Archtype Suggestion Box
Well I'd like to hear a couple more paragraphs about your ideas if you have any.
As for the OP, I'm not sure if the devs can create a set that summons duplicates of yourself otherwise we'd be able to customize MM pets, which the devs said we won't ever get. A more generic idea would be just a melee guy with pets, then you can RP it as duplicate (just dress up like the henchmen) or a strong guy that keeps minions at his beck and call.
Now a suggestion for an AT I'd want: Enforcer (Melee/(de)Buff) or the reverse.
Think Tsoo Inkmen with katana/kama attacks with siphon power/speed. Swift Blade bosses are the ones that scare the crap out of me. A dmg buffed crit katana attack can take out nearly anything short of a Scrapper's amount of HP...
I'd love a Warmace/Storm, Claws/Poison, Katana/Kinetic and Energy Melee/Empathy (healing/hurting hands =P)
One thing I've always wanted to see was an Assault/Defence character who could combine some ranged and some melee abilities, yet still not be considered a squishy. Sort of like a tougher Dominator but without the control. I even went as far as to think up an inherent that boosted damage (which didn't work) or defence based on what abilities you used, so fighting in melee would boost your ranged abilities and fighting at range would boost your ranged abilities, creating a playstyle that encouraged moving around more.
Another thing I'd like to see is somewhat of a reverse Mastermind, a Melee/Summon AT. I'd actually cap that at only one pet summoned, with the rest of the set's abilities having to do with upgrading and helping that pet out, while you focus on actual combat. Come to think of it, that might merit some kind of melee/defence primary to the summon secondary. Basically, it's a "pet class" that focuses on leading the battle and taking an active role with the pet providing support, vs. the Mastermind approach, which is pets first, you hang back and support.
I'm hoping Going Rogue will bring us some new ATs.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Well I'd like to hear a couple more paragraphs about your ideas if you have any.
As for the OP, I'm not sure if the devs can create a set that summons duplicates of yourself otherwise we'd be able to customize MM pets, which the devs said we won't ever get. A more generic idea would be just a melee guy with pets, then you can RP it as duplicate (just dress up like the henchmen) or a strong guy that keeps minions at his beck and call. Now a suggestion for an AT I'd want: Enforcer (Melee/(de)Buff) or the reverse. Think Tsoo Inkmen with katana/kama attacks with siphon power/speed. Swift Blade bosses are the ones that scare the crap out of me. A dmg buffed crit katana attack can take out nearly anything short of a Scrapper's amount of HP... I'd love a Warmace/Storm, Claws/Poison, Katana/Kinetic and Energy Melee/Empathy (healing/hurting hands =P) |
i was thinking a melee-ranged type of class with meleeish ranged weapons like a
sythe:
or a lance:
I think we're much more likely to get Assault/Support or Support/Assault (possible option for Defenders?) rather than Melee/Support or Support/Melee (Assault sets are the melee-ranged fusion sets that Dominators use). A Ninja Assault set using a Katana for the melee attacks and a Bow for the ranged attacks would probably solve any issues with wanting to have the Tsoo variety attacks. Shuriken type attacks would probably be reserved for a Martial Arts Assault set that uses MA for Melee and the Shuriken attacks for ranged. The only weapon sets that would really get left out would be the War Mace and Battle Axe simply because it's hard to see a conceptual pairing for them (Broadsword is a possibility too but it could potentially be a power customization option for the Ninja Assault).
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[EDITED below]
The reason I want a Melee/(de)buff AT is mainly so I can be a melee guy that meaningfully aids the entire team *other* than taunting. Stalkers can do this pretty well by taking out certain foes + demoralizing enemies. For my suggestion, going more in depth with it, the Enforcer AT wouldn't be Melee/(de)Buff but actually Blitz/Exploitation sets.
Blitz: would be kinda similar to assault sets but with focus on melee with possibly 1 strong ranged attack added in and the tier 9, rather than just 'stronger attack' or 'big AoE' is a sort of melee nuke in that it would be particularly strong, AoE and have a debuff linked to it.
(Example
Martial Arts Blitz-
1.Storm Kick
2. Crane Kick
3. Cobra Strike
4. Crippling Axe Kick
5. Focus Chi
6. Chi Blast (60ft ranged targeted AoE(8ft) that does heavy energy dmg to the target, moderate smashing dmg in an AoE with a chance of knockdown...think a ranged Thunderstrike)
7. Dragon Tail
8. Eagle's Claw
9. 64 Palm Strike (20ft PBAoE extreme smashing attack, very long recharge, foe stun, self -recovery for 30 seconds)
Exploitation: could either be a slight combo of a (de)buff set with some single target control or think of it more like a combo of (de)buff sets and manipulation sets.
Ice Exploitation:
1. Infrigidate
2. Chilblain(immobilize)
3. Ice Shield
4. Snow Storm
5. Ice Patch
6. Glacial Shield
7. Block of Ice
8. Frostworks
9. Sleet
For an inherent, I'd suggest something phocused on personal defense rather than damage or if damage something that is more about burst damage but causes suffering in sustained. Really, it could be similar to a Stalker in that it's damage is primarily burst but in AoE with some ST in there too. The only issue I can see is currently, those that play melee ATs don't want to play buff ATs...but if the damage is done right, I think it can appeal to the players that like to buff/debuff but would like more damage.
i was thinking a melee-ranged type of class with meleeish ranged weapons like a
sythe: or a lance: |
Some time ago I had an idea for (and suggested) a slashing ploearm set which relied on keeping momentum of the weapon to increase its speed. What I had in mind was that each attack had a specific windup animation that first went into this swinging stance, and then each animation played in this stance would execute without the shift to this state. However, if you allowed yourself to drop out of this stance, you'd return back to normal and then the next attack would have to wind up again.
The idea behind the set was to create a style that relied on constant attacks and unceasing spinning of this bladed weapon to ensure maximum effectiveness, whereas the usual melee set would fight more in fits and stops. Thanks to packet loss and high ping times, I've seen how animations playing so late that the next animation over intrrupts and I know it looks at least good enough to be really cool with some work done specifically to it. The idea, as well, was to create a combat style that did NOT return to the default combat pose unless you lingered.
However, that is not a new AT, but rather a new powerset for melee ATs.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I'm getting tired of just the standard 7 Archtypes honestly especially as a 51 month veteran it's getting old.
I asked a few people and they agreed with me on this so I'm making a suggestion box for ATs. I recomend using the format the game uses for example (with something i came up with as an AT of my own): Duplicate: Primary (Melee) Secondary (Summon) Hitpoints (Medium) Damage (High) ------------------------------------------------------------------------------- A Duplicate uses powers that clone himself. The Duplicate creates a second attack the target immediately after striking a targetted foe in order to create a 'double threat' effect. It also creates other versions of himself to aid in combat. The 'doubles' will deal damage according to the kind of 'double' they are. The Duplicate has very little defence but is backed up by the extra damage of his attacks. I would KILL to play with the above AT but that's just me. I really just want to see all the ideas people come up with. I think people can agree with me that new ATs would add a whole new aspect to playing the game. |
I know it was a short opening post. I dont want to have people reading 40 paragraphs of nothing
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That was just, flat out, funny.
so... /sign on the suggestion.
I will get back to this thread when I have something substantial to suggest.
I'd rather they just add those assault sets to Doms than making a new AT for them. And MA would probably use the bow and Katana use Shuriken so the set only has 1 weapon to customize/redraw and katana/shuriken kinda go together in the ninja theme.
