Mass Confusion vs XP....


Constant_Motion

 

Posted

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Originally Posted by EricHough View Post

I think the real point here is that by referring to the effects of a confuse as "losing xp" it comes out more as a complaint than an observation and you also mislead people into thinking that they are coming out short when they use a confuse - when the real truth is that by any REAL measure you are coming out ahead of the game because you earn XP at a faster rate.
You've said here what I've been saying. It's sad that you're focused on it being a complaint though. It's not misleading when for a fact they are coming out short on the xp per mob. Stating that isn't negative. If you choose not to use the confuse, you'll get more xp per mob, also a fact. I've also stated that even though the (reduced xp received) is going to be made up by the over all xp earned because of the faster rate.

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EDIT: . . . - I see that Pan has already dismissed the "It's like teaming" theory. I completely disagree with him on that - its exactly like teaming, but thats not really the point.
I'm lost on this reference. I'm not sure what you're connecting this to. Can you quote for me please? I don't know if this is something I've addressed directly or if it's just being inferred. I've read back, but I just don't see it. Thank You...

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As I said above, I think the real point is that using the word "loss" to describe how a confused mob affects your xp gain is both incorrect and misleading - but as long as you always follow that up with the addition that your xp over time will go up even though your xp/mob goes down it's a tolerable habit, even if wrong :-)
I am sorry you feel that way. I know I'm not saying it the way you would say it, but it is still fact that the xp gained is less when confuse is used then when it's not used. If you're running mission after mission, then yes, again, you are correct, xp over time will go up. If you run one or two missions due to limited time, then the benifets are lower. Each individual using the power can come to their own conclusion on it being negative or positive. That is never wrong :-)

(I'm saying this with a kind, calm and soothing voice. I don't want anyone to think I'm angry or sarcastic when I'm writing this out. I'm trying to relay thoughtfulness and understanding but that doesn't always read that way.) Thank You.


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Covered Shadow - 50 - Dark Melee / Shield Scrapper

 

Posted

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Originally Posted by Pans_Folley View Post
Yes, if I plan on running the full mission, I do. If I'm with a team, then I expect it to be ours. I would call that "Making a choice not to gain XP". When I start attacking it.
Quote:
Originally Posted by EricHough View Post
EDIT: I definitely need to read ahead before reposting - I see that Pan has already dismissed the "It's like teaming" theory. I completely disagree with him on that - its exactly like teaming, but thats not really the point. As I said above, I think the real point is that using the word "loss" to describe how a confused mob affects your xp gain is both incorrect and misleading - but as long as you always follow that up with the addition that your xp over time will go up even though your xp/mob goes down it's a tolerable habit, even if wrong :-)
Quote:
Originally Posted by Pans_Folley View Post
I'm lost on this reference. I'm not sure what you're connecting this to. Can you quote for me please? I don't know if this is something I've addressed directly or if it's just being inferred. I've read back, but I just don't see it. Thank You...
I was misreading here - I was referring to IronYeti's post in which he talked about losing XP to someone else damaging a MOB, your reply to that point is above - I confused it with my comparison to teamed XP vs solo XP. Specifically my point is that getting reduced XP from a confused mob is like getting reduced XP due to teaming - in this case the confused mob is part of your 'team' and just like in a team the XP you recieve is less than if you where solo but more than if someone outside your team had finished off the mob for you.

Quote:
Originally Posted by Pans_Folley View Post
(I'm saying this with a kind, calm and soothing voice. I don't want anyone to think I'm angry or sarcastic when I'm writing this out. I'm trying to relay thoughtfulness and understanding but that doesn't always read that way.) Thank You.
I didn't think you where anything but calm - however the point I am trying make is that I believe you add to the misconception of confuse being a bad power by insisting that you lose xp to confused mobs. I think this results in mis-communication due to imprecise use of language. Consider these two statements:

"When I arrest enemies damaged by a confused mob it takes me half the normal time but I lose 20% of the experience"

"When I arrest enemies damaged by a confused mob I earn experience 60% faster, even though I get less experience for each enemy"

They both say the same thing - but the first sounds negative to me, giving the impression that you are losing out, the second sounds positive. As this thread has established there is a wide perception that confusion powers are not good and that you lose XP then using them - which we both have agreed is not true when all factors are taken into account. I just think your insistence on using language similar to the first sentence is adding to the problem, not helping it. I also think this is why you got into a disagreement with Enantiodromos - from what I can tell his guide on confused XP simply lays out how to tell if you are actually making enough XP over time to justify the reduced XP per mob.


