Catagories of Market Users?


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Smurphy View Post
There's no other way to say this...

If you play the game, shoot the bad guys, and sell your stuff on the market and you can't afford common salvage then you are an idiot.
The solution distilled down to its purest essence.


 

Posted

Quote:
Originally Posted by Heraclea View Post
The Golden Rule says that you should treat other people the way you'd want to be treated yourself. "Buy low and sell high" violates the Golden Rule. You can figure out why; it's not hard.

The problem with underselling on the market for moral reasons is the likelihood that whatever you sell will end up in the hands, not of someone who's going to use the salvage, but someone who will relist it for closer to the going rate to make an unethical gain. I'd rather vendor the surplus myself.

The devs really need to shore up the value of inf currently by adding stores that sell common salvage directly at a fixed price. I'd suggest a base cost at the current specialty ratio of 2.5:1; so that salvage that vendors for 250 can be bought for 625, 1000 for 2500, and so forth. Perhaps a special mission or even a task/strike force could be added to open up each of the three level tiers, and access to the store based on the badge it awards. This would fix the problem.
Do you comprehend that NOT selling things at the going rate hurts people?


 

Posted

Quote:
Originally Posted by Heraclea View Post
The devs really need to shore up the value of inf currently by adding stores that sell common salvage directly at a fixed price.
That's debatable.

But maybe you should start another thread with that suggestion?


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Posted

Quote:
Originally Posted by Heraclea View Post
The Golden Rule says that you should treat other people the way you'd want to be treated yourself. "Buy low and sell high" violates the Golden Rule. You can figure out why; it's not hard.

The problem with underselling on the market for moral reasons is the likelihood that whatever you sell will end up in the hands, not of someone who's going to use the salvage, but someone who will relist it for closer to the going rate to make an unethical gain. I'd rather vendor the surplus myself.
And by vendoring the surplus, you cut supply, leading generally to a rise in prices. Your adherence to "ethical" behavior is selfish, benefiting only yourself (your conscience) and costing others thousands in influence. In addition, flipping an item takes influence out of the system overall, providing a damping effect on the inflation that seems to worry you.

How I want to be treated, or, the Golden Rule of buying low, selling high:
a) Someone buying cheap moves salvage out of my inventory. I'm happy and they're happy with the bargain.
b) Pay more than the going rate? I'm happy to get my crafting done fast, thankful that they've stored salvage for me, and they're happy getting the cash.


 

Posted

Quote:
Originally Posted by Heraclea View Post
The problem with underselling on the market for moral reasons is the likelihood that whatever you sell will end up in the hands, not of someone who's going to use the salvage, but someone who will relist it for closer to the going rate to make an unethical gain. I'd rather vendor the surplus myself.
You're goofy.

there is no ethical component to how people use their pretend money on the fake game market to buy stuff that doesn't exist and that they don't need anyway.


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Posted

Hmmm. I guess out of that list, I'm a crafter. Sometimes. I mean, I'll check to see if the enhancement actually makes sense to craft. But I don't stress about min/maxing my profit. I list most salvage and recipes (if there are outstanding bids) at 11 infl, and leave it at that. I rarely pay "Noa" prices. I do well enough, though I doubt that I'll be in the billionaire's club any time soon.

But really, what difference does it make how we use the market. People use it as they will.


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Posted

Quote:
Originally Posted by Heraclea View Post
The Golden Rule says that you should treat other people the way you'd want to be treated yourself. "Buy low and sell high" violates the Golden Rule. You can figure out why; it's not hard.

The problem with underselling on the market for moral reasons is the likelihood that whatever you sell will end up in the hands, not of someone who's going to use the salvage, but someone who will relist it for closer to the going rate to make an unethical gain. I'd rather vendor the surplus myself.
You could always list it high and take comfort in the fact that you're probably gouging crafters like myself for whom it's more profitable to buy the salvage at high prices than it is to waste a slot on a low-ball salvage bid overnight.

On a more practical note if you want to lower prices on the market it's actually better to sell the salvage and destroy the inf that you get from it than it is to destroy the salvage itself. To lower prices you have to either increase supply or decrease demand. Destroying salvage decreases the supply while destroying inf effectively reduces the demand (the same number of people want it, but they can't afford to pay as much).


 

Posted

Quote:
Originally Posted by Heraclea View Post
The Golden Rule says that you should treat other people the way you'd want to be treated yourself. "Buy low and sell high" violates the Golden Rule. You can figure out why; it's not hard.
Actually, I have no problems with other people making money off my purchases, so someone else buying low and selling something to me for the going rate is exactly how I want and expect to be treated.

Not to mention, if someone is down on their luck, I do give away money fairly often.

So, according to the golden rule, I want to be sold stuff for the high cost when I can afford it because I know I'm helping someone else make their money. If I don't have the money, then I would want someone to extend the same generosity to me that I have to them.

