Best Tanker for a Scrapp-a-holic?
MY Ice/Fire puts out a lot of damage as well as being able to tank well (2 taunt auras, including one that damages, plus lots of AoEs). SD/Fire would also be a great AoE toon. SS only gets its AoE at 38... And shield charge is on a long timer.
If you're looking for a scrappery tank, you can make a DPS tank out of Shield Defense/Super Strength. I'm not a tanker expert, but just fiddling around, I hit 135 DPS with an Invulnerability/Super Strength build in Mids'. A properly-built Shield Defense/Super Strength tanker should be able to solo a pylon and make mincemeat of AVs, if somewhat slowly on both counts.
The attack string I used for it was Knockout Blow -> Haymaker -> Fire Blast -> Boxing -> Haymaker -> Fire Blast. You're looking at +227% recharge in Knockout Blow for that chain, but you want all the recharge you can get to double stack Rage as much as you can. In the example I made, you get five chains with double rage, crash for ten seconds, then do one chain with a single rage, then repeat. I don't think I had endurance down to sustainability, but I think I had it very close. It's definitely in reach.
Fiery Melee is pretty good, but didn't measure up to my maxed-out Super Strength (10 DPS lower). Same story with Energy Melee. I didn't look at any of the others. I personally built a Shield Defense/Dark Melee, which I'm fairly certain would beat Super Strength for both damage and survivability, except that Foot Stomp = LOVE. If you haven't played Super Strength, DO IT It's very smashy. I'm a big fan.
(Edit: Wait, thinking further, Super Strength is kind of a waste of Shield Defense. Since Super Strength gets much of its damage from Rage, the additional damage from Against All Odds will make a much smaller difference. I still think it would be a lot of fun for you, but some other primary would probably beat it on DPS.)
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Videos of Other Stupid Scrapper Tricks
I'd probably go with FA/SS, but SD probably does a decent job too. Rage just seems to provide a lot of extra damage for tanks which puts it on top, at least with the proper IOs. My fire/fire tank which I've had for ages isn't shabby at all though and I've been happy with his output.
I archived this build I found on the forums a little while back by Ishtar. I'm not sure where the original post is. It's expensive, but seems like the most scrapperish tank I've ever seen in or out of game. I'm not sure about the original post anymore, but this build isn't mine.
Ishar's tank:
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If your a scrapp-a-holic i would say, IMHO, wait till i16 and go for an elec/elec tank! not necessarily elec armor but electric melee is great AoE and you will feel very scrapperish.
My 2 inf
Shield/SS is the way to go, you do stupid amounts of damage.
Virtue: @Santorican

Dark/Shield Build Thread
I finally settled on SD/DM for my tank. While SS is a great set, I despise the rage crash. And at the high end, when fully abusing AAO+SoulDrain, SD/DM is tops for damage output.
Be well, people of CoH.

Virtue: @Santorican

Dark/Shield Build Thread
I've got a Fire/Axe and an Ice/Ice tanker thats been sitting in the mid 40's for years now. Cool concepts, awesome looks, respectable resists and defenses, well slotted with IO's...I just can't seem to play them for more than a few minutes. Going from any of my army of scrapper alts back to the tankers just doesn't work, seems like it takes forever for them to kill things.
Be well, people of CoH.

I'm not too sure how this would pan out since I haven't gotten around to leveling mine. How about Ice/DB? Two taunt auras, one of them is dmg, end recovery tool, and lovely cones perfect for most ice tank's playstyle. Round them up, cut them up, and watch them drop. Of course, it won't be as much dmg as a scrapper but it will still get the job done and be fun to do... and watch.
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
Virtue: @Santorican

