Afraid to ask: Soft-Capping.


Amy_Amp

 

Posted

Hey folks,

Hope all is well. Before I open my mouth and ask what is an absolutely stupid, blashpemous and face-palming question...I am not a COX guru like Aracanaville, BillZbubba, Werner, EvilGeko, PowerForge and a few others. For me, imho, having to "study" COX numbers and popping out data makes "fun" become "work". Atleast at my real job, I get a paycheck, heh.

With that said, I know what Soft-Capping is, the general concerns of Defense Debuffs and why someone should/want to Soft-Cap and so on. In fact, my Invul Tank is near Soft-Cap (he is because I am part of the craze. Do I know any better? Not sure....).

I have ran the ITF a few times with my four year old, retired DM/SR who has only SOs (50-53), Elude and Aid-Self. I face-planted only once because of simultaneous hits while being the last one standing on a team of 8. Looking at this toon and seeing what I did makes me think:

"Having /SR numbers and Aid-Self...isn't this good enough for PVE minus attempting to solo AVs?" Am I foolish in thinking:

"Having /SR like numbers along with Tri-Cord, good enough?" Or do I fail to see what would be common sense to others?

***Why do I feel like someone is going to tell me to hand in my account, gah...?***
Edited for spelling/grammar error, sorry, Mr. Craig (rolling over in his grave right now. Good man, though).


 

Posted

So what exactly are you asking? "/SR numbers" and "/SR like numbers" can mean a lot of different things. And by Tri-Cord, do you mean Aid Self (and if you did, why didn't you just say "Aid Self" like you did in the last line)?


 

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i have to agree with Umbral on this and say ... What ?


 

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Quote:
Originally Posted by HwaRang View Post
I face-planted only once because of simultaneous hits while being the last one standing on a team of 8
That should tell you what you want to know right there.

Obviously your current build does the job. I've been concerned a lot lately with the fact that the devs have created a situation with defense that is flatly being abused by all of us.

We've got Fire/ tanks running around softcapped on defense to X for satan's sake. Makes the concept of super reflexes laughable because now EVERYONE can get super reflexes to at least some of the incoming attacks.

You've stated you're not into crunching the numbers like some of us. There's nothing wrong with that. 45% defense means that in the absence of defense debuffs and tohit buffs, you can't get a better chance to be missed than you've got. That's it. Nothing more.

If whatever else you have in your build is good enough to keep you up and swinging beyond that, you're gold.

"Good enough" is whatever you decide it will be.

My main character will NEVER be "good enough" for me when I sit back and run comparisons. He's never going to be able to push out the damage of a dark/shield saturating AAO and SD. He's never going to have the survivability of /regen that's cranked up to the softcap on defense.

But is he good enough for almost everything I throw at him? Hell yea. He's claws/sr. He's damned good at everything.


Be well, people of CoH.

 

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Quote:
Originally Posted by Umbral_NA View Post
So what exactly are you asking? "/SR numbers" and "/SR like numbers" can mean a lot of different things. And by Tri-Cord, do you mean Aid Self (and if you did, why didn't you just say "Aid Self" like you did in the last line)?
I mentioned the /SR numbers and /SR like because, while I was typing I was thinking about /SR Defense Debuff resistance which I realize significantly improve /SR with Aid-Self versus a "Defense" set that may not have debuff resistance. I guess I should've clarified that. But, still, I'm not sure if having /SR debuff resistance (numbers) matters where it's a COMPLETE powerset breaker? For my BS/Invul I have Aid-Self and I'm no where near /SR numbers, but I do fairly well against melee. Or a better comparison would be /Shields.

I believe having Defense percentages in mid 30 range is where the tangible "Defense" benefits kick-in. Am I wrong??

Also, about the "Tri-Cord", heh, I didn't think the term would cause questioning of clarifying semantics. Yes, the "Tri-Cord" is Aid-Self. Just wasn't stated in the manner which you asked because there are folks (people) who commonly refer to Aid-Self as the "Tri-Cord", atleast commonly in the past. Player lingo comes and goes....kinda like who wants: "A CAB (Catch a Breath). Which is now who wants: "A blue?"


 

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Quote:
Originally Posted by BillZBubba View Post
That should tell you what you want to know right there.

Obviously your current build does the job. I've been concerned a lot lately with the fact that the devs have created a situation with defense that is flatly being abused by all of us.

We've got Fire/ tanks running around softcapped on defense to X for satan's sake. Makes the concept of super reflexes laughable because now EVERYONE can get super reflexes to at least some of the incoming attacks.

You've stated you're not into crunching the numbers like some of us. There's nothing wrong with that. 45% defense means that in the absence of defense debuffs and tohit buffs, you can't get a better chance to be missed than you've got. That's it. Nothing more.

If whatever else you have in your build is good enough to keep you up and swinging beyond that, you're gold.

"Good enough" is whatever you decide it will be.

My main character will NEVER be "good enough" for me when I sit back and run comparisons. He's never going to be able to push out the damage of a dark/shield saturating AAO and SD. He's never going to have the survivability of /regen that's cranked up to the softcap on defense.

But is he good enough for almost everything I throw at him? Hell yea. He's claws/sr. He's damned good at everything.
Wow!! Ok, I don't feel so "noobish" now. By the way, Bill, thanks for the reply (even if you had disagreed)...ehehe.


 

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Quote:
Originally Posted by HwaRang View Post
I mentioned the /SR numbers and /SR like because, while I was typing I was thinking about /SR Defense Debuff resistance which I realize significantly improve /SR with Aid-Self versus a "Defense" set that may not have debuff resistance. I guess I should've clarified that. But, still, I'm not sure if having /SR debuff resistance (numbers) matters where it's a COMPLETE powerset breaker? For my BS/Invul I have Aid-Self and I'm no where near /SR numbers, but I do fairly well against melee. Or a better comparison would be /Shields.

I believe having Defense percentages in mid 30 range is where the tangible "Defense" benefits kick-in. Am I wrong??
Well, the big question is where you start seeing "tangible benefits". You'll start seeing tangible survivability benefits starting at ~15% +def wherein the average mitigation is high enough that you'll actually take a couple more hits (and thereby a few more seconds) to take out.

Either way, is your question pretty much whether */SR has anything going for it now that, thanks to set bonuses, people are packing in quantities of defense that would make an */SR proud? Sure, it's got enough defense debuff resistance to laugh at any defense debuffs that show up. It's also got a lot more +def as a foundation to build off of so you can build for other stuff more easily. It's also got +rech. */SR isn't really the one trick pony that a lot of people have come to expect it to be. It's got other stuff going for it and, even more importantly, it doesn't have to hurt itself in every other department to make itself softcapped.

Quote:
Also, about the "Tri-Cord", heh, I didn't think the term would cause questioning of clarifying semantics. Yes, the "Tri-Cord" is Aid-Self. Just wasn't stated in the manner which you asked because there are folks (people) who commonly refer to Aid-Self as the "Tri-Cord", atleast commonly in the past. Player lingo comes and goes....kinda like who wants: "A CAB (Catch a Breath). Which is now who wants: "A blue?"
I'm still curious as to why you switched terms in your questions. It's painfully ambiguous, especially when it wasn't exactly clear what you were asking in the first place. In general, when you're asking a question that is based upon semantic terminology and the difference between the two (*/SR defenses v. */SR-like defenses), it's best to simply go with the least ambigious terms, especially in the questions themselves.

There's also the problem that the terms "*/SR defenses" and "*/SR-like defenses" are painfully ambiguous. It could refer to just plain defense (ignoring the debuff resistances and scaling resistances) and normally would when you say "defenses" because we're talking about defense. It could also (as you tried to use it) apply to all of the damage mitigation and debuff resistance that an */SR brings to the fore.

There may not be any stupid questions, but there are questions that are just worded so poorly it's almost impossible to comprehend the original intent.


 

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Quote:
Originally Posted by Umbral_NA View Post
Well, the big question is where you start seeing "tangible benefits". You'll start seeing tangible survivability benefits starting at ~15% +def wherein the average mitigation is high enough that you'll actually take a couple more hits (and thereby a few more seconds) to take out.

Either way, is your question pretty much whether */SR has anything going for it now that, thanks to set bonuses, people are packing in quantities of defense that would make an */SR proud? Sure, it's got enough defense debuff resistance to laugh at any defense debuffs that show up. It's also got a lot more +def as a foundation to build off of so you can build for other stuff more easily. It's also got +rech. */SR isn't really the one trick pony that a lot of people have come to expect it to be. It's got other stuff going for it and, even more importantly, it doesn't have to hurt itself in every other department to make itself softcapped.



I'm still curious as to why you switched terms in your questions. It's painfully ambiguous, especially when it wasn't exactly clear what you were asking in the first place. In general, when you're asking a question that is based upon semantic terminology and the difference between the two (*/SR defenses v. */SR-like defenses), it's best to simply go with the least ambigious terms, especially in the questions themselves.

There's also the problem that the terms "*/SR defenses" and "*/SR-like defenses" are painfully ambiguous. It could refer to just plain defense (ignoring the debuff resistances and scaling resistances) and normally would when you say "defenses" because we're talking about defense. It could also (as you tried to use it) apply to all of the damage mitigation and debuff resistance that an */SR brings to the fore.

There may not be any stupid questions, but there are questions that are just worded so poorly it's almost impossible to comprehend the original intent.
I really hate speaking on the "Internet" because if someone thinks/feels that the person isn't clarifying, sometimes, a simple topic can become easily misunderstood. Umbral, thank you for your resplies and insight, truly. Also, I apologize for not articulating so there's no confusion with either side. It's 3:46 a.m. here.

With that said, my topic wasn't focused on /SR alone, it was meant as an example because of what I did with my SOed DM/SR scrapper. Leading to wonderment about: "Wow...Soft-Capping versus /SR numbers AND /SR like with Aid-Self would equal...something neat?". I'm not a number cruncher, just someone who tries to have "fun" but listens to advice of informed people.

Sorry, but the current post that I'm responding to just seems a bit blown off course. Kinda like a kid who asks dad: "What makes a car go?" And the father saying: "Well, son, the vector and trajectory of the car in alignment with wind, pending, on the lattitude and longitude degrees of any given surface point in proportion with weather conditions on an angular or linear road...".

In the end, the kid just wants to know what makes a car go in a simple manner without the extraneous details (Yes, I realize those details can be of importance, but sometimes reading into something beyond surface value isn't worth a drop in a bucket). I'm just a simple guy wanting to know if I HAVE to be Soft-Capped Crazed....If not, yippee!! Aid-Self is going to get alot of mileage. If yes (Soft-Capped), ok, time to buy some IO sets.


 

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Inspirations are your friend, don't be afraid to use them. Last night as I was soloing the Anti Matter arc with my MA/WP scrapper he softcaps Fire/Cold/Energy/N.Energy, 35% def S/L, I think positionals were in like the 30 range and like 53% S/L resists and High regen (can't think of the number off the top of my head) a lot of that sqwat when going up against him.

The First time I fought him I did not use any insp. and almost died and thankfully he left at like half health. The next time I faced him (last mission) I popped a medium purple and orange. Well I wasted the orange needless to say, I guess the purple was enough to counter the def debuff from his Rad Infection, because he did not lay a hit on me, I would have thought like within 10 hits he would get one but out of like 30 or more he didn't touch me. Also I think WP has some def debuff res.

But if you find yourself in trouble and don't want to hit the ground, taste the rainbow, pop a purple for more defense, pop a orange to take less damage, pop a green to get some hp back quick, and pop a red to kill quickly.


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

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Quote:
Originally Posted by Da_Captain View Post
Inspirations are your friend, don't be afraid to use them. Last night as I was soloing the Anti Matter arc with my MA/WP scrapper he softcaps Fire/Cold/Energy/N.Energy, 35% def S/L, I think positionals were in like the 30 range and like 53% S/L resists and High regen (can't think of the number off the top of my head) a lot of that sqwat when going up against him.

The First time I fought him I did not use any insp. and almost died and thankfully he left at like half health. The next time I faced him (last mission) I popped a medium purple and orange. Well I wasted the orange needless to say, I guess the purple was enough to counter the def debuff from his Rad Infection, because he did not lay a hit on me, I would have thought like within 10 hits he would get one but out of like 30 or more he didn't touch me. Also I think WP has some def debuff res.

But if you find yourself in trouble and don't want to hit the ground, taste the rainbow, pop a purple for more defense, pop a orange to take less damage, pop a green to get some hp back quick, and pop a red to kill quickly.

**Blinks**


 

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Quote:
Originally Posted by HwaRang View Post
I really hate speaking on the "Internet" because if someone thinks/feels that the person isn't clarifying, sometimes, a simple topic can become easily misunderstood. Umbral, thank you for your resplies and insight, truly. Also, I apologize for not articulating so there's no confusion with either side. It's 3:46 a.m. here.

With that said, my topic wasn't focused on /SR alone, it was meant as an example because of what I did with my SOed DM/SR scrapper. Leading to wonderment about: "Wow...Soft-Capping versus /SR numbers AND /SR like with Aid-Self would equal...something neat?". I'm not a number cruncher, just someone who tries to have "fun" but listens to advice of informed people.

