I16 and Kheldians (PB/WS)
There's a temporary Dev Digest sticky in General Discussion, FYI.
And as far as I know, there's no customization for Kheldians, due to some combination of these factors most likely:
1) Complicated graphical effects with more than two colors/gradients makes them hard to customize.
2) Inability to customize the forms means they've been put on the backburner until full customization is ready.
3) Due to their status of Epic AT, they're locked into their lore-dictated graphics. It would be comparable to asking if Widows could use different claws or if Banes could use standard maces.
Mind you, the third reason is pretty weak, but it's a possible one. I myself would love to color my Warshade's powers black and grey.
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Even limited customization, for a pallet of 3 or 4 pre-set colours would be nice. Maybe is a future patch.
There's a temporary Dev Digest sticky in General Discussion, FYI.
And as far as I know, there's no customization for Kheldians, due to some combination of these factors most likely: 1) Complicated graphical effects with more than two colors/gradients makes them hard to customize. 2) Inability to customize the forms means they've been put on the backburner until full customization is ready. 3) Due to their status of Epic AT, they're locked into their lore-dictated graphics. It would be comparable to asking if Widows could use different claws or if Banes could use standard maces. Mind you, the third reason is pretty weak, but it's a possible one. I myself would love to color my Warshade's powers black and grey. |
I imagine your reasons #1 and #2 are a large part of why it's not happening right now, but I wouldn't discount the significance of your reason #3 too much. The fact that Kheldians are actually a unique race of beings with specific powers makes the idea that all of their powers would always look the same seems reasonable to me. So while I'm torn by the idea that we should be able to change things regardless I really don't have a strong objection to the idea that all Kheldians look the same by default. *shrugs*
Basically if it happens for Kheldians that'd be fine, but if it doesn't it'd be (at least for me) fine too.
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I'm all for giving us a limited range of colors for Khelds if that's what the devs want to do to keep them within theme, it makes sense. However, just because they have different colors doesn't mean the powers are all that different, but in actual practice Khelds are a diverse little race. Heck, if you try to find two khelds with identical builds you're in for a long hunt. They have so much diversity in power choices and player style that they can play like an entirely different archetype from toon to toon. Heck, I'd probably be more inclined to play them if I could use a spectrum of colors, say warmer oranges/reds ala red shift for melee style attacks and cooler blues/greens ala blue shift for ranged blasts and the like, and support style abilities could be the current green and/or white. I think it'd be really cool to see them use the spectrum of the stars based on what kind of abilities they're utilizing.
Nictus could play the same tune really as I always read their powers as controlling dark matter. Darker purple for melee and a nice deep red for blasts and ranged abilities, etc etc.
I personally think that they just haven't been given it yet for slightly different reasons. The forms COULD be part of it, but if that was the case then they wouldn't have given MMs partial customization, or Stone Armor for that matter. I think it's mostly because Khelds have so many powers in their primary and secondary sets that they would have taken longer to complete the sets for the both of them and kept the devs from completing other smaller sets that could even possibly have power overlaps (Fire Manipulation/Fire Melee) that the majority of the playerbase has access to. If they'd chosen to do Khelds in this first wave and the time spent on them meant that say... fire powers didn't get customization there would have been a public outcry that the epic archetypes that the entire playerbase doesn't have access to got customization but fire didn't. In this way they cranked out most of the general powersets with stated intent to go in and work on epics and power pools for a future update, and I can't imagine that while they're working on those (which have mostly repeat powers from other sets in terms of epics) that they won't at least try to work on Khelds/Spiders. I can imagine the next wave of updates being Epic Archetypes, epics and pool powers, and if we're lucky MM pet customization.
That's just my two cents though, take it as you will.
I'm all for a "Power Customization, Part 2" that includes Kheldians.
I'm just saying that as far as Khelds go I can see a rationalization for the Devs not getting to them if they for some reason don't. As a race it's perfectly reasonable for the Devs to explain that all of their powers would look the same from a colors point of view.
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I'm all for a "Power Customization, Part 2" that includes Kheldians.