Dark/Shield Build Thread
SD/DM is the scrappiest tank you will ever play. Mine is sitting at 39 or 40. I often forget I am playing a tank, becaue it just feels so much like a scrapper.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I'm not too sure how this would pan out since I haven't gotten around to leveling mine. How about Ice/DB? Two taunt auras, one of them is dmg, end recovery tool, and lovely cones perfect for most ice tank's playstyle. Round them up, cut them up, and watch them drop. Of course, it won't be as much dmg as a scrapper but it will still get the job done and be fun to do... and watch.
|
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
The attack string I used for it was Knockout Blow -> Haymaker -> Fire Blast -> Boxing -> Haymaker -> Fire Blast. You're looking at +227% recharge in Knockout Blow for that chain, but you want all the recharge you can get to double stack Rage as much as you can. In the example I made, you get five chains with double rage, crash for ten seconds, then do one chain with a single rage, then repeat. I don't think I had endurance down to sustainability, but I think I had it very close. It's definitely in reach.
(Edit: Wait, thinking further, Super Strength is kind of a waste of Shield Defense. Since Super Strength gets much of its damage from Rage, the additional damage from Against All Odds will make a much smaller difference. I still think it would be a lot of fun for you, but some other primary would probably beat it on DPS.) |
I finally settled on SD/DM for my tank. While SS is a great set, I despise the rage crash. And at the high end, when fully abusing AAO+SoulDrain, SD/DM is tops for damage output.
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BillZ and Claws, on your SD/DMs how do you find aggro-management, especially with high-damage blasters in the mix? I generally team with Blasters and Scrappers, so the Tank needs to be able to hold aggro to keep them alive.
As a side note, I'm the only one in my small SG that is a min-maxxer and plays Wentworths to have the inf for such endeavors, and so the other scrappers I team with don't have the uber-high survivability that we forum-goers usually equate with scrappers and AV soloing capability, which is why I have greater need for aggro-control.
BillZ and Claws, on your SD/DMs how do you find aggro-management, especially with high-damage blasters in the mix? |
Edit: In all seriousness, I don't know. I'll be taking taunt when/if I plan to actually do any real tanking. Since I'll be cranking recharge on the build for the max DPS chain, I seriously doubt aggro management will be a big deal between taunt, AAO, Soul Drain and Dark Consumption. Edit2: And shield charge.
Be well, people of CoH.

SD/DM tankers have been soloing AV's and such, so the damage is there. And it's a trivial thing to softcap Shields on a tanker.
I'll throw my vote for Inv/DM, because playing mine kinda feels like cheating. If you're planning to IO out the build, softcapping an Inv tanker will pretty much achieve granite levels of tough without the drawbacks. Inv/Stone is heavy on endurance, and the SMASH.
Another option for a scrapper-like tanker is Fire/DM. Two fast recharging self-heals, two end recovery powers, a ST fear, an immob for leveraging burn, two build up powers, and good ST attacks. Fire/DM has pretty much every tool available to it.
BillZ and Claws, on your SD/DMs how do you find aggro-management, especially with high-damage blasters in the mix? |
But, if you hit em with Soul Drain, Dark Consumption, or Shield Charge they're yours. Running in just a duo, between my wife's blaster's damage and my own, honestly, nothing lives long enough for agro management to be a concern.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
What is this teaming thing you speak of?
Edit: In all seriousness, I don't know. I'll be taking taunt when/if I plan to actually do any real tanking. Since I'll be cranking recharge on the build for the max DPS chain, I seriously doubt aggro management will be a big deal between taunt, AAO, Soul Drain and Dark Consumption. Edit2: And shield charge. |
Agro management isn't too big of a deal. You'll be busy, but you can do it. My wife plays a fire/fire blaster in a duo with my tank. If I'm just using AAO and Gauntlet they'll peel off me when she hits em especially hard, but one taunt reels em right back in. It's a little more of an active agro management pairing, but it does ok.
But, if you hit em with Soul Drain, Dark Consumption, or Shield Charge they're yours. Running in just a duo, between my wife's blaster's damage and my own, honestly, nothing lives long enough for agro management to be a concern. |
Thanks for everyone's input! :-)
Greetings fellow Scrappers!
I am a Scrapper Addict. All other ATs I've tried have paled before the pure awesome that is Scrapperdom. However, I was thinking of trying a Tanker out. My SG has very few (read 2 of dubious effictiveness), and I was going to level one, but I tried out a Fire/EM back in I4 and couldn't get into him, so I am worried about the one I start having a "scrappery-feel"
I was looking at possibly rolling a SD/SS, only because I've never tried a -/SD scrapper, and figured that the novelty would help me stay with the toon. I also was thinking that AAO + Rage + Footstomp would be fun, effective, and have high enough damage that I wouldn't feel terribly gimped in the damage department. I have the inf to sink into SD/- to soft-cap it, so I figured it would be solid for Tanking. I also know Smashing is resisted more late-game than DM or Fire, but I've got a 50 FM/SR and a 42 DM/Regen scrapper, so I was looking to try something new.
I'm not terribly familiar with Super Strength and have no idea whether it has a remotely viable ST attack chain. I have read that SD/SS is end heavy, but between the +recovery uniques and some IO bonuses I was hoping that would be manageble. From the few Tanker guides, I have gathered that Hurl and Handclap are skippable, and Taunt and Punch optional. Sadly, the Tanker forums are somewhat lacking in SD/SS guides as well as -/SS in general.
So, anyone have any input as to whether this would feel more Scrappy than other possible combos, yet still be able to Tank effectively, as well as possible ST attack chains? If not, what would you reccommend and why?
Thanks in advance!