Catagories of Market Users?
The Golden Rule says that you should treat other people the way you'd want to be treated yourself. "Buy low and sell high" violates the Golden Rule. You can figure out why; it's not hard.
The problem with underselling on the market for moral reasons is the likelihood that whatever you sell will end up in the hands, not of someone who's going to use the salvage, but someone who will relist it for closer to the going rate to make an unethical gain. I'd rather vendor the surplus myself. The devs really need to shore up the value of inf currently by adding stores that sell common salvage directly at a fixed price. I'd suggest a base cost at the current specialty ratio of 2.5:1; so that salvage that vendors for 250 can be bought for 625, 1000 for 2500, and so forth. Perhaps a special mission or even a task/strike force could be added to open up each of the three level tiers, and access to the store based on the badge it awards. This would fix the problem. |
The devs really need to shore up the value of inf currently by adding stores that sell common salvage directly at a fixed price.
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But maybe you should start another thread with that suggestion?
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That's debatable.
But maybe you should start another thread with that suggestion? |
http://boards.cityofheroes.com/showthread.php?t=187858
The Golden Rule says that you should treat other people the way you'd want to be treated yourself. "Buy low and sell high" violates the Golden Rule. You can figure out why; it's not hard.
The problem with underselling on the market for moral reasons is the likelihood that whatever you sell will end up in the hands, not of someone who's going to use the salvage, but someone who will relist it for closer to the going rate to make an unethical gain. I'd rather vendor the surplus myself. |
How I want to be treated, or, the Golden Rule of buying low, selling high:
a) Someone buying cheap moves salvage out of my inventory. I'm happy and they're happy with the bargain.
b) Pay more than the going rate? I'm happy to get my crafting done fast, thankful that they've stored salvage for me, and they're happy getting the cash.
The problem with underselling on the market for moral reasons is the likelihood that whatever you sell will end up in the hands, not of someone who's going to use the salvage, but someone who will relist it for closer to the going rate to make an unethical gain. I'd rather vendor the surplus myself.
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there is no ethical component to how people use their pretend money on the fake game market to buy stuff that doesn't exist and that they don't need anyway.
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There are people who apparently want to be treated worse than I treat them. Someone paid 25 million last week for something I listed at 16 million. I think, according to the "golden rule", I'm doing fine, thanks.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
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Hmmm. I guess out of that list, I'm a crafter. Sometimes. I mean, I'll check to see if the enhancement actually makes sense to craft. But I don't stress about min/maxing my profit. I list most salvage and recipes (if there are outstanding bids) at 11 infl, and leave it at that. I rarely pay "Noa" prices. I do well enough, though I doubt that I'll be in the billionaire's club any time soon.
But really, what difference does it make how we use the market. People use it as they will.
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The Golden Rule says that you should treat other people the way you'd want to be treated yourself. "Buy low and sell high" violates the Golden Rule. You can figure out why; it's not hard.
The problem with underselling on the market for moral reasons is the likelihood that whatever you sell will end up in the hands, not of someone who's going to use the salvage, but someone who will relist it for closer to the going rate to make an unethical gain. I'd rather vendor the surplus myself. |
On a more practical note if you want to lower prices on the market it's actually better to sell the salvage and destroy the inf that you get from it than it is to destroy the salvage itself. To lower prices you have to either increase supply or decrease demand. Destroying salvage decreases the supply while destroying inf effectively reduces the demand (the same number of people want it, but they can't afford to pay as much).
The Golden Rule says that you should treat other people the way you'd want to be treated yourself. "Buy low and sell high" violates the Golden Rule. You can figure out why; it's not hard.
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Not to mention, if someone is down on their luck, I do give away money fairly often.
So, according to the golden rule, I want to be sold stuff for the high cost when I can afford it because I know I'm helping someone else make their money. If I don't have the money, then I would want someone to extend the same generosity to me that I have to them.
The problem with underselling on the market for moral reasons is the likelihood that whatever you sell will end up in the hands, not of someone who's going to use the salvage, but someone who will relist it for closer to the going rate to make an unethical gain. I'd rather vendor the surplus myself. |
Before you try to argue the Marxist comment, "from each according to her luck, to each according to her needs," is a play on the quote from Karl Marx, "From each according to his ability, to each according to his need."
The devs really need to shore up the value of inf currently by adding stores that sell common salvage directly at a fixed price. I'd suggest a base cost at the current specialty ratio of 2.5:1; so that salvage that vendors for 250 can be bought for 625, 1000 for 2500, and so forth. Perhaps a special mission or even a task/strike force could be added to open up each of the three level tiers, and access to the store based on the badge it awards. This would fix the problem. |
The Golden Rule says that you should treat other people the way you'd want to be treated yourself. "Buy low and sell high" violates the Golden Rule. You can figure out why; it's not hard.
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If it was a fun experience, I expect there might be multiple rounds of said game. And the results will probably be different.
The Golden Rule doesn't apply in normal game scenarios, other than making sure there is no cheating, and the other implicit agreement that people are there to have fun (i.e., don't be a boor, don't mooch food, etc.). In CoX, the computer takes care of most of that and the devs get reports on the rest.
In a purely voluntary exercise like PvP and the Market, in addition to the above points, the Golden Rule especially doesn't apply. No one controls the means of production, no one is forcing anyone to pay any price, and there is a huge degree of flexibility in what one may purchase or buy (i.e., a level 40 selling for more than you want to pay? A level 34 is not far off in performance, is cheaper, and lasts just as long). The system is mostly anonymous as well so it would especially be difficult to try to assign culpability.
The devs appear to have a much broader vision of game play, enjoyment, and providing a variety of activities that people find enjoyable. They have spelled out what they consider acceptable behavior (to a large extent anyway), and provide in-house and customer-generated ways of policing that behavior. Customers sit down to play or they go elsewhere. Going much beyond that is just eccentric.
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The Golden Rule doesn't apply at all... ever... anywhere.
When I act like an idiot or say something stupid I want people to tell me that I'm acting like an idiot or doing something stupid. In my personal experience with my application with the Golden Rule (and I assure you, I've got a lot) this doesn't work out so well.
Stray Kitten said
Before you try to argue the Marxist comment, "from each according to her luck, to each according to her needs," is a play on the quote from Karl Marx, "From each according to his ability, to each according to his need." |
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Stray Kitten said
... the phrase I heard was "Marxism doesn't work well on any social unit larger than a family." I think an SG composed of all your own characters is fairly analogous to a family. Do I mean "analogous?" Works like one, but does not substitute for one? |
In otherwords, if you want to apply this flawed "Golden Rule" to salvage, then it deserves to be noted that you're not adhering to it by refusing to sell to the "flippers."
EDIT: Also, I promised myself I wouldn't get into this, and then I broke my promise so I'm going to try to avoid this thread from here on because I have a bad feeling that I may get a flamewar started and its already been a massive threadjack. If anyone wants to discuss these views with me, feel free to send me a PM.
The Golden Rule says that you should treat other people the way you'd want to be treated yourself. "Buy low and sell high" violates the Golden Rule. You can figure out why; it's not hard.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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If you play the game, shoot the bad guys, and sell your stuff on the market and you can't afford common salvage then you are an idiot.