Drop rates for purple IO's down drastically?


AgentMountaineer

 

Posted

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Originally Posted by Black_Mute View Post
Just wait until I16 and you will see purples galore.
agreed...i wont betouching the ae anymore.


 

Posted

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Originally Posted by Black_Mute View Post
Just wait until I16 and you will see purples galore.
Why? Isn't the team size setting going to work in AE just as well as anywhere else? What about Issue 16 will move farmers out of AE?

Sure, supersidekicking will affect the PL'ers, but it will affect them the same no matter where they are. What is going to move people out of AE?


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
What is going to move people out of AE?
That's the sprinkle of salt over the shoulder that has me skeptical as well.

It is *possible* that the difficulty slider setting will be enough to draw farmers
out of AE and into real content (which would be a significant market plus), but,
I remain skeptical that I-16 will reward "normal" content play at a comparable
rate to existing AE Boss farms...

We'll see, but until the trends actually appear in market I'm not holding
my breath on it.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
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there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Quote:
Originally Posted by FourSpeed View Post
That's the sprinkle of salt over the shoulder that has me skeptical as well.

It is *possible* that the difficulty slider setting will be enough to draw farmers
out of AE and into real content (which would be a significant market plus), but,
I remain skeptical that I-16 will reward "normal" content play at a comparable
rate to existing AE Boss farms...

We'll see, but until the trends actually appear in market I'm not holding
my breath on it.
This assumes, of course, that everything in the AE remains status quo. Given how blatantly obvious the boss farming is, I'm not sure that's likely.

I expect more purple supply.


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Posted

Quote:
Originally Posted by FourSpeed View Post
That's the sprinkle of salt over the shoulder that has me skeptical as well.

It is *possible* that the difficulty slider setting will be enough to draw farmers
out of AE and into real content (which would be a significant market plus), but,
I remain skeptical that I-16 will reward "normal" content play at a comparable
rate to existing AE Boss farms...

We'll see, but until the trends actually appear in market I'm not holding
my breath on it.


Regards,
Quote:
The developers are aware of some of the abusive power leveling techniques used in AE missions and are taking steps to curb them where possible and prudent
From Posi's MMORPG interview, I think we can expect boss or lieut farms will be a thing of the past with I16. Whether it will be as extreme as being unable to publish missions without all ranks of badguys in a custom group, I don't know.

Source http://www.mmorpg.com/gamelist.cfm/g...re/3424/page/1

Clearly the auto SK to 45 abuse goes also.

I think that will be enough to draw at least some of the farmers out.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

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Originally Posted by Minotaur View Post
From Posi's MMORPG interview, I think we can expect boss or lieut farms will be a thing of the past with I16. Whether it will be as extreme as being unable to publish missions without all ranks of badguys in a custom group, I don't know.

Source http://www.mmorpg.com/gamelist.cfm/g...re/3424/page/1

Clearly the auto SK to 45 abuse goes also.

I think that will be enough to draw at least some of the farmers out.

I think the Super Side Kicking is all they are talking about here.


 

Posted

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Originally Posted by Minotaur View Post
Clearly the auto SK to 45 abuse goes also.
I think that will be enough to draw at least some of the farmers out.
Except the supersidekicking goes into effect EVERYWHERE. Thus, it is a non-factor in any comparison between AE and regular content. Same deal with the team size setting.

So far, we haven't been informed of anything that affects AE and regular content DIFFERENTLY. That's what it would take to shift the population around.


Paragon City Search And Rescue
The Mentor Project

 

Posted

I think PI will be full again, also. Sure, the ssk'ing is gonna hurt PL'ers but not farmers. That being said, purples are the cream of the crop to most builds and i'd rather farm for those than for random rolls.

If i can increase the mob size and solo it with my 3 fire trollers, drops and moar drops will be filling WW and myself. I can be like the "ebil" marketeers and only care about myself then.


 

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If they nerf boss farms then they'll be forcing us to fight a larger number of weaker enemies for the same amounf of influence/tickets. This would make the game more boring. (I.e. What is boring grinding now will be EVEN MORE BORING grinding after the changes.)

I hope the super sidekicking issue is all they implement. The devs are anti-PL, not anti-influence farming.