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The reason I went Katana + Bow and MA + Shuriken was more based on not doubling up. If it went Kat + Shuriken and MA + Energy Blast, we'd be doubling up on Energy Blasts (and how different is that MA set from Energy Assault aside from using feet on occasion?). At least with the divisions I set up, the powers aren't duplicated across multiple sets. Of course, if not having double redraw within a set is really that much of a concern, it might work better to simply have Kat + Shuriken and MA + Bow.
As to the "Blitz/Exploitation" combination, that actually sounds like it could be rather interesting (though I'd stick with either using "Assault" or "Melee" depending on how many powers of each would need to be replaced; if it's only 1 ranged attack, it wouldn't be that hard to simply make it a different AT version of each of the Melee power sets). Making it a damage AT that controls as it buffs and debuffs would be rather interesting (especially if their primary attacks debuffed noticeably like with Defender blasts). Like mixing a Corrupter with a Dominator and making it melee focused.
Types that we have:
- Melee-Armor & Armor-Melee (Scrapper, Brute, Stalker, & Tanker)
- Buff-Range & Range-Buff (Defender & Corruptor)
- Control-Buff (Controller)
- Control-Melee/Range (Dominator)
- Range-Melee/Control (Blaster)
- Pet-Buff (Mastermind)
- Buff-Melee or Melee-Buff (Melee Defender)
- Melee/Range-Buff/Armor (Dominator with self/team buffs rather than control)
- Range-Armor or Armor-Range (Ranged Tanker)
- Melee-Pet (Before mentioned Melee Mastermind)
- Melee/Control-Buff (Blaster that doesn't blast...)
- Control-Armor or Armor-Control (The Tank/Controller...super safe)
- Pet-Armor or Armor-Pet (One man team)
- Melee/Armor-Buff/Control (Jack of all trades, master of none)
Range-Armor or Armor-Range (Ranged Tanker) |
They'd get Armor as their primary with Brute HP and Scrapper/Stalker mitigation caps. They'd have Dom lvl ranged damage. Their Secondary would be Bomb sets. Unlike normal blast sets, they get 2 new attacks in their set:
[Example:] Energy Bombardment-
1. Power Bolt
2. Power Blast
3. Energy Stream (80ft ranged, ST, high energy damage DoT, low smashing damage, foe knockback, 2sec interruptible period)
4. Sniper Blast
5. Aim
6. Power Burst
7. Energy Torrent
8. Destroyer Beam (80ft range, narrow cone, energy/smashing DoT, foe knockback, 4 sec interruptible period)
9. Nova
The Inherent would be something like 'Buckle Down' or 'Charging Stance' which would improve damage capability while you blast and stay still. You move and you lose the buff and have to build it again.
Now, what hero/villain in comics/movies/anime/manga/sci-fi does this AT fit...none that I can think of...sounds like a different AT playstyle that might be fun =P
Wow these are all some really cool ideas!
I thault of another thing to do as an AT. It would be an epic archtype for when u get a PB or WS or even 1 of all 7 ATs to 50.
Lifestealer: HP (Low) Damage (Low) Primary (Buff) Secondary (Offence)
The Lifestealer is as close as you can get to an immortal. The Lifestealer is unable to slot enhancements or use inspirations and is very vulnerable due to a lack of defence. He is without all these things but makes up for it in the fact that he has no limit to how powerful he can become. He slowly gains powers that no man has ever even believed possible. He heals his comrades and crushes his enemies without hesitation. The Lifestealer is the near perfect being.
What I mean when i say he has no limit to how powerful he can become I mean he has no level cap but every time he levels up, instead of gaining new powers he gains +1% to any combat attribute after level 50. It would be extremely difficult to play with until he becomes level 50. if he passes level 50 than he is still considered to be level 50 for sake of team play reasons.
This is another thing I would love to see in the game because you have to work so hard at building it up and it happens so slowly that you really can't consider it to be over-powered.
AT (possibly a cross faction EAT) idea I had a while ago: Rider
No, they don't use super mobile mounts, what they are as basically a Mecha pilot AT.
The mecha themselves would be a special formshift power that you can get more powers for as you level up.
I'm really not too sure on the fully details, but part of me thought it would be cool if we could choose different mecha types: Transforming (with an alt jet mode, maybe a stationary cannon mode, semi-realistic but still sleek), Assault (based on Western style mecha, lacking hands, very gritty and realistic looking, heavily ranged oriented with some soft controls nad nasty debuffs), Alien (Super robot type, sleek looking, with lots of beam and melee attacks that use energy), Steam Armor (Steampunk style, lots of upfront smashing and lethal with a healthy balance of ranged and melee), and Arcane Grans Ritter (Magic style mecha, looks like a giant knight in fantastic looking fullplate, lethal melee, specializes in diverse types of ranged damage)
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Okay, I know this is going to cause a rant about code and time and impossible and such, but how's this:
Evil Minions (or with GR coming: Familiars) for MM
Animal pets that can be summoned. Haven't fleshed out the particulars yet but basically you can choose reptiles, felines, canines, birds, what-have-you... I've been wanting to make a T-Rex/human villain named The Terrible Lizard King for the longest time!
at (possibly a cross faction eat) idea i had a while ago: Rider
no, they don't use super mobile mounts, what they are as basically a mecha pilot at. The mecha themselves would be a special formshift power that you can get more powers for as you level up. I'm really not too sure on the fully details, but part of me thought it would be cool if we could choose different mecha types: Transforming (with an alt jet mode, maybe a stationary cannon mode, semi-realistic but still sleek), assault (based on western style mecha, lacking hands, very gritty and realistic looking, heavily ranged oriented with some soft controls nad nasty debuffs), alien (super robot type, sleek looking, with lots of beam and melee attacks that use energy), steam armor (steampunk style, lots of upfront smashing and lethal with a healthy balance of ranged and melee), and arcane grans ritter (magic style mecha, looks like a giant knight in fantastic looking fullplate, lethal melee, specializes in diverse types of ranged damage) |
I've pondered the Melee/Support archetype before, and what I come up with is slightly different than standard "Defender" sets welded onto a Melee set. For one thing, Defender powers take time to use: to buff your buddies, heal 'em, debuff the enemies, lay down Freezing Rain, and so on. Every time you use your buff/debuff set, you're not attacking, and that cuts into your damage.
That's one reason why a single Defender is in no danger of out-damaging a Blaster. In addition to only doing 60% of the base damage, he's spending time not blasting. When a Blaster is spending time not doing damage, it's because he's dead.
So when I think of a good Melee/Support archetype, I'm thinking in terms of PBAOE debuff toggles. Something like:
ANGELIC AURA
Halo PBAOE toggle, Ally+Regen, Ally+Res(Smashing, Lethal), Self -Stealth.
Divine Grace Self Auto, +Regen, +Recovery
Blinding Light PBAOE toggle, Foe -ToHit, Foe -Def(All)
and so on. The point of such sets is to allow the character to wade into the center of combat, punch, and shield his teammates. Needless to say, the set would give about half self-protection powers and half teammate buffs, similar to Shield so the player himself would be well-protected, and his allies protected only a little bit (about half as well as a Defender might).
And with all those toggles and PBAoE buff and debuffs, it'd most likely have high endurance costs. So perhaps the inherent of this AT could have something to do with endurance. Perhaps an aggro-less aura that gives you a endurance discount per foe up to 10 foes (a buff that depends on teammates would have the same difficulties as Defenders).
But that suggestion aside, Doms have the same issue of needing active defense and doing damage and they do just fine. Protecting the team (or yourself) isn't a hindrance, IMO, it's a gift that all ATs don't have the luxury of having. A melee scrapper can't do much to aid the team outside of control heavy primary/secondary sets and is their weakness. A melee-ish/(de)buff AT would just have the weakness of doing less damage than a Scrapper but helping the team better. Compared to Blasters, they'd have better self protection through controls/(de)buffs/heals.
