Post
. Telling me I am a bad person because I give the rating I feel like and not the rating you think I should is arrogant and stupid.
No, what's arrogant and stupid is making a blanket statement that "I will rate you one-star for X no matter what the actual quality of the mission is like".

Especially since the rule for XP is not "custom critters get less XP", it's "missions that don't provide an even spread of minion/lieutentant/boss get less XP". That has nothing to do with whether it has custom critters in it or not.


 

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Lets break this down . . .

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City of Heroes, a multiplayer superhero game, decided to allow its users to design their own levels. While some users created some fun and imaginative levels, the majority produced incredibly easy treasure-hauls, the sort of quest we used to call "Monty Haul dungeons" in the D&D era.
*cough* Majority *cough*

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There's something weird and paternalistic about the relationship between gamers and game-designers. It goes like this: "I will deny you reward until you complete some arbitrary tasks of my devising, because I know that this will make you happier than simply giving you the rewards right away" (what's more, the designer is generally right about this).
I totally agree with this, but when you have thousands of people trying to get the same shiny object, inevitably, someone is going to get it quicker because they are more of a power gamer, and play more often. A balance needs to be struck between the power gamer and the casual player, and I think there in lies they problem.

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This authority and arbitrariness is simpler to navigate when you're playing D&D with some friends around a table -- the GM is a pal of yours in whom you've put your trust for a few hours, and if she doesn't deliver the promised fun, she can be ousted and replaced.
Oh how I wish we could do that here.

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The GM doesn't even have to stick to the rules: if she thinks that the game's fun will go up if she ignores the outcome of a dice-roll behind her screen, she can make up an epic save or fail.

But it's different when the "GM" is a bunch of rules programmed into a computer by an engineer working at a multinational. In that universe, if the rules are bent for the sake of fun, it's cheating. And the social contract that comfortably defines the relationship between friends stretches and tears when it's applied to the relationship between customers and corporations.
IMO, this is where the focus of the farm/anti-farm debate lies. It's fun to farm because you get hordes of shinies, yet some people call it exploiting, and others call it fun.

As long as it's allowed via the coding of the game, it's allowed, regardless of whether it skews the risk/reward ratio. My view point has always been that if it seems like an exploit, report it, then keep doing it until the fix it. If they screw it up immensly after they fix it, I'll go play a new MMO. In the three and a half years of playing, this philosophy has served me well.

I know there are people out there who are 100% opposed to this, and believe that if you are making to much rewards/xp you should stop what you are doing. To those people, I only have this to say ... HAHA I HAVE MORE STUFF THAN YOU DO

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When City of Heroes released its user-created mission generator, it was mere hours before highly exploitative missions existed. Players quickly found the way to min-max the system, and started making quests that gave huge rewards for little effort. These are by far the most popular missions. Actually, from what I can tell, they are nearly the only missions that get used. Aside from a few "developer's favorite" quests, it's very hard to find the "fun but not exploitative" missions, because they get rated poorly by users and disappear into the miasma of mediocrity.

This was not what the designers hoped for. Somehow they had convinced themselves that the number of exploiters would be relatively low -- certainly not the vast majority of the users. But they were wrong, and now they're stuck between a rock and a hard place. They feel they must counteract these abusive quests, "for the sake of balance". But how? Well the first step is to ban people who make cheaty content. But what's cheaty? Do they explicitly list every possible exploit condition? What if they miss one? Nah, then the problem would start all over again. Instead, how about if they just issue blanket threats that they'll ban missions that seem "exploitative", without actually explaining what is and isn't "exploitative"? They went with the latter.
Truth ... And I was one who rated arcs that gave low rewards with one star. Bottom line is, there will always be more players in a game of this size that care more about the shiny objects than the aesthetics of the game. This article cleary points that out, and I'm in 100% agreement with it.


 

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Originally Posted by Folonius View Post
Truth ... And I was one who rated arcs that gave low rewards with one star. Bottom line is, there will always be more players in a game of this size that care more about the shiny objects than the aesthetics of the game. This article cleary points that out, and I'm in 100% agreement with it.
But it's not really fair to rate something based on what it wasn't intended to do now is it? I.e. if I made an AE arc that was all about story and you give it a low rating based on rewards when that wasn't even my focus in creating the arc, that doesn't really make much sense.

You can't just have one category that fits your only interest and then base everything else on that one category because everything else might not have been created with that category or interest in mind, and it's not fair to the individual to have such a narrow-minded view.

Well I guess you could do that, but it's incredibly selfish to do so IMO, expecting everyone else to adhere to your personal expectations and gaming values.

The only real truth here is that not everyone plays the game for the same reasons. Sure, I agree that a lot of people do play only to see how much they can get, but believe it or not there's also many people who do play for the story or other things of that nature.


