Leadership vs. Fighting


Deacon_NA

 

Posted

I have been contemplating on respecing my Fire/Cold for some more damage mitigation in exchange for some powers that I hardly use. I am deciding to choose between Leadership and Fighting. I originally thought of going Leadership, but then I started thinking more and more about the Fighting pool since it does give better defense.

Running the numbers through Mids, here are the trade-offs for the two pools:

Leadership: +15% dam buff, plus one extra power selection (Conserve Power at this point) with positional defense at 14.4%/24.4%/23.1% (mel/rng/Aoe)

Fighting: Overall better defenses at 16.9/26.9%/30.4% (AoE is much higher because of set bonuses) and an increase in S/L reists from 28.4% to 44.8%


Though I like the damage buff, dealing damage hasn't been a problem on this corruptor. However, the Fire/Cold has little in terms of self buffs for survival. Fighting seems to fill in that hole better than Leadership. I know Leadership also adds in team buffs, but I'm not worrying too much about that since I already have the two Cold shields.

So any opinions on what to do here, and why?


 

Posted

Sweet Forumites, hello again, it's me. I'd like to have a chat. When I was a child, growing up in industrialized Sharkhead Isle, I had the best friend a boy could hope for. My dear old power, Assault. Oh ho ho, the adventures we had!

From Port Recluse to the Crush we roamed, carefree and courageous. Irresponsible, and completely inseparable. It was, for a little Corruptor, the perfect existence.

So, let me ask you Forumites. How many of your characters can say the same? How many of this game's characters are truly happy, truly carefree? Well, we both know the answer, dont we? None. Forumites' characters live in a terrifying, meaningless existence. There is no hope, no happiness.

That changes, right here, right now! From this moment onward, the characters of this great game are its highest priority. Assault will restore every Task Force, reinstate every Trial, and offer counseling and financial assistance to any Super Group in need. We will match up the destitute orphan characters of the Paragon City and Rogue Isles with qualified, eligible adults. We will rebuild the City of- family. As it was, as it was meant to be. The values of our past shall be the foundation of our future.

We've got to part now, you and I, but dont be sad Forumites. Assault is working tirelessly, to rebuild this great game, so you dont have to.


 

Posted

the defense from fighting isn't going to make a lot of difference because you don't have a lot to stack it onto. The closer you get to the softcap (45%) the more important the little bonuses become, and the farther away from it the less they do. Maneuvers is more valuable to a /cold than it is to a /therm, because the added defense is more valuable to your teammates. see Why is reaching the soft-cap so important?
For aiding in survival, the medicine pool will probably help you the most (the -speed from cold will give you enough time to break line of sight and use aid self). Plus it also gives you stimulant or aid other, both of which are holes in cold's teammate support.


 

Posted

Quote:
Originally Posted by Vimes_NA View Post
the defense from fighting isn't going to make a lot of difference because you don't have a lot to stack it onto. The closer you get to the softcap (45%) the more important the little bonuses become, and the farther away from it the less they do. Maneuvers is more valuable to a /cold than it is to a /therm, because the added defense is more valuable to your teammates. see Why is reaching the soft-cap so important?
If that's the case, then the defense from Maneuvers is less than that from Weave. I know much about soft-capping; it's been talked about ad nauseum on the Scrapper boards before that guide.

The reason Fighting looks attractive is that it allows me to get Tough, where I can slot the Aegis IO set that adds to AoE defense significantly. Sure, 30% isn't the soft-cap, but 30% seems to be the "magic" number where players notice a substantial difference in survivability without having to reach the soft-cap. The other positions aren't that high, but as you said, every little bit helps.

As for aiding teammates, I'm already giving the Cold Shields. I might be sounding selfish in this way, but that's at least +15% def that I can't get on my own.


Quote:
For aiding in survival, the medicine pool will probably help you the most (the -speed from cold will give you enough time to break line of sight and use aid self). Plus it also gives you stimulant or aid other, both of which are holes in cold's teammate support.
The medicine pool is not a bad idea, but I decided against it for this build.


 

Posted

If it were me I'd go Fighting. I agree that the cold shields are more than enough as far as team buffs go. It seems like every time I've teamed with a /Cold Corruptor for high-end content lately, the /Cold is the only one dying, because he/she is the only one without shields. At that point IMO the best way you can contribute is to keep yourself on your feet, so focus on your own survivability.


 

Posted

I usually get fighting unless I am making a stalker killer than I go tactics for the perception cap.


 

Posted

Quote:
Originally Posted by Ethric View Post
Sweet Forumites, hello again, it's me. I'd like to have a chat. When I was a child, growing up in industrialized Sharkhead Isle, I had the best friend a boy could hope for. My dear old power, Assault. Oh ho ho, the adventures we had!

From Port Recluse to the Crush we roamed, carefree and courageous. Irresponsible, and completely inseparable. It was, for a little Corruptor, the perfect existence.

So, let me ask you Forumites. How many of your characters can say the same? How many of this game's characters are truly happy, truly carefree? Well, we both know the answer, dont we? None. Forumites' characters live in a terrifying, meaningless existence. There is no hope, no happiness.

That changes, right here, right now! From this moment onward, the characters of this great game are its highest priority. Assault will restore every Task Force, reinstate every Trial, and offer counseling and financial assistance to any Super Group in need. We will match up the destitute orphan characters of the Paragon City and Rogue Isles with qualified, eligible adults. We will rebuild the City of- family. As it was, as it was meant to be. The values of our past shall be the foundation of our future.

We've got to part now, you and I, but dont be sad Forumites. Assault is working tirelessly, to rebuild this great game, so you dont have to.
truth


 

Posted

Paraphrased to make my point:

Quote:
Originally Posted by Ethric View Post
Sweet Forumites, hello again, it's me. I'd like to have a chat. When I was a child, growing up in industrialized Sharkhead Isle, I had the best friend a boy could hope for. My dear old power, Flurry. Oh ho ho, the adventures we had!

From Port Recluse to the Crush we roamed, carefree and courageous. Irresponsible, and completely inseparable. It was, for a little Corruptor, the perfect existence.

So, let me ask you Forumites. How many of your characters can say the same? How many of this game's characters are truly happy, truly carefree? Well, we both know the answer, dont we? None. Forumites' characters live in a terrifying, meaningless existence. There is no hope, no happiness.

That changes, right here, right now! From this moment onward, the characters of this great game are its highest priority. Flurry will restore every Task Force, reinstate every Trial, and offer counseling and financial assistance to any Super Group in need. We will match up the destitute orphan characters of the Paragon City and Rogue Isles with qualified, eligible adults. We will rebuild the City of- family. As it was, as it was meant to be. The values of our past shall be the foundation of our future.

We've got to part now, you and I, but dont be sad Forumites. Flurry is working tirelessly, to rebuild this great game, so you dont have to.
As much as I appreciate nice prose, it doesn't do much to add to this discussion.


 

Posted

I'd probably go for fighting in this case. You can already deal damage, plant hefty debuffs and buff your allies. Why not get something for yourself this time?

Besides, a dead [insert AT] is a useless [insert AT], unless you're the designated veng/fallout bait.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Leadership has the bonus of opening up Tactics after one power selection. Since your already giving your team good shields, why not give them some nice To Hit and Perception, which comes in handy when fighting things like Night Widows.

Weave does give a bit more DEF then Maneuvers but the trade off is you have to use 2 powers to get to it. You can instantly choose Maneuvers. So while Weave gives you 4.25% and Maneuvers gives you 2.63% but you can get it much much sooner. Which makes a difference if you at or close to the Soft Cap, otherwise I don't think it makes that big a difference. Although that is just my thoughts and not factual. But I don't think 18% def is worth that much more then 16%.

Also Assault benefits the whole team with +15% Damage, since cold is a really good team build, what's not to love about granting everyone 15% damage?

Part and partial of what makes VEAT teams rock is their stacking leadership-eque powers. Once you start stacking Assault from several people on your team, the steamroll capacity goes up by a lot, and there is not better defense then dead mobs.

Just my thoughts and reasons behind them.


 

Posted

Quote:
Originally Posted by SpiderTeo_OC View Post
Paraphrased to make my point:



As much as I appreciate nice prose, it doesn't do much to add to this discussion.
Actually it's very relevant to the discussion. I believe his main point is that, if everyone were to sign a "Contract with the CoX" community that everyone would take assault, basically every team would be substantially better, save for kins managing to FS all team members at all times.

I'm going to be contrarian and say that Leadership will be more beneficial than Fighting.

1) You have to take a tyrd power just to get to
2) 11.25% resistance to TWO damage types, no others. Enhance it to a little more than 17%. Big whoop. Now you can select...
3) Weave for 4.25%, enhanced to 6.6%

On the other hand, if you go with Leadership and take Maneuvers. Sure you're just adding 4ish % defence (enhanced from 2.6). Another Corruptor comes along and also has Maneuvers. Now you've got over 8% defense. For the whole team. Added to any other +Def buffs (SOA, Colds, Traps, FF). That's just Maneuvers, which may well be the least of the Leadership powers.

Personally, for my Corrs (or any other buff/debuff sets) I always have and always will go for Leadership over fighting if I'm choosing between the two. My answer would probably change for a pvp build.


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by Deacon_NA View Post
I believe his main point is that, if everyone were to sign a "Contract with the CoX" community that everyone would take assault, basically every team would be substantially better, save for kins managing to FS all team members at all times.
His point was to make a (partly) amusing take on part of Fallout 3.

It's a coded message letting everyone know that the power assault will kill all non-natural origin characters.


 

Posted

Quote:
Originally Posted by Dersk View Post
His point was to make a (partly) amusing take on part of Fallout 3.

It's a coded message letting everyone know that the power assault will kill all non-natural origin characters.
Right over my head...


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by Deacon_NA View Post
Right over my head...
This might help...


 

Posted

Quote:
Originally Posted by Deacon_NA View Post
Actually it's very relevant to the discussion. I believe his main point is that, if everyone were to sign a "Contract with the CoX" community that everyone would take assault, basically every team would be substantially better, save for kins managing to FS all team members at all times.

I'm going to be contrarian and say that Leadership will be more beneficial than Fighting.

1) You have to take a tyrd power just to get to
2) 11.25% resistance to TWO damage types, no others. Enhance it to a little more than 17%. Big whoop. Now you can select...
3) Weave for 4.25%, enhanced to 6.6%

On the other hand, if you go with Leadership and take Maneuvers. Sure you're just adding 4ish % defence (enhanced from 2.6). Another Corruptor comes along and also has Maneuvers. Now you've got over 8% defense. For the whole team. Added to any other +Def buffs (SOA, Colds, Traps, FF). That's just Maneuvers, which may well be the least of the Leadership powers.

Personally, for my Corrs (or any other buff/debuff sets) I always have and always will go for Leadership over fighting if I'm choosing between the two. My answer would probably change for a pvp build.
His post was still worthless for the discussion. This post, however, does add to the discussion, regardless if everyone or not agrees with it.


 

Posted

I was actually considering this myself and Id have to say i would go with leadership. While less on Def it does open up another power selection and allow you to get assault, both of which can help any team as well as yourself. The main reason i wouldent get fighting is you have to take a ability thats totally worthless to anyone in order to just get to the stuff you would need. again its just my thought on it. No one on a team ever complains about getting extra Def or extra Damage even if your character hardly notices it