'Who is Jack?'


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Originally Posted by Manofmanychars View Post
In all honesty, it's not that I hate Jack, it's that I don't respect him. He seems like the sort of person who wouldn't understand what you're getting at if you told him you disagreed with him. He just doesn't comprehend anyone else's wishes but his own. If anything, I feel bad for him, because he's in the worst possible business for a guy like him. Even as a single-player game designer, I think Jack would do better. But for MMOs, you need to know when to listen to feedback.
The problem here (and with many posters) is that you're talking about an imaginary person in your head, based loosely on someone in real life.

You can't tell much about a person from a few message board posts and interviews, especially when most of those were done with selling a product in mind, not being himself.


 

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Originally Posted by Vox Populi View Post
The problem here (and with many posters) is that you're talking about an imaginary person in your head, based loosely on someone in real life.

You can't tell much about a person from a few message board posts and interviews, especially when most of those were done with selling a product in mind, not being himself.
We don't hang out with him IRL, so what he's "really" like is irrelevant.
Players of this game 'knew' enough about his public persona to make informed decisions about how they felt about that persona.


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My City Was Gone

 

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Originally Posted by KaliMagdalene View Post
Heh. I said when ED happened (and I was by far not the only one) that ED would be fine, it was just really frustrating that we were told "No more major powerset nerfs" and then a month later "Oh, we're just going to nerf the stuff that makes your powers stronger." At the time, it was after dealing with changes in issues 4 and 5 that hit my characters pretty hard, and I was seriously thinking about leaving the game. I also felt that ED + GDN was hitting melee characters way too hard. Also remember "You can six-slot your defenses" in the weeks before ED.
I agree. I thought ED (or something like it) should have been in at game launch, and honestly, it didn't affect me, because I was already slotting 1 acc, 1 end, 4 dam, I just swapped out a dam for a recharge. But the delivery and timing made me very upset.

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I don't agree with this. I mean, I totally agree that what he said and how he said it was pretty bad, and telling people that he expected compounded failure so we'd all feel great about finally winning, but I think this had more to do with putting in more interesting and challenging fights. I don't remember if he meant it to be about boss-ranked mobs (which would be pretty awful) or AVs/EBs. I think (and have thought for a long time, but perhaps not since 2005) that AV fights could use some more complexity and challenge, rather than simply hitting hard enough to one-shot anyone who wasn't a tank or well-built scrapper.
I remember it being used to justify the Boss buffs that basically just cranked HPs and ended up one-shotting anyone who wasn't a tank or well built Scrapper.

Jack had a weird idea about what made things "hard" or "challenging". In issue 2, when they gave low level Outcasts stuns and hurricane, and 5th Column LTs grenades at level 1 to go with their existing attacks, many complained about it being way too hard for new players. He responded with something to the effect of "but they weren't made harder, we just gave them a wider variety of powers. Their hps didn't go up at all!" implying that to him, "hard" = "more hps".


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Originally Posted by Liquid View Post
I agree. I thought ED (or something like it) should have been in at game launch, and honestly, it didn't affect me, because I was already slotting 1 acc, 1 end, 4 dam, I just swapped out a dam for a recharge. But the delivery and timing made me very upset.
Yeah, true. I think I tended to have the same - I didn't bother with recharge due to perma-hasten.

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I remember it being used to justify the Boss buffs that basically just cranked HPs and ended up one-shotting anyone who wasn't a tank or well built Scrapper.

Jack had a weird idea about what made things "hard" or "challenging". In issue 2, when they gave low level Outcasts stuns and hurricane, and 5th Column LTs grenades at level 1 to go with their existing attacks, many complained about it being way too hard for new players. He responded with something to the effect of "but they weren't made harder, we just gave them a wider variety of powers. Their hps didn't go up at all!" implying that to him, "hard" = "more hps".
Oh, yes, the buffed bosses. Those were ridiculous. And the 5th level Outcasts... I remember on the training room several of us were saying "If this goes live, people will avoid the Hollows like the plague after a slaughter of epic proportions." And it did go live like that, and oh the screams (and deservedly so).

I agree that his ideas of being hard or challenging were odd, but I think that what the guy said above was harsh too. I mean, we don't have to speculate about what he was really thinking or about what he could comprehend. The fact that he said some problematic things and made some problematic decisions should be sufficient.


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Originally Posted by KaliMagdalene View Post
I agree that his ideas of being hard or challenging were odd, but I think that what the guy said above was harsh too. I mean, we don't have to speculate about what he was really thinking or about what he could comprehend. The fact that he said some problematic things and made some problematic decisions should be sufficient.
Yeah, I think that was overboard too. We don't know what he was thinking.


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Welcome back Taser.


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