 

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Is this the thread where we come to bad mouth Company of Heroes?


 

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Originally Posted by Kitsune Knight View Post
Or, the devs could do the decent thing and fix the PROBLEMS, instead of simply slapping a bandaid on the problem and proclaiming they're done. And the devs are fixing the problem- the changes in i16 will kill basically all the current farms, and greatly lower the value of a few other styles, likely putting the best farms back to being the old style, pre-AE farms (which really weren't that far off from what a good team could do just grinding missions).

Someone else may find another loop hole in AE, but it'll be fixed- and that's much better than messing with the entire system just to fix a trivial problem.
There always going be loop Holes,Like farming something on a mish over and over again. The problem with Loop Holes is if you miss use it to much Derv will Punish us all either by nerfing or Threating us.YOu got to be smart about these Loop Holes,by cheating and other stuff that can either lvl us fast or Giving us that boost.The thing about AE Farms was it was open in front of us all and it wasn't hidden alway like in one zone like the PI Farms,AE was Scatter about in all Zones.


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Originally Posted by Samuel_Tow View Post
Care to take part in discussing it, then? What did you find interesting about it?
Asking for articulate discussion from someone who can't be bothered with capitalization, spelling, or grammar?

I’m guessing that he cribbed the article by posting it and saying, “I agree with him!” because he really _can’t_ express himself on his own. And this is the quick answer to the question of “Why do we see so many posts that just link to articles.”


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29973 "The Running of the Bulls" [SFMA] - WINNER of the Mighty Big Story Arc Contest !
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Originally Posted by hedgehog_NA View Post
Until you have at least 1 dozen 50's, you are an inferior player.
Until you've played for at least 4.5 years, you are an inferior player.

Until you have at least 600 badges on one toon, you are an inferior player.

If you are not Zubenelgenubi, you are an inferior player.


HEY! This game is FUN!


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29973 "The Running of the Bulls" [SFMA] - WINNER of the Mighty Big Story Arc Contest !
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Originally Posted by Blpup View Post
"its true tho xD" to little words? D:

was gona go for 1 but didnt let me

No no...

The words you used were sufficient to express everything that was in your brain.


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29973 "The Running of the Bulls" [SFMA] - WINNER of the Mighty Big Story Arc Contest !
- The Stellar Wind Orbital Space Platform

 

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Originally Posted by Neg_rogue View Post
But it's not really fair to rate something based on what it wasn't intended to do now is it? I.e. if I made an AE arc that was all about story and you give it a low rating based on rewards when that wasn't even my focus in creating the arc, that doesn't really make much sense.

You can't just have one category that fits your only interest and then base everything else on that one category because everything else might not have been created with that category or interest in mind, and it's not fair to the individual to have such a narrow-minded view.
I can do whatever I want in the scope of the game. If I choose to one star an arc because the rewards suck, then that is my prerogative. That is the problem with giving users the power to rate other users content. IMO the rating system just needs to go away because of that aspect.

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Well I guess you could do that, but it's incredibly selfish to do so IMO, expecting everyone else to adhere to your personal expectations and gaming values.
How is it selfish? I'm not at all expecting people to adhere to my expectations and gaming values. If I play something, and the rewards suck, I rate it low. If the rewards are awsome but it's a mindless grind, it's a 4 star. If the rewards are awsome and the mission is fun, it's a 5 star. I rate 90% of the arc on rewards, and that's my choice.

I'm not demanding that they change it and adhere to my gaming values, I'm rating an arc based on my gaming values. See the difference?

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The only real truth here is that not everyone plays the game for the same reasons. Sure, I agree that a lot of people do play only to see how much they can get, but believe it or not there's also many people who do play for the story or other things of that nature.
Those who play ONLY for the story or other things of that nature are the extreme minority. If I were to have any say, I wouldn't make changes to a game to accomadate only that group. It's fine to include them since you have to make changes that include a variety of players, but to make a change that would only make the minority in that group happy, and nobody else happy is a waste of time.


 

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Originally Posted by Folonius View Post
I can do whatever I want in the scope of the game. If I choose to one star an arc because the rewards suck, then that is my prerogative. That is the problem with giving users the power to rate other users content. IMO the rating system just needs to go away because of that aspect.
I suppose you can, but like I said it just doesn't make sense to me. It's like what I said about going to see a horror movie and not liking the movie because it didn't make me laugh. Well most horror movies aren't made to make people laugh so my opinion doesn't make much sense.

Friend: So Neg, what'd you think of the movie? Pretty scary huh?
Me: Eh, it didn't really make me laugh much..
Friend:Umm..it was a horror movie, it's not suppose to make you laugh.
Me: Still, I wish it had made me laugh. I didn't really like it because of that.

