Justified? What do you guys think?


Amy_Amp

 

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Originally Posted by Negescape View Post
You will never see a 52 boss farm fall apart because the scrapper left.
You're either a liar or haven't teamed with the right Scrapper.

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However, I should point out that I said I would either flat out leave a team or kick the bad player out. Not sit there doing nothing until I was kicked out, I have better things to do. Bit of a primadona attitude, yes, but there's really not much that people can do to combat that in a world where everyone wants to be the DPS.
Sure there is, they could just invite a different player. On a decent team the AT won't matter.


 

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Originally Posted by Werner View Post
Second, if we go by the number of posts, tankers are only second to scrappers by a margin of 0.6%. Looks like you aren't such a special flower after all. Granted, forum posts doesn't equal in-game presence, but it's about the only solid number I can hang anything on.
If you're looking for solid numbers, check out this thread. Numbers by the devs (though they're old) and analysis by Arcanaville (though the conclusions could be debated a bit, especially considering the fact that the numbers are old).


 

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You guys getting butt hurt by the truth can feel free to prove me wrong on the characters you've already maxed out in the best possible sets to be able to do what a tank can. But I would love to see you jump on that random whim of a build you want to try out (just like everyone else out there), jump into a PUG AE, and do it without a viable tank. A good tank is an ABSOLUTE NECESSITY if you want to do a good AE farm.

Also, I seriously doubt your scrapper is built to hold and keep threat beyond just doing a lot of damage praying they stay angry with you. In that situation you will be damn thankful you have a good healer on board because everyone else is the group will need the healing.

Further, if you take issue to me exerting my elitist view on how I run my AEs, don't be an idiot in what's clearly a farm. I don't abide stupid, lazy and generally worthless people.


 

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Originally Posted by Negescape View Post
Further, if you take issue to me exerting my elitist view on how I run my AEs, don't be an idiot in what's clearly a farm. I don't abide stupid, lazy and generally worthless people.
Actually, I take more of an issue with the fact that you run AEs (or more precisely AE farms since AE farms are one of the banes of CoH IMO).

My friend told me there are some 50s who have never even left Atlas Park. That's probably one of the saddest things I've ever heard, never leaving what is considered the "starting area" and yet hitting the level cap...makes me sick just thinking about it.


 

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Originally Posted by Negescape View Post
A good tank is an ABSOLUTE NECESSITY if you want to do a good AE farm.
You're making stuff up. Grab some defenders and controllers and you can do anything in this game. Really with those two ATs you don't need scrappers or blasters either.


 

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Originally Posted by Negescape View Post
You guys getting butt hurt by the truth can feel free to prove me wrong on the characters you've already maxed out in the best possible sets to be able to do what a tank can. But I would love to see you jump on that random whim of a build you want to try out (just like everyone else out there), jump into a PUG AE, and do it without a viable tank. A good tank is an ABSOLUTE NECESSITY if you want to do a good AE farm.

Also, I seriously doubt your scrapper is built to hold and keep threat beyond just doing a lot of damage praying they stay angry with you. In that situation you will be damn thankful you have a good healer on board because everyone else is the group will need the healing.

Further, if you take issue to me exerting my elitist view on how I run my AEs, don't be an idiot in what's clearly a farm. I don't abide stupid, lazy and generally worthless people.
Yes, I'm sure everyone that disagrees with you is merely butt hurt by your absolute rightness. We can't take the shame of how badly we all need you. Look, if you want to know how much scrappers need you, lurk moar. We have scrappers soloing multiple AVs at once without using temporary powers or inspirations. You're saying that even with inspirations, we can't handle a few level 52 bosses that were DESIGNED to be easy to fight? That's a joke, right?

Still, I'm no AE farmer, and I'll admit that my experience has been that pick up groups suck, so maybe you're right. Maybe pick up group AE farming requires a tank. Yet another reason for me to stay away from pick up groups if you're any indication of average tanker attitude. Fortunately, you aren't. You're just a stereotype. Enjoy that.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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My friend told me there are some 50s who have never even left Atlas Park. That's probably one of the saddest things I've ever heard, never leaving what is considered the "starting area" and yet hitting the level cap...makes me sick just thinking about it.
I can't count how many times I did the 1-50 grind "the right way." If you think I'm going to choose that over running an AE farm and grind my way up to max you're insane. I don't care if I never left AP to do it. I've been power leveling and bridging since I3. The only difference between now and then is you had to know somebody to get leveled up the easy way back then.

