I know its been 4 issues, but... ITF?


EmpYou

 

Posted

The lag in this thing seems just as bad when it first came out. Even people with top end computers crash in "lag valley" and even throughout the rest of the task force. I understand there are alot of enemies on the maps, but lag valley lag is just ridiculous. Is this ever going to be fixed? Is part of the new MoITF going to be Master of Not DC'ing?

I'm curious as to if it has been looked at or figured out.


 

Posted

>_> I've never heard of anyone with this problem. Maybe you should be more specific and ask around in the tech area about it. I've done it, never had a big problem with lag. Everyone's rig and connection are different, running different background programs and the like. So... your issue is not universal, and might be solved some other way than possibly making changes that might MAKE any bugs or problems universal...


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

i think he is talking about the lag in the 3rd mission if you go past the bridge to fight. the simple answer to that is to pull what you need to fight back to the bridge. this cuts down on lag tremendously and it really doesn't take anymore time then trying to fight through the lag. of course make sure you do a disc clean up and defrag at least once a week as this will help also.


 

Posted

Quote:
Originally Posted by Zekiran_Immortal View Post
>_> I've never heard of anyone with this problem. Maybe you should be more specific and ask around in the tech area about it. I've done it, never had a big problem with lag. Everyone's rig and connection are different, running different background programs and the like. So... your issue is not universal, and might be solved some other way than possibly making changes that might MAKE any bugs or problems universal...
Surely you're joking. I have a pretty high end PC with a fast internet connection, and the "valley of lag" in the 3rd mission is infamous. It's also common to get bad lag on the towers at the end of the final mission. It doesn't seem to be a client issue, as it hits all players simultaneously.

Let me hasten to add that I'm the guy that posted practically a love sonnet to the ITF in the forums a couple of months ago. It's far and away my favorite TF, but it does have quite serious issues with lag. The lag in the valley in the 3rd mish is completely avoidable, however, so overall it tends not to be a big issue.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

Quote:
Originally Posted by Sardan View Post
Surely you're joking. I have a pretty high end PC with a fast internet connection, and the "valley of lag" in the 3rd mission is horrendous. It's also common to get horrific lag on the towers at the end of the final mission. It doesn't seem to be a client issue, as it hits all players simultaneously.
I've never bumped into this issue either, even at moments when everyone on the team is screaming "Ahh, the lag", my computer (which is fairly middle of the road) seems to handle it fine.

The only difference I can think of--I bump down my particle count by 50% (whether my computer needs to or not) to streamline things when there're a lot of effects going off. The Romans aren't firing off a ton of particle effects, though, so I really don't imagine that's making a huge difference.


 

Posted

I usually find the lag in the last mission to be worse than the 3rd. But yeah, I'd love for some update to this. It's probably my favorite TF apart from the lag.


 

Posted

It's not graphics lag, and that's usually what people are expecting to see. At certain points in the third mission, players often experience server-side lag, where their connection to the server is perfectly fine, the game runs smoothly, only commands coming from the server are very delayed. Enemies stand in place and don't act, you can't move, your powers recharge much slower, etc. I've seen this a few times, but it usually only ever lasts about 10 seconds, I suspect until we kill a few enemies or some such.

This lag isn't there every time, however, and even when it's there, it lags for everything, the enemies included, so it's more annoying than dangerous.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Everybody knows the notorious "Geat Lagginghill". Or some calls it valley, but I think it is hill. Just try to do nova or other area power. It freezes the game and sometimes makes mapserver effect or even drops some team members off


Prunejuice is warriors drink.

 

Posted

Mate, there are people (not myself, mind you) who have hideous difficulty navigating through Grandville, which has been live for 3 years now.

Wait your turn


 

Posted

I find a little prayer helps as well:

"Yea, tho I walk into the Valley of Lag, I shall fear no disconnect."


 

Posted

Quote:
Originally Posted by Kryhavoc View Post
I find a little prayer helps as well:

"Yea, tho I walk into the Valley of Lag, I shall fear no disconnect."
And the winner of todays WIN award goes to: Kryhavoc!


 

Posted

This issue is about 10 times worse in the EU than in the US.

Playing on the EU servers most of the time results in such copius amounts of lag during lag hill part of the mission that it takes 5-6 seconds to fire off a power, sometimes the game just freezes then resumes.

I tried the ITF on the US servers and the lag is actually much less there.
Chalking it down to the totally crappy internet infractructure of germany.


 

Posted

QR

ITF server side lag is a lot better now than it was at launch. The best way to combat this lag, I have found, is to kill the computer and the AV's first, then work your way backward. I remember castle saying something about the scripting with the computer coupled with the ammount of enemies on the map caused the lag. I think they fixed the computer part, but there is still a lot of enemies left.

It could just be superstition, but that's what I do.


 

Posted

Quote:
Originally Posted by EmpYou View Post
QR

ITF server side lag is a lot better now than it was at launch. The best way to combat this lag, I have found, is to kill the computer and the AV's first, then work your way backward. I remember castle saying something about the scripting with the computer coupled with the ammount of enemies on the map caused the lag. I think they fixed the computer part, but there is still a lot of enemies left.

It could just be superstition, but that's what I do.
I tried this on an ITF the other day cause the brute said the same as you and I gotta say it did seem to cut the lag down noticebly. We didn't finish any faster than normal 40 mins or so but less lag.


 

Posted

Quote:
Originally Posted by Zekiran_Immortal View Post
>_> I've never heard of anyone with this problem. Maybe you should be more specific and ask around in the tech area about it. I've done it, never had a big problem with lag. Everyone's rig and connection are different, running different background programs and the like. So... your issue is not universal, and might be solved some other way than possibly making changes that might MAKE any bugs or problems universal...
If you don't get lag in the third mission, then you are in a very lucky minority.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
i think he is talking about the lag in the 3rd mission if you go past the bridge to fight. the simple answer to that is to pull what you need to fight back to the bridge. this cuts down on lag tremendously and it really doesn't take anymore time then trying to fight through the lag. of course make sure you do a disc clean up and defrag at least once a week as this will help also.
Your suggestion will certainly help compensate for the issue, but ultimately I think it falls on the Dev Team to take a look at what can be done to fix this issue. It is a rather universal problem, with a few exceptions obviously.

I have heard that part of the issue is that most all of the Cimerorans wear capes, and rendering all those capes on all of those enemies really taxes some connections and computers. If this is really the issue, then what could be simpler than updating the faction to include fewer capes?



 

Posted

To whoever just ranked me negative with the quote "I disapprove" .... You disapprove of my not having an issue with this area? Wha? It's not like I'm making anyone else's game worse by *not having this issue* myself... Sorry if I was unaware, as I only have *my own ingame experience to rely upon*...


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed