RWZ challenge?


AgentMountaineer

 

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Originally Posted by Werner View Post
AE arc 9713 by Arcanaville
Figured I needed to run this again. I'm going into it with a single philosophy: "Finish no matter the method," and backed by the tactical genius of Zoey when she stated "RUN LIKE HELL!"

I'm guessing having spawns 2 and 3 jump you at once is not the way to do this.

Nahh, gettin my *** kicked. Death on 2nd wave. Death on 3rd wave. 2 deaths on 3rd wave. I really hate resurgence.

This is doable. But only if I run away a lose aggro a lot.


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Posted

Quote:
Originally Posted by Nihilii View Post
I think so. The RWZ challenge had the avantage of being one of the few hard things at that time, and available to everyone. With so much other options, be it AE or I16 difficulty settings, coming to a consensus for a widely accepted challenge would be much harder.

Most likely everyone will do his own challenge, which I don't really see as a bad thing.
Vanguard Sword, maximum number of "fight a boss" objectives, boss is that guy that nails you with the -50% end debuff that lasts forever, boss group difficulty set to hard, +4/x8. That should give you three or four bosses per spawn. Maybe use the Atlas Park map so everything is all spread out and nailing you with debuffs from range.


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Posted

Quote:
Originally Posted by Werner View Post
Perhaps. I could see some short Ouroboros mission at a high difficulty setting becoming the new standard, as it would be more representative of what you might face in game. No temps, no inspirations, some time limit, exiting the mission not allowed. So you can't hit the hospital, but you can use a self rez. Some enemy group with something nasty for everyone. You could use Unstoppable on every spawn, except that you'd run out of time. Etc.

On the other hand, custom encounters in AE could have easily replaced the RWZ challenge, and didn't. So it might survive custom difficulty levels too.
Oh, Gaussian's is looking like it needs another few runs through.


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Quote:
Originally Posted by Novawulfe View Post
Man Arcana's Arc is crazy. I did the RWZ rules and got the whole map, without ambushes.... got rid of them no sweat, first wave, soul drain, shield charge, dark consumption, energy turrent, dps chain for a few rounds. Noticed that my life was draining, and then went to hittin siphon life asap mode.( I think by this time, I had spawned the second wave by accident. ) Soon after I dropped like a sack of potatos. Maybe with a little more plannin or when I get my light melee/shield AoE beast going, the challenge wont stand a chance. Hope is my drug. XD
Just FYI: I've been testing adjustments to that arc off and on via the test server, but I haven't had the time to really do a completely new version justice. I'm finding its extremely difficult, under the rules of the AE, to make a version that hits that fine line of "really hard, but not impossible" that the current version does, in a different format other than ambushes (i.e. a more conventional mission).

I *think* its just the right level of difficulty that hard-core players who try it believe they *could* beat it with just the right level of effort/insps/temp powers, so they know its not mathematically impossible. And that's the key to making the challenge at least nominally credible.

For now, the ambush version is only version I've designed that is viable. The comments I get for it as people run it continue to be just about where I wanted them to be, namely just at the edge of "are you crazy?" and "I'll be back." A few people claim to have beaten it without too much difficulty, but those are rare outliers (A Willpower tank claimed to finish it without deaths or inspirations back when it was more of a smoke-fest).

On the subject of making more missions like this, I'd encourage anyone that wants to try their hand at it to give it a go. If nothing else, make one that specifically challenges your own build. But if you can make one that other people agree is a worthy challenge to undertake, and its possible to beat but not easy to beat, that's a great target to set for yourself. It takes a lot more knowledge about how the powersets work and how people play than it first appears, and its definitely a learning experience (mine is not version 3.X for no reason: I went through three major revisions and about ten minor ones between beta test and the live servers).


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Posted

I love where it's at Arcana. It's one of the few things that challenges me in this game and it took a ton of effort to complete


 

Posted

Quote:
Originally Posted by Eva Destruction View Post
Vanguard Sword, maximum number of "fight a boss" objectives, boss is that guy that nails you with the -50% end debuff that lasts forever, boss group difficulty set to hard, +4/x8. That should give you three or four bosses per spawn. Maybe use the Atlas Park map so everything is all spread out and nailing you with debuffs from range.
Is that no temps no insp also? If not, vanguard curse braker ftw


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Posted

Im going to do the RWZ challege today when I get back on. My question is do the bosses have AoE attacks?