I'm just saying that as far as Khelds go I can see a rationalization for the Devs not getting to them if they for some reason don't. As a race it's perfectly reasonable for the Devs to explain that all of their powers would look the same from a colors point of view. |
As far as "Power Customization, Part 2", it's happening in a future update, straight from Positron's mouth in one of the discussion threads, but alot of people missed it because it's somewhere around one of those dreaded "page 58" marks where people start skipping to the last page of the topic and quick replying. I've lost track of it myself, but he stated that they plan to offer customization on power pools and epic pools so that they can be made to synergize/match with primaries and secondaries. My point on that matter was that a majority of epic powers are repeats from other sets that already have customization, they just need to be tweaked slightly for their specific iteration, and power pools aren't anywhere NEAR as deep as primaries/secondaries so barring the offering of alternate animations for flight/teleport/jumping/superspeed they probably won't take all that long to customize either, so I can see that push getting the small stuff and sets done first and then digging in to customize Khelds/Spiders and/or Masterminds. Otherwise it'll probably be a small patch/update/issue feature of the pool customization and then a "Part 3" with Epic ATs and Masterminds. All just speculation on my part given, but it seems likely enough to me. *Shrug* I'm definitely looking forward to it though, I might actually give teleport a whirl if it can be green. XD
I'm all for a "Power Customization, Part 2" that includes Kheldians.
I'm just saying that as far as Khelds go I can see a rationalization for the Devs not getting to them if they for some reason don't. As a race it's perfectly reasonable for the Devs to explain that all of their powers would look the same from a colors point of view. |
If Humans as a race are capable of having Energy Blasts (Or whatever) of a variety of colors there's no reason why Kheldians as a race *shouldn't* be capable of having Luminous Blasts of a variety colors.
Sadly, just like being able to use Kheldian powers for Mission Architect, I get the feeling Custom Powers for Kheldians is probably back burner at best.
Evolution Says that all life changes in minor ways. Humans for example have many shades of Hair, Skin, eye colors, and different shapes.
On the same idea as a race the there is no reason they all look the same. Given they are energy it could be slight changes in the wavelength of light that could give them different shades of color.
Now for the game well it's could be due to all those powers being hard to change. To bad we can't be told by someone in the closed beta.
Come to think about it was there any talk about the VEATs?
My main point was that I think anybody could rationalize the Kheldian same/different power color issue either way.
But if the Devs make that rationalization their word is going to be law on the matter.
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Dwarf has always looked cool, but the nova form squid thing is lame. It would just be nice if we could just stay in human form but get the benefit of the nova powers. How they look aside from the dwarf, is one of the main reasons I just don't like playing them.
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While I can see where you're comming from, I don't agree.
If Humans as a race are capable of having Energy Blasts (Or whatever) of a variety of colors there's no reason why Kheldians as a race *shouldn't* be capable of having Luminous Blasts of a variety colors. Sadly, just like being able to use Kheldian powers for Mission Architect, I get the feeling Custom Powers for Kheldians is probably back burner at best. |
That said, I'd like Khelds to keep their actual colors just so I can still tell the difference between PBs and WSs at a glance.
But in this game Humans don't have energy blasts as an inherent. Every single human character gets a player-created backstory, whereas the Kheldian characters get a common backstory inside the game. The basic concept is not in the hands of the players.
That said, I'd like Khelds to keep their actual colors just so I can still tell the difference between PBs and WSs at a glance. |
I'd like to be able to tell the teams Warshade and Peacebringer from the Nictus that are our there. Especially on Imperious TFs.
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But in this game Humans don't have energy blasts as an inherent. Every single human character gets a player-created backstory, whereas the Kheldian characters get a common backstory inside the game. The basic concept is not in the hands of the players.
That said, I'd like Khelds to keep their actual colors just so I can still tell the difference between PBs and WSs at a glance. |
Also, just because they have a common backstory elements to build on doesn't have to mean anything. I have a peacebringer who's backstory would easily allow for grey or white & black powers.
While traveling around earth the aging Kheldian came across a dying woman, and reached out to her offering to join and save her life. Unfortunately because of it's weakened state, and the woman's failing health instead of being able to pull her back from death, the Kheldian was pulled into it somehow combining not with the host's body, but with the host's soul creating a sort of hybrid spectre.
Ghosts in CoH have predominantly Dark/Negative Energy powers, so tinting peacebringer powers grey (White/black) would allow her appearance to represent her backstory as a ghost/energy being more accurately.
Here's a couple other backstory ideas that would easily fit power customization:
A Peacebringer/Warshade who was captured/experimented on by the 5th Column/Council/Nictus/etc could have suffered long term effects that altered their power's manifestations.
The Kheldian joined with a Mutant (or Magic) origin host who's mutant physiology (or magical abilities) interferes/modifies/partially blocks the joining, resulting in deviant/partial/hybrid power abilities.
I've looked and read the lists, but I haven't seen mention of Kheldians being part of the issue. Are they not being looked at for now? I know that their other forms might cause some problems, but all I'm looking for is to change my Warshade from Purple to Deep Red. I just don't like purple all that much. *shrugs*
Peacebringers will most likely need to have all bright colors, while Warshades will probably be dark ones. Colors of the various stars perhaps?
Just curious. I've seen a few people discussing it, but didn't know if there were any redname quotes. The dev and community threads are still ***** from the forum migration.