Walking? (I know this has been asked a million times)


Aggelakis

 

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Originally Posted by Dedlok View Post
Like galaidiman said, BAB also mentioned that they they ould also have to set-up transition animations for each and every power animation in the game and do it for all 3 body skeletons. And that would take a lot of work for something that most people won't use.

So while strafing, turning, and backwards walking is a part of the reason we probably won't see a walking animation added, the transition to power animations a bigger reason why.
No, a thousand times no. People keep making these bogus claims.
We DON'T need the ability to strafe, turn or go backwards.
We DON'T need to transition to power animations.

The flypose emote is just that, an EMOTE. If you turn, strafe, activate a power, whatever, it interrupts the emote. Walking could work the same way and it would be entirely sufficient.


Paragon City Search And Rescue
The Mentor Project

 

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Originally Posted by FinalSpeed View Post
Even if you're a roleplayer - surely power customisation would be your top priority. Unless of course the default powers fit your ideal characters. :P
Considering that most of my character concepts were built around the powers that I chose, no, Color Customization is not my top priority. Though I may come up with some new concepts based around the new colors, I have about 3 out of 152 current characters that would utilize the new color changes. YMMV


 

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Originally Posted by Lothic View Post
This is exactly why I offered my hybrid Walk power suggestion in this thread yesterday.

They could copy the Sprint power and do two relatively simple things to it:
1) They could change the speed so that we would move slower than normal instead of faster.
2) They could change ONLY the forward non-combat movement animation to the NPC walk animation.

The net effect of this would be a Walk power that would look fine while walking forward and not in combat. I would gladly accept this power looking a bit silly in ANY other situation because the chance that I'd want to use Walk in ANY other situation is pretty much nil. BAB wouldn't have to change or newly create any transitional animation related to this new power at all. It would simply use all the defaults that Sprint uses now.

A Walk power, using this scheme, would be 100% cut-n-paste from elements of other preexisting powers and animations. Based on that it should be almost trivial to implement it this way.
Actually that's perfect. They could use the slowed down version of the Sprint animation for backward movement and strafing. It would fit well enough for players, I think.

Kudos!


 

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Originally Posted by Ironblade View Post
No, a thousand times no. People keep making these bogus claims.
We DON'T need the ability to strafe, turn or go backwards.
We DON'T need to transition to power animations.

The flypose emote is just that, an EMOTE. If you turn, strafe, activate a power, whatever, it interrupts the emote. Walking could work the same way and it would be entirely sufficient.
You may not, but you don't represent everyone. And BABs is the one that would have to put it in for us and if he and the rest of the staff doesn't want it in without that stuff, guess what? Personally I think it would be half-@$$ed if it didn't include the turning, strafing, and walking backwards animations.

And it's not a bogus claim if it came from the devs themselves.


 

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Walking, like animated hair, is a basic human right for all gamers - so I think we'll see both in the game at some point in the future.


@Golden Girl

City of Heroes comics and artwork

 

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Really? Because even in the games (such as JRPGs) where you can toggle whether the default speed is run or walk, I ALWAYS make sure the default is run and NEVER hit the button that toggles/slows you down to walk speed. In the majority of analog stick games I always go full speed run, unless there's a time where I will NEED to, such as thinh walkways/balance beams.

It may be a right, but it's something that's not really necessary.


 

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Originally Posted by Aggelakis View Post
It's not possible to walk in-game.
Actually it is...sorta.

By tapping your forward button you move at a slow pace. Your ingame animation then shows you walking, not running, forward.

Catches:
  • You personally can't see it. Everyone around you, however, can.
  • It takes alot of practice to get the correct tapping speed in order to maintain a walking animation instead of a Running/Floor Sliding animation.


Favorite Hero: Computer (Empathy/Energy Blast Defender)

Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)

 

Posted

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Originally Posted by Aggelakis View Post
It's not possible to walk in-game.
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Originally Posted by Computer View Post
Actually it is...sorta.

