AE Zone
The OP idea is a little extreme. I advocate removing AE from Atlas, Cap, Port Oakes, Kings Row and Mercy, that way new players will be able to explore the first serious chunk of the game on either side without being completly bulldozed by broadcast spam.
They would also be able to play the game with other new players that don't immediately run to wherever the AE activity happens to migrate.
And people who still want to go straight to AE can get a friend to help them get there, or just get there themselves.
I don't get how leaving the AE buildings as they are, but making the inside of AE an actually zone is extreme....but removing the AE buildings from all the places you named and pissing off endless people isn't.
[QUOTE=Hydrophidian;2163931For the record, I believe you're referring to the proverb, "the road to Hell is paved with good intentions."[/QUOTE]
Actually no, it was from daunte's inferno but it was only a minor point and was mainly for humoristic reactions on the seriousness of the conversation.
however the main intention of AE was not an alternate means od gaining XP but to give the players a means to develope their own story lines/adventures/arcs. but why develope anything when free xp is to be had no?
I don't get how leaving the AE buildings as they are, but making the inside of AE an actually zone is extreme....but removing the AE buildings from all the places you named and pissing off endless people isn't.
|
but more on point the vangard buildings are in atlas and have been for some time. they lead to the rwz, why not have the AE buildings all lead to the ae zone. no major rewrite needed, just a simplification of the code to port everyone to one zone instead of allocating a portion of every server to AE and its an active connection to the ae database. one server, one connection. you would have simplicity and greater throughput. resulting in faster response times and higher player satisfaction and an over all decrease in lag even with ae itself. it would in fact be a win win. I believe that the current configuration was done of of the desire to reduce the initial cost of resources and to reduce cost as well. and a Rezoning of ae might have been planned all along as it progressed. It would have been logical. Could you imagine if they had spent the resources and funds on an entirely new zone/servers routers and so forth and ae was used only a much as pocket D in the off season? That would have been a huge loss. But as it turned out it is in huge demand for what ever reason and moving it to its own zone like the rwz are only makes too much sense now.
for could you imagine if instead of just one zone for the rikti they had crashed ships in every zone? and were running amuck constantly within a certain range? and to have sucha ship near the train wents/black market or trainers? yes, now that would pose some serious issues indeed. no giving the rikti their own zone was prudent and establishing ae initially as they did was so as well. but it it time for ae to grow to the next step. Change is good, at least thats what the politicians say.
however the main intention of AE was not an alternate means od gaining XP but to give the players a means to develope their own story lines/adventures/arcs.
|
So, again... MA requires XP rewards to be "as it was intended". It is, by design, a leveling alternative. You can't level without XP. Thus, MA requires XP rewards to be "as it was intended".
Your initial statement, "If there was zero xp earned in AE and no item drops but only tickets earned then AE would be as it was intended," continues to be wrong. Not to mention, in my view, rather thoughtless.
So, please stop re-asserting it or trying to song and dance it into validity. Especially considering that this thread--the thread you started--is more about rezoning MA than removing XP from it.
The latter "suggestion" has already been beaten into a bloody, formless pulp in this forum and, given the design goals of the system, is a thoroughly dead-end idea. Unless the developers decide to write MA off and just walk away from it, it ain't gunna happen. That dog don't hunt. This... is a dead parrot.
And again, figuring out why the developers are vested in MA being a leveling alternative is a no-brainer.
but why develope anything when free xp is to be had no? |
Our preferences and playstyle are just as valid as your own.
The Cape Radio: You're not super until you put on the Cape!
DJ Enigma's Puzzle Factory: Co* Parody Commercials
I think you all are missing the point, the game is dying and the devs need to make changes to improve the whole game content. Put a level restriction on AE per zone, make the players go out into the real world and improve those missions. This would lower the lag in Atlas and some AE buildings could be removed from some zones. Plus the devs need to crack down on players who do use AE to sell inf and power levels for cash
the devs need to make changes to improve the whole game content. |
I think you're going to have to be more specific here.
Put a level restriction on AE per zone |
make the players-- [snip] |
However, I'm all for a complete revamp of the "classic" content.
Plus the devs need to crack down on players who do use AE to sell inf and power levels for cash |
The Cape Radio: You're not super until you put on the Cape!