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Posted

Ok



I'll try to be less negative when using loss or lost.


.


Demonfest - 50 - Demon / Thermal Mastermind
Covered Shadow - 50 - Dark Melee / Shield Scrapper

 

Posted

Quote:
Originally Posted by Pans_Folley View Post
Who's whining about lost xp from mobs despawning? If I have it right, you're the one who brought that point in all on your own. As a matter of fact, I pointed out how stupid it was of you to make that kind of point to begin with, as nice as I was about it the first time.
You. You are whining (aka raising concerns) about something exactly like "lost" XP from mobs despawning. I agree that's a stupid thing to whine about.

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You seem to be pushing the point that if you didn't inflict the damage, then you don't deserve the experience. No Kidding - That is called "lost" experience. You can get yourself all twisted up about if you like, I think this is a lot of fun, but the fact remains, the xp was lost do to damage from the confused mob. Plain, Simple, End of Story.
I'm left thinking you don't know what the word "lost" means.

Do you realize, you've just agreed that all mob HPs you don't take away with damage amount to "lost experience?" Do you get that that's exactly the point of my comparison?

How... on what planet.... is XP you didn't earn "lost?" That something is lost implies that you had it. You never had it. It can't be lost.

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Oh, and you may want to check out that guide of yours. It's not entirely correct. ---- You lose out on the exp when a mob takes damage from a confused.

http://wiki.cohtitan.com/wiki/Mind_C...Mass_Confusion
So... uh... did you read the thing you quoted back? If you had, you'd realize it doesn't use the word lost, and it doesn't TALK about a situation in which XP is lost.

BTW-- that blurb was part of the official description of Mass Confusion back when the power actually DID cause you to lose XP-- before the confusion reward scheme was changed.

Don't attempt to refute something if you can't be bothered to read it.

Look-- seriously. You just misused one term-- "Lost." It's not lost XP. But lots of people make the same mistake, and you can quit defending it any time.


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Posted

Quote:
Originally Posted by EricHough View Post
Unfortunately, as thorough as Enantiodromos guide looks to be it is also a little hard to follow - so take as a simple example the case where you do 50% of the damage to a mob and something else does the other 50% of the damage (say a player who is not grouped with you). In this situation you would only get 50% of the xp. This is the normal case.

Actually I've written about it in several guides. The sections in some of the other guides might be more accessible than what's in the Confusion/Time guide.

But the essence of it is that the XP distribution tweak is only half the story. It is self-magnifying because if you're doing 50% of the damage, you're also spending proportionally 50% the time on the spawn, since team damage output is steady over time (though it fluxes.)


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Posted

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Originally Posted by IronYeti View Post
My question is, how else would you put it? At what point do you claim to have earned that XP, such that you can "lose" it? Sure it can go away, out of the game, but that's the game's loss, not yours directly. I can see how confuse can make the game lose XP, but I don't see how it can make a player lose (earned) XP.
A: What's really at issue, and can legitimately be called "lost" is XP opportunity. Confusions can cause lost XP opportunity.

That's exactly what everybody who's talking about something being lost is really talking about, whether they know it or not-- the lost opportunity on a GIVEN mob. Once you wrap your head around that, it's effortless to see that in a system of infinite opportunity like the game presents, the loss of finite opportunity is meaningless.


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Posted

Quote:
Originally Posted by Enantiodromos View Post
A: What's really at issue, and can legitimately be called "lost" is XP opportunity. Confusions can cause lost XP opportunity.

That's exactly what everybody who's talking about something being lost is really talking about, whether they know it or not-- the lost opportunity on a GIVEN mob. Once you wrap your head around that, it's effortless to see that in a system of infinite opportunity like the game presents, the loss of finite opportunity is meaningless.
I made the exact same point in my Ill/Rad guide. Nobody "loses" XP. At most, you lose the opportunity to earn some potential XP that you haven't earned yet. The net effect is that you kill stuff faster and in more safety, so the effect of Confuse power on XP is only positive.


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Posted

Quote:
Originally Posted by Enantiodromos View Post
Look-- seriously. You just misused one term-- "Lost." It's not lost XP. But lots of people make the same mistake, and you can quit defending it any time.
Ok, I didn't get as much xp because I used confused. By using confused on the mobs, I received less xp than I would have had I not used confused. Using confused allowed me to give up xp I had the potential to earn.

I'll defend the word because it's the same thing to me. You see it differently, fine, that's you're accepted term. "Lost" is mine. It's not a mistake. It is my point of view. Thank You for respecting my point of view.


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Posted

Quote:
Originally Posted by Enantiodromos View Post

How... on what planet.... is XP you didn't earn "lost?" That something is lost implies that you had it. You never had it. It can't be lost.
So by your definition of lost, I could follow a sewer team of lvl 1-6 around with my lvl 50 fire/kin with hot feet turned on and it would be ok. They aren't losing experience because they never had it.


 

Posted

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Originally Posted by Pans_Folley View Post
Ok, I didn't get as much xp because I used confused. By using confused on the mobs, I received less xp than I would have had I not used confused. Using confused allowed me to give up xp I had the potential to earn.
Let's say you used confuse and killed 100 mobs in 30 minutes for 80 xp.
You're claiming you could have gotten 20 more xp out of those mobs.

How would you have done it?


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Posted

Quote:
Originally Posted by HacknSlash View Post
Let's say you used confuse and killed 100 mobs in 30 minutes for 80 xp.
You're claiming you could have gotten 20 more xp out of those mobs.

How would you have done it?
I dont - You're mixing statements.

If using confuse and I kill (arrest) 100 mobs I get 80xp.

Killing those same mobs without confuse I get 100xp.

If using confuse on mobs, over 30 minutes I can kill 200 mobs and get 160xp

When you use confuse, you can clear mobs faster, but at a reduced xp / mob ratio. You can still get xp faster and this is what is referred to as a "net gain" for xp.

If you run mish after mish, this will produce a net gain in xp. If you only run one mish, you just finish it faster at a lower xp gain. The back and forth is only about the word being used to discribe the lower gain in xp.

I'll leave it up to each one reading the posts to determine if it's positive or negative. Both sides are polarized at opposite ends of the same coin. Please don't let that confuse you. It is playful banter back and forth and in the end, it is a power that I would never go without. It has saved teams from wiping on many occasions.


Demonfest - 50 - Demon / Thermal Mastermind
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Posted

Quote:
Originally Posted by HacknSlash View Post
Let's say you used confuse and killed 100 mobs in 30 minutes for 80 xp.
You're claiming you could have gotten 20 more xp out of those mobs.

How would you have done it?
I think you lost the point. When using confusion, it's xp gain over time.

The formula would be xp = (xmp+ylp+zbp)(t+tc)
xp is total xp gained per group
x is the number of minions, m is the amount of xp a minion gives
y is the number of lt's, and l is the amount of xp an lt gives
z is the number of bosses, and b is the amount of xp a boss gives.
p is 100 minus the percentage of xp that is lost from each kill/arrest.

t is the amount of time it takes you to get through that one mob
c is the effect confusion has on time. c is between 0 and 1.

He didn't claim you can get 20 more xp out of 100 mobs using confuse, but if you don't use confuse on the mob, then the numbers xmp, ylp, and zbp increase, but the t/c will decrease, thus making total xp gained per group decline. Assuming c = 20% effect on time, fighting mobs for 30 minutes with confuse would be the equivalent of fighting mobs for 36 minutes, even though the actual time spent fighting was 30 minutes.

I'm pretty sure the above formula is effective in describing the use of confusion.

Edit:

Actually, that could also be xp = p(xm+yl+zb)(t(1+c))


 

Posted

Get it, use it, love it, slot it with Contagious Confusion, love it more.

less xp blah blah blah seriously, how much xp is it worth if you're eating dirt by not using it.
I'm sure the tank wont complain when close to death and u mass confuse the mobs around him saving his skin.


 

Posted

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Originally Posted by Folonius View Post
I think you lost the point. When using confusion, it's xp gain over time.
I didn't lose the point. I was making sure he got the point.

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He didn't claim you can get 20 more xp out of 100 mobs using confuse,
Agreed.
He claimed you can get 20 more xp out of those 100 mobs by NOT using confuse.

