Mission Teleporter
Yesyesyesyesyes.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Oh, for the love of all that is holy, yes.
Also, it might be nice if, were one to space out and activate such a power in a "no-teleport" zone like Pocket D, it didn't mean you were out of luck until the power recharges. A simple "can't activate that power here" message would be nice, instead of a wasted activation.
FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.
Good suggestion.
I've wasted a teleport numerous times that caused my scrapper with no travel power to have to traverse 3 or 4 zones to get to the mission I was running. Not a huge deal, just annoying.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
yes, please.
/signed.
~ Infinity Heroes ~
Dark Voltage - 50 NRG/NRG/EM Blaster
Shure Shot - 50 Arch/NRG/MM Blaster
Silent Shadow Blade - 50 Katana/SR/BM Scrapper
Uphir - 50 Fire/Fire/Fire Blaster
Great ideas, also how about a faster recharge time
In a future QoL update, can we please have the Mission Teleporter power prompt you for which mission you want to be teleported to if you haven't "set" one in your mission list?
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Also, it might be nice if, were one to space out and activate such a power in a "no-teleport" zone like Pocket D, it didn't mean you were out of luck until the power recharges. A simple "can't activate that power here" message would be nice, instead of a wasted activation.
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Ye- wait, 15 mins? last I checked it was 2 hours
No, what Fleeting means is that when you switch builds, the Mission Teleporter is recharged on your other build, and you can switch builds every 15 minutes.
I've never tried this so I don't know if it's recharged every time you switch builds, or only the first time and then the teleporter is on a 2-hour counter on both builds.
(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
http://www.fimfiction.net/story/36641/My-Little-Exalt
I would definitely appreciate this change.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
It seems like switching builds would be a pain in the rear just to get the mission teleport to recharge faster,but thank you for the idea did not think of that, just need to do a second build.
I'm sorry, but picking a mission while using the teleporter would be overpowered.
(C'mon, someone had to say it.)
In a future QoL update, can we please have the Mission Teleporter power prompt you for which mission you want to be teleported to if you haven't "set" one in your mission list?
I solo a fair amount so I'm not always in he habit of setting my mission, and invariably when I chose to use the MT power, I get teleported to the wrong mission because it picks the first one on the list.
This is not a huge problem, but given how long it takes to recharge the power, it'd be nice to know you aren't in danger of wasting a use.
(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon