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Posts
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Joined
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Hydrophidian,
I give up. I tried one last time to have an actual discussion with you on the possible issues you had concerns with and you are only insulting.
This would lead me to believe that there is no rational reasons let alone thought behind what you are replying. You are just basically saying "I like it, I want it thins way and if you dont like it >:P" well I ignore peoples children who act like that. And for now on your posts will be on ignore.
So have fun talking to yourself. -
Quote:I have never played the Red side but I do not get lag in Cimerora at all. I think it might be ISP releated too depending on where their servers are located and the banwidth/filters they have in place.Those who dont get lag dont know the problems with lag. I recieve lag on redside so i dont play there, I recieve lag in Cimerora so I avoid it. These are probably caused by my system and thus is my problem, but when I get lag in and around the AE buildings then that is the cause. This post was started for that reason only. It was not ment as a attack on AE or on other peoples views of it but to help reduce the lag that is caused by it. If everything is great for you then enjoy the game, but I am already missing out on game fun due to my system so why should I lose more due to game structure that can be adjusted.
Lag in general is bandwith related not system relaed, provided that you are running with at least 1 gb of ram and 256 vid on an xp system and 2 gb ram w/ 512 gb vid on vista. never ran a Mac so I could not give you the hard ware specs for the minimum reqs there. have the network monitor that Coh provides up when you are experiencing lag. I see so much red that its silly. Red=high xit times. When I near a AE building its almost totally red. -
Quote:The Load screens are submitted by users. That bit of information is in a loadscreen too.Also, let me know when you see the load screen tip that specifically states: you can level from 1 to 50 with Mission Architect.
There for the information contained therein is not the representation of the Devs. but the users
Quote:Do you even realize that you're ripping on something that, by your own admission, you don't even use?
Quote:Okay. I don't have lag issues. So why does my game experience have to be compromised for your sake?
How about you come up with a solution for your problems that doesn't diminish the experience for others.
Coming up with a solution that fits everyone is what we are trying to accomplish here. Not simply insult everyones oppinion merely because you dont like it. Insulting something or some one does not make you or your view point seem any better. It only points out that you are insulting
Quote:You seem to be quite ignorant about this game. You don't actually use the MA system. You haven't played redside. You didn't even know base rent could be paid in Galaxy. And you quite obviously haven't been paying attention to the forums for any significant length of time.
Quote:Got lag? Aw, well, that's too bad. I don't. So please explain to me why I should have to sacrifice so a problem you're having is fixed.
But by your own admission, you dont care if anyone else has lag or not.
But for the record I generally did not have hardly any lag till the advent of AE.
Since my system and my connection did not change, the cause must be the only other thing that did change. the addition of AE. Ergo, it needs tweeking, repairing. or even a redesign. Chose what ever term you wish, but AE is the cause and it does need to be fixed. If I were to be the only one effected by the AE Lag event horizon, then I would agree with you and just shutup and color and go my merry way. However I am not the only one. For everyone that expresses an issue with a problem there are generally hundreds more. I have been in the IT profession for quite some time now and I know this to be the general rule of thumb. Complainin customers are like the tip of the preverbial iceburg. What you see is only a small portion of the problem at hand. I would like to fix the problem before the ship hits the iceburg. -
Quote:If each AE had its own Zone I think that might be a bit much but what would probably would be feasible is that if you had the zones that are hardly ever used, for instance Boomtown, have an actual AE building and place a link to it in all the other zones for CoH and do the same for the CoV side in a simularly idle zone. (Forgive my ignorance I have not yet played in CoV.)It is a bad idea, because people do use AE for things other than farming. Those people who use it to create and play arcs don't want to deal with farmer spam and power lag any more than the general population of Atlas and Cap do. Of course if each AE had its own zone, I'd be all for that.
One could even be placed in one of the PVP zones to allow heroe and Villian join missions. Any of the AE buildings in a PVP zone would link to the master AE building for PVP or Heroe/Villian Coop battles. -
Quote:I remember reading something very simular in the preludes to the AE release. Only the article did not deal with any issues of PLing or Farming. I believe that was a result that was not forseen.I recently came across this quote from another post a few months ago:
When we created Mission Architect, the goal was to have an outlet for players to craft cool stories, using our assets, that other players could play and participate in. Other players could rate those stories and the best-of-the best would rise to the top
Some of you have taken the stance of how does powerlevelling hurt the game? and shouldnt I be able to play the game the way that I want? What we want to make clear is in order to keep the game fair, balanced, and challenging, we have to maintain a risk:reward ratio. This is a ratio weve spent years attempting to achieve. Mission Architect is not immune to this, and we are taking swift action to see that the problems players are seeing and are being exposed to are remedied.