By tapping your forward button you move at a slow pace. Your ingame animation then shows you walking, not running, forward.

Catches:
  • You personally can't see it. Everyone around you, however, can.
  • It takes alot of practice to get the correct tapping speed in order to maintain a walking animation instead of a Running/Floor Sliding animation.
That isn't walking. That is gaming the system to make it seem - to other people - not even to yourself - that you're walking.


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Originally Posted by Dispari View Post
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Originally Posted by Aggelakis View Post
That isn't walking. That is gaming the system to make it seem - to other people - not even to yourself - that you're walking.
Hence the catch. You can walk in front of everyone else just fine, you just have to make believe for yourself since you personally can't see it.


Favorite Hero: Computer (Empathy/Energy Blast Defender)

Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)

 

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Originally Posted by Dedlok View Post
Personally I think it would be half-@$$ed if it didn't include the turning, strafing, and walking backwards animations.

And it's not a bogus claim if it came from the devs themselves.
(shrug) Then don't use it. I guess you don't like the flypose emotes either.

And it *IS* a bogus claim and it did NOT come from the devs. The devs simply pointed out what would be involved in the full set of turn/strafe/etc movements. Naysayers then take this and claim it can't be done any other way, completely ignoring the existence of the flypose emotes.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Dedlok View Post
Really? Because even in the games (such as JRPGs) where you can toggle whether the default speed is run or walk, I ALWAYS make sure the default is run and NEVER hit the button that toggles/slows you down to walk speed.
And now we see the reason for your automatic naysaying. It's a feature that you personally see no use for.

Accept that others want it very much. No one is going to force you to use it.


Paragon City Search And Rescue
The Mentor Project

 

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Originally Posted by Ironblade View Post
(shrug) Then don't use it. I guess you don't like the flypose emotes either.

And it *IS* a bogus claim and it did NOT come from the devs. The devs simply pointed out what would be involved in the full set of turn/strafe/etc movements. Naysayers then take this and claim it can't be done any other way, completely ignoring the existence of the flypose emotes.
BackAlleyBrawler said about this in this thread.

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To add walking into the game we're looking at anywhere from 15 to 75 animations. That would get us a single 'style' of walking for the male, female, and huge player models. Doubtful that we'd ever be able to create a single walk animation that would make everyone happy...based on the mixed feedback about flight poses and the new hover animations.

We're not opposed to adding walking into the game...it's just really hard to prioritize it over so many other things that require animation time.
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You know what, I was wrong...we actually need 15-90 animations

Walk forward
Walk backward
Walk Strafe-Left
Walk Strafe-Right
Stop walking, transition back to ready

Times 3 for each body type: male, female, and huge

Times 6 for the various 'modes' to both cover the different hand/arm positions and to properly transition back into the appropriate 'ready' stance when you stop walking: Ready, Combat Ready, Weapon Ready, Dual Ready (used by katana and archery as well), 'Shotgun' Ready, and Shield Ready

15-90 animations needed to do a 'walk button'. (Or 105 if we wanted to accomodate the two-handed club stance as well.)

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You gotta go back to the original comments on them, when they were random or cycled through the options sequentially. Even today, some of you guys have strong feelings about certain flight poses (or all of the current options) not fitting the image of their character that they have in their noggin. I would expect walks to elicit much the same type of response. Compounding that is aside from making a different walk for the male, female, and huge body types the possiblity of doing multiple styles of walking for each is so un-feasible it's essentially impossible.

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There's a difference between 'not everyone will like it, but it'll only take a couple of hours' and 'not everyone will like it, and it'll take more time to do than pretty much anything else'

Really, the 'not everyone will like it part' is a very, very minor concern.
Saying all that do you really think that he, as a dev would really be happy doing "just a walk emote"? Do you think the staff would be happy doing "just a walk emote". Especially for something "not everyone will like, and take more time to do than pretty much anything else". Also, note that the fly animation/flypose WAS brought up during the conversation and if he would have been willing to settle for "/e walkpose" he would have brought it up during the conversation.

Quote:
Originally Posted by Ironblade View Post
And now we see the reason for your automatic naysaying. It's a feature that you personally see no use for.

Accept that others want it very much. No one is going to force you to use it.
I never said I never want walking in game. I'm basically saying it more than likely won't happen and would rather have fixes on animation bugs and new powersets and npcs, which the majority of the players would want. I know some people want it, but I'd be willing to bet it's not that big of a percentage it wouldn't be a big chunk. And besides you're basically doing the same thing by keep saying "everyone will be happy with just /e walkpose!"

So in other words Pot: "Hey, Kettle! YOU'RE BLACK!"


 

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Thank you for taking the time to fetch all those quotes, Dedlok.


 

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Quote:
You know what, I was wrong...we actually need 15-90 animations

Walk forward
Walk backward
Walk Strafe-Left
Walk Strafe-Right
Stop walking, transition back to ready

Times 3 for each body type: male, female, and huge

Times 6 for the various 'modes' to both cover the different hand/arm positions and to properly transition back into the appropriate 'ready' stance when you stop walking: Ready, Combat Ready, Weapon Ready, Dual Ready (used by katana and archery as well), 'Shotgun' Ready, and Shield Ready
Learn to read, Ded.
All those things I specifically said we don't need and that the people who want the walk emote would be completely unconcerned about.


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Saying all that do you really think that he, as a dev would really be happy doing "just a walk emote"? Do you think the staff would be happy doing "just a walk emote". Especially for something "not everyone will like, and take more time to do than pretty much anything else".
Now you're mixing and matching quotes - deliberately or by mistake, I don't know. Doing JUST the plain walk emote would NOT "take much more time to do than pretty much anything else". Go back and read what you quoted.


Paragon City Search And Rescue
The Mentor Project

 

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And actually, another problem I figured out while out and about yesterday about a "walk emote" is: the speed of players.

As far as I know, Emotes have NO EFFECT on the speed of the players abilities. And none of them move a character from the spot they started it in. Notice that you have to do the Flypose emotes while moving forward?

The only things that can affect a player's speed is a power. Emote have no effect on a player's speed. Thus a "walk emote" would look like crap because you would be moving at full run speed while "walking".

And even IF they do an emote, they would STILL have to at least do turning animations or it will still look like crap.


 

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All those things I specifically said we don't need and that the people who want the walk emote would be completely unconcerned about.
Nice of you to speak for all those folks, but I for one want things to look as good as they can if they're going to be done. What's the point of an emote that doesn't do the job?


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

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Quote:
Originally Posted by Ironblade View Post
No, a thousand times no. People keep making these bogus claims.
We DON'T need the ability to strafe, turn or go backwards.
We DON'T need to transition to power animations.

The flypose emote is just that, an EMOTE. If you turn, strafe, activate a power, whatever, it interrupts the emote. Walking could work the same way and it would be entirely sufficient.
Quote:
Originally Posted by Dedlok View Post
You may not, but you don't represent everyone. And BABs is the one that would have to put it in for us and if he and the rest of the staff doesn't want it in without that stuff, guess what? Personally I think it would be half-@$$ed if it didn't include the turning, strafing, and walking backwards animations.

And it's not a bogus claim if it came from the devs themselves.
I'll add a little more fuel to this fire...

Turns out after playing the CO beta for a few hours over the weekend I realized that they implemented a Walk capability in that game which worked pretty much EXACTLY the way Ironblade and I have been suggesting for CoX.

As long as you walk forward it gives a nice walk animation but as soon as you move in any other direction it looks like a slow motion run, which while not being perfectly ideal is in fact ABSOUTELY acceptable for the intents and purposes anyone would ever use a Walk in this game for.

For BAB's sake I'd suggest he take a look at what they did with it in CO and realize we don't need a super-duper fancy version of this with dozens of its own animations/transitions.


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