 

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Originally Posted by UberGuy View Post
This assumes, of course, that everything in the AE remains status quo. Given how blatantly obvious the boss farming is, I'm not sure that's likely.
They're going to hammer down the most obviously efficient MA techniques, that's not even a question. They don't like people farming it, they're going to nerf as much stuff as they can without dropping the general reward level below 'real' content.

I think they want to make PI the marquee destination for farmers again and leave MA for everybody else.

Quote:
I expect more purple supply.
Ditto.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Originally Posted by Nethergoat View Post
giving farmers the ability to set their own mission populations is going to draw most/all of them away from MA and back to their "real" purple-generating farm missions.

and it will also enable part-time farmers like me who dislike asking for fillers to generate far more drops. I can't wait to run my fire/rad through his zombie farm mission with the population slider maxed out. Spawned for one, spawned for eight....they all burn the same, but I'll be generating many, many more drop opportunities per run.
This is all assuming that it will work the same as running the map with a team full of fills and still getting the multipliers. The Devs could always pull that ability and just give you larger spawns.


 

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Originally Posted by Ignitros View Post
This is all assuming that it will work the same as running the map with a team full of fills and still getting the multipliers. The Devs could always pull that ability and just give you larger spawns.
But it seems like that would completely screw up the risk vs. rewards equation. Here's hoping such a decision isn't made, but I've learned not to put anything out of the reach of the development team. We'll see what happens.


 

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Originally Posted by AgentMountaineer View Post
But it seems like that would completely screw up the risk vs. rewards equation. Here's hoping such a decision isn't made, but I've learned not to put anything out of the reach of the development team. We'll see what happens.
I agree but the Devs have done far worse to deter the farmers/PL'ers. Mission Timers, E.D., Aggro/Attack limits... the list goes on and on. Don't put anything past them. It is their game and they have proven time and time again they will do what they want with it. Prepare for the worst and hope for the best! I still LOVE this game and just like we've done for 14 updates WE WILL ADAPT AND CONQUER!


 

Posted

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Originally Posted by Ignitros View Post
This is all assuming that it will work the same as running the map with a team full of fills and still getting the multipliers. The Devs could always pull that ability and just give you larger spawns.
Larger spawns without matching drops are pointless.
I don't think they'd waste their valuable time on a feature with no constituency.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

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Originally Posted by Ironblade View Post
Except the supersidekicking goes into effect EVERYWHERE. Thus, it is a non-factor in any comparison between AE and regular content. Same deal with the team size setting.

So far, we haven't been informed of anything that affects AE and regular content DIFFERENTLY. That's what it would take to shift the population around.
Complete misunderstanding of why AE is used for PL farming rather than standard missions. The people that were farming for PL, will now migrate out of AE and incidentally generate a load of purples as the advantage that AE currently has will disappear.

Currently a lvl 50 and 5 lowbies go into AE, the mission is full of say 51s, but the lowbies auto SK up to 45 and get t3h ub4r XP.

This cannot be done outside of AE without bridges, so only 3 lowbies max can get the great XP.

Post I16

Whether in AE or not, all the lowbies will SK up to 49 regardless, so you can do AE or not for the same XP rewards, so may as well do non AE for the chance of purples.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

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Originally Posted by Ignitros View Post
I agree but the Devs have done far worse to deter the farmers/PL'ers. Mission Timers, E.D., Aggro/Attack limits... the list goes on and on. Don't put anything past them. It is their game and they have proven time and time again they will do what they want with it. Prepare for the worst and hope for the best! I still LOVE this game and just like we've done for 14 updates WE WILL ADAPT AND CONQUER!
I certainly agree and said that I will be minimally surprised at any tweaks the devs put on the difficulty system. I'm still excited for the change and for the Going Rogue expansion. I was a little miffed with the AE nerfs, but I've come to modify my play style so that it isn't as big a deal.

I enjoy the overall game and the community within it too much to let a little thing like the difficulty system modifications to get me to leave it. Adapt and conquer we shall!


 

Posted

Quote:
Originally Posted by Minotaur View Post
Complete misunderstanding of why AE is used for PL farming rather than standard missions. The people that were farming for PL, will now migrate out of AE and incidentally generate a load of purples as the advantage that AE currently has will disappear.