I questioned his method of "xp extraction" to verify that he understood exactly what he was saying.

In order for him to extract those 20 xp, he *would have to play longer*.


If I quote #'s, they're from City of Data.
Global: @Kazari

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Posted

Quote:
Originally Posted by HacknSlash View Post
I didn't lose the point. I was making sure he got the point.



Agreed.
He claimed you can get 20 more xp out of those 100 mobs by NOT using confuse.

I questioned his method of "xp extraction" to verify that he understood exactly what he was saying.

In order for him to extract those 20 xp, he *would have to play longer*.

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Posted

Quote:
Originally Posted by Folonius View Post
So by your definition of lost, I could follow a sewer team of lvl 1-6 around with my lvl 50 fire/kin with hot feet turned on and it would be ok. They aren't losing experience because they never had it.
You're not following the conversation-- or you're deliberately merging two distinct issues.

I never said anything like: greifing somebody was "OK." That's your own invention.

So, do you want to talk about 1) whether your case represents lost XP? Or 2) whether it represents something BAD for XP?

1) It's not lost XP because it can't be earned. Obviously.

2) When I originally broached why it's wrong to call this XP lost, I pointed out that this illusion-of-lost-opportunity dealie we've been talking about just now, is only the first of reasons it's utter nonsense to say the XP's lost. "You can't lose what you didn't earn," is only the first part of what's at issue.

Hotfeet XP distribution is VERY different from confused mob damage XP distribution. This is the part that's actually arcane and requires somebody to pay attention to an obscure explanation of what goes on. OR, to take the word of somebody they trust has studied it thoroughly.

It's worth talking about. I've included that talk in I think just about every guide that touches on confusions, that I've ever written.

But people make up these nonsense cases as though they "prove" that confuses are bad for XP, and utterly fail to make a meaningful point. Like "fire/kins following a sewer team."

Yes,the sewer team would not be earning, and therefore not losing, XP.

No, it's not OK, it's using a power to actually limit XP opportunity.

And no, this case has nothing to do with confusions, which don't do anything remotely like your example, because confused mob damage affects XP differently than unteamed ally damage.


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Posted

Quote:
Originally Posted by Pans_Folley View Post
Ok, I didn't get as much xp because I used confused. By using confused on the mobs, I received less xp than I would have had I not used confused. Using confused allowed me to give up xp I had the potential to earn.

I'll defend the word because it's the same thing to me. You see it differently, fine, that's you're accepted term. "Lost" is mine. It's not a mistake. It is my point of view. Thank You for respecting my point of view.
That's also wrong. You get more XP from using confuses.

And yes, you're definitely misusing the word "lost" assuming we're both speaking english.

Points of view don't deserve respect[1]. Some are simply better than others, e.g., "2+2=4" > "2+2=5". If you want to be fawned over for having some opinion, any opinion, I think that's pretty incompatible with a place where the norm is reasoned discussions based on facts.

Your point of view is misinformation. That's why it needs to be discussed.


[1] This is an important point with me: it's people, not ideas, that deserve respect (or, well, I would say: compassion). If you're implying I have to respect your ideas in order respect you, I strongly disagree. You're more important than your ideas, and generally have been pretty reasonable, here, considering you understand confuses incorrectly and I'm admittedly a little frustrated trying to help you understand them.


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Posted

Quote:
Originally Posted by Enantiodromos View Post
This is an important point with me: it's people, not ideas, that deserve respect (or, well, I would say: compassion). If you're implying I have to respect your ideas in order respect you, I strongly disagree. You're more important than your ideas, and generally have been pretty reasonable, here, considering you understand confuses incorrectly and I'm admittedly a little frustrated trying to help you understand them.
Thank You Mr. Peabody.

I'm enjoying your frivilous attempt to correct something that is not in need of correction. You're being very "a" retentive about it and really just need to let it go now. I think there is more than enough information here for people to make up their own minds on how they want to see experience gain with the use of confuse. I'm not going to worry about splitting hairs on this issue with you any more. You can tell me how wrong I am and how much help I need, but in the end, you're the only one with the real issue. If you need it to be exactly correct, have fun with that. I'm done with you and you just need to let go and walk away. You've wasted too much time on this. Just let it go.....

