Tips for Born in Battle accolade / Unbreakable badge


DarkMaster

 

Posted

This will be old news for some of you long-time villain players, but I was recently surprised to learn important info on how damage badges work that I figured I'd post here because it's not intuitively obvious.

Quick review: Born in Battle accolade gives you +5% End and +5% HP automatically. Very nice accolade to get. One of its requirements is the Unbreakable badge which requires you to get 10 million points in damage, and that's where things get interesting.

I wanted my Shield brute to get the accolade. The normal way you work on the damage badge is to enter a mission and Rest in front of an enemy. The enemy whacks away at you and your massive resting regen heals you up in time for the next whack. Won't work in AE. I tried this in a mission with Rikti and was convinced the badge damage tracking was broken. Found a minion that would hit me all day long and the badge damage tracker never budged. Found an LT with 2 attacks where one attack counted and the other didn't. What the heck?

Here's what I didn't realize: progress towards Damage Taken badges only counts when you take damage to your base hit points. That means if you have any powers, set bonuses, or accolades that boost your HP, those extra HP act as an unwanted buffer, and damage to those HP don't count towards the badges! My brute had already gotten the High Pain Threshold +10% HP accolade and being Shields, he had the autopower True Grit which includes an HP boost. Those were messing me up and prevented low damage attacks from counting towards the badges.

So my recommendation for any Brute looking for +HP accolades:

  • Work on the Unbreakable (10 mil damage) badge before getting other HP-bosting accolades.
  • Use your second build to skip True Grit if you're Shields; sadly Willpower brutes can't skip High Pain Tolerance (tanks can, but brutes and scrappers can't).
  • In that second build slot Rest with multiple heals to max out your regen, it'll allow you to fully regen after taking bigger hits.
As for the specific enemies to use, different players have different preferences. I got a CoT newspaper mission in Grandville and rested in front of a lvl 51 Ice Thorn and a lvl 51 Guide.


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I'm waiting to see how they are gonna work accolade badges when GR comes out. Whether you will be able to switch sides to earn the hero-side equivalent and then go back to villain side and still keep that accolade. I think allowing them to double stack both versions would not be allowed. I find that getting the hero-side versions are easier for me. But we'll just have to wait and see.


 

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I've always done this with CoT Guides, since they only have 1 attack that recharges just right as you have regened to full.


 

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Quote:
Originally Posted by Ethric View Post
I've always done this with CoT Guides, since they only have 1 attack that recharges just right as you have regened to full.
Yeah, it's key to get an enemy that won't unload a big attack chain on you while you're resting. CoT Guides are good, but as their attack seemed to be awfully near 50% of my health, I was concerned that if 2 of them hit me at the same time they might kill me. A CoT Ice Thorn also has only one melee attack and it hits for a bit less damage than the Guide. When they both hit at the same time, it'd take me way down into the danger zone, but I was able to safely regen.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

Quote:
Use your second build to skip True Grit if you're Shields; sadly Willpower brutes can't skip High Pain Tolerance (tanks can, but brutes and scrappers can't).
Actually, I believe that if you "haven't" already leveled up your "second" build (and it's still sitting at lvl 1) then you can actually have a build without HPT, simply do not select the power after switching builds.


 

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Yeah I think the damage badge in the accolade and the way +HP works against it is a big problem for brutes trying to get the accolade. Although, I have to say on all my brutes, even the WP ones, I had to rest in front of two +1 minions to get the badge.

Usually I like CoT Guides too, but crey medical units (medics, radiation guys etc, the ones wearing the mask and apron) work well too. Just dont try it with an LT, as most have a % chance to mez you and take you out of rest.

Two orange minions work very well for me, one usually closes in and whacks you with melee while the other one shoots at you from melee (the case with CoT Guides and Crey medics). You can go down to 15-20% HP and heal back up.

Having other accolades, and +HP powers works against the damage taken but is still manageable when you get your HP down to 20% at each round of damage/healing.

Alternate builds, if you wont use them for any other purpose, can work well with this and +HP powers/set bonuses. However +HP accolades will still be active.

Having a heal SO in rest makes a huge difference for me.


 

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I think a single heal IO maxes out regen in rest for everyone but stalkers an scrappers (they might need 2).

Multi-slotting rest for +regen really isn't worthwhile.


119088 - Outcasts Overcharged. Heroic.

 

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Quote:
Originally Posted by Lakanna View Post
I think a single heal IO maxes out regen in rest for everyone but stalkers an scrappers (they might need 2).

Multi-slotting rest for +regen really isn't worthwhile.
Brutes and Tankers have a higher regen cap than most of the other ATs, but yes a single Heal IO (or SO) will cap out their regeneration. Their cap is 2500%, Rest is 1900% added to base 100%, so you need a little over 26% heal enhancement for both Brutes and Tankers. Scrappers and Stalkers have a higher cap and can't hit it with just one slot in Rest, but all of the other ATs don't even get the full use of Rest as their cap is 1900%.

And to the earlier post, while you can switch builds and never train to be forced to pick up High Pain Tolerance for Willpower, you don't get Rest until level 2. Without having Rest available it will go slower, even factoring in that you lose the first 20% of your hit points worth of damage.

As for specific mobs to use, I generally find a +3 Freak Stunner or Juicer if I'm on someone without +hp. If you're in melee with them, they'll just do Charged Brawl, which got me a little over a quarter million damage per hour at level 24 on my DM/SR. If you have someone that had to take a +hp power, you'll want to find something that hits harder - I tend to use Freak Slammers then but their DPS is lower in exchange for a higher burst.


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Quote:
Originally Posted by Sardan View Post
Yeah, it's key to get an enemy that won't unload a big attack chain on you while you're resting. CoT Guides are good, but as their attack seemed to be awfully near 50% of my health, I was concerned that if 2 of them hit me at the same time they might kill me. A CoT Ice Thorn also has only one melee attack and it hits for a bit less damage than the Guide. When they both hit at the same time, it'd take me way down into the danger zone, but I was able to safely regen.
I must be doing something wrong. I had a level 51 Guide & a level 51 Ice Thorn hitting my resting brute. (Who had a generic heal IO in rest.) And they eventually killed him.

Hmm...


 

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Personally, I have 2x accounts that I used in the Arena to help me farm damage. I level a toon that I plan to IO out to level 40-45 and put him in Rest with a level 50 EM/WP Brute with Energy Transfer on auto over night. Does roughly 2,500hp of damage per attack every 9-11s and get the 10M mark by 12-15 hours.

Have to have DR and TS OFF.

Yet, to test how much damage is dealt from a level 50 to a level 1 toon.


 

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Quote:
Originally Posted by TrancEnding View Post
Yet, to test how much damage is dealt from a level 50 to a level 1 toon.
Unless they have changed something, the lvl 50 will hit the level 1 for the same amount as against another level 50, so you can't 15k damage per hit...

... Which would be darn handy, though. Would make the process so much faster.


 

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This whole procedure works for the squishier ATs, too, albiet the lower regen cap and hit points make the whole procedure take much longer. For my dom, I found that a single +1 guide (at level 50) was just below the maximum damage she could sustain (did about 30 less damage than I regenerated each cycle) - this was good for about 270k damage per hour. It makes me cry to see you meleers getting 250k damage/hour at level 24, though...


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!