Originally Posted by SinergyX_EU
And a big I AGREE! to the aoe buff/bubble thing. At start of the mission everyone is buffing, halfway u only do when u notice.. near the end, nobody ever buffs. (except SB :P).
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The Unofficial Powerset Revamp Suggestion Box
If I was a dictator in charge of Blasters, I'd do something like this:
* Fix all Snipe powers. Reduce interruption to 1s as mentioned and increase damage.
* Fix all Nukes that cause endurance crash. Make them something in between the new VEAT nukes and the old Blaster nukes; slightly less damage, no end crash - but no end recovery for 15s.
* Fix the Blaster version of Frozen Aura. Make it similar to the Tanker version with Blaster scale damage.
* Fix Time Bomb to make it more useful. A self only Blaster scale Force Field Generator would be fantabulous.
* Give Gun Drone Heavy Burst. Rebalance recharge as needed.
* Give Voltanic Sentinel Lightning Bolt. Rebalance recharge as needed.
* Increase damage of Short Circuit.
* Shuffle powers in /Mental Manipulation. Make Telekinetic Thrust tier 1 and give the Defender Subdue (all damage up front, 6s rech) instead of Subdual (slow DoT, 4s rech).
* Increase damage of Psychic Shockwave. A Tanker Foot Stomp have almost the same damage.
* Remake Total Focus to a mag 4 stun. It is quite inferior to Knockout Blow or Seismic Smash as is.
* Remove Blazing Aura from /Fire Manipulation. Replace with Greater Fire Sword.
* Remove Build Up from /Fire Manipulation. Replace with Fiery Embrace.
* Remove Conserve Energy from /Energy Manipulation. Replace with Energy Absorbtion w/o defense or the new Energize power (proposed for EA) w/o heal.
* Reduce animation of Energy Burst.
* Reduce animation of Shout.
* Introduce Defiance to epic powers.
If I was a dictator in charge of Blasters, I'd do something like this:
* Fix all Snipe powers. Reduce interruption to 1s as mentioned and increase damage. |
* Fix all Nukes that cause endurance crash. Make them something in between the new VEAT nukes and the old Blaster nukes; slightly less damage, no end crash - but no end recovery for 15s.
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* Fix the Blaster version of Frozen Aura. Make it similar to the Tanker version with Blaster scale damage.
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* Fix Time Bomb to make it more useful. A self only Blaster scale Force Field Generator would be fantabulous.
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* Give Gun Drone Heavy Burst. Rebalance recharge as needed.
* Give Voltanic Sentinel Lightning Bolt. Rebalance recharge as needed. * Increase damage of Short Circuit. |
* Shuffle powers in /Mental Manipulation. Make Telekinetic Thrust tier 1 and give the Defender Subdue (all damage up front, 6s rech) instead of Subdual (slow DoT, 4s rech).
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* Increase damage of Psychic Shockwave. A Tanker Foot Stomp have almost the same damage.
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* Remake Total Focus to a mag 4 stun. It is quite inferior to Knockout Blow or Seismic Smash as is.
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* Remove Blazing Aura from /Fire Manipulation. Replace with Greater Fire Sword.
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* Remove Build Up from /Fire Manipulation. Replace with Fiery Embrace.
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* Remove Conserve Energy from /Energy Manipulation. Replace with Energy Absorbtion w/o defense or the new Energize power (proposed for EA) w/o heal.
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* Reduce animation of Energy Burst.
* Reduce animation of Shout. |
Probably wouldn't hurt. Although the way inherents work with epics is kind of hit and miss. I'd like it if inherents worked with all epics on all ATs.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Not all. I sort of like my ability to kill all badguys in one go. I think the nukes are okay how they are. Some are different, like Archery (which I also like), but I still enjoy Nova and Inferno.
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This I would like. Kind of a crappy tier 9. |
Something more useful yes. +DEF, no. Devs don't like to replace powers. They'd probably, if anything, make a similar power. Omega Maneuver would be the perfect replacement though. |
These I could get behind. But there's another thing I'd like to do for the pets. Increase duration to 4 minutes, with recharged changed to match. Having to resummon pets every 90 seconds is just an annoying pain. |
This would probably never happen, and Subdual was changed to be in-line with the other Blaster immobilizes. Changing it would be unfair to the other sets. |
Ehh, I don't think so. Foot Stomp and Psy Shockwave both have stats higher than they're supposed to be already. Buffing either one is probably not going to happen. The power has merits of its own anyway, like recharge debuff and stun. And the end cost is comparatively low. |
I always thought that myself, since KO Blow has TWO secondary effects. I think, though, the reason it was changed is because KO Blow has no other holds to stack, while Energy has tons of stuns to stack. You can already hit mag 4+ easily with other attacks, so having a power that does mag 4 off the bat is a little nutty. |
While I don't like the fact that a Blaster gets not one, but TWO AoE "kill me" toggles, I don't think they'll replace one. Also note that no Blaster set has a "tier 9" attack in it, because they'd do a tremendous amount of damage with it. |
Ew, no. FE has a way longer recharge for just an added +25% damage. And if your primary isn't also fire, you lose damage. |
Wishful thinking. I never did like Conserve Power. Without the heal it might be doable. |
EDIT: Last improvement I can think of would be to increase Full Autos max targets hit from 10 to 16. It's the only tier 9 primary power with less than 16 targets. Besides, a cone like Seeds of Confusion also benefit from 16 targets.
