Afraid to ask: Soft-Capping.
Are the PvP enhancements from defeating other players, or things in the PvP zones?
Defeating other Players
"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps
As a side note on DM/SR: You're building up considerable -Acc with your attacks, so that "Only" 30% [or whatever it is] is actually higher than you might think.
DM is a very solid set; shame I don't like playing it.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
I love building high powered characters. That's a sub game for me, making someone as unkillable as possible and then raising the PvE stakes to see how much I can actually accomplish. My current work is an /Invuln scrapper and I have to say I am more impressed with the performance than I thought I would be. If I don't want to play the unkillable game I have numerous alts in the 20s and 30s.
Now, my problem is that my builds tend to be "finished" except for Zephyr knockback protections and Gambler +Recharge which are onerous at best to obtain. So I have 4 50s basically "finished" except those particular IOs. Even getting purple IO sets is at least more fun than grinding out another set of +Recharge IOs.
(To be fair I don't currently even try for the PvP +3% defense.)
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563