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Positron
Lead Designer, City of Heroes
sorry if I didnt post the quote right -
Quote:Perhaps you are right we did get a bit off topic.Quit changing the subject to other silly things. The idea of AE being it's own zone is a good one. I hate when people bury good ideas in nonsense filled posts that distract from the actual OP. Noone cares about the differences between farming and PLing, or how someone roleplays, or what you see out the windows...stick to the actual subject.
The uses of AE can't be totally controlled by the Dvs as much as we wish they could. if they did then it would not give you much latitude in design.
But, however, what they can do is help us when it comes to lag. Initial concept or not. If Henry Ford had only stuck to his initial concept of the automobile ONLY then progress would have been very lacking. And that is what we really want here is progress. -
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Quote:Actually you may not have noticed but no one else seems to hold your point of view of either the litteral or percieved litteral "facts".MA is intended to be an alternative for leveling.
That isn't a point of view. That is a fact.
What is more important? Protecting the initial concept of AE ( and we do refer to it by AE not MA) or keeping the game actually fluid and playable. I for one will not be here for long after my contract with CoH expires. I prepaid for a year way before AE was even thought of. And now with this lag fest disguised as an improvement will more than likely drive me away. I like the game but I will not endure a laggy esperience and struggle to try to enjoy it and end up hating the game.
The sole purpose in starting this discussion was to try to come up with a concept that would rid COH of the lag and bring back some of the playability of the game.
If this means offending your purist concepts then so be it. I would rather have the game enjoyable that keep it true to the original concepts.
If all you wish to do is keep the game pure to its initial concepts then there is no use discussing anything with you at all. For there is nothing of any intellectual value to be gained by it. -
Quote:Well, at least you have an opinion. But insulting some oneleses point of view verses giving inteligent counter point does not make your own point but merely become insulting.Your initial statement, "If there was zero xp earned in AE and no item drops but only tickets earned then AE would be as it was intended," continues to be wrong. Not to mention, in my view, rather thoughtless.
Quote:So, please stop re-asserting it or trying to song and dance it into validity. Especially considering that this thread--the thread you started--is more about rezoning MA than removing XP from it.
Quote:The latter "suggestion" has already been beaten into a bloody, formless pulp in this forum and, given the design goals of the system, is a thoroughly dead-end idea. Unless the developers decide to write MA off and just walk away from it, it ain't gunna happen. That dog don't hunt. This... is a dead parrot.
That AE is being used as it was intended, if even only by a few, is good to hear actually. I probably would have if it were not for the horrible lag and the lack of a map editor. -
Quote:Abjects get moved all the time in the game, just look at the sg portal in Talos. it has moved behind the trainer. and it happens to be between the train and AE and Wents is right behind the train. I do believe this was an attempt to make a super lag hole of galatic purportions. One that would create a force strong enought that the more lag it generated the more lag it attracted until all lag would be drawn in the this ever spanning casim of doom. I am sorry I digress. must have ran one too missions with a grav troller.I don't get how leaving the AE buildings as they are, but making the inside of AE an actually zone is extreme....but removing the AE buildings from all the places you named and pissing off endless people isn't.
but more on point the vangard buildings are in atlas and have been for some time. they lead to the rwz, why not have the AE buildings all lead to the ae zone. no major rewrite needed, just a simplification of the code to port everyone to one zone instead of allocating a portion of every server to AE and its an active connection to the ae database. one server, one connection. you would have simplicity and greater throughput. resulting in faster response times and higher player satisfaction and an over all decrease in lag even with ae itself. it would in fact be a win win. I believe that the current configuration was done of of the desire to reduce the initial cost of resources and to reduce cost as well. and a Rezoning of ae might have been planned all along as it progressed. It would have been logical. Could you imagine if they had spent the resources and funds on an entirely new zone/servers routers and so forth and ae was used only a much as pocket D in the off season? That would have been a huge loss. But as it turned out it is in huge demand for what ever reason and moving it to its own zone like the rwz are only makes too much sense now.
for could you imagine if instead of just one zone for the rikti they had crashed ships in every zone? and were running amuck constantly within a certain range? and to have sucha ship near the train wents/black market or trainers? yes, now that would pose some serious issues indeed. no giving the rikti their own zone was prudent and establishing ae initially as they did was so as well. but it it time for ae to grow to the next step. Change is good, at least thats what the politicians say. -
[QUOTE=Hydrophidian;2163931For the record, I believe you're referring to the proverb, "the road to Hell is paved with good intentions."[/QUOTE]
Actually no, it was from daunte's inferno but it was only a minor point and was mainly for humoristic reactions on the seriousness of the conversation.
however the main intention of AE was not an alternate means od gaining XP but to give the players a means to develope their own story lines/adventures/arcs. but why develope anything when free xp is to be had no? -
Quote:That is exactly the problem when any one portion of the game over shadows and hampers the rest it diminishes the overall enjoyment of the game.You may already have de facto "dedicated" AE zones: Blueside, it is in AP. Redside, it appears to be in Cap. (I can only speak from experience blueside on Freedom and redside on Pinnacle.)
What makes AP so desirable is that so many new toons don't want to do the same old missions or sewer teams to level up in the beginning. Cap appears desirable because the arbitor is so closeby, as is the Black Market.
I have flown by the AE building on my way to pay the SG rent in Atlas and was put through a sucession of Map Serves and finally DC'd reconnected and repeated again. Now I am not the brightest bulb in the package but when you have to re-log over 5 times just to get away from a simple building just so you can pay your rent, there is a problem. ( and why we cant set up auto bill pay from our local paragon bank I dont know. If the water company can figure out how to autopay the bill then youwuld think that a Hero or Villian of our caliber would be able to.)
Yes that is semi off topic but if you have to pay the bill at a speciffic location and said location is infested with lag and activities you would rather not subjugate to. The it is Semi on topic. Having an Auto bill pay would negate the need to go to atlas except for a cape mission or to get to the hollows if you are not a member of a SG. You can enter in Galaxy City and do anything else you need to else where but why should we have to give up something that is an intragl part of the game?
You can simply have an AE building right where it is and let it port you wherever to be on the inside. it does not need to have the pretty windows to be functional. maybe a nice feature but after 5 minutes of that do you keep on looking out the window in an online game? and even that can be simulated so as to preserve the look of AE. -
Quote:Many things turned out to be what was not initially intended. I believe an famous author one said "good intentions line the stairway to hell". Firts and foremost CoX is a RPG, Role Playing Game. not an arcade where you see how high you can score. how much role playing can be had just running the same mission over and over. not much charater development can come from that. I have found several high level characters that did not know where basic points were, like Striga Isle. I have actually brought farmers along in a mission who whined that it was going to be boring and they had the time of their life. Even stating that "This is not boring like my friends said it was this is fun." And this was even with a few deaths. An almost instant res by our healer might have helped somewhat. but the over all reation was one that the "real" game was more entertaining than AE.Sorry, no. MA is intended to be a leveling alternative from 1 to 50. Obviously, it can't be that without XP. Thus, if XP were removed, it would not "be as it was intended".
I do hope you are right on that count. The amount of farming is attrocious. People lagging down the game in an attempt to make a profit of the lazy are not very heroic. Villianous perhaps, but not heroic. No offense to any villians out there. -
Quote:Actually the Devs do have a problem with farming. Why would they will take actions against you if you get caught buying a pl or inf, if farming were ok with them.I see nothing wrong with farmers and power levelers. The problem is people trying to stop other people from playing a game the way they want to.
Quote:Enter the AE building while your in Atlas, and look out the windows. What do you see? Now go to Steel Canyon and look out the windows. Then Talos. You see the zone. That would have to be altered significantly if AE were made into it's own zone. My guess is this will stay the way it is.
AE may be an alternate means of playing the game but it makes it more out to be an arcade game and trying to get the high score than anything else. -
The problem is the Farmers and the Power Levelers.
If there was zero xp earned in AE and no item drops but only tickets earned then AE would be as it was intended. As long as you can PL and earn millins in inf the farmers will rule.
Right now the bottom is dropping out of the inf market if the spam is any indication you can get 100 mil inf for $3.27 with delivery in less that 10 mins and an unlimited supply.
I bet the Farmers cant thank the Devs enough for AE. -
Here is a very novel idea. Put AE in its own zone.
This would place all the players wishing to partake in one locale. This would also remove the broadcasts for level 48 teams in Atlas Park.
I was attempting to introduce a friend to CoH and the amount of lag generated by AE and the constant chatter from AE was overwelming. It does not pay to being a noob to AP. If I had not gotten her to Galacy City. I do not think she would have stayed past the free trial.
AE is a great concept and a wonderful tool. It just should not be in every zone. Putting AE in a zone of its own would be the best. With entry points on several zones, like the Vangard for the Rikti War Zone.
Or Even Pocket D. Durring non-event time periods, it is idle. Why not simply put AE In Pocket D. That would be the easiest solution if giving AE its own Zone would not be feasible. -
Here is a thought, why not make the founder the super leader, if they are no longer a member make the oldest member the leader. Would that make too much sense? but the last one to log on??? come on get real, if the one who should be leader cant logon because of Whatever reason isnt made the leader is pretty lame. I think the persone who is the oldest member and is a current leader should be the super leader. but then again that would make way too much sense. and we cant have that now can we?????