Which also brings up my reason for being an elitist in an AE farm. I'll tolerate a new person, they're learning, that's why I give out the warning, and they generally learn from it. Noobs on the otherhand never learn, they're going to stay noobs because they think they know better. That attitude gets them out of a group. I'm not eager to see yet another noob get to 50.


 

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Originally Posted by Negescape View Post
A good tank is an ABSOLUTE NECESSITY if you want to do a good AE farm.
Absolutely untrue if you're talking about a lvl 52 boss farm.

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Originally Posted by Negescape View Post
Also, I seriously doubt your scrapper is built to hold and keep threat beyond just doing a lot of damage praying they stay angry with you. In that situation you will be damn thankful you have a good healer on board because everyone else is the group will need the healing.
Again, absolutely untrue. */SD scrappers can manage aggro with Against All Odds, which is a great taunt aura, and Shield Charge, which is very high damage in a huge AoE (especially when buffed by saturated AAO). I regularly run 3rd respec trials without a tank, and my scrapper holds the aggro just fine. I could do the same on a 52 boss farm.

Quote:
Originally Posted by Negescape View Post
Further, if you take issue to me exerting my elitist view on how I run my AEs, don't be an idiot in what's clearly a farm. I don't abide stupid, lazy and generally worthless people.
I take no issue with elitist views; I would be pretty hypocritical to do so. Instead, I take issue with you being arrogant and self-important while posessing a very weak grasp of what you're talking about.


 

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We have scrappers soloing multiple AVs at once without using temporary powers or inspirations.
Clearly those scrappers are the majority.

I didn't post a question about a primadonna tank on the scrapper forum. I'm just replying to it. Giving reasons for it. Defending it. Look down your nose at me if you want, if I cared I what the elitist scrappers though wouldn't have given reason for not dealing with idiots.


 

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Originally Posted by Werner View Post
Still, I'm no AE farmer, and I'll admit that my experience has been that pick up groups suck, so maybe you're right. Maybe pick up group AE farming requires a tank.
It's my experience that the average pug needs a tank to do AE boss farming, but that is primarily because a lot of people have really poor builds and no concept of teamwork. A good tank can help mitigate those flaws.

But if a patient and smart leader puts together the PuG then no single AT is needed.

Also, a well built Invul Scrapper can handle the aggro on a 54 boss farm fine. I'm sure other scrapper builds could do it too, but I've only seen my roommate's DB/Invul Scrapper do it(dual blades is great mitigation).


 

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Certain facts about an AE leveler.

1) They mostly will not slot a single enhancement until at least level 30. This is largely because everything but IOs will be out leveled before you've even finished a single mission, and level 30 is about the time IOs become as effective as a +2 SO.

2) Since they're leveling in an AE, they're lacking in the funds to slot most of their abilities to the full potential. So they're weaker than their "I leveled the 'right way.'" counterpart. Unless they spent their tickets wisely anyway.

3) It's my experience that people are building for a "final" build from the get go (I do anyway). Assuming they know what they're doing. Otherwise they're the reviled AE babies everyone shudders to see getting to 50.

These 3 facts lead to the truth that in an AE PUG, a good tank is required. While it may be true that you're totally-super-awesome-rad-epicced-out-scrapper has what it takes to run a level 54 boss farm with the finesse of an Olympic athlete, the simple fact is, you don't. That burden is laid upon the willing tank. I'm willing as long as you follow the rules. Call me egotistical, call me self-important, call everything else you want that's a synonym for those words and sound redundant all you want, you'd be right, but I'm the guy that's standing between your new character and level 50. Get over it.


 

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Negescape, you are giving tanks a bad name.

Thankfully, most tank players I know do not share your attitude. They can lead or follow leadership as the situation needs. The fact that you seem to insist that everyone, including the leader if it's not you, should play YOUR way tells me that you are inflexible and most likely less competent than other tank players. A competent tank can adjust to any given situation on any given team....

...let me amend that statement...

In CoH, a competent player of any AT can adjust to any given situation on any given team. Complaining that other players are incompetent does not excuse YOU.


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Ah, so I'm incompetent now. I suppose that worse than self-important and egotistical. I was wondering why it was such a headache trying to taunt all all those mobs the Kheldian just scattered all around me, or the blaster that thought he should pull, and I should just deal with the guy that's been AFK for the last 10 minutes. Obviously I'm the one that has no idea how to play a tank and I'm dependent on the crutch of being carried by other players superior to myself. Thank you, sir, for pointing out my failures as both a player and a tank.