Enjoy Life and the Game!!!!

.


Demonfest - 50 - Demon / Thermal Mastermind
Covered Shadow - 50 - Dark Melee / Shield Scrapper

 

Posted

Quote:
Originally Posted by Enantiodromos View Post
You're not following the conversation-- or you're deliberately merging two distinct issues.

I never said anything like: greifing somebody was "OK." That's your own invention.

So, do you want to talk about 1) whether your case represents lost XP? Or 2) whether it represents something BAD for XP?

1) It's not lost XP because it can't be earned. Obviously.

2) When I originally broached why it's wrong to call this XP lost, I pointed out that this illusion-of-lost-opportunity dealie we've been talking about just now, is only the first of reasons it's utter nonsense to say the XP's lost. "You can't lose what you didn't earn," is only the first part of what's at issue.

Hotfeet XP distribution is VERY different from confused mob damage XP distribution. This is the part that's actually arcane and requires somebody to pay attention to an obscure explanation of what goes on. OR, to take the word of somebody they trust has studied it thoroughly.

It's worth talking about. I've included that talk in I think just about every guide that touches on confusions, that I've ever written.

But people make up these nonsense cases as though they "prove" that confuses are bad for XP, and utterly fail to make a meaningful point. Like "fire/kins following a sewer team."

Yes,the sewer team would not be earning, and therefore not losing, XP.

No, it's not OK, it's using a power to actually limit XP opportunity.

And no, this case has nothing to do with confusions, which don't do anything remotely like your example, because confused mob damage affects XP differently than unteamed ally damage.
So your either trolling on the use of words, or your really that dimwitted to realize that lost XP being discussed is referring to lost XP opportunity. There has been no claim that the lost xp from using confuse is greater than the lost xp from not using confuse. Quite the opposite actually.

I think your having issues following your own conversation. Reread the thread.


 

Posted

Let's stop the bickering over semantics and wording for a moment.


The simple fact is that using confuse INCREASES xp over time. Of that, there should be no debate. To put it another way, you gain less xp per defeat, but do it more quickly, therefore increasing xp over time.

Edit:I should point out that this increase in xp per time is more noticeable when soloing than while in a large team. Entire spawns can be wiped out pretty quickly, thereby negating most of the effect of confuse. By switching targets constantly, doing as much damage as possible to several targets solo, you get most of the xp reward, but at a much faster pace.


 

Posted

Quote:
Originally Posted by Pans_Folley View Post
I'm enjoying your frivilous attempt to correct something that is not in need of correction.
Does it need correction? See my guide to the word necessary; I don't really know if you're insisting on your mistakes because you're confused, or just unwilling to acknowledge a simple mistake.

But if you continue with patent nonsense like saying there's some sense in which confusions cause "XP loss," expect to be corrected. Because that's completely backwards. They don't do anything remotely like that.


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Posted

Quote:
Originally Posted by Folonius View Post
So your either trolling on the use of words, or your really that dimwitted to realize that lost XP being discussed is referring to lost XP opportunity. There has been no claim that the lost xp from using confuse is greater than the lost xp from not using confuse. Quite the opposite actually.

I think your having issues following your own conversation. Reread the thread.
Speculating that I'm a troll or dimwitted is rude, but also laughable.

But no, it's not use of words. It's a matter of understanding how confusions affect XP. Saying confusions cause XP loss makes it perfectly clear the speaker doesn't get what's going on. (And that claim, your revisionism notwithstanding, was the gist of this discussion.)

There's a distinction between lost XP and lost opportunity, and if you reread the thread, you'll realize I'm the person who brought it up to begin with, because understanding the distinction is necessary to understanding that, in no way, shape, or form, does confusion cause anything like XP loss.

NOR is there any problem with confuses causing lost opportunity-- because that opportunity is not a finite resource.

I find the pretense that you and Pan understood the situation in the first place amusing, though.


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Posted

Quote:
Originally Posted by Enantiodromos View Post
Speculating that I'm a troll or dimwitted is rude, but also laughable.
No speculation required.


 

Posted

Quote:
Originally Posted by Folonius View Post
No speculation required.
Pardon me. I guess what I meant to say was: if you have something to say on topic, I'd be much more interested to hear it, than anybody is, your remarks re: my character and intelligence.


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