Same thing with a story based AE arc...

Creator Guy: So what'd you think of my arc? Pretty neat story, eh?
Me: Eh, didn't give me much reward...
Creator Guy: I know, that's because I actually decided to put some thought into it and create a cool story...
Me: You should ditch the story and just focus on rewards. *goes back to doing boring farms*

Maybe that kinda thing adds up for you but it sure doesn't for me.


 

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Originally Posted by Neg_rogue View Post
I suppose you can, but like I said it just doesn't make sense to me. It's like what I said about going to see a horror movie and not liking the movie because it didn't make me laugh. Well most horror movies aren't made to make people laugh so my opinion doesn't make much sense.

Friend: So Neg, what'd you think of the movie? Pretty scary huh?
Me: Eh, it didn't really make me laugh much..
Friend:Umm..it was a horror movie, it's not suppose to make you laugh.
Me: Still, I wish it had made me laugh. I didn't really like it because of that.

Same thing with a story based AE arc...

Creator Guy: So what'd you think of my arc? Pretty neat story, eh?
Me: Eh, didn't give me much reward...
Creator Guy: I know, that's because I actually decided to put some thought into it and create a cool story...
Me: You should ditch the story and just focus on rewards. *goes back to doing boring farms*

Maybe that kinda thing adds up for you but it sure doesn't for me.
Classic strawman. Going to see a horror movie and expecting comedy has nothing to do with running an arc and expecting a reasonable reward for running it.

In one you don't expect to see something, in the other you do.

Something more reasonable is going to see a Comedy expecting to see Comedy, but it's horror. A great example of this is Archnophobia. It's actually listed as a Comedy, but it's all horror.

Likewise, if I play a game, I expect rewards through my actions. If those rewards aren't what I'm expecting, then it's low on my rating.

I expect correct rewards through every mission, no exception.


 

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Originally Posted by Folonius View Post
Classic strawman. Going to see a horror movie and expecting comedy has nothing to do with running an arc and expecting a reasonable reward for running it.

In one you don't expect to see something, in the other you do.

Something more reasonable is going to see a Comedy expecting to see Comedy, but it's horror. A great example of this is Archnophobia. It's actually listed as a Comedy, but it's all horror.

Likewise, if I play a game, I expect rewards through my actions. If those rewards aren't what I'm expecting, then it's low on my rating.

I expect correct rewards through every mission, no exception.
So let's say you pull up a random MArc, you see in the description it has a well thought-out plot description, custom enemies, tags that focus entirely on story. It's obvious it won't have the rewards of a farm. Would you still give it a low star rating? It still gives the correct rewards according to the intention of AE.


 

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Originally Posted by Rikis View Post
So let's say you pull up a random MArc, you see in the description it has a well thought-out plot description, custom enemies, tags that focus entirely on story. It's obvious it won't have the rewards of a farm. Would you still give it a low star rating? It still gives the correct rewards according to the intention of AE.
If I ran it spawned for 8, and gave me significantly less rewards than the next MArc, yes I would give it a low star rating.

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Also, the intention of AE is being nerfed to hell. As is, I think the reward/risk ratio is skewed to much to the risk. An all boss ambush should not be worth less than a mixture of minions/lts/bosses. It will just cause people to hand pick minions, lt's, and bosses that all have attacks against the characters strengths instead of just bosses, yet an all boss mob that has strength in everything you might be weak against gives significantly less xp and can face plant an entire team.

I would one star anything that was that hard that gave no reward, and move on to a new MArc.


 

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Originally Posted by Folonius View Post
If I ran it spawned for 8, and gave me significantly less rewards than the next MArc, yes I would give it a low star rating.

Edit:

Also, the intention of AE is being nerfed to hell. As is, I think the reward/risk ratio is skewed to much to the risk. An all boss ambush should not be worth less than a mixture of minions/lts/bosses. It will just cause people to hand pick minions, lt's, and bosses that all have attacks against the characters strengths instead of just bosses, yet an all boss mob that has strength in everything you might be weak against gives significantly less xp and can face plant an entire team.

I would one star anything that was that hard that gave no reward, and move on to a new MArc.
Then the analogy of someone going to a horror movie expecting a comedy is dead on. Otherwise, you would simply skip it for the next farm arc you could find. Going to a story focused arc and expecting farm rewards is absurd.


 

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Originally Posted by Folonius View Post
If I ran it spawned for 8, and gave me significantly less rewards than the next MArc, yes I would give it a low star rating.
Wow..I don't know why but that just sounds really shallow...