Please don't step into this thread assuming I have no idea what I'm doing as a tank and can't react to a sudden shift from the established plan, it's naive. Please don't assume I'm talking about you and calling you an idiot, that's just makes it sound like you have a guilty conscience. Please don't assume I kick bad players on a whim, I'm a little more lenient than that. Once someone has established they're unwilling to listen and/or learn (or just looking for a free ride to 50) from their mistakes, that's when I give them a free ride back to the AE Building.


 

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Originally Posted by Werner View Post
I do very little teaming except some duos or trios with friends, so I simply don't encounter these issues. From my outsider's perspective, a couple players throwing a temper tantrum and refusing to continue because people don't want to do it their way, even if their way is the RIGHT way, isn't acceptable. Sitting there while everyone else does the work is leeching.

On the other hand, I SUSPECT that what they wanted to do was just show the team that the team's way wouldn't work. Since there were no more deaths after the kick, I believe the two would have found out that they were NOT as crucial as they thought they were. Either way, someone would have learned something, so I'd have wanted it to go on for another few minutes. But with the team asking for the tank to be kicked, I'd have probably gone with the team's wishes.

Off hand, it sounds to me like the tank and the fire/kin buddy are used to playing as a duo. They've developed their own strategy, don't need to communicate, and plow through everything extremely quickly with no deaths. As a result, they're probably very difficult to team with, because they expect everyone else to play just like them, can't imagine that teams can function in any other way, and have no tolerance for team deaths. I can understand where they're coming from, but I think they need to set that aside on a team.
Their no tolerance for team deaths would be the biggest problem imo.

Not that I encourage or try to have many team deaths.

But it's like when running an ITF, and people leave because the first 3 times didn't work on Romi, then the rest of the team gets it to work after they left.

Just took some time to get everything right.

That said, I still say anytime my teams haven't completed that TF (Id say I have a 99% success rate)...is because of people not being slotted even with normal SOs. :/

Personally, I wouldnt have kicked them, but then...I'm okay with the team strategy being "runamok"


BrandX Future Staff Fighter
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Posted

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Originally Posted by Negescape View Post
You will never see a 52 boss farm fall apart because the scrapper left. While having a great scrapper is a boon, it definitely isn't required. If you have a solid tank you won't even need a healer.

However, I should point out that I said I would either flat out leave a team or kick the bad player out. Not sit there doing nothing until I was kicked out, I have better things to do. Bit of a primadona attitude, yes, but there's really not much that people can do to combat that in a world where everyone wants to be the DPS.

Actually...my favorite Fire/Rad to play with, doesn't seem to need a tank to keep her standing in a 52 Boss farm.

Are you sure a tank is needed as much as you think?

Don't get me wrong, she's glad to have a tank/brute/scrapper to take the alpha and keep aggro off her, and make it even easier for her...but she can solo them on her own.

Though truthfully, her and I both find the LT maps faster and the bigger xp gain. But *shrug*...to each their own I guess.


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Posted

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Originally Posted by Negescape View Post

These 3 facts lead to the truth that in an AE PUG, a good tank is required.
Again, you're making stuff up. A tank isn't required. That is a fact. Plain and simple. Recruit the right buffs/debuffs and any character can handle a 54 boss farm.
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While it may be true that you're totally-super-awesome-rad-epicced-out-scrapper has what it takes to run a level 54 boss farm with the finesse of an Olympic athlete, the simple fact is, you don't.
Never said mine could. My DM/SR can't do it. I don't have effective aggro control(SR should have a taunt aura), and there are too many big hits coming at me to survive too long.
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That burden is laid upon the willing tank.
Or any buffed character.
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I'm willing as long as you follow the rules. Call me egotistical, call me self-important, call everything else you want that's a synonym for those words and sound redundant all you want,
No need to call you those things. You are just simply a player ignorant of how this game works.
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you'd be right, but I'm the guy that's standing between your new character and level 50.
No, you're just another random person easily forgotten and replaced with somebody else.

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Get over it.
Nothing to get over. You're not that important.


 

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At the moment I'm working on leveling a fFire/SD scrapper (now you know why I was stalking the scrapper forums!), and it's my experience that the 53 lieutenant runs, while they seem faster, also seem to yield less experience/hr than a 52 boss run (I haven't actually put down any numbers to confirm that, may be wrong). They also require that you basically clear the map, which also takes longer, to hit the ticket limit. Ticket rewards basically fund a new character (without doing influence transfers anyway).

I have power leveled friends new characters in a specialty mission of 52 lieu's with SKs to level 45 to max out XP and I just solo everything, but thats a whole different situation. In a level like that I reckon most any well built AOE DPS class could outshine my tank.