Currently a lvl 50 and 5 lowbies go into AE, the mission is full of say 51s, but the lowbies auto SK up to 45 and get t3h ub4r XP.

This cannot be done outside of AE without bridges, so only 3 lowbies max can get the great XP.

Post I16

Whether in AE or not, all the lowbies will SK up to 49 regardless, so you can do AE or not for the same XP rewards, so may as well do non AE for the chance of purples.
The other difference that will add to the equation is whether or not you will still be able to have an all boss farm in AE. That will still be the reason the PL'ers will stay in AE instead of heading back to regular content as well. If I was farming for XP nothing but bosses to defeat would be far more enticing than the drops. Especially if you are getting paid to do the PL. I could still get the job done 3x faster than running say a Battle Maiden mission.

I personally hope the Devs change this as I would welcome the extra supply of salvage and recipes.


 

Posted

Quote:
Originally Posted by Minotaur View Post
Complete misunderstanding of why AE is used for PL farming rather than standard missions. The people that were farming for PL, will now migrate out of AE and incidentally generate a load of purples as the advantage that AE currently has will disappear.

Currently a lvl 50 and 5 lowbies go into AE, the mission is full of say 51s, but the lowbies auto SK up to 45 and get t3h ub4r XP.

This cannot be done outside of AE without bridges, so only 3 lowbies max can get the great XP.
It seems you're misunderstanding as well. You completely overlook the fact that AE lets you customize the enemies you are facing.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Ironblade View Post
It seems you're misunderstanding as well. You completely overlook the fact that AE lets you customize the enemies you are facing.
Nope, I know that, but I read more into the devs ambiguous statement about clamping down on farm abuses than you do, and I suspect the boss or lieut farms are going too.

Once you have to take on mixed groups, many farming toons are just as good v freaks or battle maiden's minions as v anything they can construct in AE. The only advantages you would get from AE is 100% res chance if you wanted it on the mobs and and buff bots. If you don't need the buff bots, might as well go outside AE for the nice XP bonus there is on freaks.


It's true. This game is NOT rocket surgery. - BillZBubba

 

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hmmm, i know someone with a 52 freak farm nao! shhh i wont tell.


 

Posted

Quote:
Originally Posted by Minotaur View Post
Nope, I know that, but I read more into the devs ambiguous statement about clamping down on farm abuses than you do, and I suspect the boss or lieut farms are going too.
Perhaps. But, as I said, from what we've been 'told', I see nothing to move people out of AE. As you indicate, 'ambiguous statements' are subject to interpretation.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Ironblade View Post
Perhaps. But, as I said, from what we've been 'told', I see nothing to move people out of AE. As you indicate, 'ambiguous statements' are subject to interpretation.

They don't want farmers in AE.
Their previous punitive campaign to move them out was an unmitigated disaster.
Adding team size to the mission slider is an obvious effort to draw them out by improving the rewards available via 'real' content. It's a feature that will appeal only to farmers and powergamers, there's no point to it except as a lure to get those types of players out of AE.

Don't listen to what the devs say, watch what they do.
The intent behind this move is obvious.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

I for one hope they do make the proposed and assumed changes. I'm really tired of the short supply of rare IO's as well as everything else. I DO LOVE the fact that when I get one to drop i get major influence for it but then I have to spend 5x what I used to on just about everything else.

Here's to all the new changes. I'm seriously looking forward to changing all my toons colors. I guess the 60 or so free costume change tokens I have on some of my toons will finally get used.


 

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Originally Posted by Nethergoat View Post
They don't want farmers in AE.
Their previous punitive campaign to move them out was an unmitigated disaster.
Adding team size to the mission slider is an obvious effort to draw them out by improving the rewards available via 'real' content. It's a feature that will appeal only to farmers and powergamers, there's no point to it except as a lure to get those types of players out of AE.

Don't listen to what the devs say, watch what they do.
The intent behind this move is obvious.
I don't question their intent. But, as you yourself pointed out, their plans don't always work.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Ironblade View Post
I don't question their intent. But, as you yourself pointed out, their plans don't always work.
A good idea is much more likely to pan out than a terrible one.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone