Would you still do AE if they........


Armsman

 

Posted

1. Capped the XP to the same or as less as 'normal' missions,
2. Removed auto SK,
3. Limited the spawn sizes and amount of bosses per map?
4. Finally, Made maps only available to zones of that lvl?

Would be interesting to hear you answers on this!

Thanks


 

Posted

1. XP derived from any source should be limited to some reasonable maximum rate. An AE-only fix would not stop future exploits. Just think back to the Winterlord, Rikti Portal farming, etc.

2. It's not reasonable to remove this from AE. A lot of stories have to be forced to a particular (higher) level because there are gaps in the level ranges of certain enemy groups. However, all missions (even non-AE) should auto SK all lower-level characters to the higher of the mission holder's level minus 1, or to the minimum level of the mission. This would eliminate the perma-46 PLing scam as well as the AE abuses.

3. This is not reasonable, as features are being introduced that let players increase spawn sizes. If AE is made to return the same kind of XP rewards as regular missions, it should enjoy the same benefits.

4. I've suggested this as well. It would force all those level 54 boss farms to return to Peregrine Island, where the PLing crowd used to run their Family and Demons farms. However, there are lots of missions that have high levels for technical reasons but are not farms. So this is really a toss-up. If you fix the XP imbalance, you fix the real problem.


 

Posted

Quote:
Originally Posted by Miss_DeStalker View Post
1. Capped the XP to the same or as less as 'normal' missions,
2. Removed auto SK,
3. Limited the spawn sizes and amount of bosses per map?
4. Finally, Made maps only available to zones of that lvl?
Yes, I would still AE under those conditions, but I am only one player, and a poll with a very small sample size doesn't give much accuracy.
And I only solo in the AE, when I do go, so #2 and #3 don't apply to me.


 

Posted

1: Define what constitutes a "normal" mission, then we'll talk about XP limits.

2: That would be a pain. It would punish authors for setting their level ranges responsibly (instead of trying to make everything 1-54), and we don't need any more incentive for people to set everything to 1-54 "to get more plays." From the player's perspective, it would limit the number of arcs you can play. A lot of story-focused arcs are limited to a fairly narrow range, simply because the enemies used are limited.

3: No. Limiting storytelling tools is never a good idea.

4: No. I hated all the farmer lag in PI back when they farmed portal missions. Again, this would punish non-farmers by forcing them into laggy zones from level 40 onwards. Lowbies at least have the option of starting in Galaxy instead of Atlas, even though everybody stubbornly refuses to acknowledge this. Teenage villains are, admittedly, out of luck. What we need is to have an Atlas Park 2 and a Cap Au Diable 2 on every server, all the time. Then I can point and laugh at all the people who will inevitably go to 1 all the time and complain about the lag.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Miss_DeStalker View Post
1. Capped the XP to the same or as less as 'normal' missions,
2. Removed auto SK,
3. Limited the spawn sizes and amount of bosses per map?
4. Finally, Made maps only available to zones of that lvl?

Would be interesting to hear you answers on this!

Thanks
1: It actually already gives less than a radio mission unless you're on an all-boss or all-liuetenant farm. Further hampering XP will hit the non-farm maps even harder. besides, given the xp you can get on a demon or council farm in PI, what constitutes "normal?"

2: That'd just lock you out of running neat story missions that were out of your real range. better solution would be to fix the holes that allow you to auto-sk everyone to 5 levels lower than the mobs are spawning.

3: This'd further kill xp in regular mishes too, and stifle creative options.

4: Yeah..no. I'd rather be able to play a mish with my SGmates and friends no matter our levels. Got any idea how often we have to tell someone they cant come on a normal mish or a TF because we just dont have enough SK slots or they arent high enough level. ;/ ?


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

Posted

Another problem with #4, is that it would be an additional pain for people who don't mind SKing or EXing to play an arc. They'd have to switch zones every time they decided to play an arc that was in a different level range. And how would it handle arcs with uneven level ranges, for the very few that have an actual good reason for it?


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Miss_DeStalker View Post
1. Capped the XP to the same or as less as 'normal' missions,
2. Removed auto SK,
3. Limited the spawn sizes and amount of bosses per map?
4. Finally, Made maps only available to zones of that lvl?

Would be interesting to hear you answers on this!

Thanks
1. Given the same mobs, it is already same or less XP (no patrol XP). I assume you rather are referring to #3 implicitly.

2. If missions were handled the same as normal missions and not just another SF/TF-light variant. Auto-SK would be less of an issue in that case, since it would be easier to mix AE and non-AE missions in a team. With current variant of teaming
It would reduce the number of interesting combinations of mobs one could use in an arc and of course reduce the number of arcs available to play. Of course, the full spectrum would still be available if only custom mobs were used.
Some of the arcs available today would not be possible to play at all with the same team.

