Does Gravity get a lot better?


Bloodspeaker

 

Posted

Almost to 25 on my Grav/Psi dominator and I am struggling. Solo is pretty tough and in missions I feel like I don't contribute to the team control wise. Additionally, my controls have a smashing component which is annoying since a lot of foes have defense against it. Does Gravity get a lot better? I am really hoping Worm Hole and Singlularity change my mind.

I am almost thinking I should of gone with Mind for a primary since I tend to login and solo a bit...


 

Posted

Well, Wormhole makes the set more "interesting" but I wouldn't say a whole lot better because some teammates hate wormhole and it really depends how you use WM. It can benefit the team a lot or annoy the teammates.

I have a strong hatred on Dimension Shift so I won't comment on this.

Other than that, Singy is more useful when you solo. Singy's advantage is that it doesn't aggro as much as the imps. It just sits there and spams immb/hold/lift. You can run behind it if somebody is chasing you.


To answer your question, no, Gravity doesn't get a lot better. Wormhole can be a reliable battle opener in some maps (if you do it out-of-sight). If you have whiny Brute(s) on your team, he may not like wormhole.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Gravity/Psi is a very late blooming combo. Probably the latest to mature of any combo of Dominator Powersets. However, due to the overall changes to psi, its not nearly painful as it used to be.

Wormhole really helps once you get it slotted up, but is very hard to leverage on teams. I'm running a Grav/Psi on the All dom team on pinnacle and have found it hard to use W.H. By the Time I position it the fights started and most of my targets are already dead. Dimension shift I'm finding hard to leverage on teams as well. However, Solo Wormole + Drain Psyche + Psychic Scream is working well. I only imagine that PSW will make it even better. All-in-all this combo just doesn't havent much bite until late in the game, thats my opinion.

I will say that Gravity/Thorn and Gravity/Energy seem to work very well together after the changes. Theres a lot of skippable powers in the primary meanig you can focus on the secondary more. I'm getting along fine using just lift and the single target hold in the early levels.


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

Posted

Grav's typically a stronger single target control set than the rest. As described by RiverOcean Wormhole can get lost on a team with another Dominator (to the point it makes things worse if you send them in a bad spot). I run a Grav/Energy in an all Dom team and because we have alot more control, I end up being the leadership carrying one and target the more dangerous critters first as I lack AoE/Cones for damage.

You can make it work with Grav/Psi with powers like Lift, TK Thrust, Mind Probe plus snipe along with the single target immob, hold (aoe immob + Psi Scream be nice in teams and the immob is kind with an eye towards procs).

Power Customisation may see a very minor increase in people taking/using Dimension Shift as finally we will be seeing those affected much easier. On our original all Dominator team DS was rather welcomed more often than not.

Singy as a pet is great and acts like a bodyguard for you.


 

Posted

Can Mind take alphas? I want to make a Dominator that can start a fight. I assume yes with Mass Confusion and stuff?


 

Posted

Quote:
Originally Posted by Ultimus View Post
Can Mind take alphas? I want to make a Dominator that can start a fight. I assume yes with Mass Confusion and stuff?
MC can help you, but it's not up often and Terrify almost guarantees an alpha. Earth is probably to best set to absorb and alpha, with Plant coming in second.


 

Posted

Gravity is more a of a single target control set, and it requires patience. But don't give up!


@Stablae - Freedom Server
Controller/Dominator Freak
Freedom Server
Repeat Offenders: Doing hard things stupidly easy.

 

Posted

Quote:
Originally Posted by Weatherby_Goode View Post
MC can help you, but it's not up often and Terrify almost guarantees an alpha. Earth is probably to best set to absorb and alpha, with Plant coming in second.
/signed

Before someone comes in and says their dom is perfect for taking alphas, all doms are capable of taking alphas.

For mind, mass confusion isn't really up often enough and mass hypnosis can certainly be your alpha but is a little pointless in most situations.

Earth has a lot of location-based AOEs that you could place from behind a corner (quicksand, earthquake, volcanic gasses) and so is probably better than most for alphas. It also has stalagmites, if you want to pretend you are a fire/ dom.


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

My grav/nrg became a lot more soloable when I respecced and concentrated on a bit less control and a lot more single-target damage. Ignore the single-target immob, go with AoE immob and hold and the single-target hold, and concentrate on damage for a while after that, up to about lvl 30-ish.

If you want more team use out of wormhole, tell the group what you're doing first, ask where they want the package delivered (usually a corner), then slap the AoE hold on a mob and WH them to the destination. The hold negates the kb, and the entire group can end up VERY tightly packed, even withOUT a corner to stuff them in. Your other AoE damage dealers will want to buy you flowers.

Singularity can be immensely handy IF you have enough recharge on it to resummon it when necessary. The repel field it projects has saved the butt of more than one corruptor who was getting overwhelmed - I just resummoned the sing on top of him and *poof*, instant breathing room.