Post jousting!
I generally don't like very slow recharging powers (though crashless semi-nukes defenitely aren't bad). I know devs don't like to replace powers, but EA Brutes will get a replacement for Conserve Power, so it's definitely not unpresidented. Perhaps a new power called Flashbang (mag 3 stun, 8 rad, very short duration with a long recharge) would be a better fit?
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Agreed. Needless micro-management is simply annoying. I don't see why the duration couldn't be increased to match that of Black Servant for instance (240s).
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Total Focus is a tier 9. Blasters have only damage going for them, replacing one extremely malplaced power (which, to be frank, reveals the original devs really didn't know their own game very well at all) for a useful and appropriate one is a good thing imo.
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I've never been a fan of Conserve Power. It's super useful when up, useless when down. I had it for a while on my first Blaster and got rid of it soon after. Sure while it was up I had unlimited endurance, but when it was down I struggled. I'd rather have a midway. Half effect for half recharge would be nice.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Benn playing My Fire/Traps corruptor again recently, and I've a few thoughts on improvements for the /Traps powerset:
Web Grenade: Make it a small AE (say, 10' radius)
Triage Beacon: Increase the regen by 50-75%, and either make it mobile (like FFG) or give it duration 30 sec, recharge 60 sec, so it'll be up most every fight when slotted.
Poison Trap: Either put the time between the chance to hold ticks back to it's original level, or increase the chance of it happening. AFAIK, this was nerfed back in the overpowered proc bomb days, because the devs thought that was why it was broken. It wasn't, but when they found the real reason, it was never reverted. These days, PT is really only useful for the -regen on tough opponents.
Time Bomb: Make it like the Omega Manuever. Still wouldn't be great, but at least it'd have some use. Ideally it'd be ripped out an replaced with something that actually helps protect the group - you've got enough offense in Trip Mine - but I can't see this happening
Just remembered another thing. Take the damn fear effect off of acid mortar.
Spirit Tree, like Triage Beacon would benefit from either being made mobile ( and I'd love a little glowing tree following me around, preferably with wriggling roots and grindy noises ), or being rebalanced to come up more often so it's up every fight. As it is, I get Aid Other/Self or just live without a heal.
Consume from Dominators' Fire Assault should be given a heal component; Dominators don't generally benefit that much from an endurance recovery power as most ATs since they already have Domination.
Highly unlikely, but I'd like to see Phalanx Fighting and Grant Cover in Shields merged to make room, and a Dull Pain clone added. Call it something like Rally Strength.
Arc #40529 : The Furies of the Earth
I suggest the Devs Balance the defence powers for tankers.
Check out all the build the "Power Gamers" are talking about and you'll see certain armor types NEVER talked about. Even if your not a power gamer and don't slot purples or even IO Sets. No one that plans on tanking the higher end (40-50) and have done any amount of research at all would consider Dark Armor, Ice Armor,Fire Armor etc. no one would would want to sacrifice a DPS slot on their team for a second or third healer. And what's with all the melee attacks in the blasters secondary? Blasters are the Wizards of other MMO's and in other MMO's I dont see too many getting into melee as a desired effect. All be it, at low levels it sometimes comes in handy and perhaps getting 1 melee attack might be good for IO sets or whatever but 4-5 attacks? They are very useful if ya intend to get all your debt badges by lvl 30. |
I suggest you look around and see that some of the more exotic sets can be just as survivable and fun as stone and invuln and even look a lot more exciting while doing it.
As far as your madness with blasting- sometimes the best place to play is right in melee range. Ever play with kins only on your team and try to get healed from a distance? Fail. Ever try to get fulcrum shift when you are standing 30 ft away from a spawn? Fail. Ever seen how good some of the melee attacks can be from a good blapper? Blaster does not equal range. Besides, with various buffs, IOs, and even inspirations, you don't have to worry about being canned as easily as you might think playing a blaster in melee range. Don't get me confused- I am not saying you should take alpha on a blaster, but you don't always have to be scared to get up close and personal with spawns either.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality