Haman

Citizen
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  1. Quote:
    Originally Posted by Noble Savage View Post
    Couple of considerations to keep in mind as you make your suggestions: we'd probably choose not to make a player version of an NPC costume part if it a) doesn't fit on the existing character rigs/work well with other parts, or if it's b) very, very signature and intimately tied to the group or character's look (like Maelstrom's 'heart' for example, which really should remain unique), or c), if it creates an opportunity for confusion and/or griefing (i.e. if by using the costume part, you could look EXACTLY like an enemy and therefore confuse other players).

    Skull and Carnival masks are in the gray area for me, but most other parts are fair game for discussion.
    Does this include the rest of the Carnie costume parts? Good Carnie outfits can already be made, but it would be great to be able to be more in depth on such costumes, like the sash, the boots, and maybe make the batons on their backs / their version of the clown collar into a shoulder piece? Just my thoughts. I love the Carnies!
  2. Quote:
    Originally Posted by Pyber View Post
    Provided you don't have your floor on the lowest level already, you can set the plants and trees below the level of your floor to have it seem as if they're coming right out of the ground. Some dirt piles and the smaller grass-like plants around the trees and you won't even notice that they're coming up through concrete or stone.
    that's the thing, I HATE having to do that. That's why I posted that idea because floors that aren't on the lowest setting annoy the HEEEECK out of me
  3. I won't follow the number 3 thing since I want MANY things.

    (1) running water pieces (fountains, ponds, streams, waterfalls (waterfalls being a wall detail more than likely), etc)

    (2) floor tiles that DON'T I repeat DON'T remind me of my kitchen floor, preferably arcane stone slabs or something like the tiling u see in Infernal's cave / dungeon thing (speeking of which am I the only 1 that notices that most of that place is base builder parts?)

    (3) fire that i don't have to create from fireplaces. I want it to look like the base has taken some damage or something along those lines.

    (4) Outdoor rooms. (if that isn't clear enough I mean a room without a ceiling so you can see the sky... like a courtyard for the base.

    (5) Plants that don't look like I baught them at Co-oP (have them actually root into the ground). And while you're at it make them bigger... make REAL trees that are like 20-40 feet tall.

    (6) More arcane heads... dragon's head, demon,s head, etc (Large and Small like the Heads we have now

    (7) rocks... yes you heard me correctly... rocks... from pebbles to boulders.

    (8) NPCs both citizen and or enemy group (don't have them wander oh plz no)

    (9) fog... the option to make a room minorly foggy

    (10) this is my last 1... higher ceilings and lower floors
  4. Hey all it's me back with a new idea... An AT that uses melee weapons like broadsword, dual blades, war mace, etc as a primary and blasting as a secondary such as fire blast, dark blast, radiation blast, energy blast, electircal blast, etc (also gonna say i want to have a gravity defence and or blast power set for whatever appropriate ATs)

    Elemental Soldier
    HP(Low) Damage (High) Primary (Melee) Secondary (Ranged)
    The Elemental Soldier is the all around offence of his team. He uses his own natural weapons mastery in close combat and relies on his elemental abilities to defeat fleeing enemies. He has low hitpoints and absolutely no defence but he makes up for it with near obscene damage.
  5. All of these are some really cool ideas and i hope a good amount if not all or shoot if even any of them get into game it would be really awesome and i think everyone who plays would agree with that. Plz Devs get these great ideas in game!!!
  6. Quote:
    Originally Posted by azureskyciel View Post
    at (possibly a cross faction eat) idea i had a while ago: Rider
    no, they don't use super mobile mounts, what they are as basically a mecha pilot at.
    The mecha themselves would be a special formshift power that you can get more powers for as you level up.
    I'm really not too sure on the fully details, but part of me thought it would be cool if we could choose different mecha types: Transforming (with an alt jet mode, maybe a stationary cannon mode, semi-realistic but still sleek), assault (based on western style mecha, lacking hands, very gritty and realistic looking, heavily ranged oriented with some soft controls nad nasty debuffs), alien (super robot type, sleek looking, with lots of beam and melee attacks that use energy), steam armor (steampunk style, lots of upfront smashing and lethal with a healthy balance of ranged and melee), and arcane grans ritter (magic style mecha, looks like a giant knight in fantastic looking fullplate, lethal melee, specializes in diverse types of ranged damage)
    rider kick!
  7. Wow these are all some really cool ideas!
    I thault of another thing to do as an AT. It would be an epic archtype for when u get a PB or WS or even 1 of all 7 ATs to 50.

    Lifestealer: HP (Low) Damage (Low) Primary (Buff) Secondary (Offence)
    The Lifestealer is as close as you can get to an immortal. The Lifestealer is unable to slot enhancements or use inspirations and is very vulnerable due to a lack of defence. He is without all these things but makes up for it in the fact that he has no limit to how powerful he can become. He slowly gains powers that no man has ever even believed possible. He heals his comrades and crushes his enemies without hesitation. The Lifestealer is the near perfect being.

    What I mean when i say he has no limit to how powerful he can become I mean he has no level cap but every time he levels up, instead of gaining new powers he gains +1% to any combat attribute after level 50. It would be extremely difficult to play with until he becomes level 50. if he passes level 50 than he is still considered to be level 50 for sake of team play reasons.

    This is another thing I would love to see in the game because you have to work so hard at building it up and it happens so slowly that you really can't consider it to be over-powered.
  8. I'm getting tired of just the standard 7 Archtypes honestly especially as a 51 month veteran it's getting old.
    I asked a few people and they agreed with me on this so I'm making a suggestion box for ATs.
    I recomend using the format the game uses for example (with something i came up with as an AT of my own):

    Duplicate: Primary (Melee) Secondary (Summon) Hitpoints (Medium) Damage (High)
    -------------------------------------------------------------------------------
    A Duplicate uses powers that clone himself. The Duplicate creates a second attack the target immediately after striking a targetted foe in order to create a 'double threat' effect. It also creates other versions of himself to aid in combat. The 'doubles' will deal damage according to the kind of 'double' they are. The Duplicate has very little defence but is backed up by the extra damage of his attacks.

    I would KILL to play with the above AT but that's just me. I really just want to see all the ideas people come up with. I think people can agree with me that new ATs would add a whole new aspect to playing the game.

    I know it was a short opening post. I dont want to have people reading 40 paragraphs of nothing
  9. Just a few ideas of my own...

    Broadsword: Kanabo (Japanese war mace used by Onis and other demons in japanese myth that is wielded with the same stance as a broadsword...It would be like {War Mace: Studded Mace} but about twice as long)

    Broadsword: Dao (Chinese sword with a wide straight blade that curves at the tip)

    Katana: Zanbatou (Japanese Claymor-like sword in the shape of a large Katana)


    I can't tell you enough how much I'd love to have a playable Kanabo finally in the game... If it were put in here I would love you all forever I mean I love playing as an Oni character and the Kanabo is a fitting weapon for any and possibly all demonic characters that so many people create including myself.
  10. Some powers I believe are fine the way they are when it comes to customization. I think the melee weaponry should be editable a lil more than just type and color... For instance say i have a broadsword... I think the different parts should alternate like... I want it to have a hilt like a gladius and the blade of a normal broadsword... or the handle of a fantasy blade and the blade of a tech sword or something like that.
    (NOTE: i dont know sword parts off the top of my head so if hilt and handle are the same thing PLZ oh PLZ dont chew my head off LOL)