Quote:
The problem with underselling on the market for moral reasons is the likelihood that whatever you sell will end up in the hands, not of someone who's going to use the salvage, but someone who will relist it for closer to the going rate to make an unethical gain. I'd rather vendor the surplus myself.
While you are correct about most people's intent, the point then goes back to the golden rule. How would you feel if someone wouldn't sell you their salvage cheaply because they didn't agree with contributing to what is effectively a Marxist commune.

Before you try to argue the Marxist comment, "from each according to her luck, to each according to her needs," is a play on the quote from Karl Marx, "From each according to his ability, to each according to his need."

Quote:
The devs really need to shore up the value of inf currently by adding stores that sell common salvage directly at a fixed price. I'd suggest a base cost at the current specialty ratio of 2.5:1; so that salvage that vendors for 250 can be bought for 625, 1000 for 2500, and so forth. Perhaps a special mission or even a task/strike force could be added to open up each of the three level tiers, and access to the store based on the badge it awards. This would fix the problem.
I might agree with this were IOs a necessity. However, since they are not, they are considered a luxury item. This would be sort of like saying "I need jewelry to look pretty, but I can't afford it, so the government should open its own jewelry store to regulate the prices." Silly, yes?


 

Posted

Quote:
Originally Posted by Heraclea View Post
The Golden Rule says that you should treat other people the way you'd want to be treated yourself. "Buy low and sell high" violates the Golden Rule. You can figure out why; it's not hard.
When I sit down to a game, whether CCG, CoX, board game, etc. I expect all people who sit down to the game to agree to the rules. They implicitly agree that there will be a winner and one or more losers.

If it was a fun experience, I expect there might be multiple rounds of said game. And the results will probably be different.

The Golden Rule doesn't apply in normal game scenarios, other than making sure there is no cheating, and the other implicit agreement that people are there to have fun (i.e., don't be a boor, don't mooch food, etc.). In CoX, the computer takes care of most of that and the devs get reports on the rest.

In a purely voluntary exercise like PvP and the Market, in addition to the above points, the Golden Rule especially doesn't apply. No one controls the means of production, no one is forcing anyone to pay any price, and there is a huge degree of flexibility in what one may purchase or buy (i.e., a level 40 selling for more than you want to pay? A level 34 is not far off in performance, is cheaper, and lasts just as long). The system is mostly anonymous as well so it would especially be difficult to try to assign culpability.

The devs appear to have a much broader vision of game play, enjoyment, and providing a variety of activities that people find enjoyable. They have spelled out what they consider acceptable behavior (to a large extent anyway), and provide in-house and customer-generated ways of policing that behavior. Customers sit down to play or they go elsewhere. Going much beyond that is just eccentric.


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Posted

The Golden Rule doesn't apply at all... ever... anywhere.

When I act like an idiot or say something stupid I want people to tell me that I'm acting like an idiot or doing something stupid. In my personal experience with my application with the Golden Rule (and I assure you, I've got a lot) this doesn't work out so well.


 

Posted

Stray Kitten said

Quote:
Before you try to argue the Marxist comment, "from each according to her luck, to each according to her needs," is a play on the quote from Karl Marx, "From each according to his ability, to each according to his need."
... the phrase I heard was "Marxism doesn't work well on any social unit larger than a family." I think an SG composed of all your own characters is fairly analogous to a family. Do I mean "analogous?" Works like one, but does not substitute for one?


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Posted

Quote:
Originally Posted by Fulmens View Post
Stray Kitten said


... the phrase I heard was "Marxism doesn't work well on any social unit larger than a family." I think an SG composed of all your own characters is fairly analogous to a family. Do I mean "analogous?" Works like one, but does not substitute for one?
Well, I personally wasn't trying to say that there was anything wrong with Marxism on this level (I actually use it with my own SG mates for the most part). I was just trying to say that there are people that are just as vehemently against it as there are people against the capitalist ideas behind the market.

In otherwords, if you want to apply this flawed "Golden Rule" to salvage, then it deserves to be noted that you're not adhering to it by refusing to sell to the "flippers."

EDIT: Also, I promised myself I wouldn't get into this, and then I broke my promise so I'm going to try to avoid this thread from here on because I have a bad feeling that I may get a flamewar started and its already been a massive threadjack. If anyone wants to discuss these views with me, feel free to send me a PM.


 

Posted

Quote:
Originally Posted by Smurphy View Post
There's no other way to say this...

If you play the game, shoot the bad guys, and sell your stuff on the market and you can't afford common salvage then you are an idiot.
Catagories of Market... 08-27-2009 10:41 AM Condescending

Hahahahahahaha


 

Posted

Quote:
Originally Posted by Heraclea View Post
The Golden Rule says that you should treat other people the way you'd want to be treated yourself. "Buy low and sell high" violates the Golden Rule. You can figure out why; it's not hard.
Previous response to applying the Golden Rule to any game market.


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Posted

I'm starting to think Heraclea is brilliant...


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Posted

Quote:
Originally Posted by Smurphy View Post
Catagories of Market... 08-27-2009 10:41 AM Condescending
Thanks Smurphy and Anonymous Commentor for pointing out a category I left out of the box.


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