Sorry, but the current post that I'm responding to just seems a bit blown off course. Kinda like a kid who asks dad: "What makes a car go?" And the father saying: "Well, son, the vector and trajectory of the car in alignment with wind, pending, on the lattitude and longitude degrees of any given surface point in proportion with weather conditions on an angular or linear road...".

In the end, the kid just wants to know what makes a car go in a simple manner without the extraneous details (Yes, I realize those details can be of importance, but sometimes reading into something beyond surface value isn't worth a drop in a bucket). I'm just a simple guy wanting to know if I HAVE to be Soft-Capped Crazed....If not, yippee!! Aid-Self is going to get alot of mileage. If yes (Soft-Capped), ok, time to buy some IO sets.
Lol. I was the kid that wanted my dad to explain the mechanics of the internal combustion engine when I asked that question (I was a precocious *******).

As to your question, it's pretty simple: the softcap is friggin' awesome. From a survivability standpoint, that last 5% +def you're getting will prevent as much damage proportionately as the first 40% +def you got. The softcap really is that awesome.

The reason why everyone is so softcapped crazed is explicitly because of this. Defense gets exponentially more effective the more of it you stack on until you reach 45% wherein you're harder to kill than most tanks outside of IOs.


 

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Quote:
Originally Posted by HwaRang View Post
Wow!! Ok, I don't feel so "noobish" now. By the way, Bill, thanks for the reply (even if you had disagreed)...ehehe.
I don't think he disagreed. If your SR is working out for you, I don't think anyone here is going to down you. This is a game man and if you're having fun then you're having fun.

We uberize our characters because we enjoy doing so. I for one, and I know most of the Scrapper regulars agree, are very much live and let live about what you want to do.

So long as you're killin' and do a Leeroy Jenkins once in awhile, you're a good scrapper with me!


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Originally Posted by EvilGeko View Post
I don't think he disagreed. If you SR is working out for you, I don't think anyone here is going to down you. This is a game man and if you're having fun then you're having fun.

We uberize our characters because we enjoy doing so. I for one, and I know most of the Scrapper regulars agree, are very much live and let live about what you want to do.

So long as you're killin' and do a Leeroy Jenkins once in awhile, you're a good scrapper with me!
/signed. I "uberize" all my toons for the sake of uberization.. I really don't care if you want to or not... even if we team together and you face plant every 5 seconds, that's ok with me (I'm going to be able finish the mission anyway).

But really, we min-max because that's the game for us. It's certainly not the only way to enjoy this game.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

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Quote:
Originally Posted by BillZBubba View Post
Obviously your current build does the job. I've been concerned a lot lately with the fact that the devs have created a situation with defense that is flatly being abused by all of us.
Random story. I got on a team with one of the better known scrapper players. They were on their main. For kicks and giggles I looked at the character's info page and I don't know if I've seen a longer list of set bonuses and my main server is Freedom. They were the only melee character on the team and we were doing a TF. Normally the AV in the TF would give that build a certain amount of fits. On this character, their health virtually never moved. Yes, there was support, but I don't think I've even see a health bar not move like that for the sole melee character versus an AV on maybe anything outside of a Stone take using Granite.

Got me wondering if the player thought it was fun being that unkillable. Soft capping and putting in "x" amount of currency into a build certainly can be fun, but it's far from required and I almost have to wonder if becoming so good isn't on some level counter productive. I think there's a reason why I generally call a build finished when I have all level 35-50 common IOs slotted. Heck, take my 3 highest levels guys(147 combined levels), and you don't even come up with 250mil of influence. Combined. For me to sit down and think about putting 250 mil into a build is just out of the question.


 

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Quote:
For me to sit down and think about putting 250 mil into a build is just out of the question.
After several respecs since IOs went live, I've dumped around 1.5 Billion inf into Bill.


Be well, people of CoH.

 

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Quote:
Originally Posted by Amy_Amp View Post
Random story. I got on a team with one of the better known scrapper players. They were on their main. For kicks and giggles I looked at the character's info page and I don't know if I've seen a longer list of set bonuses and my main server is Freedom.
I'm kinda curious which "well known scrapper player" you were teaming with.


 

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Quote:
Originally Posted by BillZBubba View Post
After several respecs since IOs went live, I've dumped around 1.5 Billion inf into Bill.
Yeah, I know. I think me maxing out a build is dumping the best sets outside of purples and then watching out for some of the ones that can be really high like Numi's, LotG, and such. Far too many alts to load up on one character. I don't play at my crack addict level like I did in the early days either. I know enough of the market that I could abuse that as well, but I generally just abuse it for whoever needs some influ/infamy at the time and then switch. I also hardly play my 50s as well, so I'm usually not raking in the highest amount of influ/infamy either like I could if I just sat down and played them a lot. Slowly setting aside builds to max out as much as I can, and certainly notice myself keeping alts down in other games.


 

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I'll have to go nuts on the new Louis, but the most I do on the rest of the alts are some of the uniques and procs.

I know my 50 sm/wp brute is done with basic IOs, and I'm pretty sure that my poor 50 WS is still packing SOs.


Be well, people of CoH.

 

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That's about the same amount I spent on my claws/sr. I think I spent more on my fire/shielder with only 10 pieces of purps. My kat/fire is about a billion, bs/inv around 300 mill, my claw/regen is about 200 mill, claws/inv about 200 mill, my kat/regen is just regular 50 IO's and all 3 of my tanks are just sitting on SO's.

but once I hit 50 on a character I usually put some decent IO's on them


 

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I try to keep only one character that I "uberize", and that's basically my main, my MA/SR scrapper (the guy in my avatar and sig). I don't know how much I've spent on him, and still continue to do so (he still currently lacks one more purple IO set). I don't farm for influence, so keeping it to just one is good enough for me. And as long as the devs keep putting in more ways to improve a character in future Issues/Patches, he's probably the only character in my roster that will never be really complete, as he keeps improving along.

As for my alts, I just give them generic IO's, and every now and then, a unique or proc IO that helps their build. And they run well enough. The game, as I believe it, is still balanced around SO's, so my alts already do well with IO's that have better than SO numbers.

As for the OP's topic: I say you are already good to go with the way you described your scrapper. If you're happy with it, then there's no real need to "uberize".

Keep on scrapping!


 

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Late to the game and agreeing with everyone, but what the heck...

A significant percentage of the build approaches that we debate are so far over the line of what you'll ever need in game as to be kind of ridiculous. We find ourselves spending billions to be in the position of being unable to challenge ourselves without finding the hardest targets in the game, or turning off all our powers and running invincible, or whatever other silliness we can come up with.

Yes, a straight up Super Reflexes with SOs, Elude and Aid Self will survive almost anything that the game will throw at you. You don't need the soft cap. You don't need to spend billions. You just need a decent understanding of how your powers work, and how to play the game. And that's what you're seeing in your own experience. Last man standing on a team of 8? A single death on the ITF? You're golden. There is seriously no need to build a stronger character. We do it because we enjoy it, not because it's even close to necessary to play the game.

Generally, I think of defense as starting to kick in in the teens, and really kicking in in the twenties. If you're in the thirties, you're getting a LOT of mileage out of your defense. Nothing even close to being at 45, but still, quite a lot.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

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To illiustrate where my mindset is, I don't think it's a stretch to say in a typical month, I probably spend more time "playing" in mid's hero builder and on my spreadsheets, then I do playing the game itself. I also very much enjoy playing those uber builds. I enjoy doing the work in-game to get those builds made (believe it or not, all my current 50s earned thier own money... only minimal sharing was done between them).

I also belive 100% that for people who enjoy doing what I do, CoH is absolutely, without a doubt, the best game on the market.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

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Just for the record: You mentioned that you're running a DM/SR I believe?

If that's the case you shouldn't need Aid Self for 99% of situations, Siphon Life should be enough to keep you on your feet.

Yes, the softcap is a good thing, but it isn't mandatory. I have a DM/SR brute that is just beastly already and he's only at 34% or so, the to-hit debuff from DM makes a lot of difference when you're fighting a small number of targets you can switch targets between. Against 3 targets I can consistently keep at least a 7.5% debuff on all of them at once.

A lot of times your primary will have quite a bit to do with how important hitting the softcap is for you. For example: Hitting softcap is more important for Dual Blades and Claws than it is for Dark Melee or Katana. That's because Dual Blades and Claws don't really have anything that adds to your survivability in their set other than a couple soft controls (knockback and down), Dark Melee debuffs enemy to-hit with every attack, and Katana has Divine Avalanche, which will easily get you softcapped to melee by itself.

Bill hit the nail on the head though, if it works for you, it's fine.


EDIT: Werner had a good point as well. If you were the last man standng on an ITF and only died once, there is nothing wrong with your build at all. Tweak it if you want to, but it isn't necessary.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.