DJ Enigma's Puzzle Factory: Co* Parody Commercials
What am I basing the game dying on? Playing the game. 6 months ago I could find a team on most of the servers through out the day. Now half the servers has very little action and the other servers are active mostly during peak hours. About 50 of my global friends have quit since the beginning of the year. Not to mention I just spent about a hour on 3 servers (Protector, Liberty, & Pinnacle) saw a total of 2 players and heard 0 broadcasts, that sounds kinda dead to me. As far as spreading AE out over the zones, whats wrong with that? Are players today too lazy to travel out of Atlas? The regular game content is based on moving from zone to zone, why should AE be treated differently? Dont get me wrong, Im not a AE hater. I like the idea and even tried making story arcs. The problems are the lag makes in un-bareable and its creating players who dont know how to get out of Atlas and dont know how to fight bad guys who fight back.
My experience has been rather the opposite of yours. I see more people now than I used to. Several folks on my global list who've been inactive for a good stretch, have returned. My own gameplay hasn't suffered at all.
I think it's important to remember that we, as players, have a very limited perspective. Things change, behaviors change, people come, people go, people shift around to do different things at different times. Not everyone PUGs and not everyone who PUGs uses broadcast and search to do it. When school starts, activity drops across the board. When new content is introduced, people tend to flock to it. When I16 hits, Steel Canyon, Founders Falls, Independence Port, Cap, and St. Martial will no doubt see an upswing of activity, simply because they feature tailors. There will probably be an accompanying lag increase in Steel and Cap. But how many people will continue to blame that on MA? The new difficulty settings will likely bring more people back to regular content (RC). Especially with the impending XP changes to MA. Wouldn't the game then seem more populated to you, even though it's just the same number switching to different activities?
In short, how the game feels to any single one of us is not really a good indicator of anything, because it's influenced by so many factors.
Meanwhile, I've not seen any numbers that indicate subscriptions are dropping. From what I've seen, they seem to have leveled out, and might even be inching up a little right now. Money and resources are being vested into Paragon Studios. Their staff is, as far as I know, still growing. There's a major expansion on deck, and color customization of powers was an ambitious and time intensive project. Not to mention MA itself. I find it unlikely--not impossible, but unlikely--that NCSoft would put so much into a game that was "dying".
As far as spreading AE out over the zones, whats wrong with that? |
Are players today too lazy to travel out of Atlas? |
The regular game content is based on moving from zone to zone, why should AE be treated differently? |
The problems are the lag makes in un-bareable |
and its creating players who dont know how to get out of Atlas and dont know how to fight bad guys who fight back. |
If a player is comfortable with being clueless and is having fun, I'd just assume leave him or her be. If such an "AE Baby" wants to get out into the wider game, they'll have to expand their horizons. I don't see much benefit in making them do so. I do see a lot of downside.
I don't agree with force-oriented solutions. I especially don't agree with such solutions when they're going to negatively impact my own experience and restrict my own options.
I've been playing this game for 5 years. It's an old game. Consequently, it has a lot of vets; a whole slew of players--very likely the majority--who require no instruction, no introduction to the wider game.
If we want to sit in an AE building from 1 to 50, I don't see why we shouldn't have that option. Personally, I have no desire to do so, but if I really want to skip a section of RC (and take a hit in my leveling speed to do it), MA gives me that option. I appreciate that option. I've used that option. I know of relatively new players who've used that option, because, even in less than a few months, they had already gone through the low-level RC enough times to be a little weary of it.
Any solution that takes that away from us is not, in my opinion, a good one.
The Cape Radio: You're not super until you put on the Cape!
DJ Enigma's Puzzle Factory: Co* Parody Commercials
I take it that your opinion means more than others because you`ve posted more?
I take it that your opinion means more than others because you`ve posted more?
|
Uh...
What?
The Cape Radio: You're not super until you put on the Cape!
DJ Enigma's Puzzle Factory: Co* Parody Commercials
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Your initial statement, "If there was zero xp earned in AE and no item drops but only tickets earned then AE would be as it was intended," continues to be wrong. Not to mention, in my view, rather thoughtless.
|
So, please stop re-asserting it or trying to song and dance it into validity. Especially considering that this thread--the thread you started--is more about rezoning MA than removing XP from it.
|
The latter "suggestion" has already been beaten into a bloody, formless pulp in this forum and, given the design goals of the system, is a thoroughly dead-end idea. Unless the developers decide to write MA off and just walk away from it, it ain't gunna happen. That dog don't hunt. This... is a dead parrot.
|
That AE is being used as it was intended, if even only by a few, is good to hear actually. I probably would have if it were not for the horrible lag and the lack of a map editor.
There is no opinion about it.
MA is intended to be an alternative for leveling.
That isn't a point of view. That is a fact.
I am sorry if you have found the discussions here to be ever so droll and repetitive. |
Some people are drastically opposed to change no matter how minor or how much it is needed. |
I would just like to see things made better. |
The Cape Radio: You're not super until you put on the Cape!
DJ Enigma's Puzzle Factory: Co* Parody Commercials
I recently came across this quote from another post a few months ago:
When we created Mission Architect, the goal was to have an outlet for players to craft cool stories, using our assets, that other players could play and participate in. Other players could rate those stories and the best-of-the best would rise to the top
Some of you have taken the stance of how does powerlevelling hurt the game? and shouldnt I be able to play the game the way that I want? What we want to make clear is in order to keep the game fair, balanced, and challenging, we have to maintain a risk:reward ratio. This is a ratio weve spent years attempting to achieve. Mission Architect is not immune to this, and we are taking swift action to see that the problems players are seeing and are being exposed to are remedied.
__________________
Positron
Lead Designer, City of Heroes
sorry if I didnt post the quote right
I recently came across this quote from another post a few months ago:
When we created Mission Architect, the goal was to have an outlet for players to craft cool stories, using our assets, that other players could play and participate in. Other players could rate those stories and the best-of-the best would rise to the top Some of you have taken the stance of how does powerlevelling hurt the game? and shouldnt I be able to play the game the way that I want? What we want to make clear is in order to keep the game fair, balanced, and challenging, we have to maintain a risk:reward ratio. This is a ratio weve spent years attempting to achieve. Mission Architect is not immune to this, and we are taking swift action to see that the problems players are seeing and are being exposed to are remedied. __________________ Positron Lead Designer, City of Heroes |
The Cape Radio: You're not super until you put on the Cape!
DJ Enigma's Puzzle Factory: Co* Parody Commercials
MA is intended to be an alternative for leveling.
That isn't a point of view. That is a fact. |
What is more important? Protecting the initial concept of AE ( and we do refer to it by AE not MA) or keeping the game actually fluid and playable. I for one will not be here for long after my contract with CoH expires. I prepaid for a year way before AE was even thought of. And now with this lag fest disguised as an improvement will more than likely drive me away. I like the game but I will not endure a laggy esperience and struggle to try to enjoy it and end up hating the game.
The sole purpose in starting this discussion was to try to come up with a concept that would rid COH of the lag and bring back some of the playability of the game.
If this means offending your purist concepts then so be it. I would rather have the game enjoyable that keep it true to the original concepts.
If all you wish to do is keep the game pure to its initial concepts then there is no use discussing anything with you at all. For there is nothing of any intellectual value to be gained by it.
Quit changing the subject to other silly things. The idea of AE being it's own zone is a good one. I hate when people bury good ideas in nonsense filled posts that distract from the actual OP. Noone cares about the differences between farming and PLing, or how someone roleplays, or what you see out the windows...stick to the actual subject.
|
The uses of AE can't be totally controlled by the Dvs as much as we wish they could. if they did then it would not give you much latitude in design.
But, however, what they can do is help us when it comes to lag. Initial concept or not. If Henry Ford had only stuck to his initial concept of the automobile ONLY then progress would have been very lacking. And that is what we really want here is progress.
I recently came across this quote from another post a few months ago:
When we created Mission Architect, the goal was to have an outlet for players to craft cool stories, using our assets, that other players could play and participate in. Other players could rate those stories and the best-of-the best would rise to the top Some of you have taken the stance of how does powerlevelling hurt the game? and shouldnt I be able to play the game the way that I want? What we want to make clear is in order to keep the game fair, balanced, and challenging, we have to maintain a risk:reward ratio. This is a ratio weve spent years attempting to achieve. Mission Architect is not immune to this, and we are taking swift action to see that the problems players are seeing and are being exposed to are remedied. __________________ Positron Lead Designer, City of Heroes sorry if I didnt post the quote right |
It is a bad idea, because people do use AE for things other than farming. Those people who use it to create and play arcs don't want to deal with farmer spam and power lag any more than the general population of Atlas and Cap do. Of course if each AE had its own zone, I'd be all for that.
|
One could even be placed in one of the PVP zones to allow heroe and Villian join missions. Any of the AE buildings in a PVP zone would link to the master AE building for PVP or Heroe/Villian Coop battles.
Actually you may not have noticed but no one else seems to hold your point of view of either the litteral or percieved litteral "facts"
|
Also, let me know when you see the load screen tip that specifically states: you can level from 1 to 50 with Mission Architect.
( and we do refer to it by AE not MA) |
"We do refer to it"?
Is that supposed to be the royal "we"? You royalty now?
Pro Tip: You don't speak for anyone other than yourself.
And MA = Mission Architect: the game feature. AE = Architect Entertainment: the in-world manifestation of that feature. Both acronyms are routinely used in forum discussions.