Dimension Shift, in all honesty, would be MUCH more useful IMO if it were single-target. As an AoE, it's really only useful when you aggro more than you can handle at once, which is rare if you're spreading your AoE hold and immob around effectively.


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Obviously, I don't care about NCSoft's forum rules, now.

 

Posted

Like River said, you've taken the two sets that take the longest to get good and combined them. Your problem at lvl 25 is that you have one slow recharging AoE control you can use: Grav Distort Field. You also have one AoE attack: Psi Scream. Versus large groups, like you'll see on teams, that sucks. You're going to have to rely on juggling your foes with Lift, grav distortion (st hold) and hopefully you have something else like propel, tk thrust, or air superiority (AS being my pref of those 3 in your build).

Once you get more levels, you'll get WH at 26, Singy at 32 and PSW at 38. Now your AoE potential increases dramatically. I'd highly recommend grabbing the patron AoE attack as well. Look at Mako and you could pick up another cone bile spray and waterspout pseudo pet.

However, to answer your one question, wormhole gives the ultimate alpha advantage to the grav dom. You can control your targets from out of LOS, deliver them where you want, then kill them.

Most other hard controls require LOS (stalagmites, flashfire, AoE holds, MC, SoC, etc). Some require you to be in melee (cinders, glacier).

WH and Singy, plus your AoE hold will give you all the control you need for large groups. Combine with your ST hold and lift, and you're good to go.

Regarding team play, it's my opinion that a gravity dominator should always be the first to alpha once they have WH. Now finding a team that can deal with that is where your trouble comes from.

However, if your team is doing well without you using WH, then that's great. Go to town with your other powers. Or for an alternative, increase their fun by wormherding other spawns. I do this all the time. Team is battling one spawn and I'll drop another on top of the first. The brutes don't have to run around, the cors can leverage their AoEs, the MMs can focus their pets, the stalkers feast on the staggering mobs. The only problem is it opens you to a lot more damage than playing it 'safe'.


Please buff Ice Control.

 

Posted

Quote:
Originally Posted by Ultimus View Post
Almost to 25 on my Grav/Psi dominator and I am struggling. Solo is pretty tough and in missions I feel like I don't contribute to the team control wise. Additionally, my controls have a smashing component which is annoying since a lot of foes have defense against it. Does Gravity get a lot better? I am really hoping Worm Hole and Singlularity change my mind.

I am almost thinking I should of gone with Mind for a primary since I tend to login and solo a bit...
GRAVITY IS FINE.

Which is to say, no, the set has problems, and with all its tricks it's about as good as other sets are with most of their tricks, but if you dare to say this, there will be proponents who crawl out of the woodwork for daring to point this out. It's worth noting that these people think that 15 and 25 are the same number, so you have to consider how much you care about what they have to say and if you'd rather just make oblique posts stating your opinion, snidely baiting them and then failing to follow up because you can't be arsed to argue the same idiotic nonsense time and time again.


 

Posted

To take the alpha with Mind you will need to alternate between Total Dom into Terrify and Mass Confuse into Terrify. One combo or the other is up every 60 seconds if you slot to alpha (2Acc/1Control/3Recharge SO -or- 2Acc/2Control/2Rech 50IOs)

If you are on a map with LoS barriers you can also use those, or if you have the room to maneuver and SJ you can jump halfway in, tap back so you are falling away and then hit Terrify as you fall out of range.

It certainly isn't as easy as Ice Slick or Flashfire though.


 

Posted

With my Mind/Psi, Mass Hypnosis is my opener on every mob, unless I have Mass Confusion ready. MH recharges so fast and is great for neutering alphas. So long as you follow up with some harder controls before laying on AoE damage, you can turn a large alpha into several small, insignificant alphas in no time.


 

Posted

Stick with grav at least until Singularity. That made a huge difference for mine.
I also really got a boost in fun/performance with Wormhole, but Sing was the tipping point.


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Posted

Quote:
Originally Posted by RiverOcean View Post
Gravity/Psi is a very late blooming combo. Probably the latest to mature of any combo of Dominator Powersets. However, due to the overall changes to psi, its not nearly painful as it used to be.

Wormhole really helps once you get it slotted up, but is very hard to leverage on teams. I'm running a Grav/Psi on the All dom team on pinnacle and have found it hard to use W.H. By the Time I position it the fights started and most of my targets are already dead. Dimension shift I'm finding hard to leverage on teams as well. However, Solo Wormole + Drain Psyche + Psychic Scream is working well. I only imagine that PSW will make it even better. All-in-all this combo just doesn't havent much bite until late in the game, thats my opinion.

I will say that Gravity/Thorn and Gravity/Energy seem to work very well together after the changes. Theres a lot of skippable powers in the primary meanig you can focus on the secondary more. I'm getting along fine using just lift and the single target hold in the early levels.

I can vouche for this. Grav/NRG has really, really picked up since the fix to doms, and the combo a LOT of fun even in the mid thirties.


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