Also, across the characters I've leveled in AE, I have yet to be in a successful group that didn't have a good tank. I've been in an incredibly fast group that had a fire/kin pulling to the group, but he was still pulling to a tank. That's personal experience. Yours and other people's may be different. Maybe I'm just not around when that totally super awesome scrapper or controller or defender is patiently putting together its tankless team and is basically soloing its way to glory.


 

Posted

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Originally Posted by Negescape View Post
You will never see a 52 boss farm fall apart because the scrapper left. While having a great scrapper is a boon, it definitely isn't required. If you have a solid tank you won't even need a healer.

However, I should point out that I said I would either flat out leave a team or kick the bad player out. Not sit there doing nothing until I was kicked out, I have better things to do. Bit of a primadona attitude, yes, but there's really not much that people can do to combat that in a world where everyone wants to be the DPS.
indeed, never seen a lv52 boss farm fall apart after the Tank died, because the Plant/Psi Dom was killing everything and I'm not exaggerating.

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and it's my experience that the 53 lieutenant runs, while they seem faster, also seem to yield less experience/hr than a 52 boss run (I haven't actually put down any numbers to confirm that, may be wrong)
xp/min is all that matters


 

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Originally Posted by Negescape View Post
At the moment I'm working on leveling a fFire/SD scrapper (now you know why I was stalking the scrapper forums!), and it's my experience that the 53 lieutenant runs, while they seem faster, also seem to yield less experience/hr than a 52 boss run (I haven't actually put down any numbers to confirm that, may be wrong). They also require that you basically clear the map, which also takes longer, to hit the ticket limit. Ticket rewards basically fund a new character (without doing influence transfers anyway).

I have power leveled friends new characters in a specialty mission of 52 lieu's with SKs to level 45 to max out XP and I just solo everything, but thats a whole different situation. In a level like that I reckon most any well built AOE DPS class could outshine my tank.

Also, across the characters I've leveled in AE, I have yet to be in a successful group that didn't have a good tank. I've been in an incredibly fast group that had a fire/kin pulling to the group, but he was still pulling to a tank. That's personal experience. Yours and other people's may be different. Maybe I'm just not around when that totally super awesome scrapper or controller or defender is patiently putting together its tankless team and is basically soloing its way to glory.
Funny I stumble upon this gem of a thread because I literally just logged off and the last thing I was doing was being the tank for a 54 boss farm on my DB/Invul scrapper.

The leader neglected to get a tank for whatever reason and a few people on the team mentioned it after the team filled up. The leader was about to switch to his tank and I noticed we had three trollers, including the leader, and figured that if things got too crazy there will be enough holds going to help out for random mob pulls.

Couple people scoffed but we went along nicely. Had a few mention it was going a lot better than they expected. We did have an occasional death here and there, but it was a very smooth running farm team.

A good team is a good team. This game does a great job not having to make clone teams where if you are missing one particular AT you are destined to fail.


 

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I'm done here. You're obviously out of touch with the current state of the AE crowd and you're making completely uninformed and insulting assumptions about me based off of that lack of knowledge. No need to climb off your high horse anymore to tell me how wrong I am, I'm sure it's a long climb down and I don't want to burden you. It's too much work to reason a man out of a position he's reasoned himself into. Yes, that goes both ways.


 

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Originally Posted by Negescape View Post
I'm done here. You're obviously out of touch with the current state of the AE crowd and you're making completely uninformed and insulting assumptions about me based off of that lack of knowledge. No need to climb off your high horse anymore to tell me how wrong I am, I'm sure it's a long climb down and I don't want to burden you. It's too much work to reason a man out of a position he's reasoned himself into. Yes, that goes both ways.
Haha! You're taking your ball and going home because nobody is buying the stuff you made up. You lose at teh internets!!!!


 

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Negescape is so serious!

Anyways, to the OP, if the Fire/Kin was causing deaths, yeah I would of gave them the boot, but if they were dieing alone...then I wouldn't really care. The Tank and his friend were simply stupid children and I would of kicked both of them.


 

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Originally Posted by Negescape View Post
You're obviously out of touch with the current state of the AE crowd
On the contrary, I'm well aware of the current state of the "AE crowd."

PUG farms in AE are the lowest common denominator in CoX. Grats on finding your niche.


 

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Originally Posted by Mr. DJ View Post
Negescape is so serious!
Yeah, chances are he doesn't even play a tank. He's just bored and trying to push people's buttons (and he seems to have succeeded).