Which you'd know if you actually bothered to read any.
And now with this lag fest disguised as an improvement will more than likely drive me away. |
What is more important? Protecting the initial concept of AE ( and we do refer to it by AE not MA) or keeping the game actually fluid and playable. |
I like the game but I will not endure a laggy esperience and struggle to try to enjoy it and end up hating the game. |
How about you come up with a solution for your problems that doesn't diminish the experience for others. How would that be?
The sole purpose in starting this discussion was to try to come up with a concept that would rid COH of the lag and bring back some of the playability of the game. |
Which is still the critical point you--in your self-absorbed presumptuousness and conceit--apparently cannot grasp.
You seem to be quite ignorant about this game. You don't actually use the MA system. You haven't played redside. You didn't even know base rent could be paid in Galaxy. And you quite obviously haven't been paying attention to the forums for any significant length of time.
And yet you waltz in here, authoritatively declare a falsehood like, "If there was zero xp earned in AE and no item drops but only tickets earned then AE would be as it was intended," and expect that to stand as a viewpoint?
What?
You conflate RMT farmers with farmers in general, and expect not to be corrected on that? You tag your idea of putting AE in its own zone as "novel", when it was nothing of the sort, and have the nerve to get bent when it's pointed out to you that, no, it's not really all that novel? You blithely disregard counter points, reject and argue factual corrections, make up arguments no one's presented, and presume to instruct, from some delusional position of authority, anyone who appears to disagree with you. And you think that's of intellectual value?
In my estimation, you have consistently demonstrated a complete lack of consideration, and a condescending disdain, for anyone who doesn't play as you do and/or has the gall to point out the flaws in your "ideas" and statements.
There are problems with the idea of removing XP from MA. There are problems with the idea of putting AE in its own zone. If you're just going to brush them off because they don't affect you personally and not give a toss about anyone who might be negatively impacted, why should those people give a toss about your problems?
Got lag? Aw, well, that's too bad. I don't. So please explain to me why I should have to sacrifice so a problem you're having is fixed. Especially when it's a problem you can fix yourself by 1. avoiding Atlas and/or 2. getting a better system.
I mean, this machine I'm on now ain't exactly bleeding-edge. And I play exclusively on one of the most populated servers. If I'm not having lag issues, why're you?
If this means offending your purist concepts then so be it. |
I would rather have the game enjoyable that keep it true to the original concepts. |
If all you wish to do is keep the game pure to its initial concepts then there is no use discussing anything with you at all. |
What I also wish for is clarity, factual accuracy, and intellectual honesty in dialogues about this game.
Thus far, you don't seem particularly inclined to adopt any of those things.
For there is nothing of any intellectual value to be gained by it. |
The Cape Radio: You're not super until you put on the Cape!
DJ Enigma's Puzzle Factory: Co* Parody Commercials
Also, let me know when you see the load screen tip that specifically states: you can level from 1 to 50 with Mission Architect.
|
There for the information contained therein is not the representation of the Devs. but the users
Do you even realize that you're ripping on something that, by your own admission, you don't even use?
|
Okay. I don't have lag issues. So why does my game experience have to be compromised for your sake?
How about you come up with a solution for your problems that doesn't diminish the experience for others. |
Coming up with a solution that fits everyone is what we are trying to accomplish here. Not simply insult everyones oppinion merely because you dont like it. Insulting something or some one does not make you or your view point seem any better. It only points out that you are insulting
You seem to be quite ignorant about this game. You don't actually use the MA system. You haven't played redside. You didn't even know base rent could be paid in Galaxy. And you quite obviously haven't been paying attention to the forums for any significant length of time.
|
Got lag? Aw, well, that's too bad. I don't. So please explain to me why I should have to sacrifice so a problem you're having is fixed.
|
But by your own admission, you dont care if anyone else has lag or not.
But for the record I generally did not have hardly any lag till the advent of AE.
Since my system and my connection did not change, the cause must be the only other thing that did change. the addition of AE. Ergo, it needs tweeking, repairing. or even a redesign. Chose what ever term you wish, but AE is the cause and it does need to be fixed. If I were to be the only one effected by the AE Lag event horizon, then I would agree with you and just shutup and color and go my merry way. However I am not the only one. For everyone that expresses an issue with a problem there are generally hundreds more. I have been in the IT profession for quite some time now and I know this to be the general rule of thumb. Complainin customers are like the tip of the preverbial iceburg. What you see is only a small portion of the problem at hand. I would like to fix the problem before the ship hits the iceburg.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
If the Devs were going ot have implimented the AE in it's own zone we would have had it by now.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!