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Originally Posted by Heraclea
A level 25 Damage or Healing enhancement costs 30K from the in-game store that sells them. (60K at level 50, IIRC). The max you can hope to get selling one, assuming you were lucky enough to get one to drop at level 25, is 40% of that (12K at 25, again). Now, a lower level character is unlikely to need a Nevermelting Ice; but generally, the most in demand low level salvage seems to tend even higher than the 41-50 stuff. Even if you sell your drops, a character relying on her own resources is going to find 20K too steep of a price to pay regularly.
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| This may not be the most efficient use of time or resources, but it's more or less the regime that the current state of the markets have forced on me. I wish that salvage were available at the market for prices that my low level characters could afford to pay with the inf they get defeating mobs, but that seldom was the case and currently is not. |


I often around level 10 start working on 25/30 badges since they're practical (increased salvage inventory). Level 25 heal recipes can be bid on in cheap stacks, and I hazard I could get them for around 2,000 (especially if bid overnight or so); damage is a bit less since they drop more. Damage won't sell well, but level 25 heals will actually make a little cash (should be able to get over 50K). The salvage can be similarly obtained (though by level 10 I have a few of the salvage laying around already).