That's just my thoughts on such an AT if done similar to my idea. I can see it going other ways too.
Personally I always wanted a variant on masterminds, where instead of you have support powers and the pets do damage, you have the damage and the pets have the support.
So, melee or ranged primary with pets secondary, with the inherent being either some form of damage buff for how many pets you have out, or bodyguard mode. Though bodyguard would probably need to be nerfed if you made it ranged primary, tankmages and all.
The pets would probably have to be new sets, and would have little to no offensive power. What they would have is buffs to use on you (and on teammates?) and debuffs to use on the enemy. Instead of the three attack powers in the powersets have some minor defensive abilities.
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Most of the 'assault/defense' suggestions I hear are pretty much filled by Soldiers of Arachnos.
DeBuff/Melee would be my favourite idea to actually implement. Most of my Defenders and Corruptors are essentially in melee all the time anyhow for various reasons. Might as well get more bang for the buck.
But I'd like to see some more (E)ATs that are built around specific mechanics. For example, I'd like to see a charge-up mechanic like the Diablo 2 Assassin's Martial Arts attacks. Using powers from the Primary would charge up various meters which empower you to use different powers from the Secondary and/or add extra effects to your Secondary powers. This would make for a highly versatile character who will peak and bottom out several times over the course of a major battle and thus not be too powerful.
Or how about an (E)AT that doesn't use Endurance at all but is limited in some other way. Maybe simply Recharge timers or maybe using one power locks you out of using another power for a while and you have to observe your timing rather than your Endurance bar to get the most out of them. Alternatively, the character could just not have regular Endurance Recovery (or regular Recovery could be unbuffable) but would need to fill their blue bar differently, such as by taking damage or maintaining enemies in melee.
There's a lot of stuff that can be done with core mechanics to reuse old powers in a completely new way.
Winston Churchill
I was thinking of onw for GR called the sharpshooter it would focus on assault and defense with a sort of sniper like theme, like stalkers assassination, sniper attacks will cause double damage when hidden, and the powersets focus on short range attacks and heavy hitting melee attacks.
the primary powerset is like so:
1) small ranged attack
2) close range attack
3) cone attack
4) sniper attack
5) build up
6) placate
7) heavy melee attack
8) heavy short range attack
9) AoE melee attack
the second powerset is basically the stalkers secondary sets including hide. I'm not sure if this will work properly but i thaught it was a good idea
A total of 14 of my nerves have been harmed in the making of this post...
All of these are some really cool ideas and i hope a good amount if not all or shoot if even any of them get into game it would be really awesome and i think everyone who plays would agree with that. Plz Devs get these great ideas in game!!!
DeBuff/Melee would be my favourite idea to actually implement. Most of my Defenders and Corruptors are essentially in melee all the time anyhow for various reasons. Might as well get more bang for the buck.
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Alternatively, make more debuff-oriented Corruptor secondaries so I can play more range/debuff without redoing the same sets for the third time!
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
I'm getting tired of just the standard 7 Archtypes honestly especially as a 51 month veteran it's getting old.
I asked a few people and they agreed with me on this so I'm making a suggestion box for ATs.
I recomend using the format the game uses for example (with something i came up with as an AT of my own):
Duplicate: Primary (Melee) Secondary (Summon) Hitpoints (Medium) Damage (High)
-------------------------------------------------------------------------------
A Duplicate uses powers that clone himself. The Duplicate creates a second attack the target immediately after striking a targetted foe in order to create a 'double threat' effect. It also creates other versions of himself to aid in combat. The 'doubles' will deal damage according to the kind of 'double' they are. The Duplicate has very little defence but is backed up by the extra damage of his attacks.
I would KILL to play with the above AT but that's just me. I really just want to see all the ideas people come up with. I think people can agree with me that new ATs would add a whole new aspect to playing the game.
I know it was a short opening post. I dont want to have people reading 40 paragraphs of nothing