Like eating a meal really fast without taking the time to savor it, that's how I see playing a game for nothing but reward.

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Originally Posted by Rikis View Post
Then the analogy of someone going to a horror movie expecting a comedy is dead on. Otherwise, you would simply skip it for the next farm arc you could find. Going to a story focused arc and expecting farm rewards is absurd.
Yay, someone who understands my point


 

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Originally Posted by Rikis View Post
Then the analogy of someone going to a horror movie expecting a comedy is dead on. Otherwise, you would simply skip it for the next farm arc you could find. Going to a story focused arc and expecting farm rewards is absurd.

Have you solo'd regular content spawned for 8? The rewards are insane.

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And no, the analogy is a strawman. I expect rewards no less than going to the demon farm in PI spawned for 8. That's not an overreaching goal. Anything can be farmed, but now with making an all boss farm 30% (or whatever it is now) of normal xp is dumb. If I were staying in Co*, I would be giving alot of MArcs one star. Most likly, I would just stop playing MA all together, but then the dev's just wasted their time for however long they spent making MA. Why would I want to keep playing an MMO where the dev's waste their time?


 

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Originally Posted by Folonius View Post
Also, the intention of AE is being nerfed to hell. As is, I think the reward/risk ratio is skewed to much to the risk. An all boss ambush should not be worth less than a mixture of minions/lts/bosses. It will just cause people to hand pick minions, lt's, and bosses that all have attacks against the characters strengths instead of just bosses, yet an all boss mob that has strength in everything you might be weak against gives significantly less xp and can face plant an entire team.
"The intention of AE"? I'm pretty darn sure the original intention of AEs weren't for players to create an army of mindless farm missions that would rocket them through the levels without them even having to leave the starting zone (which as I've said elsewhere is freakin' sickening to me). As was said earlier, the intention of AEs were to allow players to create their own stories.


 

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Originally Posted by Folonius View Post
Have you solo'd regular content spawned for 8? The rewards are insane.
No, characters that can solo groups spawned for 8 are mostly outliers. Example (only on test, I don't do "fillers" on live), my level 40 Zombie/TA Mastermind cannot solo a group of Carnival of Shadows spawned for 8, but my level 35 Robotics/Storm Summoning can solo the same group. Regardless, a farm arc spawned for 8 soloed will still give vastly superior rewards than a story arc spawned for 8, because the farm arc was made specifically for that, while the story arc was not. While i16 remains on test, a story arc on live will give appropriate rewards for the risks it presents.


 

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Originally Posted by Neg_rogue View Post
"The intention of AE"? I'm pretty darn sure the original intention of AEs weren't for players to create an army of mindless farm missions that would rocket them through the levels without them even having to leave the starting zone (which as I've said elsewhere is freakin' sickening to me). As was said earlier, the intention of AEs were to allow players to create their own stories.
The intention of AE was to level from 1 to 50 without leaving the starting zone and to create their own content (not stories). That is what they put on their marketing ad. Obviously, for some reason they underestimated the number of people who would farm AE. I saw it coming when they first hinted at user generated content last year.

Leveling is quicker than intended, yes, but that's because all boss farms are easily made that target the characters strengths. Don't allow all boss mobs and you won't have players still using them. An all boss mob will most likely give less xp than a mixture of minion, lt, boss mob but will be much harder.

Boss farms spawned for 8 will no longer be the norm for farming, it will be arcs with minion/lt/boss combo's spawned for 8 set to the max difficulty. My guess is that AE will become a ghost town once the farmers leave it anyways, so you may not have to worry about people giving 1 stars to missions that give fewer rewards.


 

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Originally Posted by Rikis View Post
No, characters that can solo groups spawned for 8 are mostly outliers. Example (only on test, I don't do "fillers" on live), my level 40 Zombie/TA Mastermind cannot solo a group of Carnival of Shadows spawned for 8, but my level 35 Robotics/Storm Summoning can solo the same group. Regardless, a farm arc spawned for 8 soloed will still give vastly superior rewards than a story arc spawned for 8, because the farm arc was made specifically for that, while the story arc was not. While i16 remains on test, a story arc on live will give appropriate rewards for the risks it presents.
I used to have alot of fun soloing carnies spawned for 6 on my fire/kin/fire. It took me awhile to figure out how to get through a group, having to flashfire right as the illusionists all unphased. Actually very tricky, but the rewards for farming them were great. Trying to figure out how to farm a group is part of the fun in farming. Once you figure out how to farm a hard group, you can reap the rewards all that easier.

The thing about MA is it's just all 2 dimensional. Everything is worth the same amount, and even less now because of the upcoming nerf. What's the fun in figuring out how to farm a custom group in MA if you don't get anything for it? There's no fun there for me.