 

Posted

Quote:
Originally Posted by Arcanaville View Post
Just FYI: I've been testing adjustments to that arc off and on via the test server, but I haven't had the time to really do a completely new version justice. I'm finding its extremely difficult, under the rules of the AE, to make a version that hits that fine line of "really hard, but not impossible" that the current version does, in a different format other than ambushes (i.e. a more conventional mission).

I *think* its just the right level of difficulty that hard-core players who try it believe they *could* beat it with just the right level of effort/insps/temp powers, so they know its not mathematically impossible. And that's the key to making the challenge at least nominally credible.

For now, the ambush version is only version I've designed that is viable. The comments I get for it as people run it continue to be just about where I wanted them to be, namely just at the edge of "are you crazy?" and "I'll be back." A few people claim to have beaten it without too much difficulty, but those are rare outliers (A Willpower tank claimed to finish it without deaths or inspirations back when it was more of a smoke-fest).

On the subject of making more missions like this, I'd encourage anyone that wants to try their hand at it to give it a go. If nothing else, make one that specifically challenges your own build. But if you can make one that other people agree is a worthy challenge to undertake, and its possible to beat but not easy to beat, that's a great target to set for yourself. It takes a lot more knowledge about how the powersets work and how people play than it first appears, and its definitely a learning experience (mine is not version 3.X for no reason: I went through three major revisions and about ten minor ones between beta test and the live servers).
Sounds good, and I'll surely try what you've suggested, and maybe I'll make a really challenging arc for my best scrapper, Silence. Great work Arcana!


 

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Originally Posted by Iggy_Kamakaze View Post
The closest I've gotten to on that was on my claws/sr. Close as in a few seconds in on that last ambush. When those ladies hit Build Up, which took me down in a blink. That was awhile back though so I'm not sure what kind of changes were made to it since. Might try it with my FM/SD, but if I remember it correctly, you need some kind of +perception to be able to see those things. So my guess is he probably woth last the second ambush.
It should probably be noted you'll want to run this on Tenacious at least for the full challenge.

I took my casual gamer friend into it so he could stress test his MA/SR with IOs...we did both wipe on one of the waves, but this was mostly due to him Scrapperlocking on the Challenge Master and all the following ambushes.

After I explained the procedure to him, he got the first ambush well, the second gave him progressively more difficulty and so did the third. He did complete it though; to be fair, it should be noted he used Break Frees, Respites as well. Additionally, we cleared the entire map of the Sonic Engineers just to give ourselves an easier time.

He did have a ton of fun though; he stated repeatedly this mission was far more fun than regular content and that he wished more stuff like this would come out.

Tomorrow we'll hit RWZ and try the challenge. I've gotten ganked pretty good tonight on my Kat/Regen on it (Mesmerists drop Integration, bad stuff happens) though I did survive longer than I had thought while using two 54 Chief Soldier and one 54 Chief Mesmerist.


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Posted

I pulled off the RWZ Challenge for the first time ever on my BS/DA scrap built for softcap.

Once I hit softcap on my ranged defense it was actually a lot easier than I was expecting, I only needed to use Dark Regeneration 3 times the whole fight.

Infernoassassin: As far as I could tell there were no AoEs being thrown around.


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Originally Posted by Dechs Kaison
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Posted

Quote:
Originally Posted by Neuronia View Post
Additionally, we cleared the entire map of the Sonic Engineers just to give ourselves an easier time.
Those guys are specifically there to present the choice of clearing them, or working very hard not to draw them. Or, if you are a maniac, trying to complete the challenge while pulling them into the fight. They can rapidly increase the difficulty exponentially with their sonic buffs and debuffs.

There have been a few players that have left comments stating that on even difficulty levels it was actually sufficiently difficult to clear the sonic engineeers themselves they left to find a better respec before actually doing the core challenge itself. And to be honest, if they are giving you trouble before the challenge starts, that's probably for the best.


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Posted

Thanks for the info I tried it last night and fail 3 times in a row. Thats when I noticed that my defence is not soft. ((was counting on bonus from Phalanz fighting))