3. And what would those restrictions be, other than those in place for maps already? That is a too vague statement IMHO.

4. No big deal I think, perhaps slightly less convenient. At least assuming that you only mean that for level 30-40 arcs you might have to travel to St Martial AE instead of Cap au Diable AE.


I use AE regularly and I do not PL and do not farm. My main concern here is perhaps that it may be a bit too much sweeping statements and the effects may not be obvious and not necessarily any improvement.


[url="http://adingworld.wordpress.com/mission-architect-story-arcs/"][b]My Story arcs[/b][/url]: [i]The Siren Supremes[/i] ([b]1143[/b]), [i]The Missing Geneticist[/i] ([b]2542[/b]), [i]Elemental Jones[/i] ([b]263512[/b]), [i]The Soul Hunter[/i] ([b]294431[/b]), [i]Heart of Steel[/i] ([b]407104[/b]), [i]Project Serpens[/i] ([b]434082[/b])

 

Posted

Quote:
Originally Posted by Miss_DeStalker View Post
1. Capped the XP to the same or as less as 'normal' missions,
2. Removed auto SK,
3. Limited the spawn sizes and amount of bosses per map?
4. Finally, Made maps only available to zones of that lvl?

Would be interesting to hear you answers on this!

Thanks
No. Yes. No. And no.

Capping XP, as discussed feverishly by everyone would be a bad idea as it would not only fix any "problems" with AE right now, but it would also lower incentive to play genuine arcs for casual players who want leveling AND content.

I see no issues with removing the auto-SK system we have now.

Limiting spawn size would limit player creativity. We don't want that.

I don't see how the last point would change the AE experience much. So. Meh.

*grabs a bucket of popcorn*

And now we watch this thread turn into a dead-horse festival!


 

Posted

Would you still do AE if they...

...capped the XP to the same or as less as 'normal' missions?

As it currently stands, when I'm intent on leveling, I avoid AE. If you're not doing a farm, the rewards are less. So, you'd have to provide more details about this cap in order for me to answer accurately. Right now, you don't get mission bonuses in AE, don't get arc bonuses in AE, and don't get patrol XP in AE. Would these restrictions be removed if this cap were put in place?

...Removed auto SK?

I'd still use AE without auto SK, but it would definitely lessen that usage. When everyone wants to play characters of wildly disparate levels, we go to AE to make it work. That, obviously, would stop.

...Limited the spawn sizes and amount of bosses per map?

It'd depend on the extent of the limitation.

...Made maps only available to zones of that lvl?

This would be an enormous pain for reasons already stated, and would indeed all but kill my usage of AE and, at this point, notably lessen my participation in the game in general. Not only would it be a significant hindrance to play, it'd greatly diminish my options as an architect, which means I'd stop designing content for my SGs, which would result in all involved being less inclined to log in at all.

We'd end up in AE once in a blue moon, if that.

And no, that doesn't mean we'd PUG.


The Cape Radio: You're not super until you put on the Cape!
DJ Enigma's Puzzle Factory: Co* Parody Commercials

 

Posted

Ok, I am usually the first one to say that we should remove AE or limit the feature... but this morning I tried to do a mission, the one about croatoa and lil rose? Well I found that I did not get any XP for it, I was so happy to just do missions in croatoa and croatoa themes that I didnt care about the XP...why do I have to ge XP for running a simulation again its like earning driving credit towards your drivers license by playing mario kart!

Everyone on the other anti-AE thread says that the devs intended this to be an alternative to leveling...but I thought the purpose of AE/MA was to have users craft stories?


What if the devs allowed us to decide whether we would get XP for not? If the devs coded option to allow XP and to disable XP for those missions?


http://s305.photobucket.com/albums/n...stumes%202011/

 

Posted

Quote:
Originally Posted by Shadow_Wail View Post
Ok, I am usually the first one to say that we should remove AE or limit the feature... but this morning I tried to do a mission, the one about croatoa and lil rose? Well I found that I did not get any XP for it, I was so happy to just do missions in croatoa and croatoa themes that I didnt care about the XP...why do I have to ge XP for running a simulation again its like earning driving credit towards your drivers license by playing mario kart!

Everyone on the other anti-AE thread says that the devs intended this to be an alternative to leveling...but I thought the purpose of AE/MA was to have users craft stories?


What if the devs allowed us to decide whether we would get XP for not? If the devs coded option to allow XP and to disable XP for those missions?
Um. I'm not gonna begin asking "...what is wrong with you?". I'll just give you a helpful advice.

Go to options and disable XP gain. It stops you from gaining any experiences unless you turn it back off.

Enjoy!


 

Posted

Quote:
Originally Posted by Miss_DeStalker View Post
1. Capped the XP to the same or as less as 'normal' missions,
Here you showo your igniorance of this situation as AE ALREADY give less XP than normal in game missions. Normal in game missions give a completeion XP bonus. AE missions DO NOT. Also normal missions give you a little extra XP bomus per kill in a mission, takem from your 'PatrolXP' pool (of course if you have no PatrolXP left on that character, you do not get that; buut OTHER THAN DEBT, the AE makes no use of PatrolXP.

Quote:
2. Removed auto SK,
Yes, I'd still use it and craete for it. Never understood myself why they have an auto SK up to mission level in the AE.

[quote3. Limited the spawn sizes and amount of bosses per map?[/quote]

Again, this shows you've never created anything in AE as all maps and opjectives DO have spawn size limits and Boss objective limits - they're the same limits imposed on the Devs who create real missions. If you're suggesting some further limitations, then yes, I probably would, but I'd be upset that I could no longer create missions that have the same spawn sizes as Dev missions.

Quote:
4. Finally, Made maps only available to zones of that lvl?
I must be mis-reading something here as this to me makes no sense. The only level locked maps and content in the game currently are Hazard onees, and certain SF's and TF's. You can be level one and STILL zone into PI (and hell, that was the big PL deal before AE hit.

Again I find it interesting that the AE currently HAS to of the 4 changes you propose and ask about, yet you didn't realize this when coming up with your post. It would probably be good for people who post change suggestions fpr the AE to KNOW how the systems works in the first place (imo).


 

Posted

Quote:
Originally Posted by Miss_DeStalker View Post
1. Capped the XP to the same or as less as 'normal' missions,
2. Removed auto SK,
3. Limited the spawn sizes and amount of bosses per map?
4. Finally, Made maps only available to zones of that lvl?

Would be interesting to hear you answers on this!

Thanks
1. what is the same or less as a normal misson? Even in "normal" missions xp varies. We already saw this for years with people choose specific missions to farm from wolves, to dreck, liberate TV etc.

2. And the point is? Again, in "normal" missions farming allpeople did was make sure to invite yet another player to work as the SK that was in the optimal range. From about level 46-49 almost all the invites i would get were to be a bridge. As it is now, if i choose to farm, i can log in my two accounts and farm for my second toon. If you remove the auto SK then i invite a bridge, my xp stays about the same, and all you have accomplished is that i now have taken yet 1 more player out of circulation from the "normal" teams.

3. Not all farm maps use bosses. I dont use them really at all on my maps. IMO bosses take to long to kill and slow down my xp. Limiting spawn sizes limits creativity. Not everyone creates a tough map to spawn. Some of use like trying tomake maps that simply kill our friends. Or atleast challenge them beyond that of a normal mission.

4. again the point? your going to be able to find something in any level range that can work well for a farming map so all you do is again limit the creativity possible with the system without solving any problems.


 

Posted

Quote:
Originally Posted by Shadow_Wail View Post
Ok, I am usually the first one to say that we should remove AE or limit the feature... but this morning I tried to do a mission, the one about croatoa and lil rose? Well I found that I did not get any XP for it, I was so happy to just do missions in croatoa and croatoa themes that I didnt care about the XP...why do I have to ge XP for running a simulation again its like earning driving credit towards your drivers license by playing mario kart!

Everyone on the other anti-AE thread says that the devs intended this to be an alternative to leveling...but I thought the purpose of AE/MA was to have users craft stories?


What if the devs allowed us to decide whether we would get XP for not? If the devs coded option to allow XP and to disable XP for those missions?
The intention was both stoiry crafting and levelling. Unfortunately most writers are horrible.

Maybe you enjoy croatoa so much that you could turn your xp off and read some ****** fanfiction about war witch and katie hannon's illegitimate lovechild, but if I'm going to slog through badly written missions to find the gems with no rewards for it, I certainly wont bother.

And as has already been pointed out, you already can turn off xp in the AE or anywhere else.


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

Posted

Quote:
Originally Posted by Shadow_Wail View Post
Everyone on the other anti-AE thread says that the devs intended this to be an alternative to leveling...but I thought the purpose of AE/MA was to have users craft stories?
False dichotomy. It can be intended for both, and is.

That it is meant to be a leveling alternative is implicit in the design. You can use it to level, thus it is meant to be used to level. If it had not been meant as a leveling alternative, it wouldn't have been designed as one.

The developers have good reason for it to be a leveling alternative. It takes some of the pressure off of them in having to serve up new content, which allows them to give more attention to other improvements (for example, power customization).

It's also been explicitly stated that it's a leveling alternative. I'm sure you'll see it in the load screen help messages eventually.


The Cape Radio: You're not super until you put on the Cape!
DJ Enigma's Puzzle Factory: Co* Parody Commercials

 

Posted

Quote:
Originally Posted by Armsman View Post
I must be mis-reading something here as this to me makes no sense.
I take it to mean that, if an arc mission is of a particular level range, you'll have to go to an AE building in a zone that covers that level range in order to do the mission.

So, for example, I've an arc wherein the missions are set 42 and up. Under this proposed restriction, the arc would only be able to be played in Peregrine Island or Grandville.

If an arc has missions with varying ranges, you'd actually have to go to different zones to complete it. Either that, or there would be a further restriction, preventing varying ranges within an arc.

Arc missions set to 1-54 would also, presumably, have to be blocked, as their existence would largely defeat the purpose of the restriction.

This is just my understanding, though. I might be entirely off the mark.


The Cape Radio: You're not super until you put on the Cape!
DJ Enigma's Puzzle Factory: Co* Parody Commercials

 

Posted

Quote:
Originally Posted by Hydrophidian View Post
I take it to mean that, if an arc mission is of a particular level range, you'll have to go to an AE building in a zone that covers that level range in order to do the mission.

So, for example, I've an arc wherein the missions are set 42 and up. Under this proposed restriction, the arc would only be able to be played in Peregrine Island or Grandville.

If an arc has missions with varying ranges, you'd actually have to go to different zones to complete it. Either that, or there would be a further restriction, preventing varying ranges within an arc.

Arc missions set to 1-54 would also, presumably, have to be blocked, as their existence would largely defeat the purpose of the restriction.

This is just my understanding, though. I might be entirely off the mark.
That would be painful on so many levels. Definitely a no.


 

Posted

Not to say anything, but the "Restriction of AE mish level by zone" wouldn't work cuz G-ville does NOT have an AE building.


 

Posted

Quote:
Originally Posted by Not_Epsilon View Post
Not to say anything, but the "Restriction of AE mish level by zone" wouldn't work cuz G-ville does NOT have an AE building.
Well, it does... but Lord Recluse keeps it for himself in order to make his My Little Pony story arcs. It's an ongoing series, you see. It's actually the real reason why we can get more than 3 publishing slots now. Recluse demanded it for his multi-arc epic: If You Want to Ride, You Have to Ride the Red Pony.

But that's a good thing, because, between AE and MapleStory, he's usually too distracted to really focus on the whole world domination schtick.


The Cape Radio: You're not super until you put on the Cape!
DJ Enigma's Puzzle Factory: Co* Parody Commercials

 

Posted

Quote:
Originally Posted by Miss_DeStalker View Post
1. Capped the XP to the same or as less as 'normal' missions,
2. Removed auto SK,
3. Limited the spawn sizes and amount of bosses per map?
4. Finally, Made maps only available to zones of that lvl?

Would be interesting to hear you answers on this!

Thanks

1) Yes. I like fighting tons of bosses, it's awesome.

2) No... that would KILL the selection.

3) No. See #1.

4) What?


 

Posted

Quote:
Originally Posted by VKhaun View Post
1) Yes. I like fighting tons of bosses, it's awesome.
Oh my god! Could this be? I'm not alone!


 

Posted

Quote:
Originally Posted by Bright_Shadow View Post
Oh my god! Could this be? I'm not alone!
No wai.

I just did a 49LT farm with a bad group... wiped three times... we had so much fun LOL


 

Posted

Go into AP, make a huge ordeal about Mito farming being back, have a mission loaded with yellow mitos, give out the ID, and laugh as people try it and come back out.


 

Posted

Quote:
Everyone on the other anti-AE thread says that the devs intended this to be an alternative to leveling...but I thought the purpose of AE/MA was to have users craft stories?
The purpose was to allow players to make content yes. But it was also to allow players to level off that content rather then the content that many of us have played through many times already. Essentially the point was to allow new content into the game that the devs didnt have to make for us.
Quote:
What if the devs allowed us to decide whether we would get XP for not? If the devs coded option to allow XP and to disable XP for those missions?
This feature already exists. And the fact that you dont realize it does shows you how popular the idea of doing anything and earning no xp in game for it is. You can already turn off your xp in your options screen. You dont need to have the option choose for you by the